I keep changing my team a little. This is the current team that I'm sort of confident in.
Cinderace @ Choice Scarf
Ability: Libero
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Pyro Ball
- U-Turn
- Zen Headbutt
This was suggested to me for Zacian. As I understand Dynamax will return so Scarf is less limiting. Normal enough moves, except Zen Headbutt, maybe, which is for Pex and Eternatus. And it's the only neutral hit for Zard/Ho-oh. Not sure I need Jolly, Scarf, and max. Maybe Adamant, or at least some HP.
Tapu Fini @ Leftovers
Ability: Misty Surge
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature*
- Whirlpool
- Taunt
- Nature's Madness
- Moonblast
Also suggested to me, as a Fini to beat Pex. Trap it and Taunt it so it cannot recover. This used to be TrickScarf so mine is Timid, that's plainly worse than Bold correct? Since it's no longer Scarf. I'll change it on cart if so. Or maybe a fast set works? Please let me know before I change(so before series starts.) Honestly unsure where the 4 leftover EVs are w/ this, guessing Spe. It could be. Nature's Madness was suggested for last series but shortly after stopped playing so it might not be relevant w. Dynamax back. Thoughts? This has no real recovery so it gets Lefties, not Quagsire.
Landorus-Therian (M) @ Lum Berry
Ability: Intimidate
Level: 50
EVs: 116 HP / 100 Atk / 4 Def / 76 SpD / 212 Spe
Jolly Nature
- Fly
- Earthquake
- Stone Edge
- Swords Dance
This was on my team before S10, since it needs the capability to Dynamax. I'm putting it back cause it's always been good. This used to be WP for an item and the special EV spread supports this, but I think the bulkier Caly-I needs that so Lum should be OK for Hippo. This lives a bunch of stuff I list some of in earlier RMT(s.) Spe is for 252+ Spe base 85s, but those might not be a thing. Mostly living some ice/water as Max. So maybe a fully offensive one works? If you suggest this please have one to trade so I can keep this one's EV spread for if legends go away and it can be WP again. Normal enough moves, Stone Edge over Rock Tomb to sometimes do enough to Zapdos, and it's a fast set so doesn't need the Spe control as much. Ho-oh too, Stone Edge will do a lot even if burn happens. Teammates are too slow to catch up to very many -1 foes, or too fast to need the support. Main consideration is should it be a little more SpD for the P2 Download boost to be wrong? It's close to that, but what should I take from?
Calyrex-Ice @ Weakness Policy
Ability: As One (Glastrier)
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Glacial Lance
- Bullet Seed
- High Horsepower
- Close Combat
Trick Room was suggested to me as a must-have for Caly-I. Heavy Slam was probably more important last Series for Minimizers, but Steelspike is good. I miss grass coverage, which I'm usually inclined to include on every team. Mainly for Swampert and Quagsire.
Quagsire @ Rocky Helmet
Ability: Unaware
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Scald
- Yawn
- Earthquake
- Recover
This is also for Zacian. Helmet cause Lefties are taken, I'm not that fond of Helmet w/ Max moves though. Maybe a Sitrus Berry? Yawn was suggested to me. It's a good move, but I've forgotten what it's for specifically. I don't really like Quagsire at all because it fails vs. special attackers across the board(except Regieleki,) so I'm very much fine w/ ideas to replace it.
EDIT: This is the below suggested Mimikyu set now. W/ Brightpowder, since it was suggested and no item really fits the set that well.
Regieleki @ Choice Specs
Ability: Transistor
Level: 50
EVs: 220 HP/ 4 Def/ 252 SpA/ 12 SpD/ 20 Spe
Timid Nature
- Electro Ball
- Thunderbolt
- Volt Switch
- Ancientpower
I replaced Darm-G because it was a 2nd ice type. I've spent a bit of time on Regieleki EV spreads. It used to be 28 Spe and more SpD than HP, but I was told to go for HP except for like Blissey. Regieleki's HP is 30 base stat points higher than the defenses, but I guess that's not extreme enough for def to be better than HP. I took off 1 point from Spe because it was only tying boosted Scolipede, not beating it. This outspeeds positive +1 Urshifu and Haxorus, which is to me all it needs. Max Power for sure, and an extra point in SpD for p2. Electro Ball has a chance to OHKO Maxed Lapras w/o Veil which really helps since I'm afraid of Lapras. Also can 2hko Ferro before it 2hkos me. Good for P2(don't do very good w/ P2) and a few other slow mons I'm sure. Torkoal hasn't been brought the times I brought Lieki, but I've seen it a bit. Idk about Ancientpower, but there aren't many options, and it hits Shedinja, not that I've seen it much. Somewhat relevant for Volcarona, if it hasn't set-up. Emergency attack to at least damage grounds, happened w/ Landog and I won barely. Regieleki has been fun w/ E;ectro Ball and great for Pex, though I'm a bit prepared for that besides, so this can maybe go. This used to be a screens set, but changed to hurt Kyogre and Yveltal more,(as well as everything, it even did half to Dragapult, about, and that's when I misclicked Volt Switch lol,) as well as because I don't set up that much. No Armorite Ore left to reset EVs fwiw.
I'm most interested in keeping Landog and Regieleki, which you can tell from how much is written on each mon. I notice on Pokemon Home Caly-S is very common and I have no dark or ghost coverage anymore.
EDIT: 26:21 w/ some fairly major changes(Fini's slot is variable, and Necrozma DM and Grimmsnarl over Caly and Mimikyu.) I worry over Hippo and Quagsire, that's what Fini's slot is meant to do(Fini itself would be fine for those 2 but I'm expirementing.) I don't think anyone does great w/ Zacian, I do ok now thanks to Necrozma mainly. Bit weak to the 4x rock weak fires-Volcarona, Zard, and Ho-oh. Mostly just Landog gets them. Not great vs. Dragapult.
Cinderace @ Choice Scarf
Ability: Libero
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Pyro Ball
- U-Turn
- Zen Headbutt
This was suggested to me for Zacian. As I understand Dynamax will return so Scarf is less limiting. Normal enough moves, except Zen Headbutt, maybe, which is for Pex and Eternatus. And it's the only neutral hit for Zard/Ho-oh. Not sure I need Jolly, Scarf, and max. Maybe Adamant, or at least some HP.
Tapu Fini @ Leftovers
Ability: Misty Surge
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature*
- Whirlpool
- Taunt
- Nature's Madness
- Moonblast
Also suggested to me, as a Fini to beat Pex. Trap it and Taunt it so it cannot recover. This used to be TrickScarf so mine is Timid, that's plainly worse than Bold correct? Since it's no longer Scarf. I'll change it on cart if so. Or maybe a fast set works? Please let me know before I change(so before series starts.) Honestly unsure where the 4 leftover EVs are w/ this, guessing Spe. It could be. Nature's Madness was suggested for last series but shortly after stopped playing so it might not be relevant w. Dynamax back. Thoughts? This has no real recovery so it gets Lefties, not Quagsire.
Landorus-Therian (M) @ Lum Berry
Ability: Intimidate
Level: 50
EVs: 116 HP / 100 Atk / 4 Def / 76 SpD / 212 Spe
Jolly Nature
- Fly
- Earthquake
- Stone Edge
- Swords Dance
This was on my team before S10, since it needs the capability to Dynamax. I'm putting it back cause it's always been good. This used to be WP for an item and the special EV spread supports this, but I think the bulkier Caly-I needs that so Lum should be OK for Hippo. This lives a bunch of stuff I list some of in earlier RMT(s.) Spe is for 252+ Spe base 85s, but those might not be a thing. Mostly living some ice/water as Max. So maybe a fully offensive one works? If you suggest this please have one to trade so I can keep this one's EV spread for if legends go away and it can be WP again. Normal enough moves, Stone Edge over Rock Tomb to sometimes do enough to Zapdos, and it's a fast set so doesn't need the Spe control as much. Ho-oh too, Stone Edge will do a lot even if burn happens. Teammates are too slow to catch up to very many -1 foes, or too fast to need the support. Main consideration is should it be a little more SpD for the P2 Download boost to be wrong? It's close to that, but what should I take from?
Calyrex-Ice @ Weakness Policy
Ability: As One (Glastrier)
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Glacial Lance
- Bullet Seed
- High Horsepower
- Close Combat
Trick Room was suggested to me as a must-have for Caly-I. Heavy Slam was probably more important last Series for Minimizers, but Steelspike is good. I miss grass coverage, which I'm usually inclined to include on every team. Mainly for Swampert and Quagsire.
Quagsire @ Rocky Helmet
Ability: Unaware
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Scald
- Yawn
- Earthquake
- Recover
This is also for Zacian. Helmet cause Lefties are taken, I'm not that fond of Helmet w/ Max moves though. Maybe a Sitrus Berry? Yawn was suggested to me. It's a good move, but I've forgotten what it's for specifically. I don't really like Quagsire at all because it fails vs. special attackers across the board(except Regieleki,) so I'm very much fine w/ ideas to replace it.
EDIT: This is the below suggested Mimikyu set now. W/ Brightpowder, since it was suggested and no item really fits the set that well.
Regieleki @ Choice Specs
Ability: Transistor
Level: 50
EVs: 220 HP/ 4 Def/ 252 SpA/ 12 SpD/ 20 Spe
Timid Nature
- Electro Ball
- Thunderbolt
- Volt Switch
- Ancientpower
I replaced Darm-G because it was a 2nd ice type. I've spent a bit of time on Regieleki EV spreads. It used to be 28 Spe and more SpD than HP, but I was told to go for HP except for like Blissey. Regieleki's HP is 30 base stat points higher than the defenses, but I guess that's not extreme enough for def to be better than HP. I took off 1 point from Spe because it was only tying boosted Scolipede, not beating it. This outspeeds positive +1 Urshifu and Haxorus, which is to me all it needs. Max Power for sure, and an extra point in SpD for p2. Electro Ball has a chance to OHKO Maxed Lapras w/o Veil which really helps since I'm afraid of Lapras. Also can 2hko Ferro before it 2hkos me. Good for P2(don't do very good w/ P2) and a few other slow mons I'm sure. Torkoal hasn't been brought the times I brought Lieki, but I've seen it a bit. Idk about Ancientpower, but there aren't many options, and it hits Shedinja, not that I've seen it much. Somewhat relevant for Volcarona, if it hasn't set-up. Emergency attack to at least damage grounds, happened w/ Landog and I won barely. Regieleki has been fun w/ E;ectro Ball and great for Pex, though I'm a bit prepared for that besides, so this can maybe go. This used to be a screens set, but changed to hurt Kyogre and Yveltal more,(as well as everything, it even did half to Dragapult, about, and that's when I misclicked Volt Switch lol,) as well as because I don't set up that much. No Armorite Ore left to reset EVs fwiw.
I'm most interested in keeping Landog and Regieleki, which you can tell from how much is written on each mon. I notice on Pokemon Home Caly-S is very common and I have no dark or ghost coverage anymore.
EDIT: 26:21 w/ some fairly major changes(Fini's slot is variable, and Necrozma DM and Grimmsnarl over Caly and Mimikyu.) I worry over Hippo and Quagsire, that's what Fini's slot is meant to do(Fini itself would be fine for those 2 but I'm expirementing.) I don't think anyone does great w/ Zacian, I do ok now thanks to Necrozma mainly. Bit weak to the 4x rock weak fires-Volcarona, Zard, and Ho-oh. Mostly just Landog gets them. Not great vs. Dragapult.
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