Violetwing (Venomoth) @ Buginium Z
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Sleep Powder
- Bug Buzz
- Giga Drain
I don't know why z-move. but i do know why Venomoth. Sure, sleep powder is unreliable, but when it does hit I can get off a quiver dance and start attacking. My damaging moves have problems with flying, fire and steel, especially things like heatran or corviknight, but that's what tinted lens is for. plus, no one will be expecting this.
Navyclaw (Garchomp) @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Scale Shot
- Fire Fang
Mega chomp can sweep. few mons can stand up to swords dance boosted chomp, especially with scale shot boosted speed. This is by far my favourite set, with earthquake as STAB, high power move, scale shot for speed boost, and fire fang for coverage.
Yellowvolt (Regieleki) @ Life Orb
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rapid Spin
- Ancient Power
- Magnet Rise
- Electro Ball
Before venomoth existed, i needed something to combat water. (moth still isnt an answer, but anyways) this was the thing i came up with. I went with a special set cause my team needed sp attackers. Rapid spin for hazards, ancient power for... i dont know really. Leki doesnt have the biggest movepool. Magnet rise has been really helpful, as just about all ground types rush to leki, and electro ball has such high power. i went with modest nature and not timid because I think it has enough speed.
Ragenight (Krookodile) @ Rocky Helmet
Ability: Intimidate
EVs: 80 HP / 204 Def / 224 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stealth Rock
- Taunt
I think krookodile has great potential. It has access to stealth rock, knock off and taunt, making it an excellent lead. With decent speed, it can quickly taunt leads and set up its own rocks.
Lavastomp (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 136 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Earth Power
- Stealth Rock
Heatran is my defensive mon, something I need, and a switch in to krookodile in case it faints. magma storm and toxic make a great combination, trapping the target until they die. Doesn't work on toxapex, course, but this was a fire absorber from older team versions that i still keep.
Waveleap (Silvally-Water) @ Water Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Multi-Attack
- Parting Shot
- Heal Block
Poison heal gliscor answer. I used to have problems with it, but added in heal block and they were (mostly) solved. Multi-attack is a must for silvally, iron head for coverage and parting shot is quite a good move.
(what's a good name for this team?)