Coming at you with this Hoopa-C the Hoopa-U reject Choice Spam team outta nowhere. Figured I'd make this seeing as Hoopa-U's probably going to get banned, judging by all the Stall players who'll/have got reqs. I was going to do a Slurp team but that also had Hoopa-C so I figured why not just submit that Hoopa-C team I made not too long ago because Hoopa-C is criminally underrated in the suspect meta imo. It's great in the suspect meta and isn't U-turn bait like Hoopa-U. Of course that's literally all it has over Unbound so it's unranked for a reason. Not expecting to win 'cause this team's probably shit, but I figured I'd submit this anyways I've not done a team for this comp in ages and also because
Mandatory Fancy Team Graphics so you don't want to gouge your eyes out trying to imagine the team in your head:
As you can see, I added in the standard Niadev(tm) approved Quality Nicknames.
I don't have much in the way of replays atm, may update it later if I feel like laddering. I've given up on getting reqs lol, that and I'm way too lazy (and not good enough) :P
Mandatory Fancy Team Graphics so you don't want to gouge your eyes out trying to imagine the team in your head:
Were u surprised? (Hoopa) @ Choice Specs
Ability: Magician
EVs: 252 SpA / 252 Spe
Modest Nature
- Shadow Ball
- Psyshock
- Thunderbolt
- Focus Blast
Scald intensifies (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
Lefties=Calgon (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Smogonlion (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
phat wingz (Latias-Mega) @ Latiasite
Ability: Levitate
EVs: 72 HP / 36 SpA / 148 SpD / 252 Spe
Timid Nature
- Roost
- Ice Beam
- Thunderbolt
- Defog
the wishmaker (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
Ability: Magician
EVs: 252 SpA / 252 Spe
Modest Nature
- Shadow Ball
- Psyshock
- Thunderbolt
- Focus Blast
Scald intensifies (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
Lefties=Calgon (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Smogonlion (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
phat wingz (Latias-Mega) @ Latiasite
Ability: Levitate
EVs: 72 HP / 36 SpA / 148 SpD / 252 Spe
Timid Nature
- Roost
- Ice Beam
- Thunderbolt
- Defog
the wishmaker (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- U-turn
- Healing Wish
As you can see, I added in the standard Niadev(tm) approved Quality Nicknames.
I started off with Specs Hoopa-C, Modest because 70 base speed really isn't much, even max invested, and Modest Specs Hoopa-C hits about as hard as Specs Hoopa-U with a Timid nature but is complete pursuit bait - Even 40 BP Pursuit's knocking this thing out lol. TBolt for Mandibuzz, the team doesn't have the pressure to break the Fat Vulture without it
Basically it's Hoopa-C + 2 defensive Pivots, AKA typical Hoopa-U BO core with Hoopa-C. Rotom-W and Landot are the two pivots, with Landot setting rocks like nobody's business and U-turning out. The core shits on most common physical attackers, with Landot taking on virtually every physical attacker bar Weavile/other ice types on and Rotom-W hard countering TFlame. Keldeo complements Hoopa nicely because it counters most common pursuit trappers, and Hoopa counters most of Keldeo's counters (bar like Knock Off MVenu or some heat Physical MVenu set I don't know about). Keldeo also beats Weavile semireliably, which can be pretty damn threatening if left unchecked, as well as forcing MSable out with the sheer power of Specs Hydro so Lando can set rocks. They're also ludicrously good wallbreakers as well (name one Keldeo counter not named a bulky grass type, fat water not hit neutrally by SS, or MLatias), and they pretty much shit on stall together because FUCK STALL. Match made in heaven imo
The next two went through a bit of shuffling, I started off with MMeta+Tornt, then MSciz+Latias with investment to live a single +2 Serp DPulse after rocks, but I finally settled on Jirachi+MLatias. MLatias gives me a rare counter to Keldeo, who can be a bit of a threat to the team (Hoopa only checks it onceish, Rotom's not that fantastic at switching in on SS despite defensive investment, and Keldeo doesn't counter itself) and is just freaking fat. I don't know what the standard BoltBeam Lati spread is, so I just took the Calm Mind spread from Smogon and replaced CM with Defog (without Defog I get shat on by Spikes stacking stall) and the two STABS with BoltBeam. It gives me an answer to a good number of threats and can threaten offensive teams significantly with BoltBeam. ScarfRachi the Cheese Lord lets me switch in on Serp once or twice and flinch it to death and lets me revive a weakened 'mon with Healing Wish. Finally, U-turn gives me another pivot and a way to threaten Latis after switching in. It also lets me cheese my way through stall in a pinch.
Basically it's Hoopa-C + 2 defensive Pivots, AKA typical Hoopa-U BO core with Hoopa-C. Rotom-W and Landot are the two pivots, with Landot setting rocks like nobody's business and U-turning out. The core shits on most common physical attackers, with Landot taking on virtually every physical attacker bar Weavile/other ice types on and Rotom-W hard countering TFlame. Keldeo complements Hoopa nicely because it counters most common pursuit trappers, and Hoopa counters most of Keldeo's counters (bar like Knock Off MVenu or some heat Physical MVenu set I don't know about). Keldeo also beats Weavile semireliably, which can be pretty damn threatening if left unchecked, as well as forcing MSable out with the sheer power of Specs Hydro so Lando can set rocks. They're also ludicrously good wallbreakers as well (name one Keldeo counter not named a bulky grass type, fat water not hit neutrally by SS, or MLatias), and they pretty much shit on stall together because FUCK STALL. Match made in heaven imo
The next two went through a bit of shuffling, I started off with MMeta+Tornt, then MSciz+Latias with investment to live a single +2 Serp DPulse after rocks, but I finally settled on Jirachi+MLatias. MLatias gives me a rare counter to Keldeo, who can be a bit of a threat to the team (Hoopa only checks it onceish, Rotom's not that fantastic at switching in on SS despite defensive investment, and Keldeo doesn't counter itself) and is just freaking fat. I don't know what the standard BoltBeam Lati spread is, so I just took the Calm Mind spread from Smogon and replaced CM with Defog (without Defog I get shat on by Spikes stacking stall) and the two STABS with BoltBeam. It gives me an answer to a good number of threats and can threaten offensive teams significantly with BoltBeam. ScarfRachi the Cheese Lord lets me switch in on Serp once or twice and flinch it to death and lets me revive a weakened 'mon with Healing Wish. Finally, U-turn gives me another pivot and a way to threaten Latis after switching in. It also lets me cheese my way through stall in a pinch.
I don't have much in the way of replays atm, may update it later if I feel like laddering. I've given up on getting reqs lol, that and I'm way too lazy (and not good enough) :P