bigtalk
Banned deucer.
My nominations

First of all, I want to make it clear that I think this should stay in B+. However, I would like to use this opportunity to talk about the new Fairium Z set that I recently discovered: https://pokepast.es/0eed734b8d24f258
What's the point of this item? 1) You take reduced damage from Knock Off, and 2) in addition to lowering the foe's Attack by two stages, Z-Charm raises your Defense by one. These benefits enable Gothitelle to switch into its main target, defensive Dusk Mane, much more reliably; with the current set, Dusk Mane cannot be trapped reliably, as it will force Gothitelle out if it uses Knock Off on the switch, then Dynamaxes and uses Max Darkness. Here's how the sequence will go:
Gothitelle has to eat two -2 Max Darknesses + two -2 Sunsteel Strikes before waking up. The minimum rolls for these are 30% and 20%, meaning it'll always die. If Stealth Rock is up, it may even die after just the first two hits.
Now, here are the calcs for the Fairium Z set:
As you can see, Gothitelle survives Dusk Mane's hits very comfortably now, and can even afford to get a second Charm off before using Rest. It can switch in even if it's taken 1 or 2 rounds of Stealth Rock. (Technically, it's still not a 100% reliable switch-in since Dusk Mane can break through if it goes straight for Max Darkness on the switch, but this is a pretty rare scenario.) Because this set gives us so much more leeway verus Dusk Mane, another benefit is that we can get away with running more Speed investment (217/219) to trap other defensive Pokemon, such as Ho-Oh lacking Whirlwind and Zygarde after transformation.
However, all of this only applies if Gothitelle's primary target is Dusk Mane. If your goal is to trap supportceus instead, then Gothitelle should still be running Leftovers with no Speed investment, since it needs as much special bulk as possible to do so reliably.
...Anyways, with all that said, I don't think Gothitelle should rise since it's complete deadweight against a particular archetype (offense) so it's inconsistent & a matchup fish. Even against balance / bulky offense teams, it's not an autowin since opponents can take advantage of it by doubling to a scary breaker like Yveltal. Finally, it can't run enough bulk to trap Dusk Mane / supportceus at the same time, so it has to pick which targets it wants to trap.
B >> B-
This is garbage in gen 8 and shouldn't be ranked above a competent breaker like mmy
B- >> B
Echoing what Zayele said a couple of slates ago, this just adds so much flexibility in teambuilding for balance. For example, it's actually possible to build a decent fat team w/o Dusk Mane by pairing this with Primal Groudon or Quagsire, since they collectively cover both Zacian / Xerneas. Not to mention cleric support is also extremely rare and valuable in this meta.
B- >> UR
Still don't see how this isn't completely outclassed by defensive Lunala, which by itself is a set of questionable value.
D >> C
This is a very good breaker on Sticky Web teams that is capable of breaking through all of the usual pdon checks w/ dmax. Here's the set I've been using: https://pokepast.es/8ec3f0348c76815f
Unlike some of the other mons in D rank, it has actual bulk & forces switches, so it's very easy for it to find setup opportunities. As the above calcs show, it's also far from deadweight even if you opt not to Dynamax. Basically, it's a better SD Groundceus that's able to run Life Orb + has a free slot for rocks; the only (minor) drawbacks are that it needs to Dynamax to deal with Zygarde / Mega Rayquaza due to the lack of Ice Beam / lower Speed, or some prior chip in the former's case. However, I am only nominating it to C since it does rely a lot on Sticky Web to sweep, plus like most setup mons it's vulnerable to Ditto (although it can be improofed with Mega Rayquaza fairly easily).
(electric) UR >> D
This is a good Calm Mind sweeper on Sticky Web teams that can pressure Ho-Oh from using Defog & has a great matchup against threats to Sticky Web, like Yveltal and Mega Rayquaza. It's also statistically proven to have a higher freeze chance.
Thoughts on other nominations
B >> B+ / B >> C
Disagree with both, this should stay where it is
D >> UR
Disagree, I've never used this myself but its Water/Ground/Ice coverage cucks a lot of the sample teams + speed-boosting Water-type sweeper seems like a valid niche that Kyogre can't claim, without Dynamaxing at least. Also it can set up on pdon / groundceus with Air Balloon.
D >> UR
Agree, being countered by Ho-Oh is yuck. Although I think its matchup versus Ditto is better than ice implied, there are just much better things to use dmax on.
D >> UR Sure
(flying) D >> C Yes
C >> D Sure
UR >> D No
UR >> D No
A- >> A
No, although I have been using this on more of my teams, its a 100% solid check to nothing and invites in dangerous breakers like Eternatus, has serious 4MSS, etc etc. Forgoing Ice Beam for Toxic is something that it does because it's forced to, not because "it can." If this were to rise, it should be because of the Calm Mind set.
B+ >> A- No (as I explained earlier)
A- >> B+ Yes (I made this nom last slate)
B+ >> B
No, webs is very good and destroys a lot of balances, you just have to teambuild carefully (improof everything + put stone edge / taunt on everything)
B- >> C
Nope, this makes hyper offense teams a lot more consistent: provides dual screens support + keeps hazards on the field w/ taunt + prevents ditto from reverse sweeping with prank twave + anti-leads all other ho leads except for drill. If anything it should raise
B- >> C Yes

First of all, I want to make it clear that I think this should stay in B+. However, I would like to use this opportunity to talk about the new Fairium Z set that I recently discovered: https://pokepast.es/0eed734b8d24f258
What's the point of this item? 1) You take reduced damage from Knock Off, and 2) in addition to lowering the foe's Attack by two stages, Z-Charm raises your Defense by one. These benefits enable Gothitelle to switch into its main target, defensive Dusk Mane, much more reliably; with the current set, Dusk Mane cannot be trapped reliably, as it will force Gothitelle out if it uses Knock Off on the switch, then Dynamaxes and uses Max Darkness. Here's how the sequence will go:
- Gothitelle switches in
- 0 Atk Necrozma-Dusk-Mane Knock Off (97.5 BP) vs. 248 HP / 160+ Def Gothitelle: 168-198 (48.9 - 57.7%) -- 96.1% chance to 2HKO
- Gothitelle uses Charm
- -2 0 Atk Necrozma-Dusk-Mane Max Darkness vs. 248 HP / 160+ Def Gothitelle: 104-124 (30.3 - 36.1%) -- 43.5% chance to 3HKO
- Gothitelle uses Rest
- -2 Max Darkness again
- 0 sleep turns burnt
- -2 Max Darkness again
- 1 sleep turn burnt
- -2 0 Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 248 HP / 160+ Def Gothitelle: 66-78 (19.2 - 22.7%) -- possible 5HKO
- 2 sleep turns burnt
- -2 Sunsteel Strike again
Gothitelle has to eat two -2 Max Darknesses + two -2 Sunsteel Strikes before waking up. The minimum rolls for these are 30% and 20%, meaning it'll always die. If Stealth Rock is up, it may even die after just the first two hits.
Now, here are the calcs for the Fairium Z set:
- You switch in
- 0 Atk Necrozma-Dusk-Mane Knock Off vs. 248 HP / 56+ Def Gothitelle: 124-148 (36.1 - 43.1%) -- guaranteed 3HKO
- You use Z-Charm
- -2 0 Atk Necrozma-Dusk-Mane Max Darkness vs. +1 248 HP / 56+ Def Gothitelle: 78-92 (22.7 - 26.8%) -- 25% chance to 4HKO
- You use Charm
- -4 0 Atk Necrozma-Dusk-Mane Max Darkness vs. +1 248 HP / 56+ Def Gothitelle: 52-62 (15.1 - 18%) -- possible 6HKO
- 0 Atk Necrozma-Dusk-Mane Knock Off vs. 248 HP / 56+ Def Gothitelle: 124-148 (36.1 - 43.1%) -- guaranteed 3HKO
- You use Z-Charm
- -2 0 Atk Necrozma-Dusk-Mane Max Darkness vs. +1 248 HP / 56+ Def Gothitelle: 78-92 (22.7 - 26.8%) -- 25% chance to 4HKO
- You use Charm
- -4 0 Atk Necrozma-Dusk-Mane Max Darkness vs. +1 248 HP / 56+ Def Gothitelle: 52-62 (15.1 - 18%) -- possible 6HKO
As you can see, Gothitelle survives Dusk Mane's hits very comfortably now, and can even afford to get a second Charm off before using Rest. It can switch in even if it's taken 1 or 2 rounds of Stealth Rock. (Technically, it's still not a 100% reliable switch-in since Dusk Mane can break through if it goes straight for Max Darkness on the switch, but this is a pretty rare scenario.) Because this set gives us so much more leeway verus Dusk Mane, another benefit is that we can get away with running more Speed investment (217/219) to trap other defensive Pokemon, such as Ho-Oh lacking Whirlwind and Zygarde after transformation.
However, all of this only applies if Gothitelle's primary target is Dusk Mane. If your goal is to trap supportceus instead, then Gothitelle should still be running Leftovers with no Speed investment, since it needs as much special bulk as possible to do so reliably.
...Anyways, with all that said, I don't think Gothitelle should rise since it's complete deadweight against a particular archetype (offense) so it's inconsistent & a matchup fish. Even against balance / bulky offense teams, it's not an autowin since opponents can take advantage of it by doubling to a scary breaker like Yveltal. Finally, it can't run enough bulk to trap Dusk Mane / supportceus at the same time, so it has to pick which targets it wants to trap.

This is garbage in gen 8 and shouldn't be ranked above a competent breaker like mmy

Echoing what Zayele said a couple of slates ago, this just adds so much flexibility in teambuilding for balance. For example, it's actually possible to build a decent fat team w/o Dusk Mane by pairing this with Primal Groudon or Quagsire, since they collectively cover both Zacian / Xerneas. Not to mention cleric support is also extremely rare and valuable in this meta.

Still don't see how this isn't completely outclassed by defensive Lunala, which by itself is a set of questionable value.

This is a very good breaker on Sticky Web teams that is capable of breaking through all of the usual pdon checks w/ dmax. Here's the set I've been using: https://pokepast.es/8ec3f0348c76815f
w/o dmax:
- +2 252 Atk Life Orb Groudon Precipice Blades vs. 252 HP / 252+ Def Zygarde: 356-421 (84.7 - 100.2%) -- 6.3% chance to OHKO after Leftovers recovery
- +2 252 Atk Life Orb Groudon Stone Edge vs. 0 HP / 4 Def Rayquaza-Mega in Strong Winds: 313-369 (89.1 - 105.1%) -- 31.3% chance to OHKO (they'll die after lo damage)
- +2 252 Atk Life Orb Groudon Stone Edge vs. 0 HP / 0 Def Dynamax Yveltal: 658-775 (83.7 - 98.6%) -- guaranteed 2HKO
- +2 252 Atk Life Orb Groudon Precipice Blades vs. 252 HP / 240+ Def Arceus-Ground or Arceus-Water: 363-426 (81.7 - 95.9%) -- guaranteed 2HKO
- 252 Atk Life Orb Groudon Stone Edge vs. 252 HP / 204+ Def Ho-Oh: 510-603 (122.5 - 144.9%) -- guaranteed OHKO (prevents defog easily)
- +2 252 Atk Life Orb Groudon Max Quake vs. 252 HP / 252+ Def Zygarde: 417-491 (99.2 - 116.9%) -- 93.8% chance to OHKO after Leftovers recovery
- +2 252 Atk Life Orb Groudon Max Rockfall vs. 0 HP / 4 Def Rayquaza-Mega in Strong Winds: 346-407 (98.5 - 115.9%) -- 87.5% chance to OHKO
- +2 252 Atk Life Orb Groudon Max Rockfall vs. 0 HP / 0 Def Dynamax(!!) Yveltal: 723-853 (91.9 - 108.5%) -- 50% chance to OHKO (even if you get a min roll, they'll die the same turn to sand + lo damage)
- +2 252 Atk Life Orb Groudon Max Quake vs. 252 HP / 240+ Def Arceus-Ground or Arceus-Water: 422-499 (95 - 112.3%) -- 68.8% chance to OHKO
- 252+ Atk Life Orb Rayquaza-Mega Dragon Ascent vs. 0 HP / 0 Def Groudon: 266-316 (78 - 92.6%) -- guaranteed 2HKO (if it tries to switch in, don will always survive a +0 hit and KO it back with +2 edge)
- 0 SpA Arceus-Ground Ice Beam vs. 0 HP / 0 SpD Groudon: 166-196 (48.6 - 57.4%) -- 94.1% chance to 2HKO
- 0 SpA Splash Plate Arceus-Water Judgment vs. 0 HP / 0 SpD Groudon in Sun: 164-194 (48 - 56.8%) -- 85.5% chance to 2HKO

This is a good Calm Mind sweeper on Sticky Web teams that can pressure Ho-Oh from using Defog & has a great matchup against threats to Sticky Web, like Yveltal and Mega Rayquaza. It's also statistically proven to have a higher freeze chance.
Thoughts on other nominations

Disagree with both, this should stay where it is

Disagree, I've never used this myself but its Water/Ground/Ice coverage cucks a lot of the sample teams + speed-boosting Water-type sweeper seems like a valid niche that Kyogre can't claim, without Dynamaxing at least. Also it can set up on pdon / groundceus with Air Balloon.

Agree, being countered by Ho-Oh is yuck. Although I think its matchup versus Ditto is better than ice implied, there are just much better things to use dmax on.






No, although I have been using this on more of my teams, its a 100% solid check to nothing and invites in dangerous breakers like Eternatus, has serious 4MSS, etc etc. Forgoing Ice Beam for Toxic is something that it does because it's forced to, not because "it can." If this were to rise, it should be because of the Calm Mind set.



No, webs is very good and destroys a lot of balances, you just have to teambuild carefully (improof everything + put stone edge / taunt on everything)

Nope, this makes hyper offense teams a lot more consistent: provides dual screens support + keeps hazards on the field w/ taunt + prevents ditto from reverse sweeping with prank twave + anti-leads all other ho leads except for drill. If anything it should raise
