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i tied for the best record w/ goomy at 6-1 but i used exclusively dumb / low tier shit because i figured everyone would just bring the same old stuff and i was kind of tired of it. turns out that you can win with unviable mons as long as there's a purpose behind your team and you have some kind of solid backbone + most of my gimmick sets were deciding factors in my wins so a little surprise factor never hurt anyone
This was my team vs flcl and its probably took the most time to build out of all my teams (which is why it looks like like so many standard teams). main idea was cb yama + lilli + suit skunk to break / bulky rotom to get stuff in safely and pivot / swellow cleans / golem provides rocks all around support. golem may seem like a silly choice to throw on just to be "totally different" but the logic was something around the fact that extra priority is always helpful and it helps vs scarf jynx and rotom which were like the only scarfers he ever uses. turns out that the extra priority won me the game so check the replay!
Hariyama @ Choice Band
Ability: Guts
EVs: 252 Atk / 120 SpD / 136 Spe
Adamant Nature
- Close Combat
- Knock Off
- Ice Punch
- Bullet Punch
i actually made this team as a joke on the monday of week 2 when i was supposed to play orphic. TTFTW came to me and told me to use cb gabite so i was like "ok" and made this hot piece of 5 minute garbage. arbok was the mon i wanted to build a legit team around to play orphic because it bodies the euro balance stuff. DONT EVER USE ANY ARBOK SET OTHER THAN SHED SKIN BLACK SLUDGE MAX ATTACK COIL GUNK SUCKER EQ / SEED BOMB HOLY SHIT every other set is so bad, like almost as bad as ground stab gastrodon. another bulky rotom because its the best, jolly sd otter because if he brought offense it would have 6-0'd, kecleon because why the fuck not and scarf mesprit because good pokemon. i didnt get around to building an actual team around arbok that week so i brought this mess instead and my inspired set (arbok good set) kicked ass once again and i won!
at this point i was really feeling myself so i used !randpoke pu to figure out what i wanted to beat waters with. i pulled marowak which was perfect because if he wanted to stall me it was a free win. i decided to go para spam because t-wave is a balanced move so i threw on stun spore vileplume because vileplume is busted, special LO t-wave regigigas because i actually wanted to go out and use bad sets to win, NO STAB T-WAVE MESPRIT because in my head i thought that you lose to xatu anyways and id rather have momentum + t-wave + healing wish. pawniard because it always beats waters and pinsir because i needed a fast malamar check and scarf mb eq is actually good. i played one test game vs eternally and bodybagged him with marowak so i figured that was good enough and in the actual game pawniard just did its thing like it always does vs waters. DISCLAIMER this team is bad and shouldnt win games but it does somehow if you play marowak + pawn well enough
Marowak @ Thick Club
Ability: Rock Head
EVs: 244 Atk / 12 SpD / 252 Spe
Adamant Nature
- Substitute
- Knock Off
- Earthquake
- Double-Edge
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Pinsir @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- X-Scissor
- Earthquake
- Stone Edge
- Stealth Rock
week 4 i brought some dumb murkrow shit and got blown back by parafusion, i deleted the team mid game because it was beyond garbage (even the meme levels of garbage that regigigas marowak had acheived)
i brought a mono water i had built during nupl vs kiyo because he's a complete (BAN ME PLEASE) and baited me into thinking we were gonna play monotypes. luckily he's a fucking idiot and still brought a team with 1 water resist and got blown the fuck back. rindo t-wave lanturn (to fuck with lilligant) and dd LO MoPras are the only notable sets, everything else is pretty standard. floatzel is busted etc
Lanturn @ Rindo Berry
Ability: Volt Absorb
EVs: 40 HP / 192 Def / 172 SpD / 104 Spe
Calm Nature
- Whirlpool
- Volt Switch
- Thunder Wave
- Scald
at this point i had stopped building teams for this tour so i just went through my old stuff and wanted to see what would work against ajb. the bp suspect was going on and i had actually made some cancer lopunny xatu bs earlier that i was gonna jew him out with but it lost the test game so i just abandoned the team. i found this weird sd pass thing deep in my teambuilder i must have made during like nu open or something and it still had the bp aspect i was looking for so i rolled with it. concept is pretty simple pass with lop to scarf barb / gurdurr / liepard. i used physical copycat pard because at +2 priority knock off is dope. he ended up bringing taunt weezing which should have been a definitive x but i managed to get it low enough to where liepard could clean without boosts after i got some prior on lapras (which was a choke but w/e). obviously this team is banned now so im not leaving the import but at least we know bp teams can still win without it and its cancer haha!
ok i lied about not making anymore teams but my last game was against tenny so i had to, he had bopped me in nul a couple weeks prior so i wanted to fuck him up real bad. i used scraggy because it 6-0s like every tenny build that doesnt have a mega audino on it. offensive gyro lix busts through xatu which he always switched into lix, peli is just an overall meta check. LO lilli + magmortar lets me handle the inevitable fat that i expected and i threw on a sitrus berry + belch to kinda lure audino without having to be that awful specs set, scarf mes = hw + speed. he ended up bringing some weird rain thing and scraggy + sitrus magmortar did what they were supposed to do so that i could win with lilligant + scarf sprit. pretty uneventful game which was kinda sad but i buttfucked him with scraggy so who the fuck cares LOL
Steelix @ Macho Brace
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Crunch
looking forward to sm nu, had a good time writing this up actually and hopefully i proved that you can still stay successful even if you mix it up every once in a while (i brought at least 1 pu mon every week :D). thanks to the hosts and all my teammates (not gonna tag because notifications blow) we almost made playoffs with 7 people and for a team where you need an 8 man lineup thats pretty fucking impressive. cya
hello, much like everyone else I have little to no use for ORAS NU teams anymore so I'm dumping my favorites here. My LTPL record was less than stellar as both SM's release and school took an extremely heavy toll on my interest in the game, but when I did actually try I managed to pull some cool stuff i m h o. Looking back on it I really should've did what Evan did and just brought super weird shit every week, but that's life
This team got me my Volcano Badge from Leader TTFTW and did pretty well in NUL cycle 4 (went 5-1 iirc), NP Leaf Storm Simisage sounds contradictory but it's much better in practice. +2 Leaf Storm blows away Garbodor and Hariyama which is great for Gurdurr and Scarf Rotom. Bulky Golurk is inspired from BW2 and is one of my favorite SR setters, SR + Fighting immune + not Skuntank food is neato. Yache helps with Hitmonchan and the occasional Ice-type. Don't think I need to explain much else.
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Metal Burst
Gourgeist-Super @ Choice Band
Ability: Frisk
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Seed Bomb
- Shadow Sneak
- Rock Slide
- Explosion
Didn't use this for LTPL but it's a consistent team that I like to have on hand for misc. matches. I literally have not used Archeops once for the entirety of ORAS outside of this team (I still think it's an average mon at best after using it), but I wanted to try it out at least once. Rotom, Hitmonchan, and Xatu pretty much added themselves immediately as I started building, with Rotom covering things like Specs Swellow and serving as an offensive Flying check, while Chan and Xatu provide double insurance against hazards which I think is mandatory when using Archeops. Metal Burst Rhydon is one of my favorite fillers on SR Don and helps bait Rotom. Lastly Band Gourgeist-XL checks Rhydon, resists Fighting, and baits Fire-types as well as providing some priority in clutch situations.
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Rapid Spin
- Drain Punch
- Ice Punch
- Mach Punch
Would've won vs SG w1 if I hadn't choked at the end, alas. Basically the idea was to pair Sub Lilligant, my fave Lilli set, with a double Will-O-Wisp core of bulky Rotom and Charizard, and the rest is pretty self-explanatory. Sub Lilli and bulky Rotom are underrated af though, more people should've used them
Pawniard @ Eviolite
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Metal Burst
And last we have this team which scored me my win against Goomy in w7, as well as scoring him his only loss in the tour. At this point, I wanted to end my ORAS run with a bookend, so I built this team inspired by the first RMT I made for gen 6 which you can see here; the general concept of that team was Pawniard Dark spam with Spikes, and from there I mostly just replaced banned members with mons that filled the old ones' roles. Even though Shiftry is still NU, I decided to replace it with Cacturne for some added surprise factor with Destiny Bond (Scald immunity also helped a ton against Goomy), Spiritomb with Dusknoir, and Seismitoad + Slurpuff with Poliwrath + Rhydon. It was put together really quickly but hey it worked!
So yeah like I said, I got pretty burnt out of ORAS NU by the end but it was a fun ride through most of it, s/o to my LTPL team for putting up with me lol. I'm super excited for SM though and I'll definitely be more active for alpha, so until then peace
since ORAS is pretty much over I thought I'd dump some of the teams i've used throughout NUL and ltpl, I managed to do pretty well for the majority of nul, unfort got bested in playoffs, ltpl could've gone better but it was a great experience and lots of fun to build and test with lots of awesome players.
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Work Up
Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake
Hariyama @ Assault Vest
Ability: Guts
EVs: 252 Atk / 204 SpD / 52 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Stone Edge
the classic Tauros + Specs Mesprit generic core, made this team with my tutee and it proved to be very consistent + super easy to use. Specs Mesprit just breaks all the fat stuff that give Tauros some issues + its a good check to most Fighting-types. Decided to go with work up on Tauos because its a really underrated wincon and I didnt feel a huge need for ZHB or IronTail on this particular team. Steelix is the rocker of choice and helps me deal with Psychic-types along with Mesprit, the spdef evs let you avoid the 2HKO from Tauros after SR damage. Pelipper gives me a great check to Samurott, Floatzel without HP Electric, fighting-types that might try to Knock Off Mesprit, and it can deal with Tauros in a pinch + hazard control is always good. Magmortar acts as the Fire/Ice check, it can chip away Lanturn with EQ which really helps out pelipper, and just in general breaks down teams for tauros. Lastly I've got Guts AV Hariyama as a status sponge since lanturn was still annoying me, and Stone Edge to nail Pelipper + Mantine. Overall its a pretty standard team, not too weak to anything in particular, pretty easy to use.
Brought this team 3 times to cycle 3 of NUL and managed to win the cycle with it. I wanted to use CroDino because its just stupidly fat and blanket checks a bunch of threats. Specs Mesprit was a great partner because it lets me destroy everything that checks MAudino, aka Garbodor, Weezing, Skunk, Steelix. Torterra is there as my check to Ground-types, Tauros, blocking Volt Switch and once again harassing common checks to MAudino. Hariyama is my Ice / Fire blanket and just Knocks stuff off. Mantine checks SD Samurott for me, defogs away hazards and cripples stuff with toxic, also another mon that punishes Steelix. Threw on a Scarf Rotom in the last slot for some speed, to help my matchup vs Zard, and cripple things that threaten MAudino with Trick. This team is really old at this point but its still pretty fun. shoutouts nv for co making this with me :D
Fun team I used vs nv which takes advantage of slow teams. Specs Chatot just obliterates everything that isnt a Ghost-type, so I partnered it with Liepard to trap them and lure Rhydon with Seed Bomb. Vileplume checks Water / Ground / Fighting-types for me and absorbs tspikes. Stun Spore is also really cool to support Chatot. Rhydon checks most Normal-types, and does the usual. Yama blanket checks Ice-types + Fire-types, and I threw on ThunderPunch because Mantine was super annoying. Scarf Mesprit is there to join in with the volturn action, check hitmonchan, and give me a ground immunity.
Charizard @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- Roost
Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Mach Punch
- Ice Punch
- Rapid Spin
Shiftry @ Choice Scarf
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Explosion
- Leaf Blade
- Rock Slide
Cool team I made around Smash Omastar + Zard since they both weaken eachothers checks and have good synergy. Missy gives set up opportunities with memento, Piloswine checks Ice + Normals and scarf rotom. Hitmonchan spins and can help with breaking lant, and scarf shiftry checks water-types + psychics.
Duosion @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Acid Armor
- Psyshock
- Recover
Haunter @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Energy Ball
- Destiny Bond
Skuntank @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Acid Spray
- Dark Pulse
- Hidden Power [Grass]
- Defog
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 172 SpD / 84 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Megahorn
I was really happy with this team I made for ltpl semi's, unfort Floatzel missed 2 important hydro pumps so I lost, but outside of that the team has performed really nicely. Duosion is super threatening to balance squads, so the whole team is there to get rid of Dark-types and let duosion just win. DBond Haunter is a great lure and in general teams are really weak to it.
Shiftry @ Black Glasses
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Leaf Blade
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 200 SpD / 56 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake
Similar to Specs Mesprit + Tauros, but with offensive xatu instead. Its a pretty underrated set which breaks Tauros's checks just as well if not better thanks to that awesome coverage. You could even run Signal over Roost if you wanted to. SD Shiftry seemed like a great partner that can capitalize off of Tauros + Xatu breaking Poison-types. Rest of the team covers a lot of the meta and applies lots of pressure on the opponent. shoutouts to nv who helped make the team.
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Soft-Boiled
- Knock Off
- Stealth Rock
- Seismic Toss
Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin
Floatzel @ Life Orb
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Didnt get to use this team but the idea was destroying Ground-type resists with Floatzel + Scarf Jynx and sweeping with DD Don. Clefairy + Weezing are a great defensive core and cover a lot on their own, while Hitmonchan keeps rocks away, weakens vileplume and checks skunk.
brought this to ltpl because I wanted to show off the only good cradily set. It still checks a bunch of stuff but now it has offensive presence and can break some cores like Vileplume + Lanturn. Sky Plate Pelipper looked like a sick partner and together they can surprise a lot of people who expect a weird and passive semistall team.
Skuntank @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 108 SpD / 148 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Acid Spray
- Fire Blast
- Dark Pulse
Didnt use much stall for the later part of ORAS but I was pretty happy with this teams. Curse Quag was always one of my favorite things to use on Stall, and I really wanted to use aromatherapy vileplume so it was a perfect match. Zangoose is pretty much the biggest threat to this team but you can sorta play around it, and tbf zangoose is a threat to every stall team so eh.
Fun team I made with Orphic about 10 months ago when I brought sawsbuck back to life. Super cool team with stuff like scarf kabu, evio wisp chicken, and Sheer Force Steelix to crush Weezing and Xatu. Extremely consistent and went undefeated in both of our NUL runs.
I've got so many more teams but I cant be bothered to post all of them so that'll do it. ORAS was a fun gen for me and it was the first gen that I started to contribute to NU and meet so many friendly people who welcomed me into the community. thanks everyone for the laughs and good times, really excited to see what gen 7 NU brings :].
was lowkey gonna avoid dropping teams so i could re-use sht come NUPL but i guess ill hop on the bandwagon. also this forces me to build new stuff should i need to in the future. this'll just be a compilation of teams ive used that are either good/cool or both!
Kangaskhan @ Leftovers
Ability: Early Bird
EVs: 160 HP / 252 Def / 96 Spe
Impish Nature
- Whirlpool
- Rest
- Earthquake
- Body Slam
Hitmonchan @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rapid Spin
- Ice Punch
Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psywave
- Stealth Rock
- Skill Swap
- Toxic
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 120 SpD / 136 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Scald
- Volt Switch
- Ice Beam
- Hidden Power [Fire]
This team is pretty self explanatory, the goal is to lure normal resists with Kanga in order for Scyther to have a field day. Even if your opp knows the team, it surprisingly still works because Kanga will just body slam para everything and annoy your opp to hell and back. Other mentions include hp fire Lanturn to help vs Ferroseed, scarf chan to give reliable spin and speed, bronzor bc best mon etc.
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 96 Atk / 168 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Stealth Rock
- Toxic
Idr when I built this team but I remember wanting to use Altaria bc it's rly good. I used this team mainly to qualify for NLT which shows its consistency. Lix Clefairy Altaria provides a nice defensive core, Pyroar covered the ice weakness and Skunk covers hazard control. Scarf Abomasnow is something I chose to run especially for laddering because eff weather. This team never lost to rain/sun because of that.
This is one of my more reliable teams i'd say. I brought this to slam playoffs and several other tour matches. Wanted to build with Regice ofc, the goal was to lure yama to free up scarf Abomasnow's job. I think Regice is one of those pokemon that you might not be able to fit on a team but hate facing so damn much. Nothing too fancy in regard to spreads/sets but the team is very solid.
Lanturn @ Choice Scarf
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Signal Beam
- Volt Switch
I originally built this for rik to use vs rozes in LTPL, but then I liked it so much I used it vs waters instead. I noticed Klinklang as a big threat since weakening Steelix is super easy when it comes in on Mesprit 10/10 times. Wise glasses sleep talk Pyroar is a cool set I thought of to deal with sleep sweepers like Vivi or Jynx. Scarf Lanturn bc speed and volt blocker. Everything else is standard :p.
Audino @ Audinite
Ability: Regenerator
EVs: 232 HP / 104 Def / 172 SpD
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Wish
- Protect
- Heal Bell
Built this in case i faced Blast in ltpl. I think a pursuit trapper on stall is almost mandatory because it allows u to check a lot of things that annoy u (for example taunt pain split Mismag). I had to use sliggoo bc the last time i stalled blast he brought sub qd lilli and won :[
Hitmonchan @ Choice Scarf
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Rapid Spin
- Ice Punch
This was the birth of scarf chan. This team is designed to beat stall, hence the pursuiter + Aurorus. Pursuit annoys/beats Bronzor/Cryo which then allows Aurorus to clean house. Chan offers hazard control and speed which I needed, Xatu offered more hazard control/fight resist/momentum etc, Ferroseed offered water resist/normal resist and rox while zard helped patch the team up bc fighting types were still problematic.
Skuntank @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 100 SpD / 156 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Sludge Bomb
- Defog
Regirock @ Leftovers
Ability: Clear Body
EVs: 240 HP / 16 Def / 236 SpD / 16 Spe
Impish Nature
- Rock Slide
- Counter
- Stealth Rock
- Thunder Wave
Audino @ Audinite
Ability: Regenerator
EVs: 232 HP / 104 Def / 172 SpD
Careful Nature
IVs: 0 Atk
- Dazzling Gleam
- Wish
- Protect
- Heal Bell
This is arguably the best team I ever made. Reason I say that is because it's so damn consistent. I honestly can't remember ever losing with it. I wanted to build with Articuno because I knew how good it was, but in order to offer enough support around it, I was kinda forced to build stall. Cuno + Quag offered a nice start, then Regirock helped vs fires, Audino with wish support/heal bell, and Xatu/Skunk for hazards. This is probably the only team without a water resist that I could love.
Wailord @ Choice Scarf
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Water Spout
- Scald
- Ice Beam
- Hidden Power [Electric]
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin
This team was born when I was talking with Ice Tea before slam finals. He told me if I built with Wailord he would use it. Sadly he pussied out but that didnt stop me from using it a sht ton. This team was pretty consistent and earned plenty of free kills bc of the surprise element. Overall solid backbone of plume/lix/chan and Pyroar to help with sleep sweepers and ghosts and Scyther to wallbreak.
Built this because I was unsure what to bring vs Evan in NUL. I decided with standard spike offense with busken because I knew busken would put in work vs his typical offense. Originally I had rock slide bc Evan likes Zard but then changed to hp grass bc of Gastrodon. Team is pretty self explanatory.
I built this bc i wanted to meme in ltpl but then decided to take it a bit more seriously bc I respected the amount of effort Tony and my teammates put in. I still think this team is fun or should I say was fun bc bp is now banned :(. I guess u could make it sd shed but yea. Only real tech on this team is scarf roost Scyther which was for being able to switch into knock off (for example Yama) but still preserving longevity.
Natu @ Eviolite
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Roost
- U-turn
- Giga Drain
- Psyshock
Mono flying is cool and surprisingly not 100% garb. I beat a few decent people with the team but cant be asked to fetch replays. Use this if ur scared of losing a match bc if u win u can brag but if u lose u can say u were just memeing. This is a jab at certain people, yes.
Built this a long time ago and I think I already shared it with a few people but regardless it's another fun team to use if u wanna mess around. Frillish is lowkey busted btw.
Now I know I didn't write much but that's because I think most of the teams are self explanatory (that's a lie I'm just incredibly lazy). If you have any questions about any details of these teams just shoot me a pm wherever.
Shoutouts ADVANTAGE for not giving away my absolutely amazing Piloswine spread I've been using since like 2014. Whew.
Hey guys, not really gonna do a whole huge team dump as I feel like the majority of my teams are more tailored towards tournament play and aren't great for ladder/getting into the tier.
Anyway, here's the team I used in Week1 of LTPL. I think it really showcased the types of teams I liked to use in ORAS NU (a lot different than my XY builds).
Bronzor @ Eviolite
Ability: Levitate
EVs: 248 HP / 128 Def / 132 SpD
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Flash Cannon
The team was based off of fire spam as I love pairing a same-type wallbreaker and late game sweeper. (Magmortar and Combusken respectively in this case).
Choice Specs Magmortar is really cool as it hits incredibly hard, picking up some cool unexpected OHKOs like Mesprit and the team didn't necessarily need the bulk.
Combusken is super underrated in my opinion and helps the team to have some speed and can really win against teams that rely on Rhydon or Lanturn as the only fire resist.
Poliwrath was really the next member chosen b/c it helps to whittle down the Lanturns and such, as well as acting as an amazing check to Rhydon and Samurott, which threaten the fire types on the team.
Pelipper was chosen as the hazard removal for fire spam due to the fact that it helps with Hariyama/Gurdurr (especially with Helmet) and can give momentum with U-turn that other hazard removers cannot boast.
Clefairy was chosen b/c it's insanely good. B+ on the viability rankings is probably one tier too low IMO as it really acts as a blanket check to a bunch of stuff for every team it's on. It can deal reliable damage with toss and T-wave was just insane in Gen6, definitely a fan of this mon on a lot of team comps. Reliably sets up rocks and the set up sweepers that can bother it are really reliably checked by the rest of the team.
Cro-Bronzor. tennis was the one who suggested this mon in this slot and I love it. Even though it didn't really get a chance to shine in the Week 1 game, it did seal up the victory in the back late game even if my opp didn't realize. It's super cool as I have several mons that punish dark types and can switch in reliably. It's fat as hell and is just great for the team in general.
If you care to see more of my in depth thoughts about NU and in particular our team's NU games, I did upload all of the replays to my channel.
Here's the vid highlighting this team in particular.
I also really wanted to take this chance to give a shoutout to all the amazing people that I met in the NU Pokemon community during Gen 6.
I never really imagined that I would play this game competitively (or be good at it), but I definitely didn't think that I would make legit friends online playing Pokemon.
Here's just a general list of the people that have had an influence on me and people I hope can continue to be friends and/or acquaintances through Gen 7 (in no particular order)
Yo nu, im Lednah, i played oras nu last year but not a high level, this year i wanna become a good nu player, i has been playing ladder to try sm nu metagame, and rn is so crazy w/ things like slowbro, yanmega, slurpuff, tyrantrum etc...
Here some teams that i did :)
I built this team around virizion z rock + yanmega specs core, its a sample of a water fire grass core w/ slowbro which is broken, and incineroar which can deal with sneasel and houndoom and can switch safely into sableye which is problematic to komala, and have a respectable speed for nu w/ scarf.
Virizion lures things like togekiss and golbat, both of whichs check specs yanmega, then we have a spdf komala that spins and can pass wishes to slowbro and steelix.
ps: i know emboar outclass incineroar cause no rocks dmg and is faster, but i think in this team is better cause dark type and u turn for yanmega, and i didnt want double fighting type and i gave him a chance and is not bad at all, he can break necrozma w/ dl.
Virizion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Swords Dance
Tyrantrum+volturn,tyrantrum banded is a beast and acts as a moltres check, houndoom is a rlly powerful wallbreaker and have deffensive utility too.
Spdf golbat is here cause defog and and acts as a check to yanmega and ribombee and its good too vs a lot of things such as toxicroak or virizion
Tyrantrum @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Head Smash
- Superpower
Hello guys,
This is a team I build for the SM NU Alpha metagame. It's quite fun to use IMO. It features ADVANTAGE's Agility-Moltres set because it is a great sweeper on its own. However, the sun makes it way more devastating to use.
Yanmega is my go to lead. It breaks trough a lot of Pokemon and is fast enough to prevent hazard spam. Hitmonlee gets rid of hazards using rapid spin and is also very fast after an Unburden boost. HJK is very strong and can plow trough an unprepared team. The next member of my team is Ninetales and it helps set up the sun for my main sweepers. Protect is there to scout for safer switch-ins.
Moltres is the star of the team. It wreaks havoc after 1 agility. It breaks trough its walls with Bloom Doom and still has speed after the sun. Psychical offensive Victreebell is heat. Leaf Blade is so strong after a growth boost. Also, Sucker Punch takes some players off guard. My last member takes hits for days. Lanturn's Water Absorb is there to stop rain teams from sweeping me and Volt Switch gives me a safe switch into another team member.
(Please let me know if my description is not on par with the forum rules.)
Hey, so I made a Team especially for Alpha, so you guys can abuse the broken stuff successfully.
So the main Idea was some broken stuff + support. At first I started with LO-SD-Pangoro because nothing resists this broken piece of Sh*t. Thing is, its pretty slow so I thought, well let's use a broken move to support it: The yellow colour, the move we all hate despite it being nerved this gen: Thunderwave. So yh it's basically build around Pangoro+Twave support. So a common lead you want to use is Necrozma. It puts up rocks, Twaves eventually and chips with Psychic as a STAB-Move. Next Up we got Steelix which is our physical wall that allows us not to autolose against BD-Slurpuff. With the attackinvestment you OHKO 4HP Slurpuff with Heavy Slam. Resttalk is for longevity, which pays of most of the time. Then we got Bulky a*s Mon P2 which just tanks and either Toxics (for example Necrozmas or other P2s) or supports the team, mainly Pangoro, with Twave. It's bulky enough to tank one Specs Draco Meteor from Dragalge and to Recover it of. But be aware Sludge Wave 2hko so this mon is still a threat and you need to predict from time to time. Noivern is there to give a little Momentum and a little faster mon, that deal a lot of damage with Specs Boomburst or Draco Meteor. At least we got yung GAWD Bellydrum-Substitute-Slurpuff which is just broken. Predict a Twave or WoW and go for sub then BD or if you got the chance just BD directly and proceed to win.
Common threats that are hard to deal with imo:
- Rain unless you Twave all the broken shit on it somehow
- Steelix (Before going for game with Slurpuff chip it enough to a point where you can KO it)
- Dragale can cause a havoc (and i guess Pangoro too?)
- Idk what else, haven't had a lot of problems with it so far
- Virizium with +2 Attack
I know it doesn't really prove something but I thought I'll just dumb it here.
This is an all-in, balls to the wall "dual screens" Aurora Veil team I used to get two accounts into top 3 easily. While dual screens + setup mon isn't anything new, it certainly has become much more viable this gen. These teams are only as good as the setup mons available in the tier, and with Slurpuff, we got access to an incredibly threatening monster. On top of that, even though Aurora Veil requires support of its own, the ability to cast both Reflect and Lightscreen in one move makes abusing it more profitable.
The support:
1. Aurorus
A Hail inducer was necessary. Aurorus is perfect as it has access to Rocks. Sash was chosen over Icy Rock as prolonging Hail wasn't necessary; 5 turns are just enough. Even though it often plays the role of a suicide lead, the Dino will most of the time be able summon Hail more than once a game. Encore is quality tech, as a big problem of dual screens teams is the opponent setting up alongside/before your own threats.
2. Sandslash-A
Barring a fighting type priority move, this thing is guaranteed to set up 8 turns of dual screens in one turn. The downside of having to run Aurorus alongside, thus stacking weaknesses, is overshadowed by how useful Aurora Veil is. Regular dual screen users struggle to keep themselve alive while not wasting valuable screen turns. Sandslash is prone to being attacked only once, making it easier to get up screens mulitiple times, if necessary. It also isn't as passive as other screen setters. Max attack makes it a formidable threat sometimes. Rapid spin can help deal with T Spikes and webs which are threatening, even though playing around spinblockers isn't easy with this squad. Safeguard stops many a teams answer to the threats. No longer is T-wave, toxic or a scald burn gonna stop Slurpuff and the crew from going to town.
3. Slowking
An answer to fighting/ground/fire types was necessary. Slowking fits perfectly. I often found myself needing a better spdef right away, which is why it was chosen over Slowbro. The one special thing about this Slowking set is Eject Button, a weird item whose interactions with Voltturn and sheer force are most surprising :D. Eject button is an odd one. Sometimes it doesn't help at all and only leads to Slowking having to switch back in after being forced to switch out. Yet it has utility as it gives Sandslash a free switch in while preserving Aurorus' and Slashes health for another Veil setup. If that isn't necessary, it can give a setupmon a free switch, oftentimes on an unsuspecting opponent who happens to have a mon in that is helpless vs a threat.
The threats:
1. Slurpuff
The most threatening one-turn-setup mon in the tier. Screen support is perfect for Puff. It's biggest flaws is that many teams can beat it by hitting it on the turn it sets up, and, if the hit does less than 75%(given no rocks) simply revenge kill it with priority or a rocky helmet poison/psychic type. Now that screens are up, knocking it low enough is very hard to accomplish. Slurpuff will eat shit. Priority no longer works when not only does it take less damage on the turn it sets up, screens are also around for a while to simply put it out of range. When they run out, chances are the team is damaged beyond repair or Drain Punch will have healed it enough. The low effort answer to Puff most teams use is Lix. Behind screens, Puff can tank a Heavy Slam and punch the steel snake to magically recover health, beating it 1o1.
Adamant bc im a greedy dude and Scarf >100s are nowhere to be seen.
2. Lilligant
Shoutouts to HJAD for giving me the idea. Psychium-Z Lilligant is a lot better than I had expected. A one time 180 BP Nuke gets rid of most usual answers to Lilligant. Virizion, Dragalge, Golbat, Garbodor etc just drop. Even though it can be played around, Meme-Eater still has value when the Z-Crystal is used up. Poison types can still be put to sleep and have their smelly garbage dreams eaten. While some mons (Delphox, Drapion) and mulitple answers on a single team give it trouble due to Lilligant's everlasting problem with coverage, Dream Eater Lilligant is an upgrade from ORAS Lilligant and very threatening.
3. Bibarel
The most replacable threat on this team. It shines at cleaning up weakened teams, not so much at attempting to go for gold all by itself. Yet I personally enjoy sweeping with Bibarel, as it is a mon I thought was busted when I first learned about smogon in Gen 4 only to be let down as I learned that it sucked vs capable opponents. Well, no longer does it suck. An instant +4 and access to priority moves is as good as it sounds. After much testing, having dual stab Priority came in more handy than one priority move and Return+Waterfall. Being able to kill both fast ghosts and dragons/grass types is nice, yet it comes at the price of being weaker vs steelix and bulky ghost types. Give this mon 5 moveslots GameFreak, can't you see how cute it is?
The team struggles greatly vs priority encore users (even though Z mechanics somewhat mitigate that), some Taunt users and unaware mons. I still found it had a good matchup vs the generic ladder team, and it makes for some quick (and easy wins).
can't make any promises on activity, but at least for the summer while I have some small breaks I might bless the community with a bit of presence ;). Basically saw Moltres and couldn't help making a rain team cause Specs Moltres in rain is scary af like you could use scarf but specs eats up non-AV slowkings and stuff and is just kinda a monster with hurricane. All the other rain shenanigans are pretty standard, I keep kingdra mixed so that you can surprise special walls with a waterfall so that you can spam Hydro / DMeteor more freely (tbh ice beam is useless anyways for a slot). Tbh just love SD Qwil lol idk why you wouldn't use it.
I'm sharing this team because i feel as though it has potential. I want to work on it some more, any nice Sandslash-Alola sets would be appreciated. I call it dual fire offense featuring the upgraded Exeggucutioner. I'm open to suggestions https://hastebin.com/livezudaje.diff
edit: Houndoom should have Flash Fire instead of early bird
Here is a team i'm having a lot of fun with on the ladder since his release, everything is really classic so pretty much self explanatory, z rock SD Virizion is the main win condition in most matchups, i added slowbro/golbat/steelix to have a solid defensive backbone that helps to keep in check the majority of the threats, Delphox is here as a way to threaten ice and grass type which are kinda annoying for Virizion even thought i already have Golbat for these grass type i did not feel like it was enough to allows Virizion to clean, it can act as a secondary win condition if Virizion can do much in certains matchups (really rare thought) or just overwhelm opponent's defensive backbone with Virizion to allows it to clean in lategame, I felt like my team was pretty slow at this point and had some troubles with ghost or psychic type, thats why Scarf Drapion is here, and i actually felt in love with him because of the huge amount of utility he can provide in one slot. Pangoro, Moltres, and opposing Virizion can all be very threatening so you need to play agressively against them.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Calm Mind
- Slack Off
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Toxic
- Stealth Rock
Virizion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Swords Dance
Golbat @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Defog
- Roost
- Brave Bird
- Super Fang
Delphox @ Leftovers
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psyshock
- Grass Knot
- Calm Mind
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 56 Atk / 208 SpD OR 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Earthquake
- Stealth Rock
- Heavy Slam
- Toxic
Golbat @ Eviolite
Ability: Infiltrator
EVs: 240 HP / 92 Def / 120 SpD / 56 Spe OR 240 HP / 212 SpD / 56 Spe OR something between the two
Jolly Nature
- Taunt
- Brave Bird
- Roost
- Super Fang
Pangoro @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hammer Arm
- Knock Off / Crunch
- Gunk Shot
- Bullet Punch / Crunch
So I guess I'll have to explain a few of my decisions for this. ChestoRest Kingdra is a set that I've already hyped up in the meta discussion thread, so I won't go into it here, but yeah it's a really good set (I'd argue that it's one of its most consistent ones tbh). Bloom Doom Ninetales is there 'cause the team's only real ways of beating AV Slowking are Kingdra (needs to bank on no Dragon Tail, which no sane player would forgo), catching it with Toxic, and KOing it with Pangoro (LO puts it on a timer, and realistically it's never staying in on a Pangoro), so I decided that being able to lure+defeat it was crucial in the long run. The set is also able to mess with people which think they can bait out a Solar Beam to abuse Ninetales with Aurorus, which is an added perk. Steelix was added 'cause the team's only dragon resist loses to Sludge Wave. Either spread works fine; I have Golbat, so the fairy resist isn't as important to take advantage of, but the added special bulk can be nice when taking on stuff like Dragalge. People honestly oversell how much Steelix needs the extra bulk this gen; I really don't like the power drop that the more SpD spread comes with, and a lot of the time the ORAS spread suffices. Golbat lacks Defog despite Ninetales+LO Panda; I did have Defog for a while, but I couldn't seem to get a set which I felt worked on the team with it, and honestly the fact that it struggles to really outlast a lot of hazard setters is a huge bummer to the point that I'd go as far as calling it a bad set (even though I'm sure a lot of people would disagree with me on that), so I changed to a pure stallbreaker set and can safely say that it's been about 5 times more useful with it. Both spreads outrun jolly Emboar and below, most notably allowing it to nail it and Pangoro with Brave Bird before they can move, and the HP EVs minimise Stealth Rock damage; the 120 spread allows Golbat to take 2 Bug Buzzes from Specs Yanmega after Stealth Rock, but more Special Defense is also an option be run to improve its consistency versus it (but please note that this cuts into its consistency versus Fighting-types on a team which is put under plenty of pressure by them given Whimsi's lack of recovery outside of Lefties). Trick Room Whimsicott may sound weird on a team with a reasonable amount of reliance on its own speed (Kingdra and Ninetales both appreciating it being down when they're attacking), but Kingdra often finds itself being able to outlast TR as it sets up (sometimes even benefiting from it due to being able to Rest second after a few boosts) and it isn't hard to not use Ninetales while it's up. That said, its main purpose is to reverse it vs. TR teams, helping out in the matchup substantially, as well as providing an option to ease the matchup versus heavy offense and Sticky Web, helping Pangoro tear the former apart and proiding opportunities for other teammates to take advantage of being made slower than their opponent with Webs. Pangoro is just there to blow holes in more defensive teams as well as being an option to tear offense apart under TR. Your choice between Bullet Punch and Crunch depends on whether you value reducing pressure on Golbat to check Ribombee (and taking it out when TR isn't up) more or whether you prefer beating Z-crystal holders more consistently.