M&M Mix and Mega

WOOOO CHESNAUGHT IS HERE, kinda strange that the kalos starters are being released from worst to best(Fight me nerds). Anyway, here's my preferred set for this mon.
Chesnaught @ Rusted Shield
Ability: Bulletproof
Tera Type: Water
EVs: 252 HP / 112 Atk / 144 SpD
Adamant Nature
- Iron Head
- Body Press
- Synthesis
- Wood Hammer/Seed Bomb
The set basically speaks for itself. rusted shield gives a ton of resistances, and basically turns it into a better ferrothorn with Dauntless Shield(What's an iron barbs) and has reliable STABs in Wood Hammer/Seed Bomb and iron head(which might become behemoth bash idk how these work). Body Press is its best coverage move, especially with DShield active. Synthesis is the recovery ferrothorn could only dream of(or maybe it has it and just prefers leech seed idk) in a metagame with very little reason to run leftovers. Tera Water is really the most effective type for it, since fire resist and few weaknesses after tera, because this thing really wants its typing to be defensive.

Alternatively, you could use this set, but it probably wouldn't work as well.
Chesnaught @ Rusted Shield/Aggronite
Ability: Bulletproof
Tera Type: Water
EVs: 252 HP / 112 Def / 144 SpD
Bold Nature
- Iron Head/Wood Hammer/Iron Defense
- Body Press
- Leech Seed
- Spiky Shield
Basically the typical Ferrothorn set. Shield is good for the reasons above, while Aggronite capitalizes on the common resistances of grass types while also being able to lessen its weaknesses with filter. 88/172/95 is not bulk to mess with, and 137 atk stat means those wood hammers will not be shaken off. Iron head is for the Shield set, and shouldn't be used with Aggronite. Again, body press isn't STAB boosted, but iron defense with a def stat of 172 will make it very powerful without STAB. Leech Seed+Spiky Shield is a tried and true strategy for chip damage, and the longevity makes it able to compete with mortal spin/toxic + Spiky Shield.Obviously this loses the additional benefit of escaping a bad matchup with tera, but it might find a niche somewhere.

Overall, a lot of things benefit it this gen, might actually be worth considering for a defensive role, as long as you can beat Corv.
As an update, terastalizing is banned so this actually probably cant do anything. :/
 

IMakeNoSense

hey it's that one guy who makes art
is a Pre-Contributor
I fixed the Items list! It's been bothering me for ages and I was waiting to see if anyone else would do it; but I guess not. Either way; would be very appreciated if the front page got fixed.

---

Banned Items
Beedrillite (+60 Attack, -30 Special Attack, +70 Speed | Adaptability | N/A | 11 kg)
Blazikenite (+40 Attack, +10 Defense, +20 Special Attack, +10 Special Defense, +20 Speed | Speed Boost | N/A | N/A)
gengarite.png
Gengarite (+20 Defense, +40 Special Attack, +20 Special Defense, +20 Speed | Shadow Tag | N/A | N/A)
kangaskhanite.png
Kangaskanite (+30 Attack, +20 Defense, +20 Special Attack, +10 Special Defense, +20 Speed | Parental Bond | N/A | +20 kg)
Mawilite (+20 Attack, +40 Defense, +40 Special Defense | Huge Power | N/A | +12 kg)
Medichamite (+40 Attack, +10 Defense, + 20 Special Attack, +10 Special Defense, +20 Speed | Pure Power | N/A | N/A)
rustedsword.png
Rusted Sword (+30 Attack, +10 Speed | Intrepid Sword | +
steel.gif
| +245 kg)

Allowed Items
Abomasite (+40 Attack, +30 Defense, +40 Special Attack, +20 Special Defense, -30 Speed | Snow Warning | N/A | +49.5 kg)
absolite.png
Absolite (+20 Attack, +40 Special Attack, +40 Speed | Magic Bounce | N/A | +2 kg)
aerodactylite.png
Aerodactylite (+30 Attack, +20 Defense, +10 Special Attack, +20 Special Defense, +20 Speed | Tough Claws | N/A | +20 kg)
Aggronite (+30 Attack, +50 Defense, +20 Special Defense | Filter | - Secondary | +35 kg)
alakazite.png
Alakazite (+20 Defense,+40 Special Attack, +10 Special Defense, +30 Speed | Trace | N/A | N/A)
Altarianite (+40 Attack, +20 Defense, +40 Special Attack | Pixilate | +
| N/A)
Ampharosite (+20 Attack, +20 Defense, +50 Special Attack, +20 Special Defense, -10 Speed | Mold Breaker | +
| N/A)
Audinite (+40 Defense, +20 Special Attack, +40 Special Defense | Healer | +
| +1 kg)
Banettite (+50 Attack, +10 Defense, +10 Special Attack, +20 Special Defense, +10 Speed | Prankster | N/A | +0.5 kg )
blastoisinite.png
Blastoisinite (+20 Attack, +20 Defense, +50 Special Attack, +10 Special Defense | Mega Launcher | N/A | +15.6 kg)
Cameruptite (+20 Attack, +30 Defense, +40 Special Attack, +30 Special Defense, -20 Speed | Sheer Force | N/A | +100.5 kg)
charizarditex.png
Charizardite X (+46 Attack, +33 Defense, +21 Special Attack | Tough Claws | +
| +20 kg)
charizarditey.png
Charizardite Y (+20 Attack, +50 Special Attack, +30 Special Defense | Drought | N/A | +10 kg)
Diancite (+60 Attack, -40 Defense, +60 Special Attack, -40 Special Defense, +60 Speed | Magic Bounce | N/A | +19 kg)
Galladite (+40 Attack, +30 Defense, +30 Speed | Inner Focus | N/A | +4.4 kg)
garchompite.png
Garchompite (+40 Attack, +20 Defense, +40 Special Attack, +10 Special Defense, -10 Speed | Sand Force | N/A | N/A)
Gardevoirite (+20 Attack, +40 Special Attack, +20 Special Defense, +20 Speed | Pixilate | N/A | N/A)
glalitite.png
Glalitite (+40 Attack, +40 Special Attack, +20 Speed | Refrigerate | N/A | +93.7 kg)
gyaradosite.png
Gyaradosite (+30 Attack, +30 Defense, +10 Special Attack, +30 Special Defense | Mold Breaker | +
| +70 kg)
Heracronite (+60 Attack, +40 Defense, +10 Special Defense, -10 Speed | Skill Link | N/A | +8.5 kg)
Houndoominite (+40 Defense, +30 Special Attack, +10 Special Defense, +20 Speed | Solar Power | N/A | +14.5 kg)
latiasite.png
Latiasite (+20 Attack, +30 Defense, +30 Special Attack, +20 Special Defense | Levitate | N/A | +12 kg)
latiosite.png
Latiosite (+40 Attack, +20 Defense, +30 Special Attack, +10 Special Defense | Levitate | N/A | +10 kg)
Lopunnite (+60 Attack, +10 Defense, +30 Speed | Scrappy | +
| -5 kg)
lucarionite.png
Lucarionite (+35 Attack, +18 Defense, +25 Special Attack, +22 Speed | Adaptability | N/A | +3.5 kg)
Manectite (+20 Defense, +30 Special Attack, +20 Special Defense, +30 Speed | Intimidate | N/A | +3.8 kg)
metagrossite.png
Metagrossite (+10 Attack, +20 Defense, +10 Special Attack, +20 Special Defense, +40 Speed | Tough Claws | N/A | +392.9 kg)
Mewtwonite X (+80 Attack, +10 Defense, +10 Special Defense | Steadfast | +
| +5 kg)
Mewtwonite Y (+40 Attack, -20 Defense, +40 Special Attack, +30 Special Defense, +10 Speed | Insomnia | N/A | -89 kg)
Pidgeotite (+5 Defense, +65 Special Attack, +10 Special Defense, +20 Speed | No Guard | N/A | +11 kg)
pinsirite.png
Pinsirite (+30 Attack, +20 Defense, +10 Special Attack, +20 Special Defense, +20 Speed | Aerilate | +
| +4 kg)
sablenite.png
Sablenite (+10 Attack, +50 Defense, +20 Special Attack, +50 Special Defense, -30 Speed | Magic Bounce | N/A | +150 kg)
salamencite.png
Salamencite (+10 Attack, +50 Defense, +10 Special Attack, +10 Special Defense, +20 Speed | Aerilate | N/A | +10 kg)
Sceptilite (+25 Attack, +10 Defense, +40 Special Attack, +25 Speed | Lightning Rod | +
| +3 kg)
scizorite.png
Scizorite (+20 Attack, +40 Defense, +10 Special Attack, +20 Special Defense, +10 Speed | Technician | N/A | +7 kg)
sharpedonite.png
Sharpedonite (+20 Attack, +30 Defense, +15 Special Attack, +25 Special Defense, +10 Speed | Strong Jaw | N/A | +41.5 kg)
slowbronite.png
Slowbronite (+70 Defense, +30 Special Attack | Shell Armor | N/A | +31.5 kg)
Steelixite (+40 Attack, +30 Defense, +30 Special Defense | Sand Force | N/A | +340 kg)
Swampertite (+40 Attack, +20 Defense, +10 Special Attack, +20 Special Defense, +10 Speed | Swift Swim | N/A | +20.1 kg)
Tyranitarite (+30 Attack, +40 Defense, +20 Special Defense, +10 Speed | Sand Stream | N/A | +53 kg)
venusaurite.png
Venusaurite (+18 Attack, +40 Defense, +22 Special Attack, +20 Special Defense | Thick Fat | N/A | +55.5 kg)
blueorb.png
Blue Orb (+50 Attack, +30 Special Attack, +20 Special Defense | Primordial Sea | N/A | +78 kg)
redorb.png
Red Orb (+30 Attack, +20 Defense, +50 Special Attack | Desolate Land | +
| +49.7 kg)
rustedshield.png
Rusted Shield (+25 Defense, +25 Special Defense, -10 Speed | Dauntless Shield | +
steel.gif
| +167 kg)
 

Attachments

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It physically infuriates me that people run Red Orb Wake
HERE'S THE BETTER SET

Walking Wake @ Charizardite Y
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Dragon Pulse
- Agility
It literally gives as much SPA as Red Orb, and 30 extra special defence bc why not.

Seriously, stop using Red Orb wake, Charizardite Y outclasses it BY FAR
 
As an update, terastalizing is banned so this actually probably cant do anything. :/
I've used Chesnaught quite a bit and I think it's nice as a surprise wall, especially if you're someone who likes to use obscure combinations. It feels like using ferrothorn but can input more offensive power too, a decent check against Altarianite Dragonite

I usually run Leech Seed, Spiky Shield with either dual stabs or body press, and then one stab.
 
It physically infuriates me that people run Red Orb Wake
HERE'S THE BETTER SET

Walking Wake @ Charizardite Y
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Dragon Pulse
- Agility
It literally gives as much SPA as Red Orb, and 30 extra special defence bc why not.

Seriously, stop using Red Orb wake, Charizardite Y outclasses it BY FAR
You know Red Orb gives you STAB on Flamethrower on top of the sun boost, right?
 
POKEMON HOME IS COMING MAY 24TH YEET!!! (Edit release date was fekd, actual date May 30th) tfw arceus will be allowed the same​
week that Gholdengo (likely) gets stone banned. holybleeping bleepidy bleep, Mix and Mega: An Ubers Based Metagame, how ive missed you my friend. not since the unceremonious top-down yeeting of Gen 7 Mix and Mega have we had the power level of a real Mix and Mega format, bulky offense shall live once again. considering the structural changes made by Nintendo including reducing recovery pp and status countermeasures, and byfar the most intentionally and efficiently minmaxed stat attributions for new mons of any gen, it will be extremely hard for a meta reminiscent of Gen 8's less role defined and more attack-and-sac mentality to resurface. Since Gen 8 MnM was byfar the least popular and diverse MnM format thusfar, this change will be great for the health and continance of MnM as a whole.​
What this means for the metta: hard stall nerfed, hard offense nerfed, extremely limited instances of random type combos warping the meta​
dueto uncounterability, and the most significant and gratifying change of all, increased ability to use individual mons to accomplish singular goals, aka an increase to the diversity of roles and consequently an increase in the diversity allowed to player strategy and teambuilding freedom. considering the higher power level of the coming meta several prior bans have a high incentive to be resuspected, like the stone-bannings of flutter mane, iron bundle, gengar, killuatril, sandy shocks, and dragapult, and the banning of terastallizing as a whole. i have prodded several top players and board members and can confirm there is a willingness to retest these bans once the uberyness first settles in. miraidon almost certainly must stay banned and its brother most likely should as well. i am most hopeful for the reintroduction of terrastalizing because of how many unviable popular stone banned ubers would be perfectly usable with a decent type like mewtwo, lugia, offensive deoxis, palkia, dialga, zekrom, etcetera. in this future arceus and rayquaza might still need to be banned from terrastalizing w the raw power of sd+terra boosted espeed, but slightly restricting those 2 mons would be more than worth it for enabling the mere viability of the many aforementioned others.​
Now that whats returning has been discussed, here is a list of notable meta threats which wont be returning (yet), zapdos, the mews, entei,​
raiku, lugia and ho-oh (would be so good for the meta as generic defoggers and walls), blaziken, kyogre, groudon (who i hope gets stone banned for the sake of a less centralized meta and more diverse redorb users), rayquaza (only notable if terra is reallowed), deoxis (goodbye lead mold breaker deoxis, HELLO to HAZARD SETTING OFFENSE MOVES omg), mammoswine, victini, excadrill, mandibuzz, terrakion, genosect, xernias, yveltal, zygarde golisopod, tapus lele and koko, solgaleo, lunala, the necrozmas, almost all the ultra beasts including my personal child nihilego, magearna, marshadow, melmetal (only good w terra), zeraora (MY BOI), zacian, eternatus, and calyrex. as for the most notable new unique additions within legends arceus, the concept of attack moves which set hazards and bypass magic bounce and the need to use gyarados/ampharos-ite, sneasler, origin forms of the draggos, overqwil, kleavor, hisui lilligant (great if terra is allowed), hisui arcanine, and finally enamorus.​
please add on with disagreements, mons i missed, and most of all new set ideas for the new mons! i am excited for the official rechristening​
of Mix and Mega, an Ubers-based metagame
 
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Redflix

Forgiven and Hanged
is a Community Contributoris a Tiering Contributor
Gholdengo is Now banned from holding stones in SV Mix and Mega!!
1684606145823.png


Following the cruel joke by TPC on Home's announcement which resulted in the suspect being cancelled, The council decided to resolve the issue by voting and the result, unsurprisingly, has been a unanimous vote in favour of restricting Gholdengo. While Gholdengo had its checks, we ultimately felt that the reasons mentioned in the suspect OP were strong enough to consider the mon unhealthy and the present meta would be better without it.
With no set date on Home, we will be keeping an eye on Garganacl and Dragonite as potential action-worthy pokemons.

Tagging Kris to implement.
 
Gholdengo is Now banned from holding stones in SV Mix and Mega!!
View attachment 517857

Following the cruel joke by TPC on Home's announcement which resulted in the suspect being cancelled, The council decided to resolve the issue by voting and the result, unsurprisingly, has been a unanimous vote in favour of restricting Gholdengo. While Gholdengo had its checks, we ultimately felt that the reasons mentioned in the suspect OP were strong enough to consider the mon unhealthy and the present meta would be better without it.
With no set date on Home, we will be keeping an eye on Garganacl and Dragonite as potential action-worthy pokemons.

Tagging Kris to implement.

[/QUOTE]
strangely i am perfectly fine with this. altho hilariously i dont think Gholdengo will really go away, itll just use leftovers because its still so great at 1v1ing most passive walls, i am curious how much its use will decrease from this. i wonder if a sub np shadow ball and recover set for Goldo would better suit it to more consistently punish switches and avoid the odd mold breaker status mon, i like to run phys def investment to handle defensive ground types at the expence of not living a hit from the future form of volcarona. with Goldo nerfed i expect stall to be buffed, redob hippo will run more phys def to be able to sit on offensive tusk after a curse and better handle all the physically offensive mons in the meta, tusk might opt for metagrossite as its standard stone as its slightly stronger than lopunite w tough claws and has greater bulk and speed vs lopunite, tpex/slowtwin and garga will be so good as a 2 mon defensive core, other ghosts might become more popular. in the meantime until PokeHome hands out all the passports to all the deported pokemon imma spam tf outta Garga and Pex to see how theyre affected. hopefully PokeHome will be out within the month or early next month and the meta can finally begin its final state
 

Tea Guzzler

forever searching for a 10p freddo
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Moderator
Hi, I don't really play this meta currently but i'm just curious on how some post-HOME mechanics will work.

Firstly, Adamant Crystal / Lustrous Globe / Griseous Core override your abilities, with Adamant and Lustrous giving you Pressure if you have default ability / Telepathy as hidden, and Griseous just giving you Levitate. Will these therefore be of any use? At least compared to other Mega stones, the ability change seems insignificant at best and detrimental at worst, and the 1.2x boost to Dragon and Steel/Water/Ghost is still outstripped by other stones (eg. Zard Y Wake does more with Draco than Lustrous Globe Wake).

Secondly, what's going on with the Rusted Items / Timespace Orbs for their native users? As far as I know, Gen 9 has done away with native-use items (like Mewtwonite Y Mewtwo) if either the user or the item are restricted. Does this mean that Dialga-O, Palkia-O, and Giratina-O will be inaccessible? Would Zamazenta-C be inaccessible if Rusted Shield gets banned?
 

in the hills

spreading confusion
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Hi, I don't really play this meta currently but i'm just curious on how some post-HOME mechanics will work.

Firstly, Adamant Crystal / Lustrous Globe / Griseous Core override your abilities, with Adamant and Lustrous giving you Pressure if you have default ability / Telepathy as hidden, and Griseous just giving you Levitate. Will these therefore be of any use? At least compared to other Mega stones, the ability change seems insignificant at best and detrimental at worst, and the 1.2x boost to Dragon and Steel/Water/Ghost is still outstripped by other stones (eg. Zard Y Wake does more with Draco than Lustrous Globe Wake).

Secondly, what's going on with the Rusted Items / Timespace Orbs for their native users? As far as I know, Gen 9 has done away with native-use items (like Mewtwonite Y Mewtwo) if either the user or the item are restricted. Does this mean that Dialga-O, Palkia-O, and Giratina-O will be inaccessible? Would Zamazenta-C be inaccessible if Rusted Shield gets banned?
Pretty much hit the nail on the head regarding Gen 4 Crystal’s usefulness, they’re not gonna be viable in just about any case due to their poor stat changes.

Regarding native users of Rusted Items etc., as long as the forme itself is obtainable and legal, it can be used. So, for example, Dialga-Origin (hard to use Zamazenta-C as an example as Zamazenta was allowed to hold stones regardless last gen and sucked) will be usable but Groudon @ Red Orb and Mewtwo @ Mewtwonite Y will not, as Primal Groudon/Mewtwo-Mega-Y do not exist and both are restricted from holding stones.
 

Redflix

Forgiven and Hanged
is a Community Contributoris a Tiering Contributor
Koraidon is now Banned from Mix and Mega!!

1685501323948.png


With a Blazing speed tier and attack stat combined with Orichalcum Pulse allowed Koraidon to trouble and even go past through old and new physical walls like Toxapex, Slowbro, Hippowdon, Arceus-Water and Arceus-Ground. Several sets like Choice Band, Muscle Band and even SD + 3 attacks were prominent and thus despite being less than 24 hours since home dropped and its re-introduction, The council has acknowledged that Koraidon's presence is extremely unhealthy and has unanimously decided to banish the lizard from the meta.

In other news, Gholdengo is now unrestricted! Ghold being restricted in post-home meta was a mistake from us and we believe it deserves a fair opportunity to determine its healthiness in the meta.

Lastly, I would like to post the council's preliminary watchlist for the meta. Expect us to vote on a bunch of these before the end of this week.

Etern
Basculegion
Kyogre
Gholdengo
Pidgeotite
Kilowattrel
Magearna
Urshifu

Tagging Kris to implement.
 

Redflix

Forgiven and Hanged
is a Community Contributoris a Tiering Contributor
The first wave of bans is here!
(oh wow 2 ban posts in a row..)

1685679133755.png


Kyogre has been banned while Zapdos, Sneasler and Kilowattrel has been restricted from SV Mix and Mega.

:kyogre: - Had similar issues as last gen and despite us getting new answers in red orb Hippowdon and Arceus-Water, Its sets are still too much to handle with specs being a nuke and scarf allowing it to bypass softchecks like eternatus, slowking and Toxapex.

:Zapdos: - No guard Zap Cannon and Hurricane STAB is broken

:Sneasler: - Dire Claw is broken

:Kilowattrel: - Similar issues as pre-home meta. Pidgeotite or Lucarionite still can easily wipe out most ground walls and endeavor takes care of Blissey


-->What's Next?
As you would notice, Eternatus and Basculegion were not included in this slate as we decided that Basculegion needs to be assessed in a post- kyogre meta to give us more accurate representation of its healthiness. We also decided to give Etern more time as with answers such as clod / Garganacl / Blue Orb Magearna in the meta alongside the recover nerf should make it easier to handle. However, they will still be closely monitored and will be included in the next slate if they still are a problem.
With still plenty of Mons such as Ghold / Urshifu / Zacian free , we might have another ban slate before the end of week 2 of OMPL.

Finally with respect to Pidgeotite, we are still having an internal discussion. The consensus at the moment is that we wont be banning it as the only abuser found to be broken of it is Zapdos. If Landorus-I , Sandyshocks or any other Pokemon proves to be a pain with Pidgeotite, we will reconsider our decision.

Tagging Kris to implement the changes.
 
a short talk about pidgeotite
The Stone
+60 to special attack, the same as diancite only without losing bulk
grants No Guard, a fundamentally broken ability even without a power boost giving guaranteed consistency to moves fundamentally intended to have their power and 2ndary effects balanced by lacking accuracy

The Mons
Zapdos- a consistent OU staple with streaky but decent use in MnM, has never been deemed broken or even close to broken in prior MnM metas
Kilowattrel- a UU mon with pathetic bulk, mid tier offensive stats and good speed, easily ohkod, revenge killed and/or espeeded to death, and STILL deemed unhealthy in the UBERS BASED META of MnM for rnj reasons as well as unboosted wall breaking
Sandy Shocks aka Legnazone- a UU mon with decent stab, decent bulk and decent speed. hardly any notable resists and STILL deemed unhealthy in an UBERS BASED META carried by sheer raw power and status rng nonsense
Dragapult- a great OU staple with some use in Ubers, occasionally banned in OMs because of its power and movepool. dances between bannability in MnM because of 2 stones, Lucarionite and now Pidgeotite, the latter enabling it to use raw power and coverage to easily handle many of its intended defensive counters while still enabling a further Lucarionite user on the team
Iron Bundle- an Uber with great stab, obviously too good for stones but intended to be somewhat held back with innaccurate stab

Decent Mons Granted Spam Level Viability Because Pidgeotite Simply Exists, Without Even Taking a Teams Lucarionite or Diancite
Iron Moth
Iron Valiant
Rotom Wash
Tornadus-Therian
Chi-Yu
Charizard
Magnezone
Cloyster
Conclusion-Pidgeotite was a meme, fun while it lasted, obviously broken, grants mid tiers with even slight compatibility a valid role in the meta. Grants Lucarionite/Diancite levels of power with no drawback and more versatile spammability. Unless yall think mid tier UU mons are broken pidgeotite needs to gtf outta here​
 
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Used to play format a lot back in gen 7, stopped playing Showdown in general around gen 8 mid point, came back with release of Home and played 49 games through the weekend. In general format looks to be in decent place and I have mostly problems with "cheesy" elements: Last Respects and Revival Blessing.

Last Respects in format leads to Baskulegion putting very high amount of pressure by simply existing. 100-300bp ghost move on decent 112 attack stat is not fun to have around.

And Revival Blessing is generally unhealthy design, due to sheer amount of flexiblity in "trades". Banettite guarantees that at least one thing rises up. If any sort of hazard is up, Resttalk Rabsca switched at right time can easily revive 2 mons. Margin of errors for the person playing against Revival Blessing is simply way too small in high lethality format like this. Even if the strategy isn't strongest or most obnovious, it's simply uncompetitive by nature.

On currently hot topics:

Honestly, I never played in a format in which Pidgeotite was healthy for the game. It's either completely busted or there are many, many things banned around it just to keep it in the format.

Eternatus in my opinion just has too many stats and is too flexible in its tech choices. It can Cosmic Power+Recover to bruteforce through its checks, throw Toxic Spikes around, gets acess to Dragon Tail. It can freely place itself on a scale of sweeper to wall and it's just too much.

But other than that, I would like to mention something positive:

Hisuian Arcanine introduces interesting layer of variety to this Pokemon by virtue of Rock Head+Head Smash+Flare Blitz. Theory goes that it goes to threathen things Arcanine regurarly, threathens them, forces switch out, doesn't mega and hits for "big damage" with no recoil. Of course, it's telegraphed, because there is no Intimidate pop-up and your opponent knows what is about to happen. Even then, you keep your Espeed type secret for time being and can reveal it when it's specifically needed.
 
Used to play format a lot back in gen 7, stopped playing Showdown in general around gen 8 mid point, came back with release of Home and played 49 games through the weekend. In general format looks to be in decent place and I have mostly problems with "cheesy" elements: Last Respects and Revival Blessing.

Last Respects in format leads to Baskulegion putting very high amount of pressure by simply existing. 100-300bp ghost move on decent 112 attack stat is not fun to have around.

And Revival Blessing is generally unhealthy design, due to sheer amount of flexiblity in "trades". Banettite guarantees that at least one thing rises up. If any sort of hazard is up, Resttalk Rabsca switched at right time can easily revive 2 mons. Margin of errors for the person playing against Revival Blessing is simply way too small in high lethality format like this. Even if the strategy isn't strongest or most obnovious, it's simply uncompetitive by nature.

On currently hot topics:

Honestly, I never played in a format in which Pidgeotite was healthy for the game. It's either completely busted or there are many, many things banned around it just to keep it in the format.

Eternatus in my opinion just has too many stats and is too flexible in its tech choices. It can Cosmic Power+Recover to bruteforce through its checks, throw Toxic Spikes around, gets acess to Dragon Tail. It can freely place itself on a scale of sweeper to wall and it's just too much.

But other than that, I would like to mention something positive:

Hisuian Arcanine introduces interesting layer of variety to this Pokemon by virtue of Rock Head+Head Smash+Flare Blitz. Theory goes that it goes to threathen things Arcanine regurarly, threathens them, forces switch out, doesn't mega and hits for "big damage" with no recoil. Of course, it's telegraphed, because there is no Intimidate pop-up and your opponent knows what is about to happen. Even then, you keep your Espeed type secret for time being and can reveal it when it's specifically needed.
i take full blame for that stupid evil rest talk set lmao. it was super streaky at the beginning of the gen with not many good mons to bring back, post-Home however there are plenty of mons who can still be good at half health like arceus, basculegion, explosion extreme speed eleki, and ursaluna the baby primal gdon. with a last respects user fainted mons may be managed like a resource, juggled around at ones leisure for higher last respects damage, repeated explosion uses or for monser reborning in general. even tho rabsca/pawmot are frail and passive, the sheer prospect of using monster reborn several times in a row still forces the opponent to attack to try to kill them as quickly as possible, and once they are finished spamming monster reborn they will then contribute to last respects. its a super risky do or die strat that can swing games around on its own with the right luck, it guarantees whoever loses feels like they got scammed and occasionally enables mindless play to beat top teams and players

i like to call this set the coinflip of life
Rabsca/Pawmot @ Banettite
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Revival Blessing
- Rest
- Sleep Talk
 

Redflix

Forgiven and Hanged
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Posting my thoughts on the meta:-

1. Eternatus should not be staying : Honestly this mon is extremely free atm. There are switch ins like blue orb corvi or mag and stuff like lati moth with psychic or lati clod and thats it. The problem? None of them can be considered strong spd walls and most lose to any other spa mon which is extremely frustrating. Etern hype hasnt landed on the ladder yet but if u pack an etern check, chances are its not gonna help u much vs non-etern teams.

2. Pidgeotite needs to go : Has a feeling this would be broken in home and mostly looking right so far. Special attackers are dominating the meta atm and our good old buddy pidgeotite plays a big role in that. Not a fan of this in the meta esp with stuff like Landorus-I , Sandy shocks, Valiant or even Tornadus using it. We are extremely limited in our spd walls which atm are further pressed by presence of Etern and Gholdengo and i think the stone's presence isnt healthy anymore.

3. Last respects: Honestly, i can change my mind on this but i think this is kinda uncompetitive. If im using blissey or arceus-dark then i would beat basculegion 10 times out of 10 but it changes when ur not having a ghost resist. The mon sucks but the move is dumb and can "cheese" out victory very easily.

Would like to know the community thoughts on these 3. If there is another pressing issue in the meta that anyone thinks isn't being discussed much, lmk here or on cord
 
Posting my thoughts on the meta:-

1. Eternatus should not be staying : Honestly this mon is extremely free atm. There are switch ins like blue orb corvi or mag and stuff like lati moth with psychic or lati clod and thats it. The problem? None of them can be considered strong spd walls and most lose to any other spa mon which is extremely frustrating. Etern hype hasnt landed on the ladder yet but if u pack an etern check, chances are its not gonna help u much vs non-etern teams.

2. Pidgeotite needs to go : Has a feeling this would be broken in home and mostly looking right so far. Special attackers are dominating the meta atm and our good old buddy pidgeotite plays a big role in that. Not a fan of this in the meta esp with stuff like Landorus-I , Sandy shocks, Valiant or even Tornadus using it. We are extremely limited in our spd walls which atm are further pressed by presence of Etern and Gholdengo and i think the stone's presence isnt healthy anymore.

3. Last respects: Honestly, i can change my mind on this but i think this is kinda uncompetitive. If im using blissey or arceus-dark then i would beat basculegion 10 times out of 10 but it changes when ur not having a ghost resist. The mon sucks but the move is dumb and can "cheese" out victory very easily.

Would like to know the community thoughts on these 3. If there is another pressing issue in the meta that anyone thinks isn't being discussed much, lmk here or on cord
i agree and with a similar priority being that pidg is absurd (see my post above for specifics) and that the other 2 are just generally unhealthy and unnecessarily restrictive in teambuilding. id add that revival blessing should be banned too as rest talk banetite is too random and has too much of an influence on the outcome of a battle to be healthy. i also see 3 additional pokemon as potentially bannable, zamazenta, ursaluna, and regieleki. eleki's spot on that list is in part because it is the greatest explosion user in the meta and rev-bless recharges eleki for repeated booms, tough claws/lopunite zama and red orb ursa are just absurdly strong, the former being an objectively superior version of lopunite zeraora in the past and the latter coming within 5% of primal groudons defensive ranges and physical attack
 
Unrelated, but currently on PS when a Pokemon Mega evolves, faints and then gets revived, it stays Mega evolved. This is not the case on cartridge (in gen 7 at least cause that's the last gen with Mega). The Pokemon should return to pre-Mega state and is unable to Mega evolve again. That begs the question: Should the Pokemon be able to Mega evolve again? You can interpret that it can't on cart because of the one Mega limit there meaning in Mix and Mega where there's no limit you should be able to do it again, but contributing the cause to a limit of one Mega each Pokemon also works. This actually affects National Dex as well, so I think it's important enough to bring up.
Replay: https://replay.pokemonshowdown.com/gen9mixandmega-1878922747
Edit: This is not the case for Primal, as they stay in Primal forme after getting revived.
 
before the council bans everything i should probably make a post
:sv/arceus-ground:
Arceus-Ground @ Earth Plate
Ability: Multitype
Tera Type: Ground
EVs: 252 HP / 208 Def / 32 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Judgment
- Ice Beam
CM groundceus is an amazing wincon, and is extremely hard to stop aside from pokemon like lati pex / lati ghold. it is also an amazing counterplay to mons like magearna, eternatus, regieleki, etc.

:sv/regieleki:
Regieleki @ Altarianite
Ability: Transistor
Tera Type: Electric
EVs: 252 Atk / 68 Def / 80 SpA / 108 Spe
Naughty Nature
- Extreme Speed
- Rapid Spin
- Volt Switch
- Tera Blast
Regieleki @ Glalitite
Ability: Transistor
Tera Type: Electric
EVs: 252 Atk / 40 SpA / 216 Spe
Naughty Nature
- Volt Switch
- Extreme Speed
- Rapid Spin
- Explosion / Tera Blast
thank god better removal. tera blast is cool.

:sv/magearna:
Magearna @ Manectite
Ability: Soul-Heart
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Spikes / Encore
- Volt Switch
- Pain Split
- Fleur Cannon

Magearna @ Manectite
Ability: Soul-Heart
Tera Type: Steel
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Volt Switch
- Pain Split
- Fleur Cannon
Magearna @ Blue Orb
Ability: Soul-Heart
Tera Type: Steel
EVs: 252 HP / 176 Def / 60 SpA / 16 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Draining Kiss
- Stored Power
- Iron Defense
- Calm Mind
they handicapped mew but it doesnt matter. we still have manec mage, and now with a new tool- SPIKES! never use double dance, at least not against me, it sucks bigtime but somehow manages to claim Ws.

:sv/zacian:
Zacian @ Life Orb
Ability: Intrepid Sword
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Psychic Fangs
- Fire Fang
- Swords Dance
Zacian @ Choice Band
Ability: Intrepid Sword
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Psychic Fangs
- Crunch
- Close Combat
doggo not being able to outspeed dia bascu is just... sad. still is one of the fastest mons of the tier, and can wreck unprepared teams. intrepid sword nerf sucks.

:sv/urshifu: :sv/zapdos-galar:
Urshifu-Rapid-Strike @ Metagrossite
Ability: Unseen Fist
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Surging Strikes
- Ice Spinner
- U-turn
Zapdos-Galar @ Metagrossite
Ability: Defiant
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunderous Kick
- Brave Bird
- U-turn
- Close Combat / Stomping Tantrum

Fighting pivots have a history of being broken in MnM. would be funny if these guys get banned.

:sv/eternatus:
Eternatus @ Black Sludge / Life Orb
Ability: Pressure
Tera Type: Poison
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Dynamax Cannon
- Flamethrower / Fire Blast
- Recover
eternatus is eternatus. it lost meteor beam unfortunately... but never mind that, we dont have ho-oh in the tier so its fine. sludge bomb coming off that spa is stupid. hardwalled by blue orb magearna though lmao but u can always pair it with smth like cm groundceus to cover up those issues. can't say it's exactly "broken" atm,

:sv/slowking-galar::sv/toxapex::sv/gholdengo::sv/iron-moth:
ive been seeing the latiasite versions of these mons a lot. and its unsurprising considering everyone is scared of CM arceuses and pidge lando, primarily groundceus and fairyceus as earth power is their most used coverage option. these mons are also good into stuff like ursaluna as well.

:sv/arceus-psychic:
Arceus-Psychic @ Mind Plate
Ability: Multitype
Tera Type: Psychic
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Stored Power
- Recover
- Cosmic Power
- Fire Blast
forbidden tech. we lost cosmic power mew BUT we have arc-psychic left. pair this with gholdengo and you are good as golden.

:sv/basculegion:
Basculegion (M) @ Diancite
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Last Respects
- Liquidation
- Head Smash / Aqua Jet
- Wave Crash
im not sure about this mon. last respects as a move is hella broken but... if theres a bliss or an eleki left in the endgame you are basically done for. still insane on screens though (yes it works no one can prove me wrong on that one)

now it's time to drop some of the teams i built recently (feel free to steal ideas or smth idk)

:zacian::magearna::urshifu-rapid-strike::arceus-ground::regieleki::eternatus:was testing sd zac, it's like okay
:arceus-fairy::volcanion::corviknight::regieleki::landorus::zamazenta:volcanion is heat
:groudon::arceus-fairy::spectrier::blissey::great_tusk::slowking-galar: no one told me spectrier gets draining kiss wtf
:arceus-psychic::blissey::gholdengo::landorus-therian::enamorus-therian::regieleki:while unviable in almost every tier, CPSP psycius actually is amazingly good here imo. only real issue is getting toxiced by stuff like gking / pex but if u get those out theres a high chance for u to outright win games
:glimmora::arceus::gholdengo::groudon::regieleki::slowbro:glimm is a cool mon, and totally wrecks corv teams. need to play carefully with tusk / eleki teams though
:corviknight::basculegion::magearna::groudon::regieleki::arceus-water: SCREENS. best. team. ever.
:landorus::arceus-fairy::gholdengo::blissey::iron-jugulis::regieleki:lando-i team. gyara tusk actually looks good cuz it can hit floating stuff+set up unbounceable rocks. jugulis is insane and can do this
252 SpA Red Orb Iron Jugulis Fire Blast vs. 252 HP / 252+ SpD Arceus-Fairy in Harsh Sunshine: 213-252 (47.9 - 56.7%) -- 88.3% chance to 2HKO

I will conclude this by saying just 1 thing. Pidgeotite has been breaking stuff for ages. Maybe it's time to ban it?
E: Revival Blessing is cracked af as well
 
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Righto, time for me to make some inputs.

Bans and Metagame Health:
I'm in full agreement on Eternatus being unhealthy for the meta as a whole, same as last gen. Offensive sets are as potent as ever and it's ridiculously bulky for its speed and power, while still being able to run difficult-to-answer bulky or defensive sets that can sit on a large number of things while spreading status or still hitting hard, and snacking on its Black Sludge to make its longevity even better. LO 3 attacks in particular is very strong while still having Recover for more passive walls and it can still run its absolutely stupid Cosmic Power set even with the reduced recovery PP thanks to Pressure. The combination of near-optimally distributed stats + a wide set variety means consistently answering it is near impossible beyond faster ice or ground types and it can absolutely adapt to those.

Pidgeotite I also think probably deserves to go by this point, though I disagree with some of the arguments I've seen presented against it. The real issue with Pidge in the post-home meta is that it creates too many efficient breakers with already good base bulk/speed tiers. The stone itself doesn't just magically make already mid pokes good, but rather breaks already fast and decently powerful 'mons that benefit from never missing their inaccurate coverage options, as +20 speed is decent, but not particularly spectacular for most pokemon; Chi-Yu being probably the best example of something that really kinda sucks even with every indication being that it would be amazing with the stone, thanks to a only "pretty good" 120 speed tier in a meta where breaking 130 is generally considered "fast" and even a no-miss Inferno doesn't make up for the Rocks weakness or surprisingly pathetic bulk thanks to base 55 HP. Most pokemon that use the stone tend to be good breakers, but also tend to not be able to compete with faster variants of similar 'mons. The real issue I think stems from the combination of No Guard and already effective speed tiers on the Pokemon that can best utilize the additional breaking power, such as Dragapult or Tornadus, or have access to moves that are supposed to be "balanced" around their bad accuracy thanks to their obnoxious side effects, like Hurricane/Thunder/Zap Cannon, of which Home has introduced many of. It's also worth noting that most of the pidgeotite users that were banned beyond Wattrel had at least one other set that also performed extremely well and the stone was not the SOLE reason for a ban, though a contributing factor. Still, I'll be disappointed to see the stone go as it did offer some genuinely nice options for special attackers in a meta primarily dominated by physical ones previously, but new additions to the meta have clearly pushed it over the edge.

Also agreed on Last Respects. While answers technically exist, the move just feels primarily like a giant matchup fish where the user either does nothing or counter-sweeps because lol 100-300 BP ghost move.

Revival Blessing: Honestly, I don't think this move is too bad all things considered. I see it occasionally on ladder and even against good opponents the move/its carriers are not hard to adapt to. I feel like it's necessary to point out that Rabasca and Pawmot are just genuinely trashcan 'mons in 90% of cases and eating up a slot for one of the two to bring back something that is possibly even at kill percent with rocks up for most priority users feels like the trade-off is there. Hell, I'd argue running something like Baneitite Rabsca is just genuinely throwing away a slot for something that's unbelievably passive and predictable just to *maybe* bring back something of value assuming your opponent doesn't just use it as setup fodder or outright kill it with faster priority. Pawmot can actually threaten things with its decent high-power STABs and workable movepool but it's very debatable whether running it is worth a single revive at 50%, especially when the revive is a very predictable and exploitable move.

Regieleki feels like a genuine problem this gen. It was already contentious last gen, but this time it definitely shows how problematic it can get. While it's nearly ideal for a metagame completely starved of good hazard removal, it's ironically enough, too good at it. While being good at spinning is all well and good, it also has the best possible "utility" options alongside the ability to spin; namely the ability to go boom and pivot, alongside extremespeed access. What this leads to in a lot of cases is that Eleki comes in at any point in the game and can always threaten to Explode on the opponent, nearly guaranteeing a KO or at least severe damage to the point of death fodder, and finding an appropriate switchin for the 3 most common variants of this(Alt, Pins, and Glalite) is.... difficult at best. This allows Eleki to pressure the opponent nearly for free against anything it outspeeds(which is easy considering its base speed) because not only does it threaten to remove a key piece of the opponent's team every time it hits the field, but it can also just toss out a strong Volt Switch or -ate boosted extremespeed, allowing it to often spin for... completely free, remove the hazards, then pivot out or go boom anyways because it did the job and booming on the right thing means hazards aren't going back up anyways. As a player facing an unknown Eleki, your best play in most cases is to throw a bulky ground at it and hope it decided to pivot or sac something to it in the hopes that it booms on the wrong thing, all the while betting on a chance that it doesn't just make the right play and do exactly what it needed to do, because if Eleki wants to remove the hazards, you don't really get to stop it or take advantage of it.


Other Stuff
In general I don't see many of the other things introduced in the post-home meta needing restrictions that aren't already restricted beyond MAYBE gholdengo or Zacian-H depending on how the meta settles out, but I'll talk about some of the new releases regardless.

Arceus is once again best utilitymon bar none. Great variety of potential sets and is very good at everything you could want it to do, though it doesn't necessarily excel at everything. Groundceus and Fairyceus seem like the best variants at the moment due to both having excellent main STAB options alongside potential setup or utility options allowing for flexibility on teams.

Magearna reprises its roles from gen 8, continuing its career as an excellent defensive pivot and all-around solid attacker. Lati and Venu variants of Magearna are returning favorites as strong defensive pivots with a strong bite in Fleur Cannon, though I admit to enjoying an older staple in Manectite Magearna, as a defensive utilitymon and pivot with Encore/Pain Split/Volt Switch and Fleur Cannon. Encore is a massive blowout against opponents who think that Mage is free setup fodder once its blown its Fleur and Pain Split isn't the most reliable recovery, but does a surprisingly decent job of spreading damage around against overconfident opponents, and intimidate+the excellent speed tier for a defensive pokemon Manectite grants allows it to consistently answer both offensive threats and bulkier setup sweepers while being able to consistently pivot itself througout a game to get teammates in. Setup variants are still fairly strong too, but I think offer less as a whole compared to other options due either needing multiple free turns in order to threaten things or needing to rely on Pain Split to actually keep a sweep going.

Galarian Slowking returns as a GOAT from last gen, though this time it also gets to tell bad jokes like its cousin. In particular, I've found a lot of success with a Specially Defensive Latiasite variant running Toxic/Future Sight/Chilly Reception/Slack Off as a defensive pivot that can consistently answer most variants of CM Arceus as well as a host of other special attacking breakers, and Toxic has been a surprisingly great move choice here because of how limited distribution is. While the set does admittedly struggle with Steels, the main goal is to consistently answer bulky setup and special breakers which it does phenominally.

Zamazenta-H I feel is super overhyped at the moment. While its inflated base stats are pretty neat and a fast IronPress is a funny gimmick, it remains remarkably similar to its performance in gen 8... where it was really really bad. While 138 base speed and 120 attack with a free defense boost feels really strong from the immediate outlook, Zamazenta remains pretty unimpressive as an attacker due to it lacking ANY good utility or setup moves beyond some screens and.... Howl. Wow. Arcanine gets away with it because it has the free slot AND recovery, but in most cases a single stage attack boost really doesn't cut it when you've got no way of healing yourself up and Zamazenta really doesn't have a whole lot of great coverage options available to it to hit bulky fairies beyond an unSTABed Iron Head(at which point you might as well just use the Crowned variant) or an -Ate Body Slam, which is pretty good but definitely competes with other already good -ate abusers for a generally inconsistent breaker. STAB CC off a meaty attacking stat only means so much when you're cutting out a good setup move or other strong STAB options. Especially when you can compare it to its cousin....

Zacian. Damn this thing still hits REALLY hard right out the gate. While the Crowned forme is thankfully banned from the start this time, Hero forme is still really potent as a breaker thanks to that free attack boost from the getgo as well as a much better defensive and offensive typing, plus, y'know, SWORDS DANCE. While definitely not quite as busted as last gen due to Intrepid Sword only working once, banded and LO SD sets are still super strong thanks to that same good speed tier. Worth keeping an eye on imo.

Ursaluna. Honestly I think it's pretty mid and definitely not comparable to Pdon at all. While it's a super strong fat breaker thanks to its nutty offenses and overall solid bulk, it's significantly slower by a large margin, doesn't have any of Pdon's good support tools like Lava Plume, Twave, Dragon Tail, or Stealth Rock, nor its amazing versatility thanks to Pdons understated 150 Sp. Atk, allowing it to run mixed sets utilizing Overheat or Eruption very effectively, while Luna is limited to JUST Fire Punch. Swords Dance makes it break pretty good, but a significant lack of Rock Polish with its speed tier makes it very difficult for it to break anything of value when other Ground Types will typically offer more without having to rely on Trailblaze. Neat 'mon but very overhyped as a Red Orb user.

Groudon is a still solid offensive Rocks setter with the new bonus of Spikes, but is otherwise nothing new.

Rapid-Strike Urshifu has just enough stats to make Swords Dance work and has the funny multi-hit/always crit move as well as decently strong priority in Aqua Jet.

Enamorous is a decent user of Gardevoirite for mixed sets and can run a funny Metagrossite set using Draining Kiss as the Therian Forme to break slower teams.

Kleavor and Hisuian Samurott have the funny hazard setting moves but are pretty hindered by their own typings and middling stats and generally aren't consistent enough from what I've seen to make their unique moves worth it.

Azelf sets Rocks and goes Boom, 'nuff said.

Hoopa-U returns as a really strong fat breaker like it was in gen 7 but still can't break its cursed base speed of "too fast for its own trick room but too slow for a fast mega stone" or low physical bulk. Nasty Plot is a funny move to blow up slow teams but is otherwise best off just running Blastoisinite or Lucarionite and blowing things up when it can hit the field.

Mewtwo probably gets slept on again this gen, but still runs pretty potent Nasty Plot or Choice sets; then again, you could always just run VinTwo.

Volcanion is pretty much the same as last gen. Cool typing and Steam Eruption is funny, but generally too slow and the lack of recovery hurts it massively against the things it wants to beat.

Might post more later, but that's just some preliminary thoughts on the current meta.
 

Redflix

Forgiven and Hanged
is a Community Contributoris a Tiering Contributor
Results of Slate 2

1686374216149.png


As such, Eternatus has been Banned and Basculegion-M has been restricted from SV Mix and Mega!!

:Eternatus: - Similar issues as last year with it being extremely potent and bulky as a wall breaker and having very few switch-ins. Sets like Blue orb corvi or Magearna were only testament of its unhealthiness as they were otherwise sub-par options for the respective Pokemons.

On last respects vs Basculegion :-

2023-06-10 (2).png

We will continue to monitor the state of the meta and see which mons need action after these 2 slates. Tagging Kris for implementation!
 
Results of Slate 2

View attachment 524546

As such, Eternatus has been Banned and Basculegion-M has been restricted from SV Mix and Mega!!

:Eternatus: - Similar issues as last year with it being extremely potent and bulky as a wall breaker and having very few switch-ins. Sets like Blue orb corvi or Magearna were only testament of its unhealthiness as they were otherwise sub-par options for the respective Pokemons.

On last respects vs Basculegion :-


We will continue to monitor the state of the meta and see which mons need action after these 2 slates. Tagging Kris for implementation!
lmao scarf has been bascs best set tf a stone restrict gonna do. scarf is faster than diancite, can live a espeed from full and is ONLY 2% weaker than diancite because basc naturally gets adaptability. serious bruh moment right here
 
short list of some preliminary sets
Zamazenta @ Aerodactylite/Metagrossite
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Play Rough/Psychic Fangs
- Stone Edge
- Crunch
Zamazenta @ Lopunnite
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Howl
- Close Combat
- Play Rough
- Stone Edge
basically a upgraded Zeraora that can live a espeed and 2hko the espeeders. it has a funny alternate lopunite set w max speed and defense w iron defense body press and rest talk


Thicc n Furry (Ursaluna) @ Red Orb
Ability: Bulletproof
Shiny: Yes
Tera Type: Ground
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Swords Dance
- Earthquake
- Fire Punch
- Rock Slide/Stone Edge
statistically insignificant difference between itself and primal gdons bulk and phys attack, only misses out on lava plume and will o wisp


Goldilocks (Regieleki) @ Pinsirite
Ability: Transistor
Tera Type: Electric
EVs: 252 Atk / 156 Def / 100 Spe
Adamant Nature
- Extreme Speed
- Wild Charge
- Explosion
- Rapid Spin
evs to outspeed metagrossite zama with maximum allowed phys bulk, pinsirite for better nuetral coverage on explosion and for more speed enabling more bulk investment


Dead Fishy (Basculegion) @ Choice Scarf
Ability: Adaptability
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Last Respects
- Wave Crash
- Aqua Jet
broken af, faster than diancite variants and can live a espeed from full. ghost stab go brrrrr, normal types arent super prevalent w only the egg and espeed arceus , zamas easily accessible cc spam and various other mons can more easily force sacrifices making it extremely difficult to get away with not using your normal type except for the explicit purpose of being a dedicated anti fish device


Garganacé (Garganacl) @ Latiasite
Ability: Purifying Salt
Tera Type: Rock
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Salt Cure
- Body Press
- Iron Defense
- Recover
nothing new about garga, however the prevalence of red orb ursa and ground arc in response to ursa renders lati-ite gargas best and default set

Cheeseceus (Arceus-Psychic) @ Mind Plate
Ability: Multitype
Tera Type: Psychic
EVs: Vary between sets, can run speed and flamethrower to yeet gholdengo if desired
Bold/Calm/Timid Nature
IVs: 0 Atk
- Calm Mind/Iron Defense/Cosmic Power -Stored Power/Body Press/Flamethrower
super scummy and annoying to deal with, counterplay and counters wholely dependant on the set. the toxic nerf is the only reason this set is even a thing. galarian slowking is the only non hard stall mon w toxic fml


Dum Lil Fish (Gyarados) @ Salamencite
Ability: Intimidate
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Body Slam
- Waterfall
- Earthquake
this set has always been decent in prior mnms but it is def the best it has ever been with the stall mon nerf and the prevalent types currently in mnm

pretty much it for important new stuff, a few general observations- pinsirite magearna and especially eleki variants are the best they have ever been, zacian sucks, fast enamorus is underwhelming but bulky enamorus has a niche w cameruptite, great tusk is still good but no longer the annoying spam god it was now that there are more counterplay options enabling corv to more easily rely on its teamates to create defog opportunities, gholdengo isnt the spam god it once was but is still good, offense as a whole and espeeders are a lot better now that there are much better and more versatile ways to force the tempo *cough ursaluna cough*
 

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ANOTHER WEEK , ANOTHER VOTING....

1687070415666.png


As Such, Gholdengo and Urshifu Rapid Strike are Restricted from Holding Mega stones in SV Mix and Mega.

:Gholdengo: - A controversial mon even in post home meta , Latiasite Gholdengo's defensive prowess was boosted and the defensive answers remained the same from the previous meta which often meant it could break past teams comfortably and even previous answers like CM Blissey and Corviknight had their own set of problems in rising use of electric types and U-turn Fighting types. While there was a feeling in the council that its pressure in the builder was far less than what it was in pre-home due to diancite sets being outsped by considerable amount of Pokemon in the meta, Ultimately the state of the meta's spd walls convinced the majority of us to get rid of it.

:Urshifu-Rapid Strike: - To no one's surprise a Fighting type with U-turn proved to be too much for the meta's physically defensive walls in MnM. With Eternatus gone, Urshifu Rapid Strike had an easier time dealing with teams specially those revolved around with Arceus-Ground and Slowbro. While checks like physically defensive Magearna and Toxapex certainly existed, The momentum inducing nature as well as unparalleled wallbreaking capabilities of this mon could often overpower these checks and the council unanimously agreed to this mon's unhealthiness.

Tagging Kris to implement. With most of the problematic elements gone, we will start working on resources soon as the tier settles down. An action on Pidgeotite / Basculegion-M may follow depending on the trend of the metagame after these bans.
 

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