Does anybody have any theories on how GF will balance Stealth Rock? Obviously weather will get either a big buff (for non-rain) or a nerf, but stealth rock changes may not be so obvious. I'll guess that they will either introduce more viable spinners (maybe chespin's final evolution) or alternative ways of stopping SR, for example:
My made up move
Mossy Cover
PP: 20
Type: Grass
Effects: Protects all grounded pokemon on team from taking hazard damage for 6 turns, is destroyed when a fire type switches in (they take no hazard damage), grass types get turn recovery (6.25%)
My made up move
Mossy Cover
PP: 20
Type: Grass
Effects: Protects all grounded pokemon on team from taking hazard damage for 6 turns, is destroyed when a fire type switches in (they take no hazard damage), grass types get turn recovery (6.25%)