Wait, you're saying that if you prepare for the counters of your playstyle you might actually build a good team? SURELY NOT!Drought is terrible for the metagame because of everything kokoloko said. It's powerful, too hard to counter, and the metagame is more enjoyable and diverse without it. Those of you who said that Hippopotas and Snover counter sun, have you realized that pretty much every pokemon on a sun team carries either a grass or fire move? Most of these pokemon are resistant to fighting priority, so Dokkora and Croagunk aren't going to work here. The fact is, Sun teams can eliminate their counters easily, can set up easily to blow through evo stone pokemon, are too fast to be killed, and really aren't hit hard by priority. Drought cannot stay in this metagame.
And read the post on sun. Snover is handled by the HP fire that pretty much every sun sweeper has, and vulpix can switch in on it with ease and kill it. You can take the sun off the field briefly, but it'll just come back after it kills your sun counter, and then what? And Hippopotas is going to die to any of the STAB grass moves carried by sun sweepers like Bellsprout. Is it really a good idea to switch your hippopotas into a +2 Bellsprout? And then after Hippopotas is gone, Vulpix is just going to come back in again. Murkrow can sort of counter it, but not completely. Murkrow can still fall to some of the more powerful sun sweepers. And there's a good chance that Murkrow will be gone, so then that's just one less sun counter. And really, Swablu isn't great outside of countering sun. If the sun sweepers have built up enough boosts with Growth, Lickitung and Swablu can still be blasted away. And even if they don't have enough boosts, it's not too hard to slap on a fighting type onto a sun team to take care of Lickitung and Swablu
Deepseatooth was broken last gen because nothing could take the hits. Now, with evolution stone, it is far less threatening, even with Shell Break. Clamperl lacks priority, it fairly frail, even with evo stone and isnt very fast. Additionally, it also has to find time to actually set up... Which isnt the easiest thing in the world.This has been largely overlooked, but DeepSeaTooth is broken. It was broken last gen, and with Shell Smash is even more broken this gen. After one Shell Break, Clamperl gets +2 Atk, +4 SAtk, and +2 Spe. Yikes. Clamperl reaches a max of 26 speed after a shell smash, which speed ties pokemon like Scarf Magby (who isn't going to want to lose that speed tie. Pretty much everything is OHKO'd by Clamperl, who gets great coverage with Surf, Ice Beam, and either HP Electric or Grass. I know it's not terribly common, but when people start using it, it'll become much scarier.
I feel like the meta is better without them, but I have no evidence to back it up with. They aren't nearly as bad as scyther or yanma, and don't make the meta unplayable at all (LC is better than ou right now) but I just think they have slightly too much power and the game would be more balanced without them.If they get banned. Murkrow, I'm on the fence, but I don't actually think Meditite is broken atm.
Uhhh, no. The thing about Murkrow's diversity is that its set isn't revealed until it attacks. If Murkrow truly were several different Pokemon, you could see them in the team preview and prepare accordingly. As is, you really can't send anything in on Murkrow until you know its set. You can switch in Gligar to wall a supposed CM set...but what if it's an attack set with HP Ice? The problem is you can't really send out a Pokemon initially to counter Murkrow until you know its set, because if you guess the wrong set your 'counter' will get blasted into oblivion. It's similar to the Mix/DD Mence argument in Gen 4; you don't know what it's going to do until it screws you over.In terms of Murkrow, I know it seems wierd but I have always thought of Murkrow not to be just one Pokemon, but several, kinda like Arceus in Ubers. Sure, it's pretty diverse and has loads of different options, but all of its sets have multiple counters, you just need to be imaginative. You also have six slots on your team...
Drought sweepers are not stopped by Snover at all. Pretty much ever sun team pokemon has a fire attack of some sort, and Snover is not going to want to switch into any of those. Snover is pretty much a free switch in for any fire type (including Vulpix) who can maim it, then continue sweeping. Swablu may have its uses in stopping sun teams, but it's not going to be able to take boosted attacks from Growth sweepers and has pretty much no use outside of countering sun. Lickitung has its uses, but I'm not going to put six Lickitungs on my team. The part about sun being so easy to counter is just wrong. I'm sorry, but there are no switch ins, no pokemon that outspeed, and no survivors. And Dokkora won't have such an easy time using Mach Punch against Poison types like Bellsprout, and won't like taking a +2 Solarbeam to the face afterwards. I've said this before: Evo Stone Bellsprout has the following boosts after just one Growth: +2 Atk, +1 Def, +2 SAtk, +1 SDef, +2 Spe. Now stack that on top of a STAB 120 BP move, healing with Giga Drain, and boosted Hidden Power Fires.Wait, you're saying that if you prepare for the counters of your playstyle you might actually build a good team? SURELY NOT!
Drought Sweeper are easily stopped by Snover. Switch in on a Solarbeam and KO with Blizzard, because the sweeper is essentially trapped. Same with Swablu and Lickitung. Realistically, Drought sweepers are so easy to counter it's not funny. Hell, you don't even have to run any of those Pokemon to beat Drought. If you build a good team, where you actually consider Drought whilst making it, Drought is not a threat at all. Dokkora, for example, runs right through most Sun sweepers.
You're right, nothing could take the Deepseatooth hits last gen, and the Evo Stone is a great answer to that. But GF also introduced Shell Smash. So although the Evo Stone kind of cancels out the Deepseatooth, Shell Smash gives it a whole new face. Deepseatooth and Shell Smash can't be on the same set. I'll show you these boosts again: After one Shell Smash, Clamperl gets +2 Atk, -1 Def, +2 SAtk, -1 SDef, and +2 Spe. After a Shell Smash with a Deepseatooth, the entire SAtk stat is doubled, making it +2 Atk, -1 Def, +6 SAtk, -1 SDef, and +2 Spe. That's like using a Special Belly Drum and Agility in one turn.Deepseatooth was broken last gen because nothing could take the hits. Now, with evolution stone, it is far less threatening, even with Shell Break. Clamperl lacks priority, it fairly frail, even with evo stone and isnt very fast. Additionally, it also has to find time to actually set up... Which isnt the easiest thing in the world.
Smash is right. You can't just tell what set Murkrow is going to run until you're already dead. Being imaginative isn't quite going to cut it. One Murkrow set has already killed half my team by the time I can send in the proper counter. And there is no perfect Murkrow counter, no pokemon can take on every type of set. I may have six slots on my team, but I'm not going to dedicate every single one to a counter to a different Murkrow set. I mean you could, and you'd be really prepared if you encountered a Murkrow, but any other pokemon could murder your team. So there's no way to perfectly counter Murkrow, and there's no way to stop it until it's too late.EDIT: In terms of Murkrow, I know it seems wierd but I have always thought of Murkrow not to be just one Pokemon, but several, kinda like Arceus in Ubers. Sure, it's pretty diverse and has loads of different options, but all of its sets have multiple counters, you just need to be imaginative. You also have six slots on your team...
lolwut. have you played ubers? you see they have an arceus and that it's holding an item.Here's the thing Crux. The Murkrow-Arceus thing doesn't work. You can see what type Arceus is in team preview. Not so for Murkrow, you can't see what set it is. And I grant that any given team probably has checks to all Murkrow sets, but how do you know which check to send in? If you predict incorrectly, your check will either get killed or set up on on the switch. Until you know Murkrow's set you can't do anything to it.
Oops, sorry. I don't play Ubers. I'm going to try and think of a reasonable argument here.lolwut. have you played ubers? you see they have an arceus and that it's holding an item.
First off this game is never played on paper, any smart player is never going to let you set up for free and if you do manage to get a shell break up you're now at -1 Def/SpDef. Enter the priory user, most teams carry a priory so most teams can handle shell break sweepers without having a 'specialised counter'You're right, nothing could take the Deepseatooth hits last gen, and the Evo Stone is a great answer to that. But GF also introduced Shell Smash. So although the Evo Stone kind of cancels out the Deepseatooth, Shell Smash gives it a whole new face. Deepseatooth and Shell Smash can't be on the same set. I'll show you these boosts again: After one Shell Smash, Clamperl gets +2 Atk, -1 Def, +2 SAtk, -1 SDef, and +2 Spe. After a Shell Smash with a Deepseatooth, the entire SAtk stat is doubled, making it +2 Atk, -1 Def, +6 SAtk, -1 SDef, and +2 Spe. That's like using a Special Belly Drum and Agility in one turn.
You're completely taking the wrong part of the Gen 4 Salamence argument, because Salamence was not banned for having two sets with different (barely different....lol) counters.Good, then.
But I feel the Salamence analogy really fits. Just like Murkrow, Mence was capable of running multiple highly powerful sets that had different counters.
Anyone can send in Ballots, then the voters are chosen on the quality of their paragraphs.Slightly confused. Can anyone vote?