I chose to use AoA Hoopa because focus blast, shadow blast and psychic hit the majority of the tier very hard. I chose to run fire punch as my final move as AV Escav is one of the mons that can switch in on Hoopa and threaten it with pursuit, therefore the fire-punch allowed for me to lure the mon and kill it. Next I picked a Scrafty with chople to complement Hoopa as it helps to check and beat pursuit trappers that would give Hoopa a hard time, as well as functioning as a late game sweeper. Chople allows it to survive an assortment of fighting moves and retaliate, such as an Absol's superpower. Then, I choose to run Camerupt as it helped check threats like Delphox that pressured my team, and fit my team the best after a variety of trials, based on the fact that fire and ground stab provided good support. After this I chose a life orb Flygon with 3 offensive moves and tailwind, 2 moves were general stab, one was to act as an pivot, and I choose tailwind as an aid to my Hoopa as the one thing Hoopa lacks in is speed. After, I added Bronzong as it helps to check Tyrantrum and Abomasnow which pressure my team. It also functions as my rock setter and can lure durants with hp fire. The final mon on my team is blastoise which functions as hazard control and also forms a synergy with my other mons and helps check fletchinder, Emboar and other threats. I chose refresh as my fourth move as it aids in 1v1ing other blastoises and sustaining my hazard control