Facility Realgam Tower: Hyjack

:sv/hatterene: @ nothin
Patience @ nothin
Trick (Blissey) ~ Play Rough (Claydol)
Start of Step 1, If Claydol is to use Trick, Push orders back and Play Rough (Claydol)
Start of Any Turn, If Decoy condition exists on Blissey, Psycho Cut (Blissey)
Start of Any Turn, if Blissey is to use Covet, AND item is present on Hatterene, order Trick (Blissey)
Start of Any Turn, if Blissey is to use Thief, AND item is present on Hatterene, order Trick (Blissey)

(KO Sub) IF Claydol is Fainted, order Psycho Cut (Blissey)

.
.
.

:sv/escavalier: @ :zoom lens:
Gallant @ Zoom Lens
X-Scissor (Claydol) ~ X-Scissor (Claydol)
Start of Step 1, If Claydol is to use Trick targeting Escavalier, Encore (Claydol)
Start of Step 1, if Claydol is to use Substitute, order string Encore (Claydol) ~ Infestation (Blissey)
If All active opponents are under the effects of protection, order Rain Dance
If Claydol is under the effects of Protection, order Combo [Twinneedle + Infestation](Blissey)

(KO Sub) If Claydol is Fainted, order Infestation (Blissey)
 
Round 5

Team Hyjack stealth rock
:escavalier: Gallant (Escavalier)
HP: 85/85 EN: 100/100 Attack: 10 Defen.: 8 Sp.Atk: 5 Sp.Def: 8 Speed: 20
Type: Bug/Steel
Abilities: Swarm, Shell Armor
:Hatterene: Patience(Hatterene)
HP: 55/80 EN: 54/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
Type: Psychic/Fairy
+5 atk (4t)
Abilities: Healer, Anticipation
:primarina: ko
Team Cheryl and Buck light screen (4t) reflect(7t)

:claydol: (Claydol)
HP: 46/85 EN: 82/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 9 Speed: 75
1 recover spent
Type: Ground/Psychic
Abilities: Levitate
:blissey: (Blissey) :Custap Berry:Custap Berry
HP: 135/135 EN: 49/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace, Healer
:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 53/80 EN: 61/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
1 recover spent
Type: Ghost
Abilities: Pressure, Frisk
dice are d600, roll low to hit/crit/effect
1704099734315.png

:Hatterene: :claydol::blissey: :escavalier:
:escavalier: steps on rocks and takes 12 damage
Step 1:
:claydol: shadow ball -> :Hatterene:
- 6 en
125 crit no
271 effect no
(8 + 5 - 7 - 2) *1.5 = 6 damage
:blissey: psywave :Hatterene:
-5 en
15 damage
:Hatterene: trick -> :blissey:
-7 en
:Hatterene: steals :Custap Berry:
:escavalier: x-scissor -> :claydol:
-6 en
crit yes (zoom lens)
(8 + 10 + 3 +3 + 3 - 8) * 1.5 = 29 damage
Step 2:
:blissey: sets up to counter
:claydol: hide -> :blissey:
-5 en
:Hatterene: play rough ->:claydol:redirects to :blissey:
-7 en
143 hit yes
8 crit yes
155 effect no
(9 + 7 + 3 - 12) + 20 = 27 damage
:escavalier: x-scissor ->:claydol:redirects to :blissey:
-6 en
2 zoom lens tokens
79 crit yes
(8 + 10 + 3 + 3 + 2 - 1) = 25 damage
:blissey: counter -> :escavalier: (last person to hit her)
- 45 en
:blissey: faints!
(27 + 25) * 1.5 = 78 damage
:escavalier: faints!

Team Hyjack stealth rock
:escavalier: Gallant (Escavalier)
HP: ko/85 EN: 100/100 Attack: 10 Defen.: 8 Sp.Atk: 5 Sp.Def: 8 Speed: 20
Type: Bug/Steel
Abilities: Swarm, Shell Armor
:Hatterene: Patience(Hatterene) :Custap Berry:Custap Berry
HP: 34/80 EN: 41/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
Type: Psychic/Fairy
+5 atk (2t)
Abilities: Healer, Anticipation
:primarina: ko
Team Cheryl and Buck light screen (2t) reflect(5t)

:claydol: (Claydol)
HP: 17/85 EN: 71/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 9 Speed: 75
1 recover spent
Type: Ground/Psychic
Abilities: Levitate
:blissey: (Blissey)
HP: 71/135 EN: ko/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace, Healer
:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 53/80 EN: 61/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
1 recover spent
Type: Ghost
Abilities: Pressure, Frisk

stat trainers to replace
Hyjack to replace
stat trainers to order
Hyjack to order
 
Last edited:
:sv/wailord::lucky egg:
iron head( Hatterene ) ~ iron head( Hatterene )
if hatterene is using pain split targeting wailord then use protect(self)
if an opponent is using a protective move and hatterene has protection and emolga have protection then use aqua ring
if an opponent is using a protective move and hatterene has protection then ice beam (emolga)
:sv/claydol:
potion(dusknoir) ~ solar beam (hatterene)
if hatterene is using pain split targeting claydol then use protect(self) and push back, + disable subs 2 and 3
[step 2] start of priority 0 if an opponent is using a protective move and hatterene has protection and emolga have protection then use heal block
[step 2] start of priority 0 if an opponent is using a protective move and hatterene has a protective status then ice beam(emolga)
 
:sv/Emolga: @ :light ball:
Namaste @ Light Ball

Rain Dance + Defog ~ Thunder (Wailord)

:sv/hatterene: @ :Custap Berry:
Patience @ Custap Berry

Trick (Wailord) ~ Psycho Cut + Swift (All Opponents)
 
Round 6

Team Hyjack stealth rock
:emolga: Namaste (Emolga) :light ball: Light Ball
HP: 80/80 EN: 100/100 Attack: 10* Defen.: 5 Sp.Atk: 10* Sp.Def: 5 Speed: 103
Type: Electric/Flying
Abilities: Static Motor Drive
:Hatterene: Patience(Hatterene) :Custap Berry:Custap Berry
HP: 34/80 EN: 41/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
Type: Psychic/Fairy
+5 atk (2t)
Abilities: Healer, Anticipation
:primarina: ko
:escavalier: ko
Team Cheryl and Buck light screen (2t) reflect(5t)

:claydol: (Claydol)
HP: 17/85 EN: 71/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 9 Speed: 75
1 recover spent
Type: Ground/Psychic
Abilities: Levitate
:wailord: (Wailord) :lucky egg:
HP: 120/120 EN: 100/100 Attack: 7 Defen.: 4 Sp.Atk: 7 Sp.Def: 4 Speed: 60
Type: Water
Abilities: Water Veil, Oblvious, Pressure
:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 53/80 EN: 61/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
1 recover spent
Type: Ghost
Abilities: Pressure, Frisk
:blissey: ko
dice are d600, roll low to hit/crit/effect
1704122465833.png

:Hatterene: :claydol: :wailord: :emolga:
:emolga: steps on rocks and takes 15 damage
:Hatterene: is in a pinch and eats their berry!
Step 1:
:claydol:
potion -> :dusknoir:
:dusknoir: heals for 20.
:Hatterene:Trick -> :wailord:
-13 en
:Hatterene: takes a lucky egg and gaives nothing back.
:emolga: clean slate
-46 en
rain falls from the sky.
the fog is lifted. screens disappear, rocks disappear, the rain stops.
:wailord: iron head -> :Hatterene:
- 6 en
215 crit no
(8 + 7 - 8 - 2) *1.5 = 8 damage
Step 2:
:Hatterene: galaxy cut ->:claydol: + :wailord:
-24 en
50, 258 crits yes, no
((7 + 8 + 3 + 3 - 8) * 3/4 + 20) * 2/3 = 20 damage
:claydol: faints!
((7 + 8 + 3 - 4) + 20) * 2/3 = 23 damage
:emolga: thunder -> :wailord:
-14 en
371 hit yes
227 crit no
464 effect no
(11 + 10 + 3 - 4) * 1.5 - 2 = 28 damage
:wailord: iron head -> :Hatterene:
- 6 en
368 crit no
(8 + 7 - 8 - 2) *1.5 = 8 damage

Team Hyjack
:emolga: Namaste (Emolga) :light ball: Light Ball
HP: 65/80 EN: 40/100 Attack: 10* Defen.: 5 Sp.Atk: 10* Sp.Def: 5 Speed: 103
combo used
Type: Electric/Flying
Abilities: Static Motor Drive
:Hatterene: Patience(Hatterene):lucky egg:
HP: 18/80 EN: 4/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
combo used
Type: Psychic/Fairy
Abilities: Healer, Anticipation
:primarina: ko
:escavalier: ko
Team Cheryl and Buck

:claydol: (Claydol)
HP: ko/85 EN: 71/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 9 Speed: 75
1 recover spent
Type: Ground/Psychic
Abilities: Levitate
:wailord: (Wailord)
HP: 79/120 EN: 88/100 Attack: 7 Defen.: 4 Sp.Atk: 7 Sp.Def: 4 Speed: 60
Type: Water
Abilities: Water Veil, Oblvious, Pressure
:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 73/80 EN: 61/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
1 recover spent
Type: Ghost
Abilities: Pressure, Frisk
:blissey: ko

stat trainers to replace
Hyjack to order
stat trainers to order
 
:sv/Emolga: @ :light ball:
Namaste @ Light Ball

Thunder (Wailord) ~ Thunder (Wailord)

If All opponents are under the effects of Protection
Push Back and Chill
- - -
If Wailord is under the effects of Protection
Thunder (Dusknoir)
- - - -



:sv/hatterene: @ :nothing:
Patience @ nothin

Play Rough (Wailord) ~ Play Rough (Wailord)

If All opponents are under the effects of Protection
Push Back and Chill
- - -
If Wailord is under the effects of Protection
Play Rough (Dusknoir)
- - - -
 
Round 7

Team Hyjack
:emolga: Namaste (Emolga) :light ball: Light Ball
HP: 65/80 EN: 40/100 Attack: 10* Defen.: 5 Sp.Atk: 10* Sp.Def: 5 Speed: 103
combo used
Type: Electric/Flying
Abilities: Static Motor Drive
:Hatterene: Patience(Hatterene):lucky egg:
HP: 18/80 EN: 4/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
combo used
Type: Psychic/Fairy
Abilities: Healer, Anticipation
:primarina: ko
:escavalier: ko
Team Cheryl and Buck

:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 73/80 EN: 61/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
1 recover spent
Type: Ghost
Abilities: Pressure, Frisk
:wailord: (Wailord)
HP: 79/120 EN: 88/100 Attack: 7 Defen.: 4 Sp.Atk: 7 Sp.Def: 4 Speed: 60
Type: Water
Abilities: Water Veil, Oblvious, Pressure
:blissey: ko
:claydol: ko
dice are d600, roll low to hit/crit/effect
1704124717758.png

:Hatterene: :dusknoir: :wailord: :emolga:
:dusknoir: fills their opponents with dread
Step 1:
:emolga: thunder -> :wailord:
-22 en
211 hit yes
485 crit no
13 effect yes
(11 + 5 + 3 - 4) * 1.5 - 2 = 21 damage
:wailord: is inflicted with paralysis (1)
:wailord: chill
12 en
:dusknoir: chill
12 en
:Hatterene: play rough -> :wailord:
-21 en
470 hit yes
209 crit no
43 effect yes
:Hatterene: faints
(9 + 5 +3 - 4) = 13 damage
:wailord: -1 atk (3t)
:dusknoir: heals for 2
Step 2:
:emolga: thunder -> :wailord:
-22 en
527 hit no
:emolga: faints!
:emolga: misses

Team Hyjack
:emolga: Namaste (Emolga) :light ball: Light Ball
HP: 65/80 EN: KO/100 Attack: 10* Defen.: 5 Sp.Atk: 10* Sp.Def: 5 Speed: 103
combo used
Type: Electric/Flying
Abilities: Static Motor Drive
:Hatterene: Patience(Hatterene):lucky egg:
HP: 18/80 EN: KO/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
combo used
Type: Psychic/Fairy
Abilities: Healer, Anticipation
:primarina: ko
:escavalier: ko
Team Cheryl and Buck

:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 75/80 EN: 61/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
1 recover spent
Type: Ghost
Abilities: Pressure, Frisk
:wailord: (Wailord)
HP: 45/120 EN: 88/100 Attack: 7 Defen.: 4 Sp.Atk: 7 Sp.Def: 4 Speed: 60
Type: Water
Abilities: Water Veil, Oblvious, Pressure
:blissey: ko
:claydol: ko

The match is over. Stat trainers are victorious!
 
Boasts
base (3)
Counter Team (2)
No Backup (1)
No switching (3)
Attack Limit (1)

Backpack:
:power herb: Power Herb
:toxic orb: Toxic Orb
:shell bell: Shell Bell
:leftovers: Leftovers
:assault vest: Assault Vest
:focus sash: Focus Sash
:scope lens: Scope Lens
Pokemon:
:sv/astrolotl:
SHOGUN (Astrolotl)
Level 3 EXP: 05 / 10

Quiet nature ( +Special Attack, -Speed, Evasion -10 )
Typing: Fire/Dragon
Abilities: Regenerator, Vital Spirit Hidden Ability: Magician

HP: 100
Attack: 8
Defen.: 5
Sp.Atk: 8 (+)
Sp.Def: 5
Speed: 99 (-)
Size: 3
Weight: 3

Movepool
Level 0:
Dazzling Gleam
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Fire Punch
Flamethrower
Heal Bell
Light Screen
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Wave
Toxic
Will-O-Wisp
Work Up

Level 1:
Agility
Charm
Cosmic Power
Dragon Breath
Ember
Encore
Fire Spin
Flame Wheel
Helping Hand
Life Dew
Magical Leaf
Pound
Safeguard
Spikes
Sunny Day
Swift
Taunt
Trick
Twister
Yawn

Level 2:
Dragon Rush
Fire Blast
Flare Blitz
Heat Wave
Meteor Beam
Solar Beam
Take Down

Level 3:
Acrobatics
Attract
Baton Pass
Breaking Swipe
Bulldoze
Fire Lash
Flame Charge
Knock Off
Mystical Fire
Outrage
Scorching Sands
:sv/aggron:
Tachyon (Aggron)
Level 2 EXP: 06 / 10

Serious nature ( +None, -None )
Typing: Steel/Rock
Abilities: Sturdy, Rock Head Hidden Ability: Heavy Metal

HP: 85
Attack: 8
Defen.: 13
Sp.Atk: 5
Sp.Def: 5
Speed: 50
Size: 4
Weight: 8

Movepool
Level 0:
Aerial Ace
Autotomize
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Metal Sound
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1:
Ancient Power
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Harden
High Horsepower
Incinerate
Iron Defense
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Focus Punch
Head Smash
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Metal Burst
Meteor Beam
Payback
Reversal
Rock Blast
Secret Power
Smelling Salts
Solar Beam
Steel Beam
Stone Edge
Superpower
Take Down
Thunder
:sv/zangoose:
Roronoa (Zangoose)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: Immunity Hidden Ability: Toxic Boost

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 90
Size: 3
Weight: 3

Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Leer
Night Slash
Poison Jab
Protect
Quick Attack
Refresh
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Hit
Double Kick
Double Team
False Swipe
Helping Hand
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Water Pulse

Level 2:
Blizzard
Close Combat
Disable
Double-Edge
Dynamic Punch
Feint
Fire Blast
Flail
Focus Punch
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Razor Wind
Revenge
Reversal
Secret Power
Solar Beam
Take Down
Thief
Thunder
Upper Hand


Kimono Girl Zuki (Level 3)



Reward Info
Progress:
Missing percent HP of Zuki's Pokemon / 300%.​
Progress Reward:
15 EXP for up to three (3) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: Z-Moves
Backpack Size: 7
Arena: Ecruteak Dance Theater

Zuki and her fellow Kimono Girls spend much of their time practicing and putting on performances in the Ecruteak Dance Theater. Not only do they put on graceful, artistic shows, but they also are ready and willing to face any challenger who thinks they can defeat their team of Eeveelutions! The Kimono Girl's Pokemon have been taught some special moves and the theater has been modified to make this challenge especially difficult.
  • All of Kimono Girl Zuki's Pokemon have access to the following Arena Moves.
    • Each Pokemon may only attempt one Arena Move per round.
    • Arena Moves always have a Combo Lv. of None (--).
    • Arena Moves cannot be Snatched or Reflected.
  • Bouncy Bubble
    Water | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
    The user attacks by shooting water bubbles at the target.

    On hit: The user heals HP equal to half (x0.5) of the HP lost by the target, to a maximum of five (5) HP.
    Buzzy Buzz
    Electric | Special | Any Single Target | 9 BAP | 100% Acc | 7 EN | 100% Chance | Priority 0 | No Contact
    The user shoots a jolt of electricity to attack the target.

    Effect Check: Inflect Paralysis with two (2) counters on the defender.
    Sizzly Slide
    Fire | Physical | Any Single Target | 9 BAP | 100% Acc | 7 EN | 100% Chance | Priority 0 | Yes Contact
    The user cloaks itself in fire and charges at the target.

    Effect Check: Inflict Burn on the defender.
    Glitzy Glow
    Psychic | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
    The user bombards the target with telekinetic force. This also erects a barrier of light.

    On hit: The user's side of the field gains the unique field condition created by the move Light Screen for a number of steps equal to the user's Special Defense rank.
    Baddy Bad
    Dark | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
    The user is filled with evil and attacks the target. This also erects a barrier of light.

    On hit: The user's side of the field gains the unique field condition created by the move Reflect for a number of steps equal to the user's Defense rank.
    Sappy Seed
    Grass | Physical | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
    The user grows a gigantic stalk that scatters seeds to attack the target.

    On hit: The target is inflicted with the effect of the move Leech Seed for three (3) steps.
    Freezy Frost
    Ice | Special | Any Single Target | 9 BAP | 100% Acc | 7 EN | --% Chance | Priority 0 | No Contact
    The user attacks with a crystal made of cold frozen haze.

    On hit: Reset the stat stages of each Pokemon in play to 0.
    Sparkly Swirl
    Fairy | Special | Any Single Target | 9 BAP | 100% Acc | 10 EN | --% Chance | Priority 0 | No Contact
    The user attacks the target by wrapping it with a whirlwind of an overpowering scent.

    On hit: Remove all Major Status from the user and their allies, including benched allies.
  • At the same time as team selection, one of the numbered Slots in the Backpack will be randomly selected to have its item replaced by an Eevium Z. The Pokemon rolled from that Slot may use the Eevium Z to perform the move Extreme Evoboost once per battle.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Slot 1: [Vaporeon]
Slot 2: [Espeon]
Slot 3: [Sylveon]
Eevium Z: [Slot 3]

Potion
Potion

Eject Button
Sitrus Berry
Sticky Barb
Weakness Policy
Slot 1: Mystic Water
Slot 2: Rocky Helmet
Slot 3: Eeveeium Z

:sv/vaporeon:

Vaporeon
Level 3

Type: Water
Abilities: Water Absorb, Hydration

Nature: Bold (+Defense, -Attack)
HP: 105
Atk: 4 (-)
Def: 7 (+)
SpA: 8
SpD: 7
Spe: 65
Size: 2
Weight: 3


Movepool:
Level 0:
Calm Mind
Facade
Fake Tears
Heal Bell
Hyper Voice
Ice Beam
Liquidation
Protect
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Tail Whip
Toxic
Waterfall
Work Up

Level 1:
Acid Armor
Aurora Beam
Baby-Doll Eyes
Bite
Bubble Beam
Captivate
Charm
Confide
Curse
Detect
Double Kick
Double Team
Echoed Voice
Growl
Growth
Hail
Haze
Helping Hand
Mist
Mud-Slap
Rage
Rain Dance
Rock Smash
Sand Attack
Sunny Day
Swagger
Swift
Tickle
Water Gun
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2:
Aqua Ring
Aqua Tail
Blizzard
Covet
Double-Edge
Flail
Focus Energy
Hydro Pump
Iron Tail
Secret Power
Skull Bash
Take Down

Level 3:
Attract
Baton Pass
Bide
Body Slam
Brine
Chilling Water
Dig
Dive
Flip Turn
Frustration
Headbutt
Icy Wind
Laser Focus
Muddy Water
Return
Scald
Trailblaze

Arena Moves:
Bouncy Bubble
Buzzy Buzz
Sizzly Slide
Glitzy Glow
Baddy Bad
Sappy Seed
Freezy Frost
Sparkly Swirl
:sv/espeon:

Espeon
Level 3

Type: Psychic
Abilities: Synchronize, Magic Bounce

Nature: Modest (+Special Attack, -Attack)
HP: 85
Atk: 4 (-)
Def: 5
SpA: 10 (+)
SpD: 7
Spe: 110
Size: 2
Weight: 3


Movepool:
Level 0:
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Heal Bell
Hyper Voice
Light Screen
Power Gem
Protect
Psychic
Psychic Fangs
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Thunder Wave
Toxic
Work Up
Zen Headbutt

Level 1:
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Confuse Ray
Confusion
Curse
Cut
Detect
Double Kick
Double Team
Echoed Voice
Flash
Growl
Growth
Helping Hand
Magical Leaf
Morning Sun
Mud-Slap
Psybeam
Psychic Terrain
Rage
Rain Dance
Sand Attack
Sunny Day
Swagger
Swift
Tickle
Trick
Weather Ball
Yawn

Level 2:
Covet
Double-Edge
Dream Eater
Expanding Force
Flail
Focus Energy
Grass Knot
Iron Tail
Nightmare
Secret Power
Skull Bash
Take Down
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Dig
Draining Kiss
Frustration
Headbutt
Laser Focus
Power Swap
Psych Up
Psyshock
Return
Telekinesis
Trailblaze

Arena Moves:
Bouncy Bubble
Buzzy Buzz
Sizzly Slide
Glitzy Glow
Baddy Bad
Sappy Seed
Freezy Frost
Sparkly Swirl
:sv/sylveon:

Sylveon
Level 3

Type: Fairy
Abilities: Cute Charm, Pixilate

Nature: Brave (+Attack, -Speed, Evasion -10)
HP: 95
Atk: 6 (+)
Def: 5
SpA: 8
SpD: 9
Spe: 52 (-)
Size: 2
Weight: 2


Movepool:
Level 0:
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Heal Bell
Hyper Voice
Light Screen
Play Rough
Protect
Psychic
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Sing
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Work Up

Level 1:
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Curse
Cut
Detect
Disarming Voice
Double Kick
Double Team
Echoed Voice
Fairy Wind
Flash
Growl
Growth
Helping Hand
Magical Leaf
Misty Terrain
Mud-Slap
Rage
Rain Dance
Safeguard
Sand Attack
Sunny Day
Swagger
Swift
Tickle
Weather Ball
Yawn

Level 2:
Covet
Double-Edge
Flail
Focus Energy
Iron Tail
Misty Explosion
Secret Power
Skull Bash
Take Down

Level 3:
Attract
Baton Pass
Bide
Body Slam
Dig
Draining Kiss
Frustration
Headbutt
Laser Focus
Moonblast
Mystical Fire
Psych Up
Psyshock
Return
Telekinesis
Trailblaze

Level 3:
Baton Pass
Bide
Body Slam
Dig
Draining Kiss
Frustration
Headbutt
Laser Focus
Light Screen
Moonblast
Mystical Fire
Psych Up
Psyshock
Reflect
Return
Telekinesis
Trailblaze

Arena Moves:
Bouncy Bubble
Buzzy Buzz
Sizzly Slide
Glitzy Glow
Baddy Bad
Sappy Seed
Freezy Frost
Sparkly Swirl


Sending out Vaporeon @ Rocky helmet
:sv/vaporeon::rocky helmet:
Hyjack to send out and order
Zuki to order
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Buzzy Buzz, Sizzly Slide, and Sparkly Swirl are now part of the Action Groups you expect. Carry on.

Also why does that backpack not contain an Eeveeium Z?
 
Sending out SHOGUN the Astrolotl @ Leftovers

:sv/astrolotl: @ :leftovers:
= = =
Fire Spin ~ Toxic ~ Ember
- - - -
If Opponent under effects of Protection
Push orders down and order Spikes

Start of Step 1
If Opponent is to order Flip Turn on any step this round
Replace all Fire Spin with Spikes

If Decoy Condition exists
Order Spikes

If Partial Trapping is absent AND current order is Toxic AND Field Condition Spikes exists on opponent field
Order Fire Spin
 
relevant boasts
No switching (3)
Attack Limit (1)

round 1

Team Hyjack
:Astrolotl:Astrolotl: :Leftovers:Leftovers
HP: 100/100 EN: 100/100
8/5/8/5/99
-10% evasion
Type: Fire/Dragon
Abilities: Regenerator, Vital Spirit, Magician
Team Zuki
:Vaporeon:Vaporeon: :rocky:rocky
HP: 105/105 EN: 100/100
4/7/8/7/65
Type: Water
Abilities: Water Absorb, Hydration


dice are d600, roll low to hit/crit/effect
1704889234048.png

:Astrolotl: :Vaporeon:
Step 1:
:Astrolotl: fire spin
-5 en
207 hit yes
435 crit no
(4 + 8 + 3 - 7) *3/4 = 6 damage
:Vaporeon: is partially trapped (4t)
:Vaporeon: buzzy buzz
-7 en
(9 + 8 - 5) * 3/4 = 9 damage
:Astrolotl: para (2t)
:Vaporeon: takes 2 damage
:Astrolotl: heals 2
Step 2:
:Vaporeon: readies dig
:Astrolotl: toxic
-7 en
345 hit yes
:Vaporeon: is deadly poisoned (2)
:Vaporeon: dig
-8 en
69 crit no
(8 + 4 - 5) * 1.5 = 11 damage
:Vaporeon: takes 2 + 2 damage
:Astrolotl: heals 2
Step 2:
:Vaporeon: readies dig
:Astrolotl: ember
-3 en
449 crit no
303 effect no
(4 + 8 + 3 - 7) * 3/4 = 6 damage
:Vaporeon: is scorched
:Vaporeon: dig
-8 en
556 crit no
(8 + 4 - 5) * 1.5 = 11 damage
:Vaporeon: takes 4 + 4 damage
:Astrolotl: heals 2
:Vaporeon: poison intensifies
:Astrolotl: para intensifies

Team Hyjack
:Astrolotl:Astrolotl: :Leftovers:Leftovers
HP: 77/100 EN: 85/100
8/5/8/5/99
-10% evasion
para(3)
Type: Fire/Dragon
Abilities: Regenerator, Vital Spirit, Magician
Team Zuki
:Vaporeon:Vaporeon: :rocky helmet:rocky helmet
HP: 79/105 EN: 77/100
4/7/8/7/65
partially trapped (1)
deadly poison (4)
scorched (2)
Type: Water
Abilities: Water Absorb, Hydration
zuki to order
Hyjack to order
 
Last edited:
:sv/vaporeon::rocky helmet:
sparkly swirl ~ snore ~ snore
if my opponent has a decoy, use double kick
at the start of my turn if able use rest the first time, sleep talk the second time, baddy bad the third time
step 3 if my opponent is using meteor beam, use double kick
step 3 if my opponent has a protective status then use reflect
 
relevant boasts
No switching (3)
Attack Limit (1)

round 2

Team Hyjack
:Astrolotl:Astrolotl: :Leftovers:Leftovers
HP: 77/100 EN: 85/100
8/5/8/5/99
-10% evasion
para(3)
Type: Fire/Dragon
Abilities: Regenerator, Vital Spirit, Magician
Team Zuki
:Vaporeon:Vaporeon: :rocky helmet:rocky helmet
HP: 79/105 EN: 77/100
4/7/8/7/65
partially trapped (1)
deadly poison (4)
scorched (2)
Type: Water
Abilities: Water Absorb, Hydration


dice are d600, roll low to hit/crit/effect
1704972954010.png

:Astrolotl: :Vaporeon:
Step 1:
:Vaporeon:
Rest
-15 en
:Vaporeon: falls asleep and heals 20 and cleanses bad poison
+5hp +3 en
:Astrolotl: substitute
-12 en
-20 hp
:Astrolotl: creates a decoy(10)
:Vaporeon: takes 2 + 2 damage
:Astrolotl: heals 2
Step 2:
:Vaporeon:sleep talk - 3en
:Vaporeon: can talk in their sleep
+5hp +3en
:Astrolotl: safeguard
-10 en
:Astrolotl:'s team is safe (4r)
:Astrolotl: heals 2
Step 3:
:Vaporeon: double kick
-4 en
494, 386 crits no
first hit blocked, decoy is destroyed
second hit 3 = 3 damage
+5hp + 3en :Vaporeon: wakes up
:Astrolotl: spikes
-8 en
spikes are scattered on zuki's side of the field
:Vaporeon: is scorched
:Astrolotl: heals 2
:Astrolotl: para intensifies

Team Hyjack safeguard (3r)
:Astrolotl:Astrolotl: :Leftovers:Leftovers
HP: 60/100 EN: 55/100
8/5/8/5/99
-10% evasion
para(4)
Type: Fire/Dragon
Abilities: Regenerator, Vital Spirit, Magician
Team Zuki spikes
:Vaporeon:Vaporeon: :rocky helmet:rocky helmet
HP: 105/105 EN: 64/100
4/7/8/7/65
sleep talk
Type: Water
Abilities: Water Absorb, Hydration

Hyjack to order
zuki to order
 
:sv/astrolotl: @ :leftovers:
Refresh ~ Fire Spin ~ Spikes
= = =
Start of Turn 2
If opponent is under the effects of Protection
Push orders back and order Spikes

Start of Turn 2 and 3
If Decoy condition Exists
Order Spikes

(Once)
If Astrolotl's SPD stage is lower than Vaporeon's SPA stage AND Astrolotl is faster than Vaporeon AND Vaporeon is to use a Self-Switching move on any step this round
Order Light Screen

If Opponent has a Switching Marker AND Astrolotl is faster than Vaporeon
Order Spikes
 
Last edited:
relevant boasts
No switching (3)
Attack Limit (1)

round 3

Team Hyjack safeguard (3r)
:Astrolotl:Astrolotl: :Leftovers:Leftovers
HP: 60/100 EN: 55/100
8/5/8/5/99
-10% evasion
para(4)
Type: Fire/Dragon
Abilities: Regenerator, Vital Spirit, Magician
Team Zuki spikes
:Vaporeon:Vaporeon: :rocky helmet:rocky helmet
HP: 105/105 EN: 64/100
4/7/8/7/65
sleep talk
Type: Water
Abilities: Water Absorb, Hydration


dice are d600, roll low to hit/crit/effect
1705354419949.png

:Astrolotl: :Vaporeon:
Step 1:
:Vaporeon: chill

+12 en
:Astrolotl: struggle (does not know refresh)
-5 en
135 crit no
(5 + 8 - 7) = 6 damage
takes 2 damage from rocky helmet
takes 10 damage from struggle

:Astrolotl: heals 4
Step 2:
:Vaporeon:chill
+12 en

:Astrolotl: fire spin
-5 en
5 hit yes
266 crit no
(4 + 8 + 3 - 7) *3/4 = 6 damage
:Vaporeon: is partially trapped
:Vaporeon: takes 2 damage
:Astrolotl: heals 2
Step 3:
:Vaporeon: sappy seed
-10 en
(9 + 8 - 5) * 0.5 = 6 damage
:Astrolotl: spikes
-8 en
:Astrolotl: is paralysed (counters set to 0)
:Astrolotl: is seeded
:Vaporeon: takes 2 damage
:Astrolotl: takes 3 damage :Vaporeon: heals 3
:Astrolotl: heals 4
:Astrolotl: para intensifies

Team Hyjack safeguard (2r)
:Astrolotl:Astrolotl: :Leftovers:Leftovers
HP: 49/100 EN: 37/100
8/5/8/5/99
-10% evasion
seeded (2)
para(1)
Type: Fire/Dragon
Abilities: Regenerator, Vital Spirit, Magician
Team Zuki spikes
:Vaporeon:Vaporeon: :rocky helmet:rocky helmet
HP: 92/105 EN: 78/100
4/7/8/7/65
sleep talk
partially trapped (2)
2 chill used
1 recover used
Type: Water
Abilities: Water Absorb, Hydration
zuki to order
Hyjack to order
 
Last edited:

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