I just got tired of using all those standard OUs ,so I made a mixteam that works pretty well in the current metagame.Here we go:
The lead:
Hypno @ choice scarf
Ability: Insomnia
EVs:40 HP/252sp.atk/216spD
Nature:Modest
-Switcheroo
-Psychic
-HP fighting
-Shadowball
This lead is meant for wall-leads and other annoying stuff and its a pretty bulky lead.
The Physical wall:
Weezing @ black sludge
Ability: levitate
EVs: 252HP/252def/6spa
Nature:Bold
-WoW
-Thunderbolt
-Fireblast
-Painsplit
I use weezing because its one of the few UU-walls that can counter the so-Uber Bulletpunching scizor ,which is used by everyone. And it's usefull for T-bolting DD-gyara,which is also very common. WoW is simply to cripple Physical sweepers.
The sp.Wall/Phazer:
Noctowl @ leftovers
Ability:Insomnia
EVs: 252HP/252sp.def/6spe
Nature: Calm
-Psycho shift
-Night shade
-Roost
-Whirlwind
I love noctowl.Psycho shift makes it extra annoying and it counters celebi very well. Whirlwind to phaze away boosting stats and roost for recovery
The Physical attacker:
Azumarill @ choiceband
Ability : Huge Power
EVs: 212 HP/252 atk/44spe
Nature:Adamant
-Aqua jet
-Icepunch
-Superpower
-Waterfall
I always liked Choice banded Azumarril with Aqua jet. Platinum gave it 2 usefull moves; Superpower to hit blissey and Icepunch [Which was illegal with aqua jet] to hit Icepunch. This can be used best in late games.
Another Physical attacker:
Hitmontop @ life orb
Ability: Technician
EVs: 252 HP/252 atk/6spe
Nature:Adamant
-Fake out
-Bulletpunch
-Mach punch
-Close Combat
Prioritybased hitmontop.Technician makes it sweet, life orb for extra power and it OHKOES Blissey and Cradily with CC.
The sp.attacker/Choice scarfer:
Houndoom @ Choice scarf
Ability: Flash fire
EVs: 6 HP/252sp.atk/252 spe
Nature:Timid
-Dark pulse
-Fireblast
-HP ground
-WoW
Houndoom works pretty wel holding choice scarf and it outspeeds many threads with Timid nature. HP ground takes down Heatran and WoW for predicting switches.
And that's it.Thanks for reading. RMT =]
The lead:
Hypno @ choice scarf
Ability: Insomnia
EVs:40 HP/252sp.atk/216spD
Nature:Modest
-Switcheroo
-Psychic
-HP fighting
-Shadowball
This lead is meant for wall-leads and other annoying stuff and its a pretty bulky lead.
The Physical wall:
Weezing @ black sludge
Ability: levitate
EVs: 252HP/252def/6spa
Nature:Bold
-WoW
-Thunderbolt
-Fireblast
-Painsplit
I use weezing because its one of the few UU-walls that can counter the so-Uber Bulletpunching scizor ,which is used by everyone. And it's usefull for T-bolting DD-gyara,which is also very common. WoW is simply to cripple Physical sweepers.
The sp.Wall/Phazer:
Noctowl @ leftovers
Ability:Insomnia
EVs: 252HP/252sp.def/6spe
Nature: Calm
-Psycho shift
-Night shade
-Roost
-Whirlwind
I love noctowl.Psycho shift makes it extra annoying and it counters celebi very well. Whirlwind to phaze away boosting stats and roost for recovery
The Physical attacker:
Azumarill @ choiceband
Ability : Huge Power
EVs: 212 HP/252 atk/44spe
Nature:Adamant
-Aqua jet
-Icepunch
-Superpower
-Waterfall
I always liked Choice banded Azumarril with Aqua jet. Platinum gave it 2 usefull moves; Superpower to hit blissey and Icepunch [Which was illegal with aqua jet] to hit Icepunch. This can be used best in late games.
Another Physical attacker:
Hitmontop @ life orb
Ability: Technician
EVs: 252 HP/252 atk/6spe
Nature:Adamant
-Fake out
-Bulletpunch
-Mach punch
-Close Combat
Prioritybased hitmontop.Technician makes it sweet, life orb for extra power and it OHKOES Blissey and Cradily with CC.
The sp.attacker/Choice scarfer:
Houndoom @ Choice scarf
Ability: Flash fire
EVs: 6 HP/252sp.atk/252 spe
Nature:Timid
-Dark pulse
-Fireblast
-HP ground
-WoW
Houndoom works pretty wel holding choice scarf and it outspeeds many threads with Timid nature. HP ground takes down Heatran and WoW for predicting switches.
And that's it.Thanks for reading. RMT =]