Facility Realgam Tower: Hyjack

sending out Zacian-Crowned!
no counter swap is possible
:sv/zacian-crowned::Rusted Sword: Rusted Sword
rest ~ sleeptalk(psycho cut) ~ sleeptalk(psychic fangs)

if I am taunted and I am awake use facade
if I am taunted and I am asleep use snore
if plasmanta uses an electric attack in combination then use protect and push back
if plasmanta uses a poison attack in combination then use protect and push back
 
battlefield: sandstorm (3r)

Team Hyjack tailwind (1s)
:plasmanta: Momentai(Plasmanta) :leftovers: Leftovers
HP: 62/85 EN: 81/100 Attack: 4 Defen.: 8 Sp.Atk: 9 Sp.Def: 7 Speed: 100
charge (1)
+1 spA(1t)
Type: Electric/Poison
Abilities: Storm Drain, Vital Spirit, Telepathy
:astrolotl: ko
:aerodactyl: ko
Team Hop safeguard (1r)
:zacian-crowned: (Zacian Crowned) :rusty sword: Rusty Sword
HP: 51/95 EN: 79/100 Attack: 11 Defen.: 8 Sp.Atk: 6 Sp.Def: 8 Speed: 148
burned
Type: Fairy/Steel
Abilities: Intrepid Sword
:cramorant: howl



dice are d600, roll low to hit/crit/effect
1702329565791.png

atk up +1 (8t)
Step 1:
:plasmanta: electric terrain
-10 en
the floor is electric!
:zacian-crowned: rest
15 en
rest cannot execute while the floor is electric
:zacian-crowned: burns for 2

:plasmanta: sand storm for 2, leftover heals for 2
Step 2:
:zacian-crowned: sleeptalk
-3 en
sleeptalk fails due to being awake
:plasmanta: acid spray
-5 en
572 crit false
(4 + 9 + 3 - 8) * 1.5 = 12 damage
-2 spD :zacian-crowned: burns for 2 (3t)
:zacian-crowned: burns for 2
:plasmanta: sand storm for 2, leftover heals for 2
Step 3:
:zacian-crowned: sleeptalk
-3 en
sleeptalk fails due to being awake
:plasmanta: sludge bomb
-7 en
264 crit no
250 effect no
(9 + 9 + 3 - 8) * 1.5 + 8 = 28 damage
-2 spD :zacian-crowned: burns for 2 (3t)
:zacian-crowned: burns for 2
:plasmanta: sand storm for 2, leftover heals for 2
battlefield: sandstorm (2r) electric terrain (3r)

Team Hyjack tailwind (1s)
:plasmanta: Momentai(Plasmanta) :leftovers: Leftovers
HP: 62/85 EN: 59/100 Attack: 4 Defen.: 8 Sp.Atk: 9 Sp.Def: 7 Speed: 100
charge (1)
Type: Electric/Poison
Abilities: Storm Drain, Vital Spirit, Telepathy
:astrolotl: ko
:aerodactyl: ko
Team Hop
:zacian-crowned: (Zacian Crowned) :rusty sword: Rusty Sword
HP: 5/95 EN: 68/100 Attack: 11 Defen.: 8 Sp.Atk: 6 Sp.Def: 8 Speed: 148
burned
atk up (5t)
corroded (3t)
spD -2 (2t)
Type: Fairy/Steel
Abilities: Intrepid Sword
:cramorant: howl




Hyjack to order
Hop to order​
 
Last edited:
battlefield: sandstorm (2r) electric terrain (3r)

Team Hyjack
:plasmanta: Momentai(Plasmanta) :leftovers: Leftovers
HP: 62/85 EN: 59/100 Attack: 4 Defen.: 8 Sp.Atk: 9 Sp.Def: 7 Speed: 100
charge (1)
Type: Electric/Poison
Abilities: Storm Drain, Vital Spirit, Telepathy
:astrolotl: ko
:aerodactyl: ko
Team Hop
:zacian-crowned: (Zacian Crowned) :rusty sword: Rusty Sword
HP: 5/95 EN: 68/100 Attack: 11 Defen.: 8 Sp.Atk: 6 Sp.Def: 8 Speed: 148
burned
atk up (5t)
corroded (3t)
spD -2 (2t)
Type: Fairy/Steel
Abilities: Intrepid Sword
:cramorant: howl



dice are d600, roll low to hit/crit/effect
1702483868066.png

Step 1:
:zacian-crowned: psycho facade
30 en
510 crit no
(7+ 11 -8) *1.5 + 4 + 2 = 21 damage

:plasmanta: wild charge
-7 en
(4 + 9 + 3 + 4 + 2 -8) = 14 damage
recoil for 1
+1 charge
:zacian-crowned: faints
:plasmanta: sand storm for 2, leftover heals for4
battlefield: sandstorm (1r) electric terrain (2r)

Team Hyjack
:plasmanta: Momentai(Plasmanta) :leftovers: Leftovers
HP: 42/85 EN: 53/100 Attack: 4 Defen.: 8 Sp.Atk: 9 Sp.Def: 7 Speed: 100
charge (2)
Type: Electric/Poison
Abilities: Storm Drain, Vital Spirit, Telepathy
:astrolotl: ko
:aerodactyl: ko
Team Hop
:zacian-crowned: (Zacian Crowned) :rusty sword: Rusty Sword
HP: ko/95 EN: 68/100 Attack: 11 Defen.: 8 Sp.Atk: 6 Sp.Def: 8 Speed: 148
burned
atk up (5t)
corroded (3t)
spD -2 (2t)
Type: Fairy/Steel
Abilities: Intrepid Sword
:cramorant: howl




Hop to send out and order
Hyjack to order
 
Last edited:
send out cramorant with weakness policy!
:sv/cramorant::weakness policy:

surf + whirlpool ~ tailwind ~ surf
if my opponent has a protective status then use tail wind the first time, replacing tailwind with surf, and roost the second time, pushing back each time
if my opponent has a decoy then use brave bird and push back
if my opponent is to use a paralysis inducing move at most 3 times this round then replace all tail wind with surf
[once] if my opponent has leftovers and I have no item then use thief and push back
 
battlefield: sandstorm (1r) electric terrain (2r)

Team Hyjack
:plasmanta: Momentai(Plasmanta) :leftovers: Leftovers
HP: 42/85 EN: 53/100 Attack: 4 Defen.: 8 Sp.Atk: 9 Sp.Def: 7 Speed: 100
charge (2)
Type: Electric/Poison
Abilities: Storm Drain, Vital Spirit, Telepathy
:astrolotl: ko
:aerodactyl: ko
Team Hop
:cramorant:(Cramorant) :weakness policy:Weakness Policy
HP: 85/85 EN: 100/100 Attack: 6 Defen.: 4 Sp.Atk: 6 Sp.Def: 7 Speed: 85

Type: flying/water
Abilities: gulp missile
zacian KO
inteleon ko



dice are d600, roll low to hit/crit/effect
1702670051696.png

Step 1:
:plasmanta: acid spray
-5 en
(4 + 9 + 3- 7) = 9 damage
2 returned by gulp missile
-2 spD
:cramorant: surfpool
-24 en
immune :(
+1 spA :plasmanta:
:plasmanta: :cramorant: sand storm for 2
:plasmanta: leftover heals for 4
Step 2:
:plasmanta: acid spray
-5 en
(4 + 9 + 3- 7) + 8 + 4 = 21 damage
5 returned by gulp missile
-2 spD
:cramorant: tail wind
-10 en
:plasmanta: :cramorant: sand storm for 2
:plasmanta: leftover heals for 4
Step 3:
:plasmanta: acid spray
-5 en
(4 + 9 + 3- 7) = 9 damage
-2 spD
:cramorant: surf
-7 en
immune :(
+1 spA :plasmanta:
:plasmanta: rising voltage
-9 en
(14 + 9 + 3 + 8 + 2 - 7) *1.5 + 8 + 16 = 68 damage!!
15 damage returned
:cramorant: faints

:plasmanta: :cramorant: sand storm for 2
:plasmanta: leftover heals for 4
battlefield: sandstorm (1r) electric terrain (2r)

Team Hyjack
:plasmanta: Momentai(Plasmanta) :leftovers: Leftovers
HP: 24/85 EN: 53/100 Attack: 4 Defen.: 8 Sp.Atk: 9 Sp.Def: 7 Speed: 100
Type: Electric/Poison
Abilities: Storm Drain, Vital Spirit, Telepathy
:astrolotl: ko
:aerodactyl: ko


Team Hop
:cramorant:(Cramorant) :weakness policy:Weakness Policy
HP: ko/85 EN: 100/100 Attack: 6 Defen.: 4 Sp.Atk: 6 Sp.Def: 7 Speed: 85

Type: flying/water
Abilities: gulp missile
zacian KO
inteleon ko





Hyjack wins and succeeds in his boast!
Hyjack +15 xp for participating mon, +5 TC - 8JC
Helios +6rc +6jc
 
6 boast
no back up, no switching

:light ball:Light Ball
:leftovers:Leftovers
:zoom lens:Zoom Lens
:focus sash:Focus Sash
:expert belt:Expert Belt
:magnet:Magnet
:mystic water:Mystic Water
:occa berry:Occa Berry
:custap berry:Custap Berry
Pokemon:
:sv/primarina:
Syrenity (Primarina)
Level 2 EXP: 00 / 10
Joined 09/23/2023
Serious nature ( +None, -None )
Typing: Water/Fairy
Abilities: Torrent Hidden Ability: Liquid Voice

HP: 90
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 8
Speed: 60
Size: 2
Weight: 3

Movepool
Level 0:
Aqua Jet
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hyper Voice
Ice Beam
Light Screen
Liquidation
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sing
Sleep Talk
Snore
Substitute
Surf
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Aromatic Mist
Baby-Doll Eyes
Bubble Beam
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Encore
Growl
Hail
Helping Hand
Life Dew
Misty Terrain
Pound
Rain Dance
Sparkling Aria (sig)
Swagger
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Aqua Ring
Aqua Tail
Blizzard
Covet
Double Slap
Hydro Pump
Iron Tail
Misty Explosion
Triple Axel
:sv/emolga:
Namaste (Emolga)
Level 2 EXP: 00 / 10
Joined 09/23/2023
Serious nature ( +None, -None )
Typing: Electric/Flying
Abilities: Static Hidden Ability: Motor Drive

HP: 80
Attack: 6
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 103
Size: 1
Weight: 1

Movepool
Level 0:
Aerial Ace
Air Slash
Astonish
Defog
Energy Ball
Facade
Light Screen
Protect
Quick Attack
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1:
Agility
Charge
Charm
Confide
Cut
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Encore
Flash
Helping Hand
Nuzzle
Rain Dance
Roost
Shock Wave
Spark
Swagger
Swift
Tailwind
Taunt
Thunder Shock
Tickle

Level 2:
Covet
Iron Tail
Rising Voltage
Secret Power
Solar Beam
Thunder
:sv/escavalier:
Gallant (Escavalier)
Level 1 EXP: 00 / 10
Joined 10/31/2023
Serious nature ( +None, -None )
Typing: Bug/Steel
Abilities: Swarm, Shell Armor Hidden Ability: Overcoat (Locked)

HP: 85
Attack: 10
Defen.: 8
Sp.Atk: 5
Sp.Def: 8
Speed: 20
Size: 2
Weight: 3

Movepool
Level 0:
Aerial Ace
Bug Bite
Bug Buzz
Energy Ball
Facade
Feint Attack
Focus Blast
Horn Attack
Iron Head
Leer
Night Slash
Poison Jab
Protect
Rest
Round
Screech
Signal Beam
Slash
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Brutal Swing
Confide
Counter
Cut
Double Team
Drill Run
Encore
False Swipe
Infestation
Iron Defense
Peck
Quick Guard
Rain Dance
Rock Smash
Scary Face
Swagger
Taunt
Twineedle
:sv/hatterene:
Patience (Hatterene)
Level 1 EXP: 00 / 10
Joined 10/31/2023
Serious nature ( +None, -None )
Typing: Psychic/Fairy
Abilities: Healer, Anticipation Hidden Ability: Magic Bounce (Locked)

HP: 80
Attack: 7
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 29
Size: 4
Weight: 1

Movepool
Level 0:
Aromatherapy
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Light Screen
Play Rough
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave

Level 1:
Agility
Aromatic Mist
Brutal Swing
Charm
Confusion
Disarming Voice
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Misty Terrain
Nuzzle
Play Nice
Psybeam
Psychic Terrain
Safeguard
Swift
Trick



The Stat Trainers (Level 2)



Reward Info
Progress:
Missing percent HP of the Stat Trainers' Pokemon / 400%.​
Progress
Reward: 15 EXP for up to four (4) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Match Type: Bring 5, Send 4v4 Doubles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 9
Arena: The Battleground

Buck's grandfather runs the Battleground, a cute little cafe with a field to allow for Pokemon battles. Gym leaders frequent it from time to time, but the five regulars are Cheryl, Mira, Riley, Marley, and Buck – together known as the Stat Trainers. On any given day two of them will be up for a fight, and Buck's grandfather shows no small amount of favoritism to them!
  • Two different Stat Trainers will be randomly chosen to battle. When a Stat Trainer is chosen, the two Pokemon associated to that Stat Trainer are selected for battle, the two items associated to that Stat Trainer are put into the Backpack, and an extra arena effect specific to that Stat Trainer is activated. Any Backpack item may be equipped to any Stat Trainer Pokemon, and the two Pokemon in play at the same time can be any two of the four total that are selected.
    • If Cheryl is battling: The first move during the battle used by a Stat Trainer Pokemon that states "The user heals" as an execution effect, that isn't a Z-Effect, or that states "On hit: The user heals", heals 5 extra HP. Furthermore, the first move other than Rest during the battle used by a Stat Trainer Pokemon that creates a condition that heals HP at the end of each step, instead creates a condition identical in all ways except it heals 1 additional HP per step.
    • If Mira is battling: The move Mirror Coat always fails when used by the challenger.
    • If Riley is battling: The move Counter always fails when used by the challenger.
    • If Marley is battling: Single hit attacks with 4 or less base power have +1 priority when used by Stat Trainer Pokemon.
    • If Buck is battling: Stat Trainer Pokemon take 2 less damage from super effective hits.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

1703784820423.png

Trainer 1: [Buck]
Trainer 2: [Cheryl]

Potion

Lucky Egg
Red Card
Sitrus Berry
Sticky Barb
Weakness Policy
Cheryl: Wise Glasses & Rocky Helmet
Buck: Leftovers & Exp. Share

:sv/dusknoir:

Dusknoir
Level 2

Type: Ghost
Abilities: Pressure, Frisk

Nature: Serious
HP: 80
Atk: 7
Def: 10
SpA: 5
SpD: 10
Spe: 45
Size: 4
Weight: 5


Movepool:
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief
:sv/claydol:

Claydol
Level 2

Type: Ground/Psychic
Abilities: Levitate

Nature: Serious
HP: 85
Atk: 5
Def: 8
SpA: 5
SpD: 9
Spe: 75
Size: 3
Weight: 5


Movepool:
Level 0:
Calm Mind
Dazzling Gleam
Earth Power
Earthquake
Facade
Heal Block
Ice Beam
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Refresh
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Toxic
Zen Headbutt

Level 1:
Ancient Power
Confide
Confusion
Cosmic Power
Double Team
Drill Run
Eerie Impulse
Extrasensory
Flash
Harden
Iron Defense
Mud-Slap
Psybeam
Psychic Terrain
Rain Dance
Rapid Spin
Recycle
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Stealth Rock
Sunny Day
Swagger
Trick

Level 2:
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Secret Power
Solar Beam
Stone Edge

:sv/wailord:

Wailord
Level 2

Type: Water
Abilities: Water Veil, Oblivious, Pressure

Nature: Serious
HP: 120
Atk: 7
Def: 4
SpA: 7
SpD: 4
Spe: 60
Size: 7
Weight: 8


Movepool:
Level 0:
Astonish
Avalanche
Earthquake
Facade
Hyper Voice
Ice Beam
Iron Head
Liquidation
Protect
Rest
Roar
Round
Sleep Talk
Snore
Strength
Substitute
Surf
Toxic
Waterfall
Zen Headbutt

Level 1:
Amnesia
Captivate
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Growl
Hail
Mist
Noble Roar
Rain Dance
Rock Smash
Steel Roller
Swagger
Tickle
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Aqua Ring
Blizzard
Clear Smog
Double-Edge
Hydro Pump
Secret Power
:sv/blissey:

Blissey
Level 2

Type: Normal
Abilities: Natural Cure, Serene Grace, Healer

Nature: Serious
HP: 135
Atk: 1
Def: 1
SpA: 6
SpD: 10
Spe: 55
Size: 3
Weight: 3


Movepool:
Level 0:
Aromatherapy
Avalanche
Brick Break
Calm Mind
Dazzling Gleam
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1:
Bubble Beam
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Electric Terrain
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Life Dew
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Snowscape
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Trick
Water Gun
Water Pulse

Level 2:
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Minimize
Mud Bomb
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Zap Cannon

Stat trainers to figure out what their mon do and send out
 
Last edited:
Plan - Take out Dusknoir
How: Force Dusknoir to protect
Echoed Voice now to get a strong one for 2nd Sub
Why: Pressure depletes our PP over time, which is especially damning in Doubles. Also Efficient Night Shades are dangerous


Sending out

:sv/Primarina: @ :mystic water:
Syrenity @ Mystic Water
Calm Mind (Self) ~ Echoed Voice (Dusknoir)
= = =
Start of Any Turn
If all Opponents are under the effects of protection
Then order Calm Mind

Start of Step 1
If Duskinoir is to use Night Shade
Replace order with Echoed Voice (Dusknoir)

Start of Step 1
If Claydol is to use Substitute
Then Encore (Claydol)

Start of Turn 2
If Claydol is under the effects of Protection
Order Shadow Ball vs Dusknoir

:sv/Hatterene: @ :Custap Berry:
Patience @ Custap Berry
Nuzzle (Dusknoir) ~ Dark Pulse (Dusknoir)
= = =
Start of Turn 1
If Nuzzle is Sealed
Replace all Nuzzle with Shadow Ball

Start of Any Step
If Duskinoir is to use Taunt
Order Shadow Ball (Dusknoir)

Start of Any Turn
If all Opponents under effects of protection
Push back and order Swords Dance (Self)

Start of Turn 2
If Duskinoir is under the effects of protection
Order Dark Pulse (Claydol)
 
"Give us what you have, it will not be enough."
:sv/dusknoir::leftovers:
disable(primarina)(echoed voice) ~ night shade(primarina)
:sv/claydol: :sitrus berry:
safeguard ~ stealth rock
 
Team Hyjack
:primarina: Syrenity(Primarina):mystic water:Mystic Water
HP: 90/90 EN: 100/100 Attack: 5 Defen.: 5 Sp.Atk: 9 Sp.Def: 8 Speed: 60
Type: Water/Fairy
Abilities: Torrent, Liquid Voice
:Hatterene: Patience(Hatterene):Custap Berry:Custap Berry
HP: 80/80 EN: 100/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
Type: Psychic/Fairy
Abilities: Healer, Anticipation
Team Cheryl and Buck
:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 80/80 EN: 100/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
Type: Ghost
Abilities: Pressure, Frisk
:claydol: (Claydol):sitrus berry: Sitrus Berry
HP: 85/85 EN: 100/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 9 Speed: 75
Type: Ground/Psychic
Abilities: Levitate


dice are d600, roll low to hit/crit/effect
1703853794254.png

:primarina: :Hatterene: :dusknoir: :claydol:
Step 1:
:claydol: safeguard
-10 en
stat trainers are protected from major status for 4 rounds!
:primarina: calm mind
-14 en
+1spA, +1 spD, (8t)
+1 music
:dusknoir: disable(echoed voice) -> :primarina:
-7 en
echoed voice is sealed!
:Hatterene: Nuzzle -> :dusknoir:
-6 en
125 crit no
(4 + 7 - 10) = 1 damage
:dusknoir: heals for 1
Step 2:
:claydol: stealth rock
-12 en
:claydol: scatters rocks
:primarina: echoed voice struggle -> :dusknoir:
-7 en
554 crit no
(5 + 5 - 10 - 1) = 1 damage
:primarina: hurts themselves for 9
+1 music
:dusknoir:nightshade -> :primarina:
-5 en
15 damage
:Hatterene: dark pulse -> :dusknoir:
-8 en
556 crit no
(8 + 10 - 10 - 1) * 1.5 - 2 = 9 damage
:dusknoir: heals for 2

Team Hyjack stealth rock
:primarina: Syrenity(Primarina):mystic water:Mystic Water
HP: 66/90 EN: 79/100 Attack: 5 Defen.: 5 Sp.Atk: 9 Sp.Def: 8 Speed: 60
2 music
+1spA, +1 spD (7t)
sealed(echoed voice)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice
:Hatterene: Patience(Hatterene):Custap Berry:Custap Berry
HP: 80/80 EN: 86/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
Type: Psychic/Fairy
Abilities: Healer, Anticipation
Team Cheryl and Buck safeguard(3r)
:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 72/80 EN: 88/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
Type: Ghost
Abilities: Pressure, Frisk
:claydol: (Claydol):sitrus berry: Sitrus Berry
HP: 85/85 EN: 78/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 9 Speed: 75
Type: Ground/Psychic
Abilities: Levitate


stat trainers to order
Hyjack to order
 
Last edited:
:sv/dusknoir::leftovers:
nightshade(primarina) ~ nightshade(primarina)
if an opponent is using a protective move and hatterene and primarina have a protective status then bulk up + replace all nightshade with thunder punch(primarina) the first time and chill other times
if an opponent is using a protective move and primarina has a protective status then nightshade(hatterene)
if hatterene is using a dark attack in combination targeting dusknoir then use protect(self)
if primarina is using a water attack in combination targeting dusknoir then use protect(self)

:sv/blissey::sticky barb:
seismic toss(primarina) ~ seismic toss(primarina)
if dusknoir's hp is 50 or lower and dusknoir does not have protective status then use heal pulse(dusknoir)
if an opponent is using a protective move and primarina has a protective status then use light screen the first time and confide(primarina) the second time
if primarina uses a water attack in combination targeting blissey then use protect(self)
if hatterene uses a fairy attack in combination targeting blissey then use protect(self)
 
:sv/primarina: @ :mystic water:
- - - -
Swagger (Hatterene) ~ Protect (Self)
= = =


:sv/hatterene: @ :custap berry:
Patience @ Custap Berry
- - - -
Swords Dance (Self) ~ Play Rough (Dusknoir)
= = =
 
Round 2

Team Hyjack stealth rock
:primarina: Syrenity(Primarina):mystic water:Mystic Water
HP: 66/90 EN: 79/100 Attack: 5 Defen.: 5 Sp.Atk: 9 Sp.Def: 8 Speed: 60
2 music
+1spA, +1 spD (7t)
sealed(echoed voice)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice
:Hatterene: Patience(Hatterene):Custap Berry:Custap Berry
HP: 80/80 EN: 86/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
Type: Psychic/Fairy
Abilities: Healer, Anticipation
Team Cheryl and Buck safeguard(3r)
:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 72/80 EN: 88/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
Type: Ghost
Abilities: Pressure, Frisk
:blissey: (Blissey):sticky barb: Sticky Barb
HP: 135/135 EN: 100/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
Type: Normal
Abilities: Natural Cure, Serene Grace, Healer
:claydol: (Claydol):sitrus berry: Sitrus Berry
HP: 85/85 EN: 78/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 9 Speed: 75
Type: Ground/Psychic
Abilities: Levitate

dice are d600, roll low to hit/crit/effect
1703867024455.png

:primarina: :Hatterene: :dusknoir: :blissey:
Step 1:
:primarina: swagger -> :Hatterene:
-9 en
199 hit
+1 music
+2 atk (3t) :Hatterene:
:blissey: seismic toss -> :primarina:
-5 en
(10 +3) = 13 damage
:primarina: is stuck by a barb and drops their item
:dusknoir: nightshade -> :primarina:
-5 en
15 damage
:Hatterene: swords dance
-12 en
+2atk (5t)

:primarina: takes 2 damage
:dusknoir: heals for 2
Step 2:
:primarina: protect(self)
-14 en
:primarina: has protection
+1 music
sealed is removed by healer!
:blissey: light screen
-10 en
:blissey: puts up a screen for 10 turns
:dusknoir:nightshade -> :Hatterene:
-5 en
15 damage
:Hatterene: play rough -> :dusknoir:
-9 en
52 hit
69 crit no
445 effect no
(9 + 7 + 3 - 10) + 16 = 26 damage

:primarina: takes 2 damage
:dusknoir: heals for 2

Team Hyjack stealth rock
:primarina: Syrenity(Primarina)
HP: 34/90 EN: 56/100 Attack: 5 Defen.: 5 Sp.Atk: 9 Sp.Def: 8 Speed: 60
stuck barbs
4 music
+1spA, +1 spD (5t)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice
:Hatterene: Patience(Hatterene):Custap Berry:Custap Berry
HP: 65/80 EN: 65/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
Type: Psychic/Fairy
+4 atk (4t)
Abilities: Healer, Anticipation
Team Cheryl and Buck safeguard(2r) light screen (8t)
:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 50/80 EN: 78/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
Type: Ghost
Abilities: Pressure, Frisk
:blissey: (Blissey)
HP: 135/135 EN: 85/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
Type: Normal
Abilities: Natural Cure, Serene Grace, Healer
:claydol: (Claydol):sitrus berry: Sitrus Berry
HP: 85/85 EN: 78/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 9 Speed: 75
Type: Ground/Psychic
Abilities: Levitate


Hyjack to order
stat trainers to order
 
Last edited:
:sv/Hatterene: @ :custap berry:
Patience @ Custap Berry
= = =
Psycho Cut (Dusknoir) ~ Psycho Cut (Dusknoir)
= = =
If Hatterene's Attack stage is = 0
Then order Play Rough (Blissey)
- - - -
If Dusknoir is to use Counter
Then order Play Rough (Blissey)
- - - -
Start of Turn
If able, AND Dusknoir is under the effects of Protection
Then order Play Rough (Blissey)
- - - -
Start of Turn
If able
Then order Play Rough (Dusknoir)

:sv/Primarina: @ :nothin:
Syrenity @ nothin

Round (Dusknoir) ~ Round (Dusknoir)
= = =
Start of Any turn
If the effects of protection exist on the opponent field
Order Aqua Ring first instance, Chill Second Instance
- - - -
Start of Step 1
If Blissey is to use Heal Pulse (Dusknoir)
Order Encore (Blissey), Push orders back, then order Combo [Aqua Jet + Covet (Dusknoir)]
- - - -
If Dusknoir is to use a priority Attack
Protect (Self)
- - - -
If Able
Order Echoed Voice (Dusknoir)
 
Round 3

Team Hyjack stealth rock
:primarina: Syrenity(Primarina)
HP: 34/90 EN: 56/100 Attack: 5 Defen.: 5 Sp.Atk: 9 Sp.Def: 8 Speed: 60
stuck barbs
4 music
+1spA, +1 spD (5t)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice
:Hatterene: Patience(Hatterene):Custap Berry:Custap Berry
HP: 65/80 EN: 65/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
Type: Psychic/Fairy
+4 atk (4t)
Abilities: Healer, Anticipation
Team Cheryl and Buck safeguard(2r) light screen (8t)
:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 50/80 EN: 78/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
Type: Ghost
Abilities: Pressure, Frisk
:blissey: (Blissey)
HP: 135/135 EN: 85/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace, Healer
:claydol: (Claydol):sitrus berry: Sitrus Berry
HP: 85/85 EN: 78/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 9 Speed: 75
Type: Ground/Psychic
Abilities: Levitate

dice are d600, roll low to hit/crit/effect
1703928798863.png

:primarina: :Hatterene: :dusknoir: :blissey:
Step 1:
:primarina: round -> :dusknoir:
-11 en
(6 + 9 + 3 + 4 - 10) + 4 = 16 damage

:blissey: gutteral lulaby
-22 en
:primarina: :Hatterene: -1 atk, sleep(2t)
:primarina: sticky barb condition is cured! (I hate reffing healer)
:dusknoir: pain split -> :Hatterene:
-12 en
31 hp difference
+15, -15
:Hatterene: zzz
+5hp +3 en

:dusknoir: heals for 2
Step 2:
:primarina: zzz
+5hp +3 en
:blissey: psywave -> :primarina:
-5 en
15 damage
:dusknoir:nightshade -> :primarina:
-5 en
15 damage
:Hatterene: zzz
+5hp +3 en
:Hatterene: woke up!
:dusknoir: heals for 2

Team Hyjack stealth rock
:primarina: Syrenity(Primarina)
HP: 10/90 EN: 51/100 Attack: 5 Defen.: 5 Sp.Atk: 9 Sp.Def: 8 Speed: 60
4 music
+1spA, +1 spD (3t)
atk -1 (4t)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice
:Hatterene: Patience(Hatterene):Custap Berry:Custap Berry
HP: 60/80 EN: 71/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
Type: Psychic/Fairy
+3 atk (2t)
Abilities: Healer, Anticipation
Team Cheryl and Buck safeguard(1r) light screen (6t)
:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 53/80 EN: 61/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
1 recover spent
Type: Ghost
Abilities: Pressure, Frisk
:blissey: (Blissey)
HP: 135/135 EN: 58/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
Type: Normal
Abilities: Natural Cure, Serene Grace, Healer
:claydol: (Claydol):sitrus berry: Sitrus Berry
HP: 85/85 EN: 78/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 9 Speed: 75
Type: Ground/Psychic
Abilities: Levitate



stat trainers to order
Hyjack to order
 
Last edited:
:sv/claydol: :sitrus berry:
rock slide ~ reflect
[step 1] if hatterene has a protective status then replace all reflect with rock slide and use reflect
if hatterene is using pain split(claydol) then use protect(claydol)
if hatterene is using pain split(blissey) then use protect(blissey)

:sv/blissey:
covet(hatarene) ~ psywave(hatarene)
if primarina has life greater than 0 then use psywave(primarina) and push back
if hatarene has a decoy then use psywave(hatarene) and push back
at the start of my turn if hattarene is using psycho cut targeting blissey then use counter
at the start of my turn if hattarene is using play rough targeting blissey then use counter
 
:sv/primarina: @ :nothin:
Syrenity @ nothin
- - - -
Uproar (Claydol)
= = =

:sv/hatterene: @ :custap berry:
Patience @ Custap Berry
= = =
Swords Dance (Self) ~ Play Rough (Claydol)
- - - -
Start of Step 2
If ATK Stage = 3
Order Play Rough (Blissey)
= = =
 
Round 4

Team Hyjack stealth rock
:primarina: Syrenity(Primarina)
HP: 10/90 EN: 51/100 Attack: 5 Defen.: 5 Sp.Atk: 9 Sp.Def: 8 Speed: 60
4 music
+1spA, +1 spD (3t)
atk -1 (4t)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice
:Hatterene: Patience(Hatterene):Custap Berry:Custap Berry
HP: 60/80 EN: 71/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
Type: Psychic/Fairy
+3 atk (2t)
Abilities: Healer, Anticipation
Team Cheryl and Buck safeguard(1r) light screen (6t)

:claydol: (Claydol):sitrus berry: Sitrus Berry
HP: 85/85 EN: 78/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 9 Speed: 75
Type: Ground/Psychic
Abilities: Levitate
:blissey: (Blissey)
HP: 135/135 EN: 58/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace, Healer
:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 53/80 EN: 61/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
1 recover spent
Type: Ghost
Abilities: Pressure, Frisk

dice are d600, roll low to hit/crit/effect
1704015978821.png

:primarina: :Hatterene: :claydol::blissey:
Step 1:
:claydol: rockslide
- 6 en
hits 163, 148 yes
crits 387, 121 no, no
effect 404, 414 no
(8 + 5 - 5) * 2/3 = 5 damage :primarina:
(8 + 5 - 7) * 2/3 = 4 damage :Hatterene:

:primarina: uproar -> :claydol:
-6 en
71 crit no
(9 + 9 + 3 + 3+ 4 - 12) * 1.5 + 4 - 2 = 26 damage
:claydol: eats their berry and heals for 14

:blissey: psywave :primarina:
-5 en
15 damage, :primarina: faints!
:Hatterene: sword dance
-10 en
+2 atk (5t)
Step 2:
:claydol: reflect
-10 en
:claydol:'s team is covered by a screen
:blissey: covet-> :Hatterene:
-4 en
(6 + 1 - 7) = 1 damage
:blissey: steals :Custap Berry:
:Hatterene: play rough :claydol:
-7 en
425 hit yes
432 crit no
451 effect no
(9 + 7 + 3 - 12) + 20 = 27 damage

Team Hyjack stealth rock
:primarina: Syrenity(Primarina)
HP: ko/90 EN: 51/100 Attack: 5 Defen.: 5 Sp.Atk: 9 Sp.Def: 8 Speed: 60
4 music
+1spA, +1 spD (3t)
atk -1 (4t)
Type: Water/Fairy
Abilities: Torrent, Liquid Voice
:Hatterene: Patience(Hatterene)
HP: 55/80 EN: 54/100 Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 29
Type: Psychic/Fairy
+5 atk (4t)
Abilities: Healer, Anticipation
Team Cheryl and Buck light screen (4t) reflect(7t)

:claydol: (Claydol)
HP: 46/85 EN: 82/100 Attack: 5 Defen.: 8 Sp.Atk: 5 Sp.Def: 9 Speed: 75
1 recover spent
Type: Ground/Psychic
Abilities: Levitate
:blissey: (Blissey) :Custap Berry:Custap Berry
HP: 135/135 EN: 49/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace, Healer
:dusknoir: (Dusknoir):leftovers:Leftovers
HP: 53/80 EN: 61/100 Attack: 7 Defen.: 10 Sp.Atk: 5 Sp.Def: 10 Speed: 45
1 recover spent
Type: Ghost
Abilities: Pressure, Frisk


Hyjack to replace and order
stat trainers to order
 
Last edited:

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