Name: V-create (readjust)
Accuracy: unchanged
Power: 120 -> 150
Category: unchanged
PP: unchanged
Effect: Super effective multiplier 1.5x -> 1.2x
Z-Effect (if a Status move): unchanged
Priority: unchanged
Flags (ex: Contact, Sound): unchanged
Type: unchanged
Pokémon With This Move (optional): unchanged
Justification: Slate 1's numbers were made with a potential PDon nerf and unrestrict in mind, so V-create was overnerfed. A readjustment in base power means PDon is not completely screwed on its main STAB, as 150 BP is enough to OHKO threats like MMX. This is why 150 + 1.2x was chosen over 140 + 1.3x
Name: Origin Pulse
Accuracy: Unchanged
Power: 110 -> 120
Category: Unchanged
PP: Unchanged
Effect: Unchanged
Priority: Unchanged
Flags (ex: Contact, Sound): Unchanged
Type: Unchanged
Justification: If GLance got matched to Astral then Origin Pulse should get matched with PBlades, also helps distinguish more with Steam Eruption, as its only good rn for PP.
Name: Contrary
Effect: If this Pokemon has a stat stage raised it is lowered instead, and vice versa. This works only once each time the Pokémon enters battle.
Permanent: No
Ignoreable: Yes
Justification: Contrary is busted so this applies the Protean/Libero nerf on it. By only boosting once you can no longer endlessly snowball. Offers another alternative to Pure Power by providing a useful +2 setup per switchin while getting to fire off a strong move like Fleur Cannon or Psycho Boost. The drawback is after the first boost the subsequent moves give the usual stat drops, and you also get screwed if you get a stat drop before you use your move, such as from Parting Shot, Moonblast etc.
Name: Expert Belt
Effect: From 1.2x to 1.3x
Removable: Unchanged
Fling Power & Effect: Unchanged
Justification: Expert Belt is a pretty weak item because its inconsistent damage boosts so stuff like Plates, Life Orb, or utility items like Cloak Lefties and Boots are generally preferred. A 1.3x boost makes it on par with Life Orb for super effective moves so it offers a strong alternative to sets that rely on wide coverage options for targets.
Name: Toxapex
Type: Water/Poison
Stats: 50/63/152/53/142/35 -> 65/63/152/53/142/35|510 (+15 HP)
Justification: Toxapex has a really good typing for the meta, resisting the Fairy moves while also having the useful Water-type. However, its bulk is just not good enough to check stuff consistently so a bulk increase helps it hit benchmarks such as never getting 2hkoed by Steelworker Kartana's Sunsteel Strike and Specs Diancie's Boomburst with a Sassy nature. Its still very very passive
Name: Pincurchin
Type: Electric -> Electric/Poison
Stats: 48/101/95/91/85/15|435 -> 98/101/110/91/105/15|520 (+50 HP, +15 Def +20 SpD)
Justification: Electric Poison is a cool defensive type that offers a Fairy resist, an Electric resist, and a Steel resist, with a main drawback of being 4x Ground weak. Bulk numbers lets it take 2 TC Power Whips from Kartana with a Relaxed nature, and 2 Hadron Rising Voltages from Miraidon (not specs).