Eh I always found it disappointing. Hitting harder than Chesnaught was nice, and Regenerator meant it didn't have to run a recovery move, but I always found myself using Roserade, Shaymin, Celebi and Rotom-C over Tangrowth.
but pif's isn'tI mean, UU got Quagsire back. Stall's fine.
Swampert doesn't clear hazards, so I imagine you meant Crobat or Tentacruel; the other options are Forretress, Empoleon and Mandibuzz. I don't count Donphan as an option because it's not very good. Empoleon and Tentacruel are probably the easiest to fit on an offensive team because they switch well into Sylveon, which is something every offensive team needs; Forretress is nice for also giving you Spikes. None of the hazard control Pokemon handle Entei, though (Mega Blastoise does it very badly), so you have to think a lot harder to make the role compression work for an offensive-leaning team. Basically, hazards are a lot harder to clear, so stuff like Spikes + Mega Aerodactyl is pretty strong right now.With Salamence gone, Haxorus can now claim to be the fastest Dragon Dance user in the tier, and the most powerful as well.
What would be a good offensive Defogger? With Salamence gone, it seems like the only offensive hazard clearing mons are Mega Blastoise and Swampert.
I'd rather have Flygon being physically offensive, as that is the most reliable set it can run in UU; though it's still a niche set at best, it can still work on momentum-heavy teams.I was playing around with Special Defog Flygon over Mence, it's obviously significantly worse both offensively and defensively (it handles physical threats worse even after switching into SR, which is pretty hilarious) but Ground STAB is useful for the bunch of stuff it outspeeds—similar to Krook, but also non-Scarf Darm and Offensive K9 and at the very least a 50/50 against Offensive Tenta. I guess if played better than I did it could work, but it's a bit bait for Sylveon even if it does around 35% to 0/0 with LO, and that's never good. The power difference with Mence's Draco Meteor is also huge, you miss out on OHKOing Krook before it can do anything and take a ton from Knock Off. One plus, though, is that it pairs up pretty well with Gyara so you can have two lesser Mence replacing its roles.
-1 252 Atk Sheer Force Darmanitan Flare Blitz vs. 0 HP / 0 Def Salamence: 108-127 (32.6 - 38.3%) -- 5.5% chance to 2HKO after Stealth Rock
252 Atk Sheer Force Darmanitan Flare Blitz vs. 0 HP / 0 Def Flygon: 162-191 (53.8 - 63.4%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Life Orb Lucario Extreme Speed vs. 0 HP / 0 Def Salamence: 200-237 (60.4 - 71.6%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Life Orb Lucario Extreme Speed vs. 0 HP / 0 Def Flygon: 266-315 (88.3 - 104.6%) -- 62.5% chance to OHKO after Stealth Rock
252 SpA Life Orb Salamence Draco Meteor vs. 0 HP / 0 SpD Krookodile: 329-387 (99.3 - 116.9%) -- 93.8% chance to OHKO
252 SpA Life Orb Flygon Draco Meteor vs. 0 HP / 0 SpD Krookodile: 266-316 (80.3 - 95.4%) -- guaranteed 2HKO
I doubt that set alone is good enough for UU, but Defog Flygon in general is an option if there's nothing that fits your team better. Not being weak to SR and having an immunity to Ground is on itself a niche only shared by Gligar and you're not gonna be using that on offense (well I guess you could because slow U-turn, but it's generally better for BO, etc), so it's not completely terrible. Hell, I remember koko using Scarf Defog Gon at the start of XY UU, it might work if you want to still outspeed and KO +1 Haxorus and Scarf Darm/Hydra... But that's a really small niche I guess.
I obviously used specially offensive because I wanted it to be able to tank at least one hit from Entei and KO back (similar to Mence), and physical variants can't do that 50% of the time (47.5% with misses). If you don't need that, I guess you can use physically offensive, but special is also a pretty nice K9 switchin since it can't tank a hit and burn you to recover health later. It's up to the user anyway.I'd rather have Flygon being physically offensive, as that is the most reliable set it can run in UU; though it's still a niche set at best, it can still work on momentum-heavy teams.
Flygon @ Earth Plate
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Roost
- Earthquake
- U-turn
It's a bit off-topic and probably a question better suited for the Simple Questions thread, but I can certainly understand why people want to see Mamoswine go. It is up there with Hydreigon, Kyurem and Entei as one of the hardest 'mons to switch into. In some ways it's even worse than Hydreigon in that respect, because at least the "good" answers to Hydreigon (read: Sylveon/Florges and kinda-sorta Empoleon, though the latter struggles heavily in anything resembling a longer game) are all really good Pokemon in this meta.I have seen a lot of people calling for a Mamoswine suspect as well, however I still am not convinced and am slightly confused even. Its less than good speed tier and bad bulk makes it so it can never really switch into attacks, and the amount of super bulky mons that are able to force it out the next turn make me question why people believe it is broken.
This isn't exactly true. Specs Hyper Voice from Sylv hits really damn hard so that's something you don't want to let in for free (you did mention this though). There also is the fact that Draco puts you at -2 SpA so anything with a some semblance of bulk can punish a Draco. Lucario, Slurpuff, Cobalion, Mega Swampert, Gyarados off the top of my head set up easily on -2 Hydreis although the Luc has to be wary for Superpower (the least common move). However once Hydrei reveals LO it becomes less of a problem for offense since 324 is good speed Bt not so good that it outspeeds everything. Not to mention wallbreakers that no longer fear a Hydreigon with 175 SpA.just dropping in to say that uturn hydra + dugtrio is beyond ridiculous (sludge wave gets whimsi too).
there's literally no drawback to using hydra, because nothing that switches into the attacks can punish you for clicking draco. like i get it, blissey and fairies can switch into a draco. but then what? the best they can do is pass a wish (which comes at the cost of not healing oneself). theclosest you'll get to losing momentum when clicking draco are specs-sylv and coba. one can be killed w. a coverage move and the other can switch in exactly once.
the relation between opportunity cost (basically just one slot) and the utility and abilities it offers is just unbalanced.