Facility Realgam Tower: Hyjack

Switching to Yamato the Marowak-A :marowak-alola: @ :thick club:Thick Club


:sv/marowak-alola: @ :thick club:
Shadow Bone ~ Shadow Bone ~ Shadow Bone
= = =
If Opponent is to use a Water-Type Attack
Order Substitute
- - - -
If Self is Confused
Order Power-Up Punch
- - - -
If Opponent Defense Stage is higher than Own Attack Stage
Order Chip Away
= = =
 
Last edited:
Team Hyjack:
:Marowak-Alola:
85/100
[12]/8/4/6/45
C/R: 5/2
CT: 1
I: Thick Club
A: Cursed Body, Lightning Rod
Other: None

:Hydreigon:
95/100
8/7/9/7/98
C/R: 5/2
CT: 1
I: Leftovers
A: Levitate
Other: None

:Moltres:
KO
7/7/9/6/90
C/R: 5/2
CT: 1
I: Scope Lens
A: Pressure
Other: None


Team Shauna:
:Goodra:
95/100
7/5/[12]/11/80
C/R: 5/2
CT: 1
I: Choice Specs
A: Sap Sipper, Hydration
Other: None

:Greninja:
55/60
7/5/7/5/122
C/R: 5/2
CT: 1
I: Life Orb
A: Torrent, Protean
Other: Toxic (6)

:Slurpuff:
KO
6/6/6/6/72
C/R: 5/2
CT: 1
I: None
A: Sweet Veil
Other: None


Field: Tailwind (Hyjack, 4S), Rain (5R)
=======================
Round 6:

Step One:
Marowak Substitute
[17 D Mar] [10 HP Mar Sub] [12 E Mar]

Goodra Surf
[9 D Mar Sub] [7 E Goo]

Step Two:
Marowak Shadow Bone
C: [1=Yes]=8
E: [20>= Yes]=94
D: [9+3+12-5]=19
[19 D Goo] [7 E Mar]

Goodra Absorb
C: Doesn't matter
[1 D Mar Sub] [6 E Goo]

Step Three:
Marowak Substitute
[17 D Mar] [10 HP Mar Sub] [12 E Mar]

Goodra Surf
[9 D Mar Sub] [7 E Goo]

Total
Marowak: 34 Damage, 31 Energy
Goodra: 19 Damage, 20 Energy


Team Hyjack:
:Marowak-Alola:
51/69
[12]/8/4/6/45
C/R: 5/2
CT: 1
I: Thick Club
A: Cursed Body, Lightning Rod
Other: Substitute (1 HP)

:Hydreigon:
95/100
8/7/9/7/98
C/R: 5/2
CT: 1
I: Leftovers
A: Levitate
Other: None

:Moltres:
KO
7/7/9/6/90
C/R: 5/2
CT: 1
I: Scope Lens
A: Pressure
Other: None


Team Shauna:
:Goodra:
76/100
7/5/[12]/11/80
C/R: 5/2
CT: 1
I: Choice Specs
A: Sap Sipper, Hydration
Other: None

:Greninja:
55/60
7/5/7/5/122
C/R: 5/2
CT: 1
I: Life Orb
A: Torrent, Protean
Other: Toxic (6)

:Slurpuff:
KO
6/6/6/6/72
C/R: 5/2
CT: 1
I: None
A: Sweet Veil
Other: None


Field: Tailwind (Hyjack, 1S), Rain (4R)
=======================
Turn order:
Shauna orders
Hyjack orders
Maxim referees
 

"Uh, let's try this?"

Water Gun~Surf~Surf
1. At start of Step 2 and 3, if Marowak has a decoy, then use Earthquake.
2. At start of Step if Pain Split then use Protect and push actions back.
 
Team Hyjack:
:Marowak-Alola:
51/69
[12]/8/4/6/45
C/R: 5/2
CT: 1
I: Thick Club
A: Cursed Body, Lightning Rod
Other: Substitute (1 HP)

:Hydreigon:
95/100
8/7/9/7/98
C/R: 5/2
CT: 1
I: Leftovers
A: Levitate
Other: None

:Moltres:
KO
7/7/9/6/90
C/R: 5/2
CT: 1
I: Scope Lens
A: Pressure
Other: None


Team Shauna:
:Goodra:
76/80
7/5/[12]/11/80
C/R: 5/2
CT: 1
I: Choice Specs
A: Sap Sipper, Hydration
Other: None

:Greninja:
55/60
7/5/7/5/122
C/R: 5/2
CT: 1
I: Life Orb
A: Torrent, Protean
Other: Toxic (6)

:Slurpuff:
KO
6/6/6/6/72
C/R: 5/2
CT: 1
I: None
A: Sweet Veil
Other: None


Field: Tailwind (Hyjack, 1S), Rain (4R)
=======================
Round 7:

Step One:
Marowak Curse
[30 D Mar] [Curse (6S) Goo] [6 Energy Mar]

Goodra Water Gun
[Mar Sub Broken] [3 E Goo]

Curse: [10 D Goo]
Tailwind petered out

Step Two:
Marowak Protect
[12 E Mar]

Goodra Surf
Blocked
[7 E Goo]

Curse: [10 D Goo]

Step Three:
Goodra Protect
[12 E Goo]

Marowak Pain Split
Blocked
[-1 Recovery Mar] [12 E Mar]

Curse: [10 D Goo]

Total
Marowak: 30 Damage, 30 Energy
Goodra: 30 Damage, 22 Energy

==================================
Team Hyjack:
:Marowak-Alola:
21/39
[12]/8/4/6/45
C/R: 5/1
CT: 1
I: Thick Club
A: Cursed Body, Lightning Rod
Other: None

:Hydreigon:
95/100
8/7/9/7/98
C/R: 5/2
CT: 1
I: Leftovers
A: Levitate
Other: None

:Moltres:
KO
7/7/9/6/90
C/R: 5/2
CT: 1
I: Scope Lens
A: Pressure
Other: None


Team Shauna:
:Goodra:
46/58
7/5/[12]/11/80
C/R: 5/2
CT: 1
I: Choice Specs
A: Sap Sipper, Hydration
Other: Curse (3t)

:Greninja:
55/60
7/5/7/5/122
C/R: 5/2
CT: 1
I: Life Orb
A: Torrent, Protean
Other: Toxic (6)

:Slurpuff:
KO
6/6/6/6/72
C/R: 5/2
CT: 1
I: None
A: Sweet Veil
Other: None


Field: Rain (3R)
=======================
Turn order:
Hyjack orders
Shauna orders
Maxim referees
 
Last edited:
:sv/marowak-alola: @ :thick club:
Shadow Bone ~ Shadow Bone ~ Shadow Bone
= = =
If opponent is to use a Water-Type Attack
Push orders back and Protect
- - - -
If opponent is to use Rest
Push orders back and Pain Split
- - - -
If opponent is under the effects of Protection
Push orders back and Stealth Rock

= = =
 
Team Hyjack:
:Marowak-Alola:
21/39
[12]/8/4/6/45
C/R: 5/1
CT: 1
I: Thick Club
A: Cursed Body, Lightning Rod
Other: None

:Hydreigon:
95/100
8/7/9/7/98
C/R: 5/2
CT: 1
I: Leftovers
A: Levitate
Other: None

:Moltres:
KO
7/7/9/6/90
C/R: 5/2
CT: 1
I: Scope Lens
A: Pressure
Other: None


Team Shauna:
:Goodra:
46/58
7/5/[12]/11/80
C/R: 5/2
CT: 1
I: Choice Specs
A: Sap Sipper, Hydration
Other: Curse (3t)

:Greninja:
55/60
7/5/7/5/122
C/R: 5/2
CT: 1
I: Life Orb
A: Torrent, Protean
Other: Toxic (6)

:Slurpuff:
KO
6/6/6/6/72
C/R: 5/2
CT: 1
I: None
A: Sweet Veil
Other: None


Field: Rain (3R)
=======================
Round 8:

Step One:
Marowak Protect
Protected
[12 E Mar]

Goodra Surf
Blocked
[7 E Goo]

Curse: [10 D Goo]

Step Two:
Goodra Surf
C: [1=Yes]=10=No
D: [9+3+12-6]*1.5=27
[27 D Mar] [7 E Goo]
Marowak fainted

Curse: [10 D Goo]

=========================
Team Hyjack:
:Marowak-Alola:
KO
[12]/8/4/6/45
C/R: 5/1
CT: 1
I: Thick Club
A: Cursed Body, Lightning Rod
Other: None

:Hydreigon:
95/100
8/7/9/7/98
C/R: 5/2
CT: 1
I: Leftovers
A: Levitate
Other: None

:Moltres:
KO
7/7/9/6/90
C/R: 5/2
CT: 1
I: Scope Lens
A: Pressure
Other: None


Team Shauna:
:Goodra:
26/44
7/5/[12]/11/80
C/R: 5/2
CT: 1
I: Choice Specs
A: Sap Sipper, Hydration
Other: Curse (1t)

:Greninja:
55/60
7/5/7/5/122
C/R: 5/2
CT: 1
I: Life Orb
A: Torrent, Protean
Other: Toxic (6)

:Slurpuff:
KO
6/6/6/6/72
C/R: 5/2
CT: 1
I: None
A: Sweet Veil
Other: None


Field: Rain (2R)
=======================
Turn Order:
Hyjack sends in Hydreigon (automatic)
Shauna orders
Hyjack orders
Maxim referees
 

"Surely we can get some damage in on him before we go down."

:Goodra: Goodra: Dragon Pulse x3
1. At start of turn, if Hydreigon has a decoy, then use Focus Blast.
2. At start of turn, if Hydreigon has Protection, then use Tearful Look.
 
Team Hyjack:
:Hydreigon:
95/100
8/7/9/7/98
C/R: 5/2
CT: 1
I: Leftovers
A: Levitate
Other: Distant

:Marowak-Alola:
KO
[12]/8/4/6/45
C/R: 5/1
CT: 1
I: Thick Club
A: Cursed Body, Lightning Rod
Other: None

:Moltres:
KO
7/7/9/6/90
C/R: 5/2
CT: 1
I: Scope Lens
A: Pressure
Other: None


Team Shauna:
:Goodra:
26/44
7/5/[12]/11/80
C/R: 5/2
CT: 1
I: Choice Specs
A: Sap Sipper, Hydration
Other: Curse (1t)

:Greninja:
55/60
7/5/7/5/122
C/R: 5/2
CT: 1
I: Life Orb
A: Torrent, Protean
Other: Toxic (6)

:Slurpuff:
KO
6/6/6/6/72
C/R: 5/2
CT: 1
I: None
A: Sweet Veil
Other: None


Field: Rain (2R)
=======================
Round 9:

Step One:
Hydreigon Dragon Dance
[+1 Attack and Speed 4t Hyd] [7 E Hyd]

Goodra Dragon Pulse
C: [1=Yes]=24=No
D: [9+3+12-7]*1.5=26
[26 D Hyd] [7 E Goo]

Curse: [10 D Goo]
The Curse was lifted

Leftovers: [+2 HP Hyd]

Step Two:
Hydreigon Crunch
C: [1=Yes]=21=No
E: [20>= Yes]=47
D: [8+3+8-5]+4=18
[18 D Goo] [6 E Hyd]
Goodra fainted

Leftovers: [+2 HP Hyd]

=========================
Team Hyjack:
:Hydreigon:
73/87
8/7/9/7/[172]
C/R: 5/2
CT: 1
I: Leftovers
A: Levitate
Other: +1 Attack (3t), +1 Speed (3t)

:Marowak-Alola:
KO
[12]/8/4/6/45
C/R: 5/1
CT: 1
I: Thick Club
A: Cursed Body, Lightning Rod
Other: None

:Moltres:
KO
7/7/9/6/90
C/R: 5/2
CT: 1
I: Scope Lens
A: Pressure
Other: None


Team Shauna:
:Goodra:
KO
7/5/[12]/11/80
C/R: 5/2
CT: 1
I: Choice Specs
A: Sap Sipper, Hydration
Other: None

:Greninja:
55/60
7/5/7/5/122
C/R: 5/2
CT: 1
I: Life Orb
A: Torrent, Protean
Other: Toxic (6)

:Slurpuff:
KO
6/6/6/6/72
C/R: 5/2
CT: 1
I: None
A: Sweet Veil
Other: None


Field: Rain (2R)
=======================
Turn order:
Shauna sends out Greninja (automatic)
Hyjack orders
Shauna orders
Maxim referees
 
Last edited:
:sv/hydreigon: @ :leftovers:

[Rock Smash + Dual Wingbeat] ~ Dual Wingbeat ~ Dual Wingbeat
= = =
If opponent is under the effects of protection
Push orders back and Dragon Dance
- - - -
If opponent is to use Counter
Push orders back and Dragon Dance
- - - -
(Once)
If opponent is to use Water Shuriken, AND Hydreigon EN is greater than 72
Push orders back and order [Thunder Fang + Double Hit]
 
Team Hyjack:
:Hydreigon:
73/87
8/7/9/7/[172]
C/R: 5/2
CT: 1
I: Leftovers
A: Levitate
Other: +1 Attack (3t), +1 Speed (3t)

:Marowak-Alola:
KO
[12]/8/4/6/45
C/R: 5/1
CT: 1
I: Thick Club
A: Cursed Body, Lightning Rod
Other: None

:Moltres:
KO
7/7/9/6/90
C/R: 5/2
CT: 1
I: Scope Lens
A: Pressure
Other: None


Team Shauna:
:Greninja:
55/60
7/5/7/5/122
C/R: 5/2
CT: 1
I: Life Orb
A: Torrent, Protean
Other: Toxic (6)

:Goodra:
KO
7/5/[12]/11/80
C/R: 5/2
CT: 1
I: Choice Specs
A: Sap Sipper, Hydration
Other: None

:Slurpuff:
KO
6/6/6/6/72
C/R: 5/2
CT: 1
I: None
A: Sweet Veil
Other: None


Field: Rain (2R)
=======================
Round 10:

Step One:
Greninja Water Shuriken
Protean: Water
Hits: [1d6; 1-2=2 Hits, 3-4=3 Hits, 5=4 Hits, 6=5 Hits]=6=5 Hits
C: [1=Yes]=22, 2, 22, 2, 5=None
D: [2*5+3+3+4+7-7]*0.75=15
[15 D Hyd] [2 D Gren] [4 E Gren]

Hydreigon Thunder Fang + Double Hit
7 BAP 22 EN Electric Two Hit Move
Hit: [5>= Miss]=83
C: [1=Yes]=9, 21
Para: [10>= Yes]=42, 37=No
D: [7*2+8-5]*1.5+4=30
[30 D Gren] [22 Energy Hyd]

Toxic: [6 D Gren]
Leftovers: [+2 HP Hyd]

Step Two:
Hydreigon attempted Rock Smash + Dual Wingbeat
Could not pay Combo Token, move failed
[9 E Hyd]

Greninja Ice Beam
Protean: Ice
C: [1=Yes]=18
D: [9+3+4+7-7]*1.5=24
[24 D Hyd] [2 D Gren] [7 E Gren] [2 Frost Hyd]

Toxic: [6 D Gren]
Leftovers: [+2 HP Hyd]

Step Three:
Hydreigon Dual Wingbeat
Hit: [10>= Miss]=56=Hit
C: [1=Yes]=16, 19=None
D: [3*2+8-5]+4=13
[13 D Gren] [6 E Hyd]
Greninja Fainted

Hyjack is victorious.

Total
Hydreigon: 35 Damage, 37 Energy
Greninja: Fainted [59 Damage]

=======================
Team Hyjack:
:Hydreigon:
38/50
8/7/9/7/[172]
C/R: 5/2
CT: 1
I: Leftovers
A: Levitate
Other: None

:Marowak-Alola:
KO
[12]/8/4/6/45
C/R: 5/1
CT: 1
I: Thick Club
A: Cursed Body, Lightning Rod
Other: None

:Moltres:
KO
7/7/9/6/90
C/R: 5/2
CT: 1
I: Scope Lens
A: Pressure
Other: None


Team Shauna:
:Greninja:
KO
7/5/7/5/122
C/R: 5/2
CT: 1
I: Life Orb
A: Torrent, Protean
Other: Toxic (6)

:Goodra:
KO
7/5/[12]/11/80
C/R: 5/2
CT: 1
I: Choice Specs
A: Sap Sipper, Hydration
Other: None

:Slurpuff:
KO
6/6/6/6/72
C/R: 5/2
CT: 1
I: None
A: Sweet Veil
Other: None


Field: Rain (1R)
=======================
Rewards Pending Resolution of Boast Conflict
 
Boast Status:
Shauna (1) = Clear
Counter Team (2) = Clear
No Switching (3) = ERROR: Hyjack counterswitched to Marowak. Per this post, he will obtain normal rewards, but fails the boast

:SV/Slowbro:
Boast Failed

Rewards:

Maxim:

  • 11 Judge Counters
  • 6 Retail Counters
Hyjack:
  • -7 Judge Counters
  • 12 Level 1R EXP For:
    • :Moltres: Ultra Mega Chicken the Moltres
    • :Hydreigon: Trydra the Hydreigon
    • :Marowak-Alola: Yamato the Alolan Marowak
  • 5 Training Counters
Thank you for playing Hyjack.
 
Boasts: no switching, no back up
:leftovers:Leftovers
:zoom lens: Scope Lens
:focus sash:Focus Sash
:cleanse tag: Cleanse Tag
:expert belt: Expert Belt
:shell bell:Shell Bell
:occa berry:Occa Berry
Pokemon:
:sv/dhelmise:
Senchou (Dhelmise)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Ghost/Grass
Abilities: Steelworker

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 40
Size: 6
Weight: 6

Movepool
Level 0:
Aerial Ace
Astonish
Brick Break
Earthquake
Energy Ball
Facade
Flash Cannon
Iron Head
Liquidation
Metal Sound
Protect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic

Level 1:
Absorb
Brutal Swing
Confide
Double Team
Growth
Helping Hand
Iron Defense
Pain Split
Rain Dance
Rapid Spin
Role Play
Slam
Steel Roller
Sunny Day
Swagger
Switcheroo
Synthesis
Whirlpool
Wrap

Level 2:
Assurance
Grass Knot
Grassy Glide
Hydro Pump
Mega Drain
Payback
Poltergeist
Power Whip
Solar Beam
Solar Blade
Thief
:sv/escavalier:
Gallant (Escavalier)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Bug/Steel
Abilities: Swarm, Shell Armor Hidden Ability: Overcoat

HP: 85
Attack: 10
Defen.: 8
Sp.Atk: 5
Sp.Def: 8
Speed: 20
Size: 2
Weight: 3

Movepool
Level 0:
Aerial Ace
Bug Bite
Bug Buzz
Energy Ball
Facade
Feint Attack
Focus Blast
Horn Attack
Iron Head
Leer
Night Slash
Poison Jab
Protect
Rest
Round
Screech
Signal Beam
Slash
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Brutal Swing
Confide
Counter
Cut
Double Team
Drill Run
Encore
False Swipe
Infestation
Iron Defense
Peck
Quick Guard
Rain Dance
Rock Smash
Scary Face
Swagger
Taunt
Twineedle

Level 2:
Acid Spray
Close Combat
Double-Edge
Flail
Fury Attack
Megahorn
Metal Burst
Revenge
Reversal
Secret Power
Steel Beam
Take Down
:sv/hatterene:
Patience (Hatterene)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Psychic/Fairy
Abilities: Healer, Anticipation Hidden Ability: Magic Bounce

HP: 80
Attack: 7
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 29
Size: 4
Weight: 1

Movepool
Level 0:
Aromatherapy
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Light Screen
Play Rough
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave

Level 1:
Agility
Aromatic Mist
Brutal Swing
Charm
Confusion
Disarming Voice
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Nuzzle
Pain Split
Play Nice
Psybeam
Psychic Terrain
Safeguard
Swift
Trick

Level 2:
After You
Expanding Force
Misty Explosion
Power Whip
Quash


Rival Wally (Level 2)



Reward Info
Progress:
Missing percent HP of Wally's Pokemon / 300%.​
Progress Reward:
15 EXP for up to three (3) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Hoenn Victory Road

Like the Victory Roads in all other regions, Hoenn's Victory Road is the last stop before challenging the powerful Elite Four. The dark cave forces you to overcome your limits during your explorations. Right as you've reached the end, Wally appears and challenges you to a battle! Good thing you had just healed your team, because you can tell Wally won't go easy on you.
  • When Wally's Gallade returned from a trip to Paldea with a new ability and several new moves that synergize excellently with it, his Gardevoir took that as a challenge. They went on their own trip to Kalos and found a way to permanently absorb some Mega Evolution energy into their body. Wally's Gardevoir has the ability Pixilate and a Special Attack rank of 12.
  • Camouflage turns the user into a Rock type
  • Secret Power may cause flinching
  • Nature Power becomes Power Gem

Slot 1: [Cacturne/Flygon/Sceptile]
Slot 2: [Azumarill/Kecleon/Magneton]
Slot 3: [Gardevoir/Gallade]
1708076347303.png

Sceptile, Azumaril, Gallade
Potion

Lucky Egg
Red Card
Sitrus Berry
Sticky Barb
Weakness Policy
Slot 2: Leftovers
Slot 3: Liechi Berry

:sv/sceptile:
Sceptile
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Grass
Abilities: Overgrow Hidden Ability: Unburden

HP: 85
Attack: 6
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 120
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Brick Break
Bullet Seed
Cross Poison
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Focus Blast
Grass Whistle
Hone Claws
Leaf Blade (sig)
Leer
Night Slash
Protect
Quick Attack
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Work Up
X-Scissor

Level 1:
Absorb
Agility
Brutal Swing
Captivate
Confide
Counter
Cut
Detect
Double Kick
Double Team
Dragon Breath
Dragon Dance
Dual Chop
False Swipe
Flash
Grassy Terrain
Helping Hand
Leafage
Magical Leaf
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Quick Guard
Rock Climb
Rock Smash
Safeguard
Seed Bomb
Seismic Toss
Slam
Sunny Day
Swagger
Swift
Synthesis

Level 2:
Assurance
Double-Edge
Dragon Cheer
Dynamic Punch
Focus Punch
Grass Knot
Grassy Glide
Iron Tail
Leech Seed
Low Kick
Mega Drain
Mega Kick
Razor Wind
Scale Shot
Secret Power
Solar Beam
Solar Blade
Take Down
Thief
Upper Hand
:sv/azumarill:
Azumarill
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Water/Fairy
Abilities: Thick Fat, Huge Power Hidden Ability: Sap Sipper

HP: 95
Attack: 4
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 2
Weight: 3


Movepool
Level 0:
Aqua Jet
Brick Break
Dizzy Punch
Facade
Fake Tears
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Liquidation
Play Rough
Protect
Refresh
Rest
Round
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Tail Whip
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Brutal Swing
Bubble
Bubble Beam
Captivate
Charm
Confide
Curse
Defense Curl
Disarming Voice
Double Team
Encore
Hail
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Slam
Snowscape
Steel Roller
Supersonic
Swagger
Swift
Tickle
Water Gun
Water Pulse
Whirlpool

Level 2:
Alluring Voice
Aqua Ring
Aqua Tail
Blizzard
Covet
Double-Edge
Dynamic Punch
Focus Punch
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Misty Explosion
Present
Secret Power
Superpower
Take Down
:sv/gallade:
Gallade
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 80
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand

Wally to send out
Hyjack to send out and order
Wally to send out
 
Sending Patience the Hatterene :hatterene: @ :leftovers: Leftovers
= = =
:sv/hatterene: @ :leftovers:

Psychic Terrain ~ Expanding Force ~ Expanding Force
= = =
If 'opponent is to use Disable in combination'
THEN 'push orders back' AND 'order Protect'
- - -
(Once)
Step 1: Start of Turn
IF 'opponent is to use Facade any step this round' AND 'Decoy is absent from field'
Then 'Ignore third sub this round' AND 'push orders back' AND 'order Charm'
- - -
(Once)
IF 'Decoy is absent from field' AND 'Misty Terrain is absent from field' AND 'Safeguard is absent from field'
THEN 'push orders back' AND 'order Nuzzle'
- - -
Step 3: Start of Turn
IF 'Hatterene HP is less than or equal to 49' AND 'Decoy is absent from field'
THEN 'order Pain Split'
 
Last edited:
Round 1
Battlefield:
Team Hyjack
:Hatterene:Hatterene :Leftovers:Leftovers
HP: 80/80 EN: 100/100
7/7/10/7/29
Type: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Team Wally
:Gallade:Gallade :Weakness Policy:Weakness Policy
HP: 85/85 EN: 100/100
9/5/5/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified


dice are d600, roll low to hit/crit/effect
1708337529214.png

:Hatterene: :Gallade:
Step 1:
:Gallade: swords dance
-10 en
+2 atk (5t)
:Hatterene: nuzzle
-4 en
372 crit no
(4 + 7 - 5) = 6 damage
para (2)
Step 2:
:Gallade: night slash
426 crit no
-5 en
(7 + 9 + 3 - 7) + 8 = 20 damage
:Hatterene: psychic terrain
-10 en
Terrain becomes psychic
:Hatterene: heals for 2
Step 3:
:Gallade: misty terrain
-10 en
terrain becomes misty(5r)
:Gallade: is unaffected by major statuses and is no longer paralyzed
:Hatterene: expanding force
-8 en
175 crit no
(8 + 10 + 3 -8) = 13 damage
:Hatterene:
Battlefield: Misty Terrain(4r)
Team Hyjack
:Hatterene:Hatterene :Leftovers:Leftovers
HP: 64/80 EN: 78/100
7/7/10/7/29
Type: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Team Wally
:Gallade:Gallade :Weakness Policy:Weakness Policy
HP: 66/85 EN: 75/100
9/5/5/8/80
+2 atk (3t)
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
Wally to order
Hyjack to order
 
Last edited:
"Ok, now with the right move."
:sv/gallade::weakness policy:
nightshade ~ night shade ~ night shade
if hatterene has protection then use feint
if hatterene uses a fairy move in combination then use protect and push back
if hatterene uses painsplit and does not have a decoy then use nightshade + disable(pain split) and push back
if hatterene does not have a decoy and does not have protection then use shadow claw and push back
 
Round 2
Battlefield: Misty Terrain(4r)
Team Hyjack
:Hatterene:Hatterene :Leftovers:Leftovers
HP: 64/80 EN: 78/100
7/7/10/7/29
Type: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Team Wally
:Gallade:Gallade :Weakness Policy:Weakness Policy
HP: 66/85 EN: 75/100
9/5/5/8/80
+2 atk (3t)
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified


dice are d600, roll low to hit/crit/effect
1708538349138.png

:Hatterene: :Gallade:
Step 1:
:Gallade: shadow claw
-5 en
156 crit yes
(7 + 9 + 3 + 3 - 7 - 2) * 1.5 + 8 = 28 damage
:Hatterene: substitute
-12 en
-16 hp
:Hatterene: creates a decoy(10)
:Hatterene: heal 4
Step 2:
:Hatterene: protect
-12 en
:Hatterene: is protected
:Gallade: pursuit
-5 en
decoy takes 5
:Hatterene: heals for 4
Step 3:
:Gallade: night shade
-5 en
decoy is destroyed
:Hatterene: pain split
-12 en
-1 recover
difference of 36
+18hp - 18 hp
:Hatterene: heal 2
Battlefield: Misty Terrain(3r)
Team Hyjack
:Hatterene:Hatterene :Leftovers:Leftovers
HP: 48/80 EN: 42/100
7/7/10/7/29
1 recover used
Type: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Team Wally
:Gallade:Gallade :Weakness Policy:Weakness Policy
HP: 48/85 EN: 60/100
9/5/5/8/80
Type: Psychic/Fighting
Abilities: Steadfast, Sharpness, Justified
Hyjack to order
Wally to order
 

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