I really don't like the Weather teams much, but this is the team i'm running in BW2 and while I haven't done a lot of competitive battling, what I have played, i've had a lot of success with.
Dragonite @ Leftovers, Ability: Multiscale
252 Atk/4 SpD/252 Spe, Nature: Jolly
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
My lead is Dragonite, as more of a safety scout than anything else. Multiscale gives his a lot more hit-taking ability, and gives the opportunity to have a Dragon Dance before unleashing outrage, assuming that I outspeed my opponent. Fire Punch is to take care of anyone who leads a steel/grass type like Skarmory, Venusaur or Ferrothron, and Extremespeed is to hit anyone who outpaces me.
Infernape @ Choice Band, Ability: Iron Fist
4 HP/252 Atk/252 Spe, Nature: Jolly
- Flare Blitz
- Close Combat
- ThunderPunch
- Mach Punch
Infernape comes in to mop up anything that isn't quite dead yet. With his ultra speed, and boost in power from Iron Fist, I can outspeed nearly everything and hurt. I wouldn't bring him in on a Psychic, but even if I did, most Psychics are a bit too frail to stand up to a Flare Blitz. Good thing is, with that speed, I can switch him back in on any Pokemon there to exploit his weaknesses, with Flare Blitz for the aforementioned Psychics and Thunderpunch for Water/Flying. The true clean-up expert.
Lucario @ Life Orb, Ability: Justified
4 HP/252 Atk/252 Spd, Nature: Adamant
- Swords Dance
- Close Combat
- Extreme Speed
- Ice Punch
Standard Swords Dance sweeper set - Went with Ice Punch instead of Bullet Punch, etc as the last move as he helps give much more coverage against the numerous Dragon Types one might come across. As soon as Lucario is able to lay down at least one Swords Dance, it is about to get very real for any pokemon facing it. When importing THIS Lucario into XY, i'll probably switch Life Orb for the Lucariorite(?) and go mega. But for now, he's just a heavy hitter should I need to call on his powers.
Scizor @ Choice Band, Ability: Technician
200 HP/56 Atk/252 SpD, Nature: Adamant
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Standard Scizor set, Scizor is my switch-in power hitter. You've all seen him before, you know what you're getting. He gives a bit of coverage against Psychic types, but we all know what a powerhouse Scizor is/can be. Once I can bring him over to XY, i'll consider making him Mega-Evolve but i'll have to reseach the implications of that later. Alongside Lucario, he's my other Bash Brother... Standard powerhouse set that does exactly what you'd expect from it.
Mamoswine @ Life Orb, Ability: Thick Fat
252 Atk/4 Def/252 Spe, Nature: Adamant
- Icicle Crash
- Ice Shard
- Earthquake
- Superpower
Mamoswine is my BOY. He's my favourite Pokemon. He's the one to come in and stomp any physical walls, and his moves are specifically designed to OHKO/2HKO most of the common threats in OU, while being able to take a decent hit at the same time. Ice Shard is a Dragon/Flying killer. I chose to put Superpower in there rather than Stealth Rock... Like I said, i'm not a player who likes to muck around with weather, placing rocks or spikes, or any of that. I'd prefer to just smack the opponent in the face, as hard as I possible can.
Zoroark @ Life Orb, Ability: Illusion
200 Atk/92 SpA/216 Spe, Nature: Naughty
- Sucker Punch
- Focus Blast
- Flamethrower
- Night Daze
Now, you may think to this point that my team is a little bit weak to Psychic types and/or Ghosts like Gengar, and you'd be right. That's where Z comes in. Using Illusion, and by careful team setup, I like to play dirty and trick the opponent into thinking i'm using a Fighting type and sucker them in to bringing out a Psychic/Ghost type, then STAB them with Sucker Punch. Life-Orb boosted, it puts a huge dent in most switch ins and will pick off a lot of weakend sweepers.
Basically, I was considering adding a Defensive Spiker in Chesnaught as a lead once Pokebank opens, but other than that, any thoughts on this? I'm not a big fan of doing the whole 'weather' thing, I just like to get in there and start swinging. I'd appreciate any advice.
Dragonite @ Leftovers, Ability: Multiscale
252 Atk/4 SpD/252 Spe, Nature: Jolly
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed
My lead is Dragonite, as more of a safety scout than anything else. Multiscale gives his a lot more hit-taking ability, and gives the opportunity to have a Dragon Dance before unleashing outrage, assuming that I outspeed my opponent. Fire Punch is to take care of anyone who leads a steel/grass type like Skarmory, Venusaur or Ferrothron, and Extremespeed is to hit anyone who outpaces me.
Infernape @ Choice Band, Ability: Iron Fist
4 HP/252 Atk/252 Spe, Nature: Jolly
- Flare Blitz
- Close Combat
- ThunderPunch
- Mach Punch
Infernape comes in to mop up anything that isn't quite dead yet. With his ultra speed, and boost in power from Iron Fist, I can outspeed nearly everything and hurt. I wouldn't bring him in on a Psychic, but even if I did, most Psychics are a bit too frail to stand up to a Flare Blitz. Good thing is, with that speed, I can switch him back in on any Pokemon there to exploit his weaknesses, with Flare Blitz for the aforementioned Psychics and Thunderpunch for Water/Flying. The true clean-up expert.
Lucario @ Life Orb, Ability: Justified
4 HP/252 Atk/252 Spd, Nature: Adamant
- Swords Dance
- Close Combat
- Extreme Speed
- Ice Punch
Standard Swords Dance sweeper set - Went with Ice Punch instead of Bullet Punch, etc as the last move as he helps give much more coverage against the numerous Dragon Types one might come across. As soon as Lucario is able to lay down at least one Swords Dance, it is about to get very real for any pokemon facing it. When importing THIS Lucario into XY, i'll probably switch Life Orb for the Lucariorite(?) and go mega. But for now, he's just a heavy hitter should I need to call on his powers.
Scizor @ Choice Band, Ability: Technician
200 HP/56 Atk/252 SpD, Nature: Adamant
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Standard Scizor set, Scizor is my switch-in power hitter. You've all seen him before, you know what you're getting. He gives a bit of coverage against Psychic types, but we all know what a powerhouse Scizor is/can be. Once I can bring him over to XY, i'll consider making him Mega-Evolve but i'll have to reseach the implications of that later. Alongside Lucario, he's my other Bash Brother... Standard powerhouse set that does exactly what you'd expect from it.
Mamoswine @ Life Orb, Ability: Thick Fat
252 Atk/4 Def/252 Spe, Nature: Adamant
- Icicle Crash
- Ice Shard
- Earthquake
- Superpower
Mamoswine is my BOY. He's my favourite Pokemon. He's the one to come in and stomp any physical walls, and his moves are specifically designed to OHKO/2HKO most of the common threats in OU, while being able to take a decent hit at the same time. Ice Shard is a Dragon/Flying killer. I chose to put Superpower in there rather than Stealth Rock... Like I said, i'm not a player who likes to muck around with weather, placing rocks or spikes, or any of that. I'd prefer to just smack the opponent in the face, as hard as I possible can.
Zoroark @ Life Orb, Ability: Illusion
200 Atk/92 SpA/216 Spe, Nature: Naughty
- Sucker Punch
- Focus Blast
- Flamethrower
- Night Daze
Now, you may think to this point that my team is a little bit weak to Psychic types and/or Ghosts like Gengar, and you'd be right. That's where Z comes in. Using Illusion, and by careful team setup, I like to play dirty and trick the opponent into thinking i'm using a Fighting type and sucker them in to bringing out a Psychic/Ghost type, then STAB them with Sucker Punch. Life-Orb boosted, it puts a huge dent in most switch ins and will pick off a lot of weakend sweepers.
Basically, I was considering adding a Defensive Spiker in Chesnaught as a lead once Pokebank opens, but other than that, any thoughts on this? I'm not a big fan of doing the whole 'weather' thing, I just like to get in there and start swinging. I'd appreciate any advice.
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