team 10
Not trying to be rude but all the bolded bits are either completely untrue, extremely presumptuous with no reasoning to back it up or they just gloss over important points that would affect what you're saying in a real battle situation.most teams are very weak to mvenu and their only form of "counterplay" is attempting to lure it out with hp fly thund/tg psychic mana which is extremely predictable. only team without this mvenu weakness would be team 6 but they have some synergy problems imo and failed to address the electric weakness that the core brought. team 4 faces the same issue but at least celebi is a decent electric sponge but has no counterplay.
Saying most teams is really stretching it by a lot. The only ones who are undeniably weak to Mega Venu are Teams 7 and 9 while Teams 1, 4, and 8 are debatably weak to Mega Venusaur (8 is only 'weak' to EQ Venu or Venu+Tran Lure so this barely qualifies). That's only 5 out of 11 maximum. That is not most of them, that's not even half. The rest of the teams deal with Venusaur quite well. Addressing them individually:most teams are very weak to mvenu and their only form of "counterplay" is attempting to lure it out with hp fly thund/tg psychic mana which is extremely predictable.
Just want to say that I put psychic on it to lure in venu since the other mons killing it would be too obvious, but I did slash eball just in case you think psychic on it is overkill lol, and HP fire could probably also be used to get rid of ferrothorn since ferro annoys zardx with recoil n shit.Team 3 has a Jirachi, a Latios, a Charizard, Psychic Manaphy which btw is not extremely predictable because of all the aforementioned pokemon which makes me wonder why he's running psychic in the first place and Earth Plate Lando 2HKOs after rocks
ya i mean this is what i worry about when i use zard-x, it gets worn down by recoil from ferrothorn.since ferro annoys zardx with recoil n shit.