tzaur
فلسطين حرة
Palkia @ Lustrous Orb
Ability: Primordial Sea
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Dragon Darts
- Jungle Healing
- Shift Gear
Fully physical Palkia, AKA the best abuser of funny 170 BP move. It forces out Imposter Ho-oh if it comes in on VC and can remove Paralysis and get some extra HP back with Jungle Healing; it also has the utility of removing Scald/Sands/Will-O' burns and Nuzzle paralyses from other targets which can allow you to use it a tad more liberally. Ho-oh paralysing Pixi Xerneas makes it easier for Palk to handle, especially if it lacks Extreme Speed, so you don't have to decide whether it's Timid (since E-Speed is much easier to scout/cover for). Does very well vs. opposing Dragon-types especially if Ho-oh paralyses them and/or Palk gets a +1, fat water types save for Fini in some cases, and those weirdo Flash Fire/Primordial Sea Steel-types that love to come in on VCs--especially if Ho-oh eventually reads into the switch and Nuzzles.