Facility Realgam Tower: epicdrill

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
:tyranitarite: Tyranitarite
:flame orb: Flame Orb
:flame orb: Flame Orb
:razor claw: Razor Claw
:weakness policy: Weakness Policy
:enigma berry: Enigma Berry
:oran berry: Oran Berry
:sv/ursaluna:
Ursaluna [Luna] (F)

Level: 4 | EXP: --

Typing: Ground, Normal

Abilities:
Guts, Bulletproof, Unnerve (Unlocked)

Nature: Careful (+ Special Defense, - Special Attack)

HP: 105
Atk 10
Def 8
SpA 3 (-)
SpD 8 (+)
Spe: 50
Size Class 4
Weight Class 7

Moves
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Leer
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1:
Baby-Doll Eyes
Bulk Up
Chip Away
Curse
Cut
High Horsepower
Hone Claws
Lick
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Work Up
Yawn

Level 2:
Captivate
Charm
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Fake Tears
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Rest
Scary Face
Secret Power
Stone Edge
Superpower
Sweet Scent
Swords Dance
Take Down
Thief
Zap Cannon

Level 3:
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
Uproar

Level 4:
Belly Drum
Body Press
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Fire)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Sleep Talk
Stomping Tantrum
Substitute
Tera Blast
:ss/Gallade:
Gallade [Sylvia] (F)
Level: 4 | Exp: --

Types: Psychic, Fighting

Abilities:
Steadfast, Sharpness, Justified (Unlocked)

Nature: Impish (+Def, -SpA)

Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Attacks:
Level 0
Aerial Ace
Air Slash
Aqua Cutter
Attract
Aura Sphere
Brick Break
Confide
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Slash
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt

Level 1
Bulk Up
Calm Mind
Coaching
Confuse Ray
Confusion
Cut
Disarming Voice
Dual Chop
Echoed Voice
False Swipe
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Power-Up Punch
Psybeam
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Vacuum Wave
Wide Guard
Will-O-Wisp
Work Up

Level 2
Agility
Captivate
Charm
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Heal Pulse
Life Dew
Low Kick
Mega Kick
Misty Terrain
Nightmare
Psychic Terrain
Rest
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Swords Dance
Take Down
Thief
Triple Axel

Level 3
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Encore
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Light Screen
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Reflect
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment

Level 4
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Helping Hand
Hidden Power (Fighting)
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Retaliate
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
:ss/Tyranitar::ss/tyranitar-mega:
Tyranitar [Abigail] (F)
Level: 4 | Exp. --

Advanced Techniques:
Mega Evolution
Z-Moves

Types: Rock, Dark

Abilities:
Sand Stream / Unnerve (unlocked) / Sand Stream (Mega)

Nature: Impish (+Def, -SpA)

Stats (Mega Stats):
HP: 95
Atk: 9 (11)
Def: 10 (13) (+)
SpA: 6 (6) (-)
SpD: 7 (9)
Spe: 61 (71)
Size Class: 4 (4)
Weight Class: 6 (6)

Attacks:
Level 0
Aerial Ace
Ancient Power
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Dark Pulse
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Leer
Mud-Slap
Protect
Rock Slide
Round
Shadow Claw
Strength
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1
Bite
Brutal Swing
Chip Away
Curse
Cut
Detect
Dragon Breath
Dragon Dance
Dragon Tail
High Horsepower
Hone Claws
Ice Fang
Incinerate
Mega Punch
Power-Up Punch
Rage
Rain Dance
Roar
Rock Climb
Rock Smash
Rock Throw
Sandstorm
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Taunt
Water Pulse

Level 2
Aqua Tail
Assurance
Blizzard
Captivate
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Defense
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Rest
Revenge
Rock Blast
Rock Polish
Sand Tomb
Scary Face
Screech
Secret Power
Stealth Rock
Stone Edge
Superpower
Take Down
Thunder
Whirlpool

Level 3
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heavy Slam
Icy Wind
Lash Out
Mud Shot
Muddy Water
Outrage
Power Gem
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment
Uproar

Level 4
Block
Body Press
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Mimic
Natural Gift
Retaliate
Sleep Talk
Spite
Stomping Tantrum
Substitute
Tera Blast


:super potion: Super Potion

:eject button: Eject Button
:oran berry: Oran Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:life orb: Life Orb
:life orb: Life Orb
:electrium z: Electrium Z
:sv/sigilyph:

Sigilyph
Level 4

Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens

Nature: Timid (+Speed, -Attack, Accuracy +10)
HP: 85
Atk: 3 (-)
Def: 6
SpA: 7
SpD: 6
Spe: 112 (+)
Size: 3
Weight: 2

Movepool:
Level 0:
Aerial Ace
Air Slash
Ancient Power
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Flash Cannon
Hypnosis
Ice Beam
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Signal Beam
Thunder Wave
Toxic
Zen Headbutt

Level 1:
Air Cutter
Calm Mind
Confusion
Cosmic Power
Defog
Dual Wingbeat
Gust
Magic Coat
Psybeam
Psywave
Rain Dance
Safeguard
Shock Wave
Snore
Steel Wing
Swagger
Swift
Trick
Whirlwind

Level 2:
Dream Eater
Expanding Force
Heat Wave
Pluck
Psycho Shift
Rest
Roost
Secret Power
Sky Attack
Solar Beam
Thief

Level 3:
Charge Beam
Fly
Frustration
Icy Wind
Light Screen
Miracle Eye
Power Swap
Psych Up
Psyshock
Reflect
Return
Smack Down
Speed Swap
Tailwind
Telekinesis

Level 4:
Endure
Future Sight
Giga Impact
Gravity
Hidden Power
Hyper Beam
Imprison
Magic Room
Mirror Move
Skill Swap
Sleep Talk
Stored Power
Substitute
Synchronoise
Trick Room
:sv/darmanitan:

Darmanitan
Level 4

Type: Fire
Abilities: Sheer Force, Zen Mode

Nature: Relaxed (+Defense, -Speed, Evasion -10)
HP: 100
Atk: 10
Def: 6 (+)
SpA: 3
SpD: 4
Spe: 82 (-)
Size: 3
Weight: 4

:sv/darmanitan-zen:

Darmanitan-Zen
Level 4

Type: Fire/Psychic
Abilities: Sheer Force, Zen Mode

Nature: Relaxed (+Defense, -Speed, Evasion -10)
HP: 100
Atk: 3
Def: 10 (+)
SpA: 10
SpD: 8
Spe: 47 (-)
Size: 3
Weight: 4

Movepool:
Level 0:
Attract
Brick Break
Confide
Double Team
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Protect
Psychic
Rock Slide
Round
Strength
Tackle
Toxic
Zen Headbutt

Level 1:
Bite
Bulk Up
Ember
Extrasensory
Flame Wheel
Incinerate
Mega Punch
Power-Up Punch
Rage
Roar
Rock Smash
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up
Yawn

Level 2:
Burning Jealousy
Expanding Force
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Iron Defense
Mega Kick
Payback
Rest
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Thief

Level 3:
Body Slam
Bulldoze
Dig
Encore
Flame Charge
Frustration
Guard Swap
Gyro Ball
Headbutt
Laser Focus
Lash Out
Mystical Fire
Power Swap
Return
Rock Tomb
Rollout
Smack Down
Thrash
Torment
U-turn
Uproar

Level 4:
Belly Drum
Body Press
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power
Hyper Beam
Overheat
Sleep Talk
Snatch
Substitute
:sv/zekrom:

Zekrom
Level 4

Techniques:
Z-Moves

Type: Dragon/Electric
Abilities: Teravolt

Nature: Jolly (+Speed, -Special Attack, Accuracy +10)
HP: 95
Atk: 11
Def: 9
SpA: 8 (-)
SpD: 7
Spe: 104 (+)
Size: 5
Weight: 7

Movepool:
Level 0:
Ancient Power
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Facade
Flash
Flash Cannon
Focus Blast
Hyper Voice
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Slash
Strength
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Brutal Swing
Cut
Defog
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Echoed Voice
Haze
Hone Claws
Noble Roar
Rain Dance
Rock Smash
Safeguard
Shock Wave
Snore
Steel Wing
Swagger
Swift
Weather Ball

Level 2:
Bolt Strike (Signature)
Payback
Rest
Rising Voltage
Roost
Scale Shot
Secret Power
Stone Edge
Thunder
Wild Charge

Level 3:
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (Signature)
Laser Focus
Light Screen
Outrage
Reflect
Return
Rock Tomb
Tailwind
Volt Switch

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Helping Hand
Hidden Power
Hyper Beam
Imprison
Magnet Rise
Sleep Talk
Substitute



Let me introduce you to my good friend, Fire Punch.


Flare Blitz ~ Flare Blitz ~ Fire Punch
If Gallade is to use a Paralysis-inflicting move, and Gallade is not to use a Paralysis-inflicting move on any other step this round, then use Protect.
If Gallade is to use Giga Impact in a combination, then use Protect.
If you are confused, and Gallade is not burned, and Gallade does not have a decoy then use Will-O-Wisp.
At the start of your turn, use Fire Punch the first two instances and Flare Blitz the third instance.

epicdrill to order
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 6
Team epicdrill
@ Razor Claw
HP: 85/85
EN: 100/100
Steadfast, Sharpness, Justified
9/7/4/8/80
3/4
@ Nothing
HP: 0/105
EN: 0/100
Guts, Bulletproof, Unnerve
10/8/3/8/50
4/7
Knocked Out
@ Tyranitarite
HP: 33/95
EN: 61/100
Sand Stream, Unnerve
11/13/6/9/71
4/6
No Combo
:flame orb: Flame Orb
:flame orb: Flame Orb
:enigma berry: Enigma Berry
:oran berry: Oran Berry

Team N
No Endure
@ Life Orb
HP: 100/100
EN: 96/100
Sheer Force, Zen Mode
10/6/3/4/82
3/2
+1 Atk (2t)
@ Eject Button
HP: 0/95
EN: 0/100
Teravolt
11/9/8/7/104
5/7
Knocked Out
@ Life Orb
HP: 0/85
EN: 0/100
Wonder Skin, Magic Guard, Tinted Lens
3/6/7/6/112
3/2
Knocked Out
:super potion: Super Potion

:oran berry: Oran Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:electrium z: Electrium Z


Step 1

Darmanitan used Fire Punch!
-6 EN
Crit<=200: 4665 (no)
Damage: (8 + 3 + 3 + 3 + 2) + 4 = 23

Gallade used Aqua Cutter!
-5 EN
Crit<=2400: 2496 (no)
Damage: (7 + 3 + 3 + 3) * 3/2 = 24

Step 2

Darmanitan used Fire Punch!
-6 EN
Crit<=200: 2978 (no)
Damage: (8 + 3 + 3 + 3 + 2) + 4 = 23
Darmanitan's Attack stage returned to 0.

Gallade used Aqua Cutter!
-5 EN
Crit<=2400: 1209 (yes)
A critical hit!
Damage: (7 + 3 + 3 + 3 + 3) * 3/2 = 29

Step 3

Darmanitan used Flare Blitz!
-8 EN
Crit<=200: 2218 (no)
Damage: (12 + 3 + 3 + 3 + 2) = 23

Gallade used Stone Bulldoze!
-24 EN
Crit<=2400: 855 (yes)
A critical hit!
Damage: (10 + 3 + 3) * 3/2 = 24
Darmanitan's Speed fell! (3 turns)

:gallade: -69 HP, -34 EN
:darmanitan: -77 HP, -20 EN
Team epicdrill
@ Razor Claw
HP: 16/85
EN: 66/100
Steadfast, Sharpness, Justified
9/7/4/8/80
3/4
No Combo
@ Nothing
HP: 0/105
EN: 0/100
Guts, Bulletproof, Unnerve
10/8/3/8/50
4/7
Knocked Out
@ Tyranitarite
HP: 33/95
EN: 61/100
Sand Stream, Unnerve
11/13/6/9/71
4/6
No Combo
:flame orb: Flame Orb
:flame orb: Flame Orb
:enigma berry: Enigma Berry
:oran berry: Oran Berry

Team N
No Endure
@ Life Orb
HP: 23/100
EN: 76/100
Sheer Force, Zen Mode
10/6/3/4/47
3/2
-1 Spe (3t)
@ Eject Button
HP: 0/95
EN: 0/100
Teravolt
11/9/8/7/104
5/7
Knocked Out
@ Life Orb
HP: 0/85
EN: 0/100
Wonder Skin, Magic Guard, Tinted Lens
3/6/7/6/112
3/2
Knocked Out
:super potion: Super Potion

:oran berry: Oran Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:electrium z: Electrium Z


epicdrill to order
 
Last edited:
As I mentioned in Discord, by my calculations Gallade should be at 16 remaining HP, not 14. Additionally, because the Sheer Force change was implemented on September 14, after orders for this round were posted, it does not apply to this round. This doesn't change anything in the post round because you forgot to apply the recoil damage to Darmanitan despite mentioning it in the calcs, but I figured I'd mention it anyway.


Now, Sylvia, set us up to finish off this Darmanitan!

:sv/gallade:
Aqua Cutter, Aqua Cutter, Aqua Cutter
IF N is to Use Super Potion (Darmanitan), THEN initiate action string Pain Split, Bulldoze, Aqua Cutter.
IF Darmanitan is to use a Protective move, THEN Agility and push back orders.
[Steps 2 and 3 only] IF Darmanitan is to use Torment AND Darmanitan did not use a Protective move Step 1, THEN Aqua Cutter.
IF Aqua Cutter is Sealed, THEN replace all instances of Aqua Cutter with Earthquake.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

It's really all gone.


Use Super Potion (Darmanitan) ~ Flame Charge ~ Flare Blitz

Team epicdrill
@ Razor Claw
HP: 16/85
EN: 66/100
Steadfast, Sharpness, Justified
9/7/4/8/80
3/4
No Combo
@ Nothing
HP: 0/105
EN: 0/100
Guts, Bulletproof, Unnerve
10/8/3/8/50
4/7
Knocked Out
@ Tyranitarite
HP: 33/95
EN: 61/100
Sand Stream, Unnerve
11/13/6/9/71
4/6
No Combo
:flame orb: Flame Orb
:flame orb: Flame Orb
:enigma berry: Enigma Berry
:oran berry: Oran Berry

Team N
No Endure
@ Life Orb
HP: 23/100
EN: 76/100
Sheer Force, Zen Mode
10/6/3/4/47
3/2
-1 Spe (3t)
@ Eject Button
HP: 0/95
EN: 0/100
Teravolt
11/9/8/7/104
5/7
Knocked Out
@ Life Orb
HP: 0/85
EN: 0/100
Wonder Skin, Magic Guard, Tinted Lens
3/6/7/6/112
3/2
Knocked Out
:super potion: Super Potion

:oran berry: Oran Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:electrium z: Electrium Z


Step 1

N used a Super Potion!
Darmanitan recovered 40 HP.

Gallade used Pain Split!
-20 EN
Darmanitan lost 23 HP.
Gallade recovered 23 HP.

Step 2

Gallade used Bulldoze!
-5 EN
Crit<=600: 3831 (no)
Damage: (6 + 3) * 3/2 = 13
Darmanitan's Speed fell! (3 turns)

Darmanitan used Flame Charge!
-4 EN
Crit<=200: 4171 (no)
Damage: (5 + 3 + 3 + 3 + 2) = 16
Darmanitan's Speed rose! (3 turns)

Step 3

Gallade used Aqua Cutter!
-5 EN
Crit<=2400: 1251 (yes)
A critical hit!
Damage: (7 + 3 + 3 + 3 + 3) * 3/2 = 29 -> 27

Darmanitan fainted!

:gallade: +7 HP, -30 EN
:darmanitan: -23 HP, -4 EN

Team epicdrill
@ Razor Claw
HP: 23/85
EN: 36/100
Steadfast, Sharpness, Justified
9/7/4/8/80
3/4
No Combo
@ Nothing
HP: 0/105
EN: 0/100
Guts, Bulletproof, Unnerve
10/8/3/8/50
4/7
Knocked Out
@ Tyranitarite
HP: 33/95
EN: 61/100
Sand Stream, Unnerve
11/13/6/9/71
4/6
No Combo
:flame orb: Flame Orb
:flame orb: Flame Orb
:enigma berry: Enigma Berry
:oran berry: Oran Berry

Team N
No Endure
@ Life Orb
HP: 0/100
EN: 0/100
Sheer Force, Zen Mode
10/6/3/4/47
3/2
Knocked Out
@ Eject Button
HP: 0/95
EN: 0/100
Teravolt
11/9/8/7/104
5/7
Knocked Out
@ Life Orb
HP: 0/85
EN: 0/100
Wonder Skin, Magic Guard, Tinted Lens
3/6/7/6/112
3/2
Knocked Out
:super potion: Super Potion

:oran berry: Oran Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:electrium z: Electrium Z



Well... I guess using very unconventional means to knock out my Pokemon is something I have to respect.

Rewards
epicdrill +5 TC, -8 JC, +1 :heart mail:Devoted Event Voucher, +1 :master ball:Academy Credit, +1 :reshiram:Reshiram or :zekrom:Zekrom (Level 3)
me +6 RC, +6 JC

Thanks for playing!
 
Challenger Backpack:
Rocky Helmet
Shell Bell
Choice Band
Choice Specs
Sticky Barb
Weakness Policy x2
Leftovers
Enigma Berry

Pokemon:
:sv/florges:
Florges [Serene] (F)

Level: 1 | EXP: 0/10

Typing: Fairy

Abilities:
Flower Veil, Symbiosis (Locked)

Nature: Bashful (+ None, - None)

HP: 90
Atk: 5
Def: 5
SpA: 8
SpD: 11
Spe: 75
Size Class: 2
Weight Class: 2

Moves
Level 0:
Attract
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Flower Shield
Petal Blizzard
Protect
Psychic
Round
Tackle
Toxic

Level 1:
Aromatherapy
Calm Mind
Defog
Disarming Voice
Echoed Voice
Fairy Wind
Heal Bell
Magic Coat
Magical Leaf
Rain Dance
Razor Leaf
Safeguard
Seed Bomb
Snore
Sunny Day
Swagger
Swift
Tearful Look
Trick
Vine Whip
:sv/aggron:
Aggron [Chevalière d'Éon] (F)

Level: 1 | EXP: 0/10

Typing: Steel, Rock

Abilities:
Sturdy, Rock Head, Heavy Metal (Locked)

Nature: Bashful (+ None, - None)

HP: 85
Atk: 8
Def: 13
SpA: 5
SpD: 5
Spe: 50
Size Class: 4
Weight Class: 8

Moves
Level 0:
Aerial Ace
Ancient Power
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Dark Pulse
Defense Curl
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Harden
Ice Beam
Ice Punch
Iron Head
Metal Burst
Mud-Slap
Protect
Rock Slide
Round
Shadow Claw
Smart Strike
Strength
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1:
Brutal Swing
Curse
Cut
Dragon Tail
High Horsepower
Hone Claws
Incinerate
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Taunt
Water Pulse
:sv/Dondozo:
Dondozo [Oceane] (F)
Level: 1 | Exp. 0/10

Types: Water

Abilities:
Unaware, Oblivious, Water Veil (Locked)

Nature: Bashful (no effect)

Stats:
HP: 115
Atk: 7
Def: 8
SpA: 5
SpD: 5
Spe: 35
Size Class: 7
Weight Class: 6

Attacks:
Level 0
Avalanche
Crunch
Earthquake
Facade
Liquidation
Order Up
Protect
Rock Slide
Surf
Tackle
Waterfall
Zen Headbutt

Level 1
Curse
Ice Fang
Noble Roar
Rain Dance
Supersonic
Tickle
Water Gun
Water Pulse
Yawn
:sv/Gholdengo:
Gholdengo [Lira] (F)
Level: 1 | Exp. 0/10

Types: Ghost, Steel

Abilities:
Good as Gold

Nature: Bashful (no effect)

Stats:
HP: 90
Atk: 5
Def: 7
SpA: 9
SpD: 7
Spe: 84
Size Class: 2
Weight Class: 3

Attacks:
Level 0
Astonish
Dazzling Gleam
Flash Cannon
Focus Blast
Iron Head
Protect
Psychic
Shadow Ball
Tackle
Thunder Punch
Thunder Wave
Thunderbolt

Level 1
Confuse Ray
Night Shade
Sandstorm
Trick


Team Star (Level 1)



Reward Info
End the battle with enemy Pokemon strictly below half HP: 1 EXP per Pokemon
KO a Pokemon: 2 EXP
KO a second Pokemon: 1 EXP
KO a third Pokemon: 2 EXP
Win the battle: 1 EXP

Match Type: 4v4 Doubles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 3
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 9
Arena: Academy Schoolyard

Eventually, the Team Star Bosses finished their community service. By this point they had gotten bored of their bases and their monotype teams, but still wanted to help train their fellow students to battle. So, they gathered together for a different sort of challenge! Everyone knows about the Titan Pokemon that once roamed the Paldea region, before all five were caught, and the bosses decided it would be a fun theme. So each boss went out and caught a Pokemon of the same species for themself.

Well, kinda. No matter how much he searched, Ortega couldn't find anything of the same species as the Quaking Earth Titan, so he gave up and caught something else in the Asado Desert. And Eri decided that it made no sense to call a Tatsugiri the "Fase Dragon", so she uses a Dondozo instead. Regardless, the bosses got permission to bring their Starmobiles into the schoolyard at the academy, and now receive challenges from any student brave enough to take them on!
  • Two different Team Star Bosses will be randomly chosen to battle. When a Boss is chosen, the two Pokemon associated to that boss are selected for battle and the items associated to that Boss are put into the Backpack. Any Backpack item may be equipped to any Boss Pokemon, and the two Pokemon in play at the same time can be any two of the four total that are selected.
  • Team Star has remade their Revavroom into custom Starmobiles.
    • Compared to a standard Revavroom, each Starmobile has a different type, an extra ability, and the additional moves High Horsepower, Safeguard, and Wide Guard.
    • When a Starmobile uses a Torque move whose entry listed in the type column of the data audit matches their original type, that Torque move has 10 BAP. Furthermore, that Torque move does not count towards the standard limit on Torque moves for that Starmobile.
    • When a Starmobile uses a Torque move whose entry listed in the type column of the data audit does not match their original type, that Torque move has 7 BAP and its effect checks automatically fail.
  • The Titan Pokemon of Paldea were much stronger than other Pokemon of the same species, which the Team Star Bosses emulate by having trained their Titan-themed team members to Level 2 in what is otherwise a Level 1 battle. In recognition of the fact that moves and their counterplay are often unlocked at the same level, the Team Star Bosses have had their Titan-themed Pokemon forget all instances of Recover, Roost, Sky Attack, Spikes, and Stealth Rock that they would otherwise know.
  • Camouflage turns the user into a Ground type
  • Secret Power may cause flinching
  • Nature Power becomes Bulldoze

1695252042438.png

Boss 1: Mela

"Another trainee!"
Boss 2: Eri

"What's happening?"

Choice Band:Choice Band:
Cornn Berry:Cornn Berry:
Leftovers:Leftovers:
Life Orb:Life Orb:
Red Card:Red Card:
Sitrus Berry:Sitrus Berry:
Pecha Berry:Pecha Berry:
Fire Gem:Fire Gem:
Fighting Gem:Fighting Gem:
:sv/bombirdier:

Bombirdier
Level 2

Type: Flying/Dark
Abilities: Big Pecks, Keen Eye, Rocky Payload

Nature: Serious
HP: 85
Atk: 7
Def: 6
SpA: 5
SpD: 6
Spe: 82
Size: 3
Weight: 3


Movepool:
Level 0:
Aerial Ace
Air Slash
Brave Bird
Dark Pulse
Facade
Hyper Voice
Leer
Protect
Rock Slide
Wing Attack

Level 1:
Air Cutter
Drill Run
Dual Wingbeat
Hone Claws
Peck
Rain Dance
Rock Throw
Sandstorm
Sucker Punch
Sunny Day
Taunt
Whirlwind

Level 2:
Feather Dance
Foul Play
Heat Wave
Hurricane
Nasty Plot
Payback
Pluck
Rock Blast
Scary Face
Stone Edge
Take Down
Thief
:sv/revavroom:


Schedar Starmobile (Revavroom)
Level 1

Type: Fire
Abilities: Overcoat, Filter (Locked), Speed Boost

Nature: Serious
HP: 90
Atk: 8
Def: 7
SpA: 4
SpD: 5
Spe: 90
Size: 4
Weight: 5


Movepool:
Level 0:
Facade
Flash Cannon
Iron Head
Poison Gas
Poison Jab
Protect
Sludge
Toxic
Zen Headbutt

Level 1:
Haze
High Horsepower
Lick
Rain Dance
Safeguard
Sandstorm
Sludge Bomb
Smog
Sunny Day
Swagger
Taunt
Wide Guard

Signature:
Blazing Torque
Combat Torque
Magical Torque
Noxious Torque
Wicked Torque
:sv/dondozo:

Dondozo
Level 2

Type: Water
Abilities: Unaware, Oblivious, Water Veil

Nature: Serious
HP: 115
Atk: 7
Def: 8
SpA: 5
SpD: 5
Spe: 35
Size: 7
Weight: 6


Movepool:
Level 0:
Avalanche
Crunch
Earthquake
Facade
Liquidation
Order Up
Protect
Rock Slide
Surf
Tackle
Waterfall
Zen Headbutt

Level 1:
Curse
Ice Fang
Noble Roar
Rain Dance
Supersonic
Tickle
Water Gun
Water Pulse
Yawn

Level 2:
Aqua Tail
Double-Edge
Flail
Hydro Pump
Rest
Scary Face
Take Down
Wave Crash
:sv/revavroom:


Caph Starmobile (Revavroom)
Level 1

Type: Fighting
Abilities: Overcoat, Filter (Locked), Stamina

Nature: Serious
HP: 90
Atk: 8
Def: 7
SpA: 4
SpD: 5
Spe: 90
Size: 4
Weight: 5


Movepool:
Level 0:
Facade
Flash Cannon
Iron Head
Poison Gas
Poison Jab
Protect
Sludge
Toxic
Zen Headbutt

Level 1:
Haze
High Horsepower
Lick
Rain Dance
Safeguard
Sandstorm
Sludge Bomb
Smog
Sunny Day
Swagger
Taunt
Wide Guard

Signature:
Blazing Torque
Combat Torque
Magical Torque
Noxious Torque
Wicked Torque

Sending out Dodonzo @ Red Card and Schedar Starmobile @ Leftovers. epicdrill to order.

:sv/dondozo::red card:
:leftovers:
 

Chevalière and Oceane, why don't you two start us off strong?

Sending out Aggron @ Choice Band and Dondozo @ Shell Bell
:sv/aggron:
High Horsepower (Schedar Starmobile), High Horsepower (Schedar Starmobile)
IF Schedar Starmobile has Protection, THEN Toxic (Team Star Dondozo)

:sv/dondozo:
Liquidation (Schedar Starmobile), Liquidation (Schedar Starmobile)
IF Schedar Starmobile has Protection AND Team Star Dondozo has Protection, THEN Curse.
IF Schedar Starmobile has Protection, THEN Yawn (Team Star Dondozo).
 

"Look! Catfish!"

:sv/dondozo::red card:
Do not activate red card
Yawn (Dondozo) ~ Hydro Pump (Aggron)

:leftovers:
Blazing Torque (Aggron) ~ wide guard + safeguard

Team Epicdrill
:sv/aggron::choice band:
HP: 85/85
EN: 100/100
[12]/13/5/5/50

:sv/dondozo::shell bell:
HP: 115/115
EN: 100/100
7/8/5/5/[20]
VS​

Team Star
:leftovers:

HP: 90/90
EN: 100/100
8/7/4/5/90


:red card:

HP: 115/115
EN: 100/100
7/8/5/5/35​

Field:
n/a

Rolls:
1695288438840.png


Step 1:
:revavroom: Blazing Torque :Aggron:
crit: 370 (no)
effect: 221 (no)
(10+3-1+8-13) = 7 dmg
-6 en

:dondozo: Liquidation :revavroom:
crit: 78 (no)
eff: 208 (no)
(9+3-1+1+7-7)*1.5 = 18 dmg
-7 en

:dondozo: Yawn :dondozo:
sleepy time
-7 en

:aggron: High Horsepower :revavroom:
hit: 196 (yes)
crit: 84 (no)
(10-1+12-7)*1.5 = 21 dmg
-7 en

:revavroom +2 hp :leftovers:
:revavroom: +1 Speed

Step 2:
:revavroom: Wide Safeguard:revavroom::dondozo:
Safeguard 4r
Protection (spread moves)
-34 en

:dondozo: Curse :dondozo:
+1 Atk, +1 Def, -1 Spe
-14 en

:dondozo: Hydro Pump :aggron:
hit: 339 (yes)
crit: 3 (yes)
(11+3-1+3+5-5)*1.5 = 24 dmg
-8 en

:aggron: Toxic :dondozo:
hit: 222 (yes)
safeguard
-7 en

:revavroom: +2 hp :leftovers:
:revavroom: +1 -> +2 Speed


"How lucky of us."​


Team Epicdrill
:sv/aggron::choice band:
HP: 54/85
EN: 86/100
[12]/13/5/5/50

:sv/dondozo::shell bell:
HP: 115/115
EN: 79/100
7/8/5/5/35
Drowsy, +1 Atk, +1 Def, -1 Spe
VS​

Team Star
:leftovers:

HP: 55/90
EN: 60/100
[10]/7/[6]/5/[225]


:red card:

HP: 115/115
EN: 85/100
7/8/5/5/35​
Field:
n/a


"You show promise, but you need better luck to really succeed!"


:sv/dondozo::red card:
Hydro Pump (Aggron) ~ Hydro Pump (Aggron)
If both enemies are under the effects of protection, THEN use Rain Dance.
IF Aggron is under the effects of protection, THEN use Tickle (Enemy Dondozo).


:leftovers:
Blazing Torque (Aggron) ~ High Horsepower (Aggron)
IF both enemies are under the effects of protection, THEN use Chill.
IF Aggron is under the effects of protection, THEN use Toxic (Enemy Dondozo).
[step 2] IF aggron is to use a ground-type attack on you, AND Aggron is not burned, THEN use Protect.

epicdrill to order​
 
Last edited:

If we can take out Schedar here, we should be in a good position!

:sv/aggron:
High Horsepower+Aerial Ace (Schedar Starmobile), Metal Burst
When Schedar Starmobile's High Horsepower misses, use Rock Slide.

:sv/dondozo:
Liquidation (Schedar Starmobile), Be asleep
 
Team Epicdrill
:sv/aggron::choice band:
HP: 54/85
EN: 86/100
[12]/13/5/5/50

:sv/dondozo::shell bell:
HP: 115/115
EN: 79/100
7/8/5/5/35
Drowsy, +1 Atk, +1 Def, -1 Spe (8t)
VS​

Team Star
:leftovers:

HP: 55/90
EN: 60/100
[10]/7/[6]/5/[225]


:red card:

HP: 115/115
EN: 85/100
7/8/5/5/35​
Field:
n/a

Rolls:
1695633949670.png


Step 1:
:revavroom: Blazing Torque :Aggron:
crit: 492 (no)
eff: 592 (pls)
(10+3-1+10-13) = 9 dmg
-6 en

:aggron: Accurate Horsepower :revavroom:
crit: 400 (no)
(10-1+12-7)*1.5 = 23 dmg
-22 en

:dondozo: Hydro Pump :aggron:
hit: 80 (yes)
crit: 69 (no)
(11-1+3+5-5)*1.5 = 20 dmg
-8 en

:dondozo: Liquidation :revavroom:
crit: 413 (no)
eff: 192 (no)
(9+3-1+2+7-7)*1.5 + 4 = 24 dmg
-7 en

:revavroom: speed boost buffs
:revavroom: +4 hp :leftovers:

Step 2:
:revavroom: High Horsepower :aggron:
hit: 219 (yes)
crit: 385 (no)
(10-1+11-13)*2 = 14 dmg
-7 en

:Aggron: Metal Burst :Revavroom:
14*1.25 > 12 hp remaining
revavroom is KO'd!
-11 en

:dondozo: Hydro Pump :aggron:
hit: 455 (yes)
crit: 104 (no)
(11-1+3+5-5)*1.5 = 20 dmg
Aggron is KO'd!
-8 en

:dondozo:
is asleep
+3 en


Team Epicdrill
:sv/aggron::choice band:
HP: KO/85
EN: KO/100
[12]/13/5/5/50

:sv/dondozo::shell bell:
HP: 115/115
EN: 75/100
7/8/5/5/35
Asleep (1t), +1 Atk, +1 Def, -1 Spe (6t)
VS​

Team Star
:leftovers:

HP: KO/90
EN: KO/100
[10]/7/[6]/5/[225]


:red card:

HP: 115/115
EN: 69/100
7/8/5/5/35​
Field:
n/a


"That hurt!"

Sending in Bombirdier @ Choice Band
:sv/bombirdier::choice band:

epicdrill to replace / equip / order​
 
Sending out Florges @ Rocky Helmet

:sv/florges:
Energy Ball (Team Star Dondozo), Energy Ball (Team Star Dondozo)
[Once] IF Bombirdier is to target you with a damaging Rock-type move AND Team Star Dondozo is to target you with a damaging Water-type move, THEN Protect.
[Check at start of turn, once] IF Team Star Dondozo is to use Yawn, THEN Safeguard.
IF Team Star Dondozo has Protection, THEN Fairy Wind (Bombirdier).

:sv/dondozo:
Be asleep, Order Up (Team Star Dondozo)
IF Team Star Dondozo has Protection, THEN Avalanche (Bombirdier).
 
Team Epicdrill
:sv/florges::rocky helmet:
HP: 90/90
EN: 100/100
5/5/8/11/75

:sv/dondozo::shell bell:
HP: 115/115
EN: 75/100
7/8/5/5/35
Asleep (1t), +1 Atk, +1 Def, -1 Spe (6t)
:sv/aggron::choice band:
HP: KO/85
EN: KO/100
[12]/13/5/5/50


VS​

Team Star
:choice band::bombirdier:
HP: 85/85
EN: 100/100
[11]/6/5/6/82

:red card:

HP: 115/115
EN: 69/100
7/8/5/5/35
:leftovers:

HP: KO/90
EN: KO/100
[10]/7/[6]/5/[225]

Field:
n/a

Rolls:
1695806021663.png


Step 1:
Hone Claws
+1 atk, +1 acc (5t)
-6 en

Energy Ball
crit: 422 (no)
eff: 594 (no)
(9+8-5)*1.5 = 18 dmg
[Dondozo's Red Card] Florges gained a phazing marker!
-7 en

Dondozo naptime
+3 en

Avalanche
crit: 581
(12+7-5) = 14 dmg
-4 hp
-8 en

Step 2:
rock blast slide
hits: 390 (3)
crits: 86, 206, 584 / 226, 381, 560 (none)
eff: 520, 345, 468 / 93, 311, 236 (no, yes)
((9+3+11-5)+4) * 0.67 = 15 dmg :florges:
((9+3+11-8)+4) * 0.67 = 13 dmg :dondozo:
-26 en

Energy Ball
crit: 190 (no)
eff: 9 (yes)
(9+8-5)*1.5 = 18 dmg
-1 SpD (3t)
-7 en

Order Up
flinched!

Avalanche
crit: 226 (no)
(12+7-5) = 14 dmg
-4 hp
-8 en​

Team Epicdrill
:sv/florges::rocky helmet:
HP: 47/90
EN: 100/100
5/5/8/11/75
Phazing!

:sv/dondozo::shell bell:
HP: 102/115
EN: 78/100
7/8/5/5/35
+1 Atk, +1 Def, -1 Spe (4t)
:sv/aggron::choice band:
HP: KO/85
EN: KO/100
[12]/13/5/5/50


VS​

Team Star
:choice band::sv/bombirdier:
HP: 85/85
EN: 68/100
[11]/6/5/6/82
+1 Atk, +1 Acc (4t)

HP: 71/115
EN: 51/100
7/8/5/5/35
-1 SpD (2t)
:leftovers:

HP: KO/90
EN: KO/100
[10]/7/[6]/5/[225]

Field:
n/a

epicdrill to replace florges/equip
fort to order
epic to order
fort to ref​
 
:sv/bombirdier::choice band:
Rock Slide ~ Rock Slide
IF Dondozo is under protection, THEN use Drill Run (Gholdengo)

:sitrus berry:
Wicked Torque (Gholdengo) ~ Wicked Torque (Gholdengo)
IF Gholdengo is under protection, THEN use Wicked Torque (Dondozo)
IF Gholdengo is asleep, AND Dondozo is not under protection, AND Dondozo is not poisoned, THEN Toxic (Dondozo).
IF you are confused, AND Dondozo is not under protection, AND Dondozo is not poisoned, THEN Toxic (Dondozo)
 
Team Epicdrill
:xy/gholdengo::choice specs:
HP: 90/90
EN: 100/100
5/7/[14]/7/84

:sv/dondozo::shell bell:
HP: 102/115
EN: 78/100
7/8/5/5/35
+1 Atk, +1 Def, -1 Spe (4t)
:sv/aggron::choice band:
HP: KO/85
EN: KO/100
[12]/13/5/5/50

:sv/florges::rocky helmet:
HP: 47/90
EN: 100/100
5/5/8/11/75


VS

Team Star
:choice band::sv/bombirdier:
HP: 85/85
EN: 68/100
[11]/6/5/6/82
+1 Atk, +1 Acc (4t)

:sitrus berry:

HP: 85/85
EN: 100/100
8/7/4/5/90

HP: 71/115
EN: 51/100
7/8/5/5/35

:leftovers:

HP: KO/90
EN: KO/100
[10]/7/[6]/5/[225]

Field:
n/a

Rolls:
1695944351937.png


Step 1:
Wicked Torque
crit: 281 (no)
(7+8-7)*1.5 = 12
-7 en

Thunderbolt
edit rolls start at 565
crit: 565 no
eff: 39 (yes)
(9+14-6)*1.5 = 26 dmg

Rock Slide
crit: 135, 272 (no)
eff: 513 (no)
((8+3+11-7)*0.75 +4) *0.67 = 10 dmg :gholdengo:
(8+3+11-8)*0.67 = 9 dmg :dondozo:
Gholdengo is restless!
-6 en

Avalanche
crit: 456
(12+2+7-6)*1.5 +4 = 27 dmg
+3 hp
-8 en

Step 2:
Wicked Torque
crit: 507 (no)
(7+8-7)*1.5 = 12 dmg
-7 en

Thunderbolt
edit crit: 449 (no)
(9+14-6)*1.5 = 26 dmg
-7 en

Rock Slide
crit: 544, 413 (no)
eff: 511 (no)
((8+3+11-7)*0.75 +4) *0.67 = 10 dmg :gholdengo:
(8+3+11-8)*0.67 = 9 dmg :dondozo:
-6 en

Avalanche
crit: 230 (no)
(12+2+7-6)*1.5 +4 = 24 dmg
+1 hp
-8 en

Team Epicdrill
:xy/gholdengo::choice specs:
HP: 46/90
EN: 86/100
5/7/[14]/7/84

:sv/dondozo::shell bell:
HP: 88/115
EN: 62/100
7/8/5/5/35
+1 Atk, +1 Def, -1 Spe (2t)
:sv/aggron::choice band:
HP: KO/85
EN: KO/100
[12]/13/5/5/50

:sv/florges::rocky helmet:
HP: 47/90
EN: 100/100
5/5/8/11/75


VS

Team Star
:choice band::sv/bombirdier:
HP: KO/85
EN: KO/100
[11]/6/5/6/82
+1 Atk, +1 Acc (2t)

:sitrus berry:

HP: 85/85
EN: 86/100
8/7/4/5/90

HP: 71/115
EN: 51/100
7/8/5/5/35

:leftovers:

HP: KO/90
EN: KO/100
[10]/7/[6]/5/[225]

Field:
n/a

Sending out Dondozo @ life orb
 
Last edited:
:sv/gholdengo:
Thunderbolt+Confuse Ray (Team Star Dondozo), Thunderbolt (Team Star Dondozo)
IF any opponent is to target Team Star Dondozo with Protect, THEN Psychic (Caph Starmobile) and push back steps.

:sv/dondozo:
Liquidation (Team Star Dondozo), Liquidation (Team Star Dondozo)
IF any opponent is to target Team Star Dondozo with Protect, THEN Zen Headbutt (Caph Starmobile).
 
Team Epicdrill
:xy/gholdengo::choice specs:
HP: 46/90
EN: 86/100
5/7/[14]/7/84

:sv/dondozo::shell bell:
HP: 88/115
EN: 62/100
7/8/5/5/35
+1 Atk, +1 Def, -1 Spe (2t)
:sv/aggron::choice band:
HP: KO/85
EN: KO/100
[12]/13/5/5/50

:sv/florges::rocky helmet:
HP: 47/90
EN: 100/100
5/5/8/11/75


VS

Team Star


:sitrus berry:

HP: 85/85
EN: 86/100
8/7/4/5/90

:life orb:

HP: 71/115
EN: 51/100
7/8/5/5/35
:leftovers:

HP: KO/90
EN: KO/100
[10]/7/[6]/5/[225]
:sv/bombirdier:
HP: KO
EN: KO

Field:
n/a

Rolls:
1696497361400.png


Step 1:
Protect + Safeguard
-44 en

Psychic
-7 en

Supersonic
hit: 213 (yes)
confusion (3t)
-4 en

Zen Headbutt
-6 en

Step 2:
High Horsepower
hit: 483 (yes)
crit: 486 (no)
(10+8-7)*1.5 = 17 dmg
-7 en

Confusing Thunderbolt Ray
crit: 116 (no)
safeguarded
(9-1+14-5)*1.5 = 26 dmg
-24 en

Liquidation
crit: 85 (no)
eff: 214 (no)
(9+3+3+7-8)*0.75 = 11 dmg
+1 hp
-6 hp
-7 en

Crunch
crit: 191 (no)
eff: 41 (yes)
(8+3+7-7)*1.5 = 17 dmg
-1 def (4t)
-3 hp
-6 en




Team Epicdrill
:xy/gholdengo::choice specs:
HP: 12/90
EN: 55/100
5/7/[14]/7/84

:sv/dondozo::shell bell:
HP: 83/115
EN: 49/100
7/8/5/5/35
Confused (2t)

:sv/aggron::choice band:
HP: KO/85
EN: KO/100
[12]/13/5/5/50

:sv/florges::rocky helmet:
HP: 47/90
EN: 100/100
5/5/8/11/75


VS

Team Star


:sitrus berry:

HP: 85/85
EN: 35/100
8/7/4/5/90

:life orb:

HP: 31/115
EN: 41/100
7/8/5/5/35
:leftovers:

HP: KO/90
EN: KO/100
[10]/7/[6]/5/[225]

:sv/bombirdier:
HP: KO
EN: KO

Field:
Safeguard (3t) ->

 
Last edited:
:xy/revavroom::sitrus berry:
Combat Torque (Enemy Dondozo) ~ Combat Torque (Enemy Dondozo)
IF both opponents are under protection, THEN use swagger (Allied Dondozo)
IF gholdengo is not under protection, AND gholdengo is not KO'd THEN use Wicked Torque (Gholdengo)

:sv/dondozo::life orb:
Liquidation (Enemy Dondozo) ~ Liquidation (Enemy Dondozo)
IF both opponents are under protection, THEN use Curse.

epicdrill to order
 

Users Who Are Viewing This Thread (Users: 1, Guests: 2)

Top