Pet Mod Micrometa Mafia: A Clean Slate Spinoff (Slate 5: Setup Sweeper, Stallbreaker, Choice Scarf User, Priority User)

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
p1: mossy, anaconja, yoshiblaze
p2: mossy, anaconja, hematemesis

last minute vote lets go
 
Last edited:

zxgzxg

scrabble
is a Forum Moderator
Votes are closed!

Let's look at the eliminations:
Turns out Magmajudis was a saboteur! Great job, town!
Turns out Gravity Monkey, Squawkerz, and Regic Boat were not saboteurs! Better luck next time, town!

Now for the winners (or should I say winner?):
Apologies if the justification are incomplete or innacurate, I wrote this in a bit of a rush.

Pair #1 :slowbro-galar: :shiftry:
:ss/slowbro-galar:
Name of the Pokemon: Slowbro-Galar
Role(s): Defensive Pivot, Toxic Spikes Setter, Defog Detterent
Type: Poison/Psychic
Abilities: Own Tempo/Competitive/(Regenerator)
Stat Distribution: 95/75/110/100/80/30 (490 BST)
Movepool Additions: Toxic Spikes
Movepool Removals: No
Justification: Much needed physically defensive backbone. Tspikes+Psychic Typing+Competitive is really good because you can stop poison types or defoggers that threaten to remove your tspikes. This makes keeping them up and abusing them with Merciless Shiftry and some other Hex users much easier. It can also run Regen over competitive if you prefer the defensive utility or can fit another Defog blocker. It can also fit on more standard teams as a Salazzle and Latios counter, especially with Regen. It may be weird as a Competitive user for future hazard stacking teams since it's so slow, but it has the coverage to threaten just about everything, and the bulk can allow it to take out a few pokemon at +2. Anyway nice defensive backbone and can be excellent at making poison spreading teams a thing.

:bw/shiftry:
Name of the Pokemon: Shiftry
Role(s): Poison Abuser, Mixed Wallbreaker
Type: Grass/Fire
Abilities: Merciless/Early Bird/(Pickpocket)
Stat Distribution: 80/90/70/90/70/100 (500 BST)
Movepool Additions: Fire Blast, Flamethrower, Flare Blitz, Hex
Movepool Removals: No
Justification: Mostly a poison abuser tbh. Grass+Fire hits a lot of the meta already, and it can run Hex for good neutral coverage against Fires and Dragons. It also gets some setup options to break through walls and crits make that even easier. Its main issue is that it can't do much to poison immune mons, especially poison types and that it's slower than every offensive mon rn and not especially bulky, making it easy to revenge-kill. With some support though, it's a good wallbreaker.


Pair #2 :articuno: :sandslash-alola:
:dp/articuno:
Name of the Pokemon: Articuno
Role(s): Offensive Pivot, Special Wallbreaker, Aurora Veil Setter, Hail Setter
Type: Ice/Flying
Abilities: Pressure/(Snow Warning)
Stat Distribution: 90/85/85/110/85/125 (580 BST)
Movepool Additions: Power Gem, Taunt
Movepool Removals: No
Justification: Articuno is a Hail and Veil setter. However, due to its 4x SR weakness, it'll need Boots or very good hazard removal, most likely locking it out of great items like Icy Rock and Light Clay. That's okay though, because it's a great setter for both thanks to its excellent speed, U-Turn and Taunt. It's also a solid fast wallbreaker or revenge-killer though it has no way to hit Steels. Overall, a good fast support mon for hail and screens teams.

:ss/sandslash-alola:
Name of the Pokemon: Sandslash-Alola
Role(s): Physical Wallbreaker, Slush Rush, Spinner, Hazard Setter
Type: Ice/Steel
Abilities: Snow Cloak/Slush Rush
Stat Distribution: 75/100/120/25/65/65
Movepool Additions: Glacial Lance
Movepool Removals: No
Justification: Sandslash's main role is as a Slush Rush sweeper. While it has Triple Axel, I decided to give it Glacial Lance due to its higher accuracy. Its high speed paired with this new move will make it a threatening sweeper under hail, though just like base Sandslash, it'll struggle against water types and its attack is a bit on the low side if it has to resort to a move besides Glacial Lance. It can also be a nice utility mon, as its part Steel typing gives it some good resistances and it has access to Spin, Spikes and Rocks.
A clean sweep! And unfortunately, Mossy Sandwich was a saboteur! Better luck next time, town!

1633407896501.png
 
Votes are closed!

Let's look at the eliminations:
Turns out Magmajudis was a saboteur! Great job, town!
Turns out Gravity Monkey, Squawkerz, and Regic Boat were not saboteurs! Better luck next time, town!

Now for the winners (or should I say winner?):

A clean sweep! And unfortunately, Mossy Sandwich was a saboteur! Better luck next time, town!

Welp,we got swept by a sab.We’ll have to see if this is on the Regice side or the Latios side of the sabotage spectrum.Glowbro+Shiftry looks fun,at least.
 

zxgzxg

scrabble
is a Forum Moderator
Onto the next slate!
Slate 5: Setup Sweeper, Stallbreaker, Choice Scarf User, Priority User
Another offensive slate! All of these are pretty self explanatory except for the stallbreaker. A stallbreaker is "a Pokémon that immediately threatens stall ...[by] preventing the Pokémon commonly found on those teams from executing their standard strategies," like Taunt Tapu Fini or Taunt Heatran. You may sub one Pokemon for each of these roles. With that you have 4 days (minus one hour) to post your submissions. Good luck, and watch out for the 5 saboteurs!

PLEASE WAIT ONE HOUR BEFORE POSTING SUBMISSIONS.
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:ss/hydreigon:
Name of the Pokemon: Hydreigon
Role(s): Setup (Dragon Dance), Physical Wallbreaker
Type: Dark / Dragon
Abilities: Bulletproof
Stat Distribution: 92 / 105 / 90 / 65 / 90 / 98 (540 BST)
Movepool Additions: Knock Off, Dragon Hammer
Justification: beats slowbrog real well because it cant be touched (unless you run unviable sludge wave slowbrog). uses ddance and hits stuff. has trouble against dedenne, and has to pick coverage between skarmory and klefki.
1633527986056.png


:ss/toxicroak:
Name of the Pokemon: Toxicroak
Role(s): Stallbreaker, Setup (Bulk Up), Physical Wallbreaker
Type: Fighting
Abilities: Anticipation / Limber / Scrappy
Stat Distribution: 103 / 96 / 90 / 66 / 90 / 85 (530 BST)
Movepool Additions: Glare
Movepool Removals: Swords Dance
Custom Elements: Smelling Salts now does not cure the target of paralysis
Justification: works like zyg where you have subglare and stuff. unlike zyg it has a worse defensive typing and worse defenses/speed so its harder to sub up.
1633528234087.png



:ss/phione:
Name of the Pokemon: Phione
Role(s): Choice Scarf, Offensive Pivot
Type: Water
Abilities: Levitate
Stat Distribution: 90 / 105 / 90 / 70 / 70 / 105 (530 BST)
Movepool Additions: Crabhammer, Play Rough, Icicle Crash, Storm Throw, Defog
Justification: offensive sandslash check, resisting its usual coverage, outspeeding with scarf even past jolly sets in hail, and owning it with storm throw. has some other cool things like koff/defog/uturn. however its offensive typing is pretty lackluster
1633528410503.png


:ss/togekiss:
Name of the Pokemon: Togekiss
Role(s): Priority, Offensive Pivot, Hazard Removal (Defog)
Type: Fighting / Flying
Abilities: Hustle / Super Luck / Gale Wings
Stat Distribution: 85 / 50 / 95 / 95 / 95 / 90 (510 BST)
Movepool Additions: Parting Shot, Oblivion Wing
Movepool Removals: Nasty Plot, Work Up, Ancient Power, Fire Blast, Flamethrower, Heat Wave
Justification: fast wing. has trouble vs dedenne and klefki/regice (no fire coverage).
1633528593941.png
 
Last edited:
Setup-Sweeper

:ss/Carkol:
Name of the Pokemon: Carkol (No Eviolite)
Role(s): Set-Up Sweeper (Shift Gear), Hazard Removal (Rapid Spin), Burn Spreader
Type:

Abilities: Steam Engine/Flame Body/Sheer Force [HA]
Stat Distribution: 80/70/110/60/70/55 [445 BST]
Movepool Additions: Shift Gear, Blaze Kick
Movepool Removals: Stealth Rock, Spikes, Flare Blitz
Custom Elements:
Justification:
Carkol the Tank Engine. This guy is a shift gear sweeper running sheer force life orb. Removed Sheer Force Flare blitz due to it just hitting too hard in boosted, making it risk just becoming a standard wallbreaker, and replaced it with a Blaze kick.

Stallbreaker

:ss/primarina:
Name of the Pokemon: Primarina
Role(s): Stallbreaker, Special Wall, Poison and Burn Absorber, Set-Up (Calm Mind)
Type:

Abilities: Torrent/Pastel Veil[HA]
Stat Distribution: 80/74/96/94/136/50 [530 BST]
Movepool Additions: Thunderbolt, Thunder, Wild Charge
Movepool Removals: Flip Turn, Moonblast, Disarming Voice, Draining Kiss, Play Rough
Custom Elements: Sparkling Aria - Cures the user of burns instead of the target (clone of moves that cure the Freeze status)
Justification: Primarina combines solid bulk alongside a decent defensive typing, Water/Electric. Switched up this typing due to Salazzle still being strong in the meta, and an already existent oversaturation of Fairy types as a whole. Also as such this swap also causes Prima to trade its Fairy coverage for electric coverage. Unfortunately, Primarina lacks much reliable recovery and its physical defense is it’s weaker end, as Primarina is rather susceptible to Honchkrow’s Brave Bird. However, Primarina is also a rather strong Stallbreaker, thanks to being able to cure itself of Poison and Burns, as well as punish with the likes of Substitute and Calm Mind. However, it lacks any real speed or priority to abuse this setup and become a sweeper.

Scarf User

:ss/banette:
Name of the Pokemon: Banette
Role(s): Scarfer, Knock Off Utility, Physical Wallbreaker
Type:

Abilities: Insomnia/Cursed Body/Moxie [HA]
Stat Distribution: 74/135/65/83/63/75 [490 BST]
Movepool Additions: Poltergeist, Poison Jab, Sludge Bomb, Sludge Wave
Movepool Removals:
Custom Elements:
Justification:
High Power and Strong Stabs (Poltergeist & Gunk Shot) allows Banette to hit like a truck, but unfortunately it gets outsped by literally every offense in the game, forcing Banette to run Scarf in order to snag KOs and pack extra power via Moxie. Can also utilize Scarf through Knock Off, allowing Banette to potentially deny faster scarfers if they try and switch in, and Trick, which could cause some shenanigans idk.

Priority

:ss/hariyama:
Name of the Pokemon: Hariyama
Role(s): Priority, Revenge Killer, Burn Absorber
Type:

Abilities: Thick Fat/Flare Boost [HA]
Stat Distribution: 144/40/60/120/60/50 [474 BST]
Movepool Additions: Aqua Jet, Earth Power, Power Gem, Dark Pulse, Aura Sphere
Movepool Removals:
Custom Elements:
Justification:
I heard Alolan Sandslash hits dummy hard, so here is this. Hariyama, as a Fighting/Water type, can take anything Sandslash throws at it rather well, especially if it runs Thick Fat. Its Hariyama, but as a special attacker, so it now it can utilize Vacuum Wave for priority. However, the large amount of ghost types in the meta also keep Hariyama's priority abuse in check. Its good for overall revenge killing and also specifically hitting Sandslash for quad effectiveness. Its new special moves are just here to transfer Hariyama's original coverage into special attacks, plus Aqua Jet because why not lmao. Also has the option to run Flare Boost if it wishes to wield a bit more power, as a counterpart to it normally getting Guts.
 
Last edited:

Name of the Pokemon: Scizor
Roles: Priority, Physical Wallbreaker, Choice Band, Hazard Removal (Defog), Offensive Pivot
Type: Bug/Steel
Abilities: Technician / Light Metal / Heavy Metal
Stats: 70/110/100/55/80/90 (BST: 505)
Movepool Additions: First Impression
Movepool Removals: Swords Dance, Dual Wingbeat
Justification: big fimper, but nowhere near as strong as durant is with hustle. it also has tech bullet punch so it can do big damage to salazzle and dedenne. loses out on SD.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- First Impression
- Bullet Punch
- U-Turn / Knock Off / Superpower
- U-Turn / Knock Off / Superpower

Scizor @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- First Impression
- Bullet Punch
- Defog
- Roost

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Regice: 206-246 (50.9 - 60.8%) -- guaranteed 2HKO
252+ Atk Choice Band Scizor First Impression/Bug Bite vs. 252 HP / 252+ Def Sableye: 160-190 (41.6 - 49.4%) -- guaranteed 3HKO
252+ Atk Life Orb Sandslash-Alola Glacial Lance vs. 252 HP / 4 Def Scizor: 126-148 (36.6 - 43%) -- guaranteed 3HKO



Name of the Pokemon: Dracovish
Roles: Setup (Dragon Dance, Meteor Beam), Physical Wallbreaker, Special Wallbreaker
Type: Water/Dragon
Abilities: Multiscale
Stats: 100/95/85/100/85/80 (BST: 545)
Movepool Additions: Dragon Dance, Dragon Claw
Movepool Removals: Fishious Rend, Rest
Justification: Due to how the current meta is shaking up, many dragon spots will be in a bad spot, due to the fast fairies, as well as the newly added hail duo. Dracovish attempts to lessen these issues with the addition of Multiscale, greatly amping up its bulk to allow easy setup with Dragon Dance (or the less optimal but funnier Meteor Beam). Dracovish loses the broken move, Fishious Rend, as well as its only form of non-item recovery in Rest (no restochesto for you).
Dracovish @ Life Orb / Leftovers
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Dragon Claw
- Stone Edge
- Dragon Dance

Dracovish @ Power Herb
Ability: Multiscale
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Draco Meteor
- Meteor Beam
- Earth Power



Name of the Pokemon: Lycanroc
Roles: Choice Scarf, Special Wallbreaker, Offensive Pivot
Type: Rock/Ground
Abilities: Solid Rock / Sniper
Stats: 65/65/77/107/65/103 (BST: 482)
Movepool Additions: Trick, Diamond Dagger*, Parting Shot
Movepool Removals: Stealth Rock
Custom Elements: Stone Edge, but Special, 95 BP, 85% Acc. (See CS1)
Justification: Base 103 with a scarf & boosting nature is the magic number to speed creep Jolly Alolaslash in hail. Can trick scarf onto things like Gastrodon and Regice. Lacks coverage outside STABs, and is pretty frail. Solid Rock boosts its bulk somewhat, while Sniper grants a potential big boost in damage to Diamond Dagger.
Lycanroc @ Choice Scarf
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Diamond Dagger
- Earth Power
- Trick
- Parting Shot



Name of the Pokemon: Calyrex
Roles: Stallbreaker, Defensive Pivot, Status Absorber
Type: Normal
Abilities: Immunity
Stats: 80/90/90/75/100/120 (BST: 555)
Movepool Additions: Knock Off, U-Turn, Taunt
Justification: SubSeed + Taunt tacked onto a pokemon with high speed and solid defenses. Immunity protects it from Slowbrog's poison shenanigans, while Facade as its primary STAB grants it a benefit from absorbing other statuses. Its pain downside is that it is kind of passive due to lacking any boosting options, and having a small coverage pool. It also doesn't have any recovery besides Leech Seed (or Rest if you want to try that). 4MSS is also a thing, where you have to decide between what offensive moves it should run.

Calyrex @ Leftovers
Ability: Immunity
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Substitute
- Leech Seed
- Taunt
- Knock Off / Facade / U-Turn
 
Last edited:
:ss/Talonflame:
Name of the Pokemon: Talonflame
Roles: Set Up Sweeper(Swords Dance), Hazard Removal (Defog)
Type: Fire/Flying
Abilities: Flame Body / Reckless
Stats: 80/90/75/65/75/121 (BST 506)
Movepool Additions: N/A
Movepool Removals: N/A
Justification: Alright so this mon is pretty simple. You dance and you fucking murder everything with flare blitz and brave bird until said bird dies. The main downside is that unless you wanna lose half your health to rocks, you gotta slap some boots on this bird.

:ss/Togetic:
Name of the Pokemon: Togetic
It's not eviolite compatable.

Roles: Priority User, Hazard Removal (Defog)
Type: Flying
Abilities: Triage
Stats: 55/40/95/100/115/80 (BST 485)
Movepool Additions: Oblivion Wing
Movepool Removals: N/A
Justification: In all fairness it just said priority user there. Never said how the priority user would get access to priority. Anyway priority oblivion wing with nasty plot sounds like it can be a fun time for the whole family. By which I mean fun for you as you murder the whole family you'll be facing with that nightmare combo right there. It also gets priority draining kiss to but let's be real here, it pales in comparison to the priority stab you have at your disposal.

:ss/Lucario:
Name of the Pokemon: Lucario
Roles: Stallbreaker, Hazard Setter (Spikes, Stealth rock)
Type: Steel/Fighting
Abilities: Prankster/Mold Breaker
Stats: 80/70/90/110/90/70 (BST 510)
Movepool Additions: Taunt, Spikes, Stealth Rock
Movepool Removals: Nasty Plot
Justification: Alright so prankster taunt is self explanatory. Big special attack to do big damage. Idk what else you want from it.

:ss/Xerneas:
Name of the Pokemon: Xerneas
Roles: Choice Scarfer
Type: Fairy
Abilities: Fairy Aura
Stats: 71/105/75/105/75/89 (BST 520)
Movepool Additions: U-Turn, Volt Switch, Shadow Ball, Mystical Fire, Horns of Life
Movepool Removals: Geomancy
Custom Elements: Horns of Life: a fairy type physical version of oblivion wing.
Justification: Everyone, especially Anaconja, has historically loved Xerneas. Who wouldn't, after all it's a graceful stag pokemon that is like a representation of life. However in order for it to wear a damn scarf I had to get rid of geomancy, which is a shame because that was what made Xerneas so great. However rather having it leave empty handed I gave it a new powerful toy at its disposal. A physical fairy type equivalent of oblivion wing. Thanks to fairy aura that move gets powered up and thus heals for even more damage. Hopefully Anaconja won't cry about the loss of geomancy too badly on this beloved stag.
 
Last edited:

Tapler

Coral Bitch
is a Top Social Media Contributor
I haven't subbed here before so lmk if I fucked anything up lol

Setup Sweeper:
:ss/klinklang:
Pokemon: Klinklang
Roles: Setup Sweeper
Typing:

Ability: Levitate
Stats: 85 / 100 / 115 / 70 / 60 / 90 [BST: 520]
Movepool Changes: +High Horsepower, Zing Zap, -Volt Switch
Custom Element: Gear Grind now has 100% Accuracy
Justification: It's Klinklang, we all know what it does, you click Shift Gear and go in. Its HP and SpD are swapped, which combined with Levitate, lets it set up safely on demon Sandslash and do well vs Hail in general. Zing Zap offers a safer alternative to Wild Charge and High Horsepower is pretty huge coverage as it deals with opposing Steels, Electrics, and other miscellaneous typings that normally wall Klinklang.

Stallbreaker:
:ss/Zygarde:
Pokemon: Zygarde
Roles: Stallbreaker, Status Spreader, Tank
Typing:

Abilities: Aura Break / Immunity
Stats: 88 / 100 / 121 / 81 / 95 / 95 [BST: 580]
Movepool Changes: +Taunt, -Coil, Dragon Dance, Land's Wrath
Custom Elements: Thousand Arrows/Waves are now Rock-type, TArrows is no longer neutral on the first Flying hit.
Justification: How do you take Zygarde from Ubers to mediocre in a hurry? Step 1: Neuter the thing that made it Ubers in the first place, TArrows, which is now just a stronger Smack Down, and tweak TWaves while you're at it. Step 2: Remove the other Ubers part of the mon, Power Construct, because even when it's legal it's lame as hell. Step 3: Give it a much worse defensive typing. Step 4: Remove both of its setup moves to greatly limit its offensive presence. Step 5: Remove Land's Wrath because it's a shitty signature anyways and it doesn't make much sense on a Rock mon. What does all of this leave you with? A mon with great bulk and reasonable attacking stats whose strongest attacking move Traps. Now you just pair that with Taunt and Toxic and you have Heatran 2: weird edition. Immunity means you can't be Toxic'd by the walls you wanted to trap, and also makes this a great answer to TSpikes cores.

Choice Scarf User:
:ss/watchog:
Pokemon: Watchog
Roles: Scarfer, Offensive Pivot, Wallbreaker
Typing:

Abilities: Illuminate / Keen Eye / Stakeout
Stats: 60 / 100 / 69 / 100 / 69 / 77 [BST: 475]
Movepool Changes: +Double-Edge, Hyper Voice, Switcheroo, U-Turn
Justification: Watchog has some surprisingly good coverage that it never uses because its offenses are garbage: Knock, Gunk Shot, Seed Bomb, Flamethrower, Focus Blast, Shadow Ball, Thunderbolt, etc. A healthy boost to both attack stats combined with Analytic being replaced with practically-a-direct-upgrade Stakeout makes Watchog into a potent mixed attacker that is extremely hard to play around whenever it's threatening a KO. Scarf is its best option imo due to its subpar speed tier, but it can definitely use another Choice item to help vs slower teams, or even a mixed set with Life Orb to capitalize on hitting walls in their weaker defense. It just really wishes it had another typing so that it could threaten super-effective STAB hits.

Priority User:
:ss/unown-question:
Pokemon: Unown-Question (would function the same in any form because otherwise cosmetic coding bad, but if possible please make ? the default)
Roles: Offensive Pivot, Priority, Hazard Control, Assault Vest, Knock Off Spam
Typing:

Ability: Mountaineer (from CAP)
Stats: 70 / 115 / 70 / 70 / 140 / 115 [BST: 580]
Movepool Changes: +Bug Buzz, Dark Pulse, First Impression, Knock Off, Lunge, Overdrive, Protect, Rapid Spin, Rest, Sleep Talk, Smart Strike, Substitute, U-Turn
Justification: CS2 UNOWN IS BACK BABY, and now in its most suspicious of forms! Fittingly for its ability name, this form’s closest to Unown-M in both stats and playstyle. Mountaineer allows it to come in on EdgeQuake coverage to threaten with FImp, or on Stealth Rocks to spin them away, but unlike M, it has no free Life Orb, and its worse bulk combined with no MGuard makes it super easy to chip down. This is made even worse by the fact that its movepool is stonewalled by Steel, Fairy, AND Fighting types, though its speed tier allows it to U-Turn on most of them at the risk of Helmet damage. Still, this is an epic pivot/offensive spinner that can consistently threaten weakened mons with FImp on switchin, making for some great role compression.
 
Last edited:
No damage calc this time, because if they sucks, they sucks. No calc needed.

:Swsh/Ninetales-alola:
Name of the Pokemon: Ninetales-Alola
Roles: Hail Abuser, Setup Sweeper (Calm Mind)
Type:

Abilities: Soul-Heart | Slush Rush (HA)
Slush Rush: Same effects + Immunity to Hail.
Stat Distribution: 77 / 66 / 70 / 88 / 88 / 111 [BST: 500]
Movepool Additions: Fire Blast, Flamethrower, Flash Cannon, Moonlight, Steel Beam
Movepool Removals: Blizzard, Extrasensory, Freeze-Dry, Ice Shard, Nasty Plot
Justification: At first, this thing is gonna be a Fire/Fairy CM mon, but I realize that it'll be a little bit too hard to wall, so here's Steel/Fairy with Fire coverage for Steel mons including itself, but 88 SpA is still not that good even with Soul-Heart. So just run Slush Rush and kill Sandslash-Alola with Fire Blast or Flamethrower.
+1 252 SpA Ninetales-Alola Flash Cannon vs. 252 HP / 4 SpD Regice: 200-236 (49.5 - 58.4%) -- 98.4% chance to 2HKO
*Takes 1 turn to CM, and another 2 (or 3 if your luck is that bad) turns to Flash Cannon.

+1 252 SpA Ninetales-Alola Flash Cannon vs. 0 HP / 4 SpD Articuno: 342-404 (106.5 - 125.8%) -- guaranteed OHKO
*Thing is Ninetales needs to setup and it is also slower than Articuno, but Articuno is also hardly does anything to it as well.

+1 252 SpA Ninetales-Alola Flash Cannon vs. 0 HP / 4 SpD Articuno with an ally's Aurora Veil: 171-202 (53.2 - 62.9%) -- guaranteed 2HKO
*Here's vs Veil Articuno.

:Swsh/Banette:
Name of the Pokemon: Banette
Roles: Priority (Extreme Speed, Shadow Sneak), Setup Sweeper (Calm Mind), Stallbreaker (Taunt)
Type:

Abilities: Huge Power | Prankster (HA)
Stat Distribution: 123 / 50 / 70 / 88 / 88 / 81 [BST: 500]
Movepool Additions: Astral Barrage, Extreme Speed, Nature Power, Poltergeist, Recover
Movepool Removals: Destiny Bond, Magic Coat, Sucker Punch, Toxic, Trick
Justification: Prankster CM, Priority STAB Tri Attack by Nature Power, and STAB hard hitting Astral Barrage, simple to use. There's also status like Thunder Wave, and Will-O-Wisp which is annoyingly cool I guess. And there's also Huge Power Priority which is heh... F U N.
252+ Atk Life Orb Huge Power Banette Shadow Sneak vs. 252 HP / 0 Def Regice: 211-250 (52.2 - 61.8%) -- guaranteed 2HKO
*Choice Band Timid does about the same.

252 Atk Life Orb Huge Power Banette Shadow Sneak vs. 0 HP / 0 Def Latios: 229-273 (73.6 - 87.7%) -- guaranteed 2HKO
*Espeed does about the same.

252 Atk Life Orb Huge Power Banette Extreme Speed vs. 0 HP / 0 Def Articuno: 216-255 (67.2 - 79.4%) -- guaranteed 2HKO
*Basically, Banette can 2HKO everything with Neutral Espeed and SE Shadow Sneak.

What can these things do to Banette?
*Mostly 2HKO.

:Swsh/Gallade:
Name of the Pokemon: Gallade
Roles: Physical Wallbreaker, Priority (Vacuum Wave), Setup Sweeper (Calm Mind, Swords Dance), Special Wallbreaker, Stallbreaker
Type:

Abilities: No Guard | Adaptability (HA)
Stat Distribution: 70 / 105 / 50 / 105 / 50 / 120 [BST: 500]
Movepool Additions: Brave Bird, Dual Wingbeat, Dynamic Punch, Hurricane, Taunt
Movepool Removals: Dazzling Gleam, Psychic, Psyshock, Stored Power, Zen Headbutt
Justification: Stallbreaker, both Taunt based and Setup based. On Setup based, there's Adaptability to provide more power in STAB, and No Guard to ensure something likes Focus Blast, Hurricane or Dynamic Punch or even Hypnosis will hit.
Coming soon

:Swsh/Darmanitan:
Name of the Pokemon: Darmanitan
Roles: Choice Scarf, Physical Wallbreaker
Type:

Abilities: Gorilla Tactics | Rock Head (HA)
Stat Distribution: 105 / 80 / 70 / 80 / 70 / 95 [BST: 500]
Movepool Additions: Head Smash, Switcheroo
Movepool Removals: Earthquake, U-turn
Justification: Haha, Scarf Gtactics go brrrrrr. But no EQ because I think it'll be somewhat too much, and no U-turn because I don't want this to have momentum, but instead I give it Switcheroo to throw Scarf to another thing (if you run Rock Head), or just run 4 attacks with Gtactics, no problem with that. Also, if my calculation was right, Adamant Sandslash-Alola is still outsped by Scarf Jolly Darmanitan, so this might be able to force Sandslash-Alola to run Jolly.
Coming soon.
 
Last edited:

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
:ss/scrafty:
Name of the Pokemon: Scrafty
Roles: Set Up Sweeper (Dragon Dance, Bulk Up), Defensive Pivot
Type:

Abilities: Shed Skin / Moxie / Intimidate
Stat Distribution: 65 / 105 / 130 / 45 / 110 / 70 (BST: 525)
Movepool Additions: Crush Claw, Body Slam, Body Press
Movepool Removals:
Justification:
Sandslash counter. Sweet! Scrafty gets three equally interesting abilities, which are all abilities that helps it get a sweep going with either Bulk Up or DD. hard countered by Sableye tho (and checked by Skarm), so it needs set up from its team before starting to rucuss.

:ss/serperior:
Name of the Pokemon: Serperior
Roles: Stallbreaker (Taunt, Trapping, CM/Coil/SD), Late Game Sweeper
Type:

Abilities: Overgrow / Poison Heal
Stat Distribution: 75 / 75 / 85 / 75 / 100 / 90 (BST: 500)
Movepool Additions: Whirlpool, Scald, Surf, Hydro Pump, Water Gun, Rain Dance, Brine, Waterfall, Liquidation
Movepool Removals: Glare, Synthesis
Justification: General fuckery mon that has literally every tool ever to shit on stall: status immunity, boosting moves, knock off, taunt, whirlpool (if your into that kind of stuff), leech seeds + pheal, only thing it would kinda miss is trick. Its weird typing somehow makes it take neutral damage from every defensive mon bar skarm which sucks anyway apparently lol. Speed tier + glare removal ensures it gets properly clapped by anything offensive as long as its not properly set up.

:ss/garchomp:
Name of the Pokemon: Garchomp
Roles: Choice Scarf Abuser, Offensive Pivot, Wallbreaker,
Type:

Abilities: Sand Veil / Intimidate
Stat Distribution: 108 / 120 / 75 / 80 / 75 / 82 (BST: 540)
Movepool Additions: U-turn, Switcheroo
Movepool Removals: Scale Shot, Stone Edge, Rock Tomb, Rock Slide
Justification: Literally mini-lando. Ground as an offensive type is very strong against the current face of offense, being able to threaten Dedenne, Salazzle and Ice Rat on the switch. Ground is also great too provide switch in opportunities, especially coupled with Intimidate. It just struggles against Skarm and the snowcore. Now with added utility in Switcheroo and SRs

:ss/melmetal:
Name of the Pokemon: Melmetal
Roles: Priority, Choice Band Abuser
Type:

Abilities: Iron Fist / Filter
Stat Distribution: 125 / 123 / 103 / 80 / 61 / 35 (BST: 520)
Movepool Additions: Bullet Punch, Sucker Punch, Darkest Lariat, Throat Chop, Assurance, Fling, Lash Out, Taunt
Movepool Removals: Earthquake
Justification: This mon solves a bit of the problems with the new sab mons, being able to stand against both slowbro and the snowcore. Filter is great on it since it lets u eat some Sandslash EQs and respond with a killer Superpower. BP and Sucker just make for some solid priority options to revenge kill mons like salazzle or latios (after chip). This mon kinda hates the amount of Rough Skin mons running around though (especially Pincurchin), protective pads might have to be used. Gastro is a bitch for this mon.
 
Last edited:
:swsh/crawdaunt:
Setup Sweeper
Name of the Pokemon: Crawdaunt
Role(s): Setup Sweeper, Wallbreaker
Type: Water / Dragon
Abilities: Hyper Cutter / Shell Armor / Adaptability
Stat Distribution: 73 / 90 / 85 / 70 / 75 / 80
Movepool Additions: Dragon Hammer, Outrage
Movepool Removals: Aqua Jet
Justification: Aqua Jet has been removed to avoid Crawdaunt being just a priority abuser. In addition, Crawdaunt's secondary typing has been changed from Dark to Dragon, and had 2 different Dragon STAB attacks added. I hate Outrage, so I've added Dragon Hammer as a weaker, but more consistent option.

:swsh/heliolisk:
Priority Abuser
Name of the Pokemon: Heliolisk
Role(s): Priority Abuser
Type: Electric / Grass
Abilities: Technician / Lightning Rod / Solar Power
Stat Distribution: 62 / 55 / 82 / 109 / 94 / 79
Movepool Additions: Battery Drain*, Energy Ball
Movepool Removals: Parabolic Charge
Justification: Heliolisk now has a signature move that allows it to deal quite decent damage at raised priority, while keeping itself healthy. Technician is there to make Battery Drain deal respectable damage, and Heliolisk has now been given the Grass typing, as well as a nice secondary STAB in Energy Ball. However, its Speed has been lowered, so that it still struggles to take out the Ground-types that are immune to Battery Drain.
Battery Drain: 50 bp Electric-type Special attack, 20 pp, Priority +1, heals the user for 50% of damage dealt.

:swsh/heatran:
Stallbreaker
Name of the Pokemon: Heatran
Role(s): Stallbreaker
Type: Fire / Steel
Abilities: Flash Fire / Flame Body
Stat Distribution: 86 / 90 / 86 / 110 / 86 / 77
Movepool Removals: Fire Blast, Overheat, Eruption
Justification: Heatran is, and likely always will be, a potent stallbreaker. Its typing gives it immunity to both Toxic and Burn, its powerful signature move allows it to pin down walls, and Taunt keeps them from doing basically anything else. Its bulk and SpA have been reduced to better suit the meta's power level, but it is by all means still Heatran.

:swsh/Blacephalon:
Scarf Abuser
Name of the Pokemon: Blacephalon
Role(s): Scarf Abuser, Special Sweeper
Type: Fire / Psychic
Abilities: Unnerve
Stat Distribution: 53 / 80 / 53 / 117 / 75 / 85
Movepool Additions: Lava Plume
Movepool Removals: Fire Blast, Mind Blown, Overheat, Flamethrower, Psychic
Justification: Blacephalon again! This time I remembered Fire Blast exists, got rid of Psychic, and changed its typing to Fire/Psychic. It primarily will use Lava Plume, as Dark types are existant and it no longer has STAB on the ever-spammable Shadow Ball, and can also run Trick to inconvenience setup mons and walls.
 
Last edited:

shnowshner

You've Gotta Try
is a Pre-Contributor
:poliwrath:
Name of the Pokemon: Poliwrath
Role(s): Choice Scarf user, Offensive Pivot, Status Absorber, Water Type
Type: Water/Fighting
Abilities
: Intimidate, Rattled, Natural Cure
Stat Distribution: 90/95/95/70/95/90 | 535
Movepool Additions: Flip Turn, Surging Strikes, Knock Off
Movepool Removals: Sweet Kiss, Metronome, Mimic, Belly Drum, Hypnosis, Haze
Justification:
A nice bulky Water/Fighting with great Abilities all around. Intimidate makes switching in easier, Rattled means getting your Scarf Knocked Off isn't as punishing while compensating you for getting Intimidated, and Natural Cure is just nice for keeping yourself protected from Status, with potential to keep yourself healthy by using Rest.

Max Speed Scarf lets it outpace the entire unboosted metagame and also lets it get past Adamant Sandslash-A if people decide to not run Jolly. Even if it does outspeed you, your typing + Intimidate pretty much shuts it down. Flip Turn is a great Water move that lets you keep up momentum as you dish out damage, but means that the Gastrodon matchup can be a bit sketchy for both of you. It's a bit on the weak side offensively with only 95 Base Attack, but having access to strong STAB moves in Close Combat and Surging Strikes helps a lot. Hates contact damage though.

Somehow there aren't any Water resists in the metagame yet outside of Water Absorb? Kinda cursed. I don't think there's anything terribly wrong with this outside of the metagame not being fully developed yet. Scarf loses out on power versus fat stuff, but without Scarf it loses to other offensive mons. Poliwrath is also a decent check to itself when running Intimidate.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top