Facility Realgam Tower: Hyjack

:sv/hatterene: @ :leftovers:

Dazzling Gleam ~ Power Whip ~ Power Whip
= = =
(Once)
If Gallade is to use Disable in combination
'Push orders back' and 'order Protect'
- - - -
If Psychic Terrain exists
'order Expanding Force'
- - - -
If Light Screen exists
'order Play Rough'
- - - -
If Gallade HP is less than 31 AND Decoy condition is absent AND Protection is absent from Gallade
'order Misty Explosion'

= = =
 
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Round 3
Battlefield: Misty Terrain(3r)
Team Hyjack
:Hatterene:Hatterene :Leftovers:Leftovers
HP: 48/80 EN: 42/100
7/7/10/7/29
1 recover used
Type: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Team Wally
:Gallade:Gallade :Weakness Policy:Weakness Policy
HP: 48/85 EN: 60/100
9/5/5/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
dice are d600, roll low to hit/crit/effect
1708672222309.png

:Hatterene: :Gallade:
Step 1:
:Gallade: chill
-12 en
:Hatterene: dazzlinggleam
-6 en
539 crit no
(8 + 10 + 3 - 8) * 1.5 = 20 damage
weakness policy triggered +2atk +2 spA (4t)
:Hatterene: heals 2
Step 2:
:Gallade: captivate
-8 en
bounced
:Hatterene: misty explosion
-12 en
357 crit no
(15 + 10 + 3 - 8) * 1.5 = 30 damage
:Hatterene: faints
:Gallade: faints
Step 3:
Battlefield: Misty Terrain(2r)
Team Hyjack
:Hatterene:Hatterene :Leftovers:Leftovers
HP: ko/80 EN: 42/100
7/7/10/7/29
1 recover used
Type: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Team Wally
:Gallade:Gallade
HP: ko/85 EN: 64/100
9/5/5/8/80
+2 atk +2 spA (3t)
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
Hyjack send out
Wally to send out and order
Hyjack order
 
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sending out Sceptile with sticky barb!
:sv/Sceptile::sticky barb:

night slash ~ swords dance ~ night slash
if my opponent has a decoy then use earthquake and push back
if my opponent is using a protective move then use swords dance and push back, and replace all swords dance with night slash.
if my opponent is to use pain split and their life is lower than 60 use protect and push back
if my opponent uses a steel move in combination then use protect and push back
 
Round 4
Battlefield: Misty Terrain(2r)
Team Hyjack
:Dhelmise:Dhelmise :Scope Lens:Scope Lens
HP: 85/85 EN: 100/100
9/7/6/7/40
Type: Ghost/Grass
Abilities: Steelworker
:Hatterene:ko
Team Wally
:Sceptile:Sceptile :Sticky Barb:Sticky Barb
HP: 85/85 EN: 100/100
6/5/8/6/120
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko
dice are d600, roll low to hit/crit/effect
1708967637166.png

:Hatterene: :Gallade: :Sceptile: :Dhelmise:
Step 1:
:Sceptile: night slash
-5 en
453 crit no
(7 + 6 - 7) * 1.5 = 9 damage
:Dhelmise: is sticky barbed and drops their item
:Sceptile: is unburdened!
:Dhelmise: Iron Dance
-40 en
-1 combo
+2 atk (5t), +2 def (4t)
:Dhelmise: takes 2 damage
Step 2:
:Sceptile: swords dance
-10 en
+2 atk (5t)
:Dhelmise: steel roller
-9 en
379 crit no
(13 + 9 + 3 -5 -3) + 8 = 25 damage
misty terrain is destroyed
:Dhelmise: takes 2 damage
Step 3:
:Sceptile: night slash
-5 en
415 crit no
(7 + 6 + 1 - 7) * 1.5 = 11 damage
:Dhelmise: iron head
-6 en
15 crit yes (really QQ)
(8 + 9+ 3 + 3 -5 -3) + 8 = 23 damage
:Dhelmise: takes 2 damage
Battlefield:
Team Hyjack
:Dhelmise:Dhelmise
HP: 59/85 EN: 45/100
9/7/6/7/40
combo used
+2 atk (3t)
+2 def (2t)
barbed
Type: Ghost/Grass
Abilities: Steelworker
:Hatterene:ko
Team Wally
:Sceptile:Sceptile
HP: 37/85 EN: 80/100
6/5/8/6/120
+2 atk (4t)
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko

Hyjack order
Wally to order
 
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:sv/dhelmise: @ -nothin:

Aerial Ace ~ Aerial Ace ~ Aerial Ace
= = =
If Opponent is under the effects of Protection
order Role Play first instance, Chill later instances
- - - -
If Decoy condition exists
order Round
- - - -
If Dhelmise is Asleep
order Sleep Talk first instance
- - - -
If opponent HP is less than 15 AND Dhelmise ATK Stage is greater than 0
order Rapid Spin
 
Round 5
Battlefield:
Team Hyjack
:Dhelmise:Dhelmise
HP: 59/85 EN: 45/100
9/7/6/7/40
combo used
+2 atk (3t)
+2 def (2t)
barbed
Type: Ghost/Grass
Abilities: Steelworker
:Hatterene:ko
Team Wally
:Sceptile:Sceptile
HP: 37/85 EN: 80/100
6/5/8/6/120
+2 atk (4t)
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko
dice are d600, roll low to hit/crit/effect
1708972660058.png

:Hatterene: :Gallade: :Sceptile: :Dhelmise:
Step 1:
:Sceptile: substitute
-12 en
-17 hp
decoy created (10)
:Dhelmise: round
-8 en
229 crit no
(6 + 6 - 6) = 6 damage
:Dhelmise: takes 2 damage
Step 2:
:Sceptile: rest
-15 en
-1 recover
:Sceptile: falls into restful sleep (3t)
+20 hp
+5hp +3 en
:Dhelmise:round
-8 en
171 crit no
(12 + 6 - 6) = 12 damage
:Dhelmise: takes 2 damage
Step 3:
:Sceptile: sleep talk
-3 en
:Sceptile: can talk in their sleep
:Dhelmise:round
-8 en
525 crit no
(12 + 6 - 6) = 12 damage
:Dhelmise: takes 2 damage
Battlefield:
Team Hyjack
:Dhelmise:Dhelmise
HP: 53/85 EN: 21/100
9/7/6/7/40
combo used
barbed
Type: Ghost/Grass
Abilities: Steelworker
:Hatterene:ko
Team Wally
:Sceptile:Sceptile
HP: 20/85 EN: 56/100
6/5/8/6/120
+2 atk (1t)
restful sleep (1t)
sleep talk
1 recover used
decoy(10)
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko

Wally to order
Hyjack order
 

Attachments

:sv/sceptile:
swords dance ~ rest ~ night slash
[step 2, 3] when I am flinched, if able push back
[step 3] at the start of my turn if my opponent is evasive use dig
[step 3] if my opponent is using a protective move then use chill
 
Round 6
Battlefield:
Team Hyjack
:Dhelmise:Dhelmise
HP: 53/85 EN: 21/100
9/7/6/7/40
combo used
barbed
Type: Ghost/Grass
Abilities: Steelworker
:Hatterene:ko
Team Wally
:Sceptile:Sceptile
HP: 20/85 EN: 56/100
6/5/8/6/120
+2 atk (1t)
restful sleep (1t)
sleep talk
1 recover used
decoy(10)
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko

dice are d600, roll low to hit/crit/effect
1709110680740.png

:Sceptile: :Dhelmise:
Step 1:
:Sceptile: swords dance
-10 en
+2atk (5t)
+5hp +3 en
:Dhelmise: chill
12 en
:Dhelmise: takes 2 damage
Step 2:
:Sceptile: rest
-15 en
-1 recover
:Sceptile: falls into restful sleep (3t)
+20 hp
+5hp +3 en
:Dhelmise: substitute
-12 en
-17 hp
:Dhelmise: creates a decoy (10)
:Dhelmise: takes 2 damage
Step 3:
:Sceptile: night slash
-5 en
decoy takes 7
:Dhelmise:rest
-15 en
-1 recover
:Dhelmise: falls into restful sleep (3t)
+20 hp
+5hp +3 en
:Dhelmise: takes 2 damage
Battlefield:
Team Hyjack
:Dhelmise:Dhelmise
HP: 55/85 EN: 9/100
9/7/6/7/40
decoy(3)
recover used 1
restful sleep (2t)
combo used
chill used 1
barbed
Type: Ghost/Grass
Abilities: Steelworker
:Hatterene:ko
Team Wally
:Sceptile:Sceptile
HP: 55/85 EN: 35/100
6/5/8/6/120
+4 atk (3t)
sleep talk
restful sleep (1t)
2 recover used
decoy(10)
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko

Hyjack order
Wally to order
 
:pmd/dhelmise:
Sleep Talk ~ Earthquake ~ Iron Head
= = =
Step 2 and 3: Start of Turn
if opponent under the effects of protection
push orders back and order Chill
- - - -
Step 3: Start of Turn
if Decoy condition exists on opponent field
order Earthquake
- - - -
Start of Round
if opponent is to use an Attack-Boosting move on any step this round
order Chill Step 3
 
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Round 7
Battlefield:
Team Hyjack
:Dhelmise:Dhelmise
HP: 55/85 EN: 9/100
9/7/6/7/40
decoy(3)
recover used 1
restful sleep (2t)
combo used
chill used 1
barbed
Type: Ghost/Grass
Abilities: Steelworker
:Hatterene:ko
Team Wally
:Sceptile:Sceptile
HP: 55/85 EN: 35/100
6/5/8/6/120
+4 atk (3t)
sleep talk
restful sleep (1t)
2 recover used
decoy(10)
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko


dice are d600, roll low to hit/crit/effect
1709120559781.png

:Sceptile: :Dhelmise:
Step 1:
:Sceptile: bullet seed
-7 en
112, top 4/6 = 4 bullets
decoy is destroyed
3 * 3/4 * 3 = 6 damage
+5hp +3 en :Sceptile: wakes up!
:Dhelmise: sleep talk
3 en
:Dhelmise: can talk in their sleep
+5hp +3 en
:Dhelmise: takes 2 damage
Step 2:
:Sceptile: night slash
-5 en
455 crit no
(7 + 6 + 1 - 7) * 1.5 + 16 = 27 damage
:Dhelmise: earthquake
-7 en
decoy is destroyed
+5hp +3 en :Dhelmise: wakes up!
:Dhelmise: takes 2 damage
Step 3:
:Sceptile: swords dance
-10 en
+2 atk (5t)
:Dhelmise:chill
12 en
:Dhelmise: takes 2 damage
Battlefield:
Team Hyjack
:Dhelmise:Dhelmise
HP: 26/85 EN: 17/100
9/7/6/7/40
recover used 1
combo used
chill used 1
barbed
Type: Ghost/Grass
Abilities: Steelworker
:Hatterene:ko
Team Wally
:Sceptile:Sceptile
HP: 60/85 EN: 16/100
6/5/8/6/120
+6 atk (5t)
sleep talk
2 recover used
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko

Wally to order
Hyjack order
 
:sv/sceptile:
night slash x 3
if my opponent has a protective status use chill the first time and potion (sceptile) the second
if my opponent somehow has a decoy then use bullet seed
 
Round 8
Battlefield:
Team Hyjack
:Dhelmise:Dhelmise
HP: 26/85 EN: 17/100
9/7/6/7/40
recover used 1
combo used
chill used 1
barbed
Type: Ghost/Grass
Abilities: Steelworker
:Hatterene:ko
Team Wally
:Sceptile:Sceptile
HP: 60/85 EN: 16/100
6/5/8/6/120
+6 atk (5t)
sleep talk
2 recover used
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko


dice are d600, roll low to hit/crit/effect
1709122703740.png

:Sceptile: :Dhelmise:
Step 1:
:Sceptile:night slash
-5 en
86 crit no
(7 + 6 + 1 - 7) * 1.5 + 24 = 33
:Dhelmise: faints!
Battlefield:
Team Hyjack
:Dhelmise:Dhelmise
HP: ko/85 EN: 17/100
9/7/6/7/40
recover used 1
combo used
chill used 1
barbed
Type: Ghost/Grass
Abilities: Steelworker
:Hatterene:ko
Team Wally
:Sceptile:Sceptile
HP: 60/85 EN: 11/100
6/5/8/6/120
+6 atk (4t)
sleep talk
2 recover used
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko

Hyjack to send out and order
Wally to order
 

Attachments

Sending out Gallant the Escavalier
:sv/escavalier: @ :focus sash: Focus Sash
= = =

:pmd/escavalier: @ :focus sash:
Taunt ~ Sleep Talk ~ Rest
- - - -
If opponent is to use a Potion
push orders back and order Swords Dance
 
Round 9
Battlefield:
Team Hyjack
:Escavalier:Escavalier :Focus Sash:Focus Sash
HP: 85/85 EN: 100/100
10/8/5/8/20
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
:Hatterene:ko
:Dhelmise:ko
Team Wally
:Sceptile:Sceptile
HP: 60/85 EN: 11/100
6/5/8/6/120
+6 atk (4t)
sleep talk
2 recover used
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko


dice are d600, roll low to hit/crit/effect
1709124272559.png

:Sceptile: :Escavalier:
Step 1:
:Sceptile:chill
+12 en
:Escavalier: taunt
-10 en
:Sceptile: is taunted(3t)
Step 2:
:Sceptile: aerial ace
-4 en
(6 + 6 + 2 - 8 - 1) +24 * 1/2 = 15 damage
:Escavalier: sleep talk
-3 en
:Escavalier: can talk in their sleep
Step 3:
:Sceptile: power up punch
-4 en
(4 + 6 + 2 -8 - 1) + 24 * 1/2 = 14 damage
+1 atk (2t)
:Escavalier: rest
-15 en
-1 recover
+20 hp
restful sleep (2t)
+5hp +3 en
:Focus Sash: falls off
Battlefield:
Team Hyjack
:Escavalier:Escavalier
HP: 81/85 EN: 75/100
10/8/5/8/20
restful sleep (2t)
sleep talk
recovers used 1
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
:Hatterene:ko
:Dhelmise:ko
Team Wally
:Sceptile:Sceptile
HP: 60/85 EN: 15/100
6/5/8/6/120
+6 atk (2t)
taunted(1t)
sleep talk
2 recover used
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko

Wally to order
Hyjack to order
 
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Round 10
Battlefield:
Team Hyjack
:Escavalier:Escavalier
HP: 81/85 EN: 75/100
10/8/5/8/20
restful sleep (2t)
sleep talk
recovers used 1
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
:Hatterene:ko
:Dhelmise:ko
Team Wally
:Sceptile:Sceptile
HP: 60/85 EN: 15/100
6/5/8/6/120
+6 atk (2t)
taunted(1t)
sleep talk
2 recover used
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko



dice are d600, roll low to hit/crit/effect
:Sceptile: :Escavalier:
Step 1:
:Escavalier: protect
-12 en
:Escavalier: is protected
+5hp +3 en
:Sceptile:power up punch
-4 en
:Escavalier: is protected
Step 2:
:Sceptile: power up punch
-4 en
(4 + 6 + 2 - 8 - 1) +24 = 27 damage
+1 atk (2t)
:Escavalier: taunt
-10 en
+5hp +3 en
:Escavalier: woke up!
Step 3:
:Sceptile: power up punch
-4 en
(4 + 6 + 2 - 8 - 1) +24 = 27 damage
+1 atk (2t)
:Escavalier: rest
-15 en
-1 recover
+20 hp
restful sleep (2t)
+5hp +3 en
Battlefield:
Team Hyjack
:Escavalier:Escavalier
HP: 61/85 EN: 47/100
10/8/5/8/20
restful sleep (2t)
sleep talk
recovers used 2
Type: Bug/Steel
Abilities: Swarm, Shell Armor, Overcoat
:Hatterene:ko
:Dhelmise:ko
Team Wally
:Sceptile:Sceptile
HP: 60/85 EN: 3/100
6/5/8/6/120
+6 atk (2t)
taunted(2t)
sleep talk
2 recover used
Type: Grass
Abilities: Overgrow, Unburden
:Gallade:ko

Wally to order
Hyjack to order
 
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