Rumor has it that scientists have discovered a remote island, filled to the brim with Pokemon...a place where evolution and other natural things happened, well, naturally...however, when humans tried to explore this island, they were forced back by hostile Pokemon. It seems only a normal Pokemon can explore this island...and that's where you come in.
Where Pokemon are free in their natural habitats
You are a normal Pokemon Trainer. You select one of your Pokemon, equipped with a near-invisible headgear so you can give it orders, and it is transported to the island. To not cause a stir, your Pokemon blends in with the locals of its kind. Now it is on its own to explore this new world...
You start out at your nest, where you can heal and save. When you go to your nest, you are automatically healed. You can save your game to save the amount of MC and the treasure you have collected. Also, if you perish on the island, your Pokemon is brought back to life through the miracle of cloning - but back at the lab, where the adventure ends.
From your home nest, and within other areas, you can do one of multiple things:
-Find Other Nests
-Look at Surrounding Areas
-Just Walk Around
Now I will discuss each of the following options:
Find Other Nests:
There is guaranteed to be at least one living nest (not including your own) in an area. When you find a nest, you can do one of two things - battle with the Nest Boss to drive the species into extinction, or try to befriend the Nest Boss with a display of talent. There are two kinds of nests: Curious and Aggressive. Curious Nests are less likely to have many Pokemon stick around in case of an attack, and you only have to impress them once. Also, you can get the 'First Strike' in a battle with them by using your Projectile attack. Aggressive Nests will be expecting battle, so you won't be able to shoot from a distance to begin. They also must be impressed twice, and not in the same way. (Once they are impressed once, they become a Curious Nest.) Curious Nests will not give chase if you Flee battle, while Aggressive ones will.
You have three options, each of them with their own unique powers, ranked 1-9 for each Pokemon: Bite, Projectile, and Melee. Bite is a quick, typeless attack that costs minimal EN. Projectile can be used from a distance, allowing you to get the first blow in a battle on an unsuspecting nest, but it can be used up close as well. Melee is a simple, powerful attack that can only be used up close. Two of the attacks, Projectile and Melee, have elemental properties tied to the Pokemon's type. The specific details for each attack are as follows:
+1 Priority, does damage equal to half (1/2) the corresponding Rank. Is typeless. Cost: 3 EN
Does damage equal to the corresponding Rank, as modified by typing. Cost: 5 EN
Does damage equal to one and a half (1.5) times the corresponding Rank, as modified by typing. Cost: 7 EN
If you defeat the Nest Boss and any lackeys that don't go running in fear, that species is now extinct and you will no longer encounter any nests of that species. (You may, however, encounter evolutions and prevolutions) You also gain EC, MC, and DC, and any companions you may have earn MC.
If you opt to attempt to befriend the nest, you will have to impress the Nest Boss with a routine, and outdo him and any lackeys he summons. There are three options it may perform: Sing, Dance, or Charm. If you and your partners outdo him and his menagerie (if he has one), then you will have befriended the nest! However, for nests that look hostile towards you, you will have to impress their leader twice, and it won't repeat actions. The opposing nest will RNG 1-3(Sing=1, Dance=2, Charm=3) for what Befriending tactic they perform. If your combined (added together) efforts are equal to or greater than that of the opposing nest, you've befriended them! (Or made them Curious, in the case of Hostile nests) Like Battle, you gain EC, MC and DC. Again, your companions earn MC. Also, if you find any nests later on of the same species, that species will already be befriended. Also, you have the ability to save the game and take shelter for the night here.
Look at Surrounding Areas:
With this, you look to each of the four cardinal directions. This island is divided almost like a grid in its ecosystems. Unless you are by the seaside, you will see a different area in each direction. You may then opt to go to one of these areas, or stay where you are. Different areas have different Pokemon in them.
Just Walk Around:
This triggers random actions. You may find a dirt pile, which might contain berries, items, or even treasure that you can sell for CC. You could be attacked by marauding Pokemon, especially at night. (As a note, during the night, you could be attacked by marauders without choosing this command. Just a heads-up.) But the most striking encounter you can have is with an Epic Pokemon, a Pokemon that has stupendous strength and size. Epic Pokemon guard small caverns that are almost guaranteed to hold rare booty, and you can either try to sneak past them or take them head-on. Beware, however, that without friends, the Epic Pokemon is very likely to have you for dinner.
At nests you have befriended, you may select a Pokemon from the nest to accompany you in battle and befriending. They will not evolve like your Pokemon, but will gain MC. Any companions you gain on your journey will be given to you, along with their acquired MC and set EC/DC whenever you decide to end your run. The number of companions you have is limited depending on how much you have evolved. Also, you will only acquire the companions you have upon leaving the island.
During your adventures on the Island, you may perform certain tasks, such as befriending 5 nests, stumbling across an ancient treasure, etc. This will most likely earn you an Achievement, which the Lab will give you compensation for in CC. Your Achievements are saved automatically, so no need to go back to a friendly nest for that! Also, the Lab will keep track of what Pokemon you encounter, essentially creating a new Pokedex of all the Pokemon on the Island.
Your ultimate goal is to evolve, and find various items. At certain times, you may migrate, taking you through other areas in search of a new home. You may make new allies or wipe out entire lines of evolution. The choice is yours.
For the Trial Run of Pokelution, the tester will use an Embirch that has been treated with growth hormones, to accelerate the process of evolution to approximately twice the speed. Also, this will not take place on the mainland - the events will take place on a small island nearby, that is brimming with CAPs. The tester will be guided by Professor Cypress, the leader of this project. She will guide your choice at times, and at other times you can choose your own path. Also, unlike the main game, death will not end the game.
A ref gets 0.5 UC for each RNG set that they do, and for each round of combat/befriending. This is awarded whenever the game is saved, or the player dies.
The Pokemon participating gets .5 EC/1 MC/.5 DC for each nest befriended. If a Pokemon leaves with half of a MC/DC full, it is rounded down. Also, the Pokemon is given whatever prizes it finds on the island, as well as CC for unlocking achievements.