Project Metagame Workshop

Wes8888

Goon of the OM variety
is a Pre-Contributor
Tera-Bonding

Metagame Premise: The two Pokémon you terastallized are now ‘Tera-Bonded’

In-Depth Rules: You can terrastalize both Pokémon on the field at once, and those two Pokémon are now Tera-Bonded, meaning they share their moves and abilities, and even if one Pokémon switches, the one on the field is still affected by Tera-Bonding. In know this is getting long but there’s one last thing; the two Tera Bonded Pokémon are treated as terastalized into a dual type.


Potentially Good Sets:
Armarouge @ Life Orb
Ability: Weak Armor
Tera Type: Fighting
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Expanding Force
- Destiny Bond
- Heat Wave
- Aura Sphere

Indeedee-F @ Focus Sash
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 Def / 4 SpA / 252 SpD
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Draining Kiss
- Helping Hand
- Follow Me
This Indeedee /Armorouge pair acts how you’d think it is, but with Indeedee getting weak armor and destiny bond from Armorouge, it becomes a better supporter, in addition to this, Armorouge getting recovery in draining kiss and both of ‘em having follow me, it gets out of hand.
Pokemon:
  • :annihilape: Annihilape
  • :arceus: Arceus
  • :basculegion: Basculegion (male)
  • :calyrex_ice: Calyrex-Ice
  • :calyrex_shadow: Calyrex-Shadow
  • :dialga: Dialga
  • :dialga_origin: Dialga-Origin
  • :Eternatus: Eternatus
  • :giratina: Giratina
  • :giratina_origin: Giratina-Origin
  • :groudon: Groudon
  • :koraidon: Koraidon
  • :kyogre: Kyogre
  • :magearna: Magearna
  • :mewtwo: Mewtwo
  • :miraidon: Miraidon
  • :palkia: Palkia
  • :palkia_origin: Palkia-Origin
  • :rayquaza: Rayquaza
  • :ursaluna: Ursaluna
  • :urshifu: Urshifu-Single-Strike
  • :urshifu_rapid_strike: Urshifu-Rapid-Strike
  • :zacian: Zacian-Hero
  • :zacian_crowned: Zacian-Crowned
  • :zamazenta: Zamazenta-Hero
  • :zamazenta_crowned: Zamazenta-Crowned
Abilities:

  • :wynaut: Shadow Tag

Questions For The Community:
1: what should happen if a Pokémon terabonds when it’s your only mon on the field?
2: What should be on the watchlist/ add to bans?
3: How would Tera blast work?
4: Is this too close to a doubles inheritance?
This kinda just sounds like partners in crime with extra steps. In that metagame, whichever two mons were on the field share moves and abilities, and this is basically that except you have to tera first.
 

KaenSoul

Shared:Power Little Knight
is a Community Leaderis a Community Contributoris a Tiering Contributoris a member of the Battle Simulator Staff
Community Leader
Gods and Followers (adapted slightly from the Gen 7 OM)

Premise: You can choose one Uber Pokemon (or the first slot if there is none) as your God. The rest of the non-Uber Pokemon must share only either the type(s) of the God OR only the Tera type of the God. If you God faints, a constant Curse effect will be on all Pokemon indefinitely.

Examples:
Take :palkia-origin:Palkia-Origin as your god with :fairy-gem: Tera Fairy.
Your other 5 Pokemon can be a duotype Water + Dragon team, for example, :palkia-origin:Palkia-Origin, :cyclizar:Cyclizar, :gyarados:Gyarados, :pelipper:Pelipper, :quaquaval:Quaquaval, and:walking-wake:Walking Wake.
The 5 Pokemon can also form an almost monotype Fairy team, for example, :palkia-origin:Palkia-Origin, :azumarill:Azumarill, :enamorus:Enamorus, :iron-valiant:Iron Valiant, :mimikyu:Mimikyu, and:scream-tail:Scream Tail.

Questions for y'all:
1. Is this too similar to Godly Gift? That being, a restricted format with one Uber.
2. Should regular type and tera type followers be able to mix and match? For example, would Iron Valiant be allowed to fit instead of Gyarados in the first example.
3. Is the Curse effect too overpowered? Embargo isn't in Gen 9 so introducing past gen mechanics isn't favorable.
I wouldn't mind this format coming back, but you better wait for longer before taking care of a second format. Adding Tera to the mix doesn't sound like a good idea to me tho, it just opens this up a little bit too much, so the original premise gets lost, changing how the restriction work may make it a bit confusing for casuals.
Tera-Bonding

Metagame Premise: The two Pokémon you terastallized are now ‘Tera-Bonded’

In-Depth Rules: You can terrastalize both Pokémon on the field at once, and those two Pokémon are now Tera-Bonded, meaning they share their moves and abilities, and even if one Pokémon switches, the one on the field is still affected by Tera-Bonding. In know this is getting long but there’s one last thing; the two Tera Bonded Pokémon are treated as terastalized into a dual type.


Potentially Good Sets:
Armarouge @ Life Orb
Ability: Weak Armor
Tera Type: Fighting
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Expanding Force
- Destiny Bond
- Heat Wave
- Aura Sphere

Indeedee-F @ Focus Sash
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 Def / 4 SpA / 252 SpD
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Draining Kiss
- Helping Hand
- Follow Me
This Indeedee /Armorouge pair acts how you’d think it is, but with Indeedee getting weak armor and destiny bond from Armorouge, it becomes a better supporter, in addition to this, Armorouge getting recovery in draining kiss and both of ‘em having follow me, it gets out of hand.
Pokemon:
  • :annihilape: Annihilape
  • :arceus: Arceus
  • :basculegion: Basculegion (male)
  • :calyrex_ice: Calyrex-Ice
  • :calyrex_shadow: Calyrex-Shadow
  • :dialga: Dialga
  • :dialga_origin: Dialga-Origin
  • :Eternatus: Eternatus
  • :giratina: Giratina
  • :giratina_origin: Giratina-Origin
  • :groudon: Groudon
  • :koraidon: Koraidon
  • :kyogre: Kyogre
  • :magearna: Magearna
  • :mewtwo: Mewtwo
  • :miraidon: Miraidon
  • :palkia: Palkia
  • :palkia_origin: Palkia-Origin
  • :rayquaza: Rayquaza
  • :ursaluna: Ursaluna
  • :urshifu: Urshifu-Single-Strike
  • :urshifu_rapid_strike: Urshifu-Rapid-Strike
  • :zacian: Zacian-Hero
  • :zacian_crowned: Zacian-Crowned
  • :zamazenta: Zamazenta-Hero
  • :zamazenta_crowned: Zamazenta-Crowned
Abilities:

  • :wynaut: Shadow Tag

Questions For The Community:
1: what should happen if a Pokémon terabonds when it’s your only mon on the field?
2: What should be on the watchlist/ add to bans?
3: How would Tera blast work?
4: Is this too close to a doubles inheritance?
Like Wes said, this would be too similar to PiC if doubles, if singles I have no idea how it would even work.
TERAMOVES

Metagame premise
:
This would be an OM similar to STABmons, the concept is that any Pokémon will get moves based on the type of their Tera type. Dondozo getting Recover through a Normal Tera Type for example. This metagame would have Tera preview to help you better decide on what types the opponent is using, you don't have to actually terastallize your Pokemon to get the moves but one Pokemon on each team is allowed to terastallize into their type as normal.
Potential bans and threats:
Pokémon which usually don't have recovery options and overly powerful users of Quiver Dance/Victory Dance could be subject to bans. I think it would require playtesting to see, the metagame could end up balancing itself.
Questions for the community:
Would Tera Preview make this metagame better, in order to see what strategies each Pokémon might use in order to balance it. Like a Pokémon using Tera Bug could be a good indicator that it would be a Quiver Dance sweeper.
The first thing you have to solve is explaining how this would have a different niche from STABmons and Sketchmons, we avoid having similar formats to not hurt each other, as otherwise they directly compete for the same playerbase reducing how big they can get.
 
ADV Tradebacks

Previously posted as a solomod here

Metagame Premise: Pokemon get sets equivalent to if the pokemon could be traded backwards from later mainline titles into ADV. This requires all content (moves, items, abilities, pokemon) to be present in ADV too.

Potential Banlist: Preliminary banlist includes ADV OU's rules, Blaziken, Drought and Drizzle.

https://pokepast.es/20b6a63613215bdc

Blaziken is expected to be too much for the tier, easily revenge killing or sweeping through other defensive sets and having a wide enough movepool to stop defensive counterplay. It could also consider a special-oriented mixed set with moves like Fire Blast and Thunder Punch assisted by Speed Boost and Superpower.

Counterplay to Drought and Drizzle is expected to be extremely scant, due to the small number of defensive options which could keep up with abusers like Kingdra, Charizard, Moltres. Incidentally, the addition of Weather Ball as a semi-common coverage move makes them stronger still. Additionally, with more access to moves like Dragon Dance and ADV OU's reasonably offensive nature, adding such powerful options would stress defensive teambuilding even further.

Although other bans could be considered I'd like the meta to be experimented on before any more are put into place.

Potential Threats
Flygon is a clear winner, gaining Dragon Dance, Superpower and Signal Beam to make it a threatening sweeper as well as a useful bulky tool - although it still struggles with most of the same checks as Salamence and Dragonite, and its atk is a bit lower, its rock resistance makes it more utilitarian.

Swampert gaining Superpower and Damp adds even more utility to a great pokemon.

Jirachi's Meteor Mash and Signal Beam give it the possibility of becoming the mixed attacker it always wished to be - and noticeably better against Tyranitar too.

Venusaur's access to Weather Ball and Chlorophyll make it look to be a nice new Kingdra-like sweeper.

Heracross and Quagsire now gain access to Spikes, which could make for interesting sets.

Knock Off on Gengar is huge.

Questions for Community:

1. Would it be better to have "tradeforwards" from earlier generations e.g. Rapid Spin Golem legal?

2. Should Deoxys-Speed be preliminarily unbanned? with Spikes/Knock Off/Superpower gaining more users, the rest of the tier is catching up to it in power level.

Other Notes

Here's a sheet with new moves and abilities, and a work-in-progress threatlist.

Thanks to Yak Attack for calculating possible movesets and testing the tier. He will be a council member, touching wood that the tier gets off the ground.
 
Last edited:

UT

Bridges burned, I never learn
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
ADV Tradebacks

Previously posted as a solomod here

Metagame Premise: Pokemon get sets equivalent to if the pokemon could be traded backwards from later mainline titles into ADV. This requires all content (moves, items, abilities, pokemon) to be present in ADV too.

Potential Banlist: Preliminary banlist includes ADV OU's rules, Blaziken, Drought and Drizzle.

https://pokepast.es/20b6a63613215bdc

Blaziken is expected to be too much for the tier, easily revenge killing or sweeping through other defensive sets and having a wide enough movepool to stop defensive counterplay. It could also consider a special-oriented mixed set with moves like Fire Blast and Thunder Punch assisted by Speed Boost and Superpower.

Counterplay to Drought and Drizzle is expected to be extremely scant, due to the small number of defensive options which could keep up with abusers like Kingdra, Charizard, Moltres. Incidentally, the addition of Weather Ball as a semi-common coverage move makes them stronger still. Additionally, with more access to moves like Dragon Dance and ADV OU's reasonably offensive nature, adding such powerful options would stress defensive teambuilding even further.

Although other bans could be considered I'd like the meta to be experimented on before any more are put into place.

Potential Threats
Flygon is a clear winner, gaining Dragon Dance, Superpower and Signal Beam to make it a threatening sweeper as well as a useful bulky tool - although it still struggles with most of the same checks as Salamence and Dragonite, and its atk is a bit lower, its rock resistance makes it more utilitarian.

Swampert gaining Superpower and Damp adds even more utility to a great pokemon.

Jirachi's Meteor Mash and Signal Beam give it the possibility of becoming the mixed attacker it always wished to be - and significantly better against Tyranitar to boot.

Venusaur's access to Weather Ball and Chlorophyll make it look to be a nice new Kingdra-like sweeper.

Heracross and Quagsire now gain access to Spikes, making them more useful.

Questions for Community:

1. Would it be better to have "tradeforwards" from earlier generations e.g. Rapid Spin Golem legal?

2. Should Deoxys-Speed be preliminarily unbanned? with Spikes/Knock Off/Superpower gaining more users, the rest of the tier is catching up to it in power level.

Other Notes

Here's a link to new moves and abilities, and a work-in-progress threatlist.

Thanks to Yak Attack for calculating possible movesets and testing the tier. He will be a council member, touching wood that the tier gets off the ground.
All OM submissions must be based on current Gen, sorry :/
 
I got this idea when I got delcatty from a random Pokémon generator.
:delcatty: STABize :delcatty:
Metagame Premise:
Pokemon have all their moves’ types changed to match the Pokémon’s primary type.

In-Depth Rules: As above, but also immunities are changed into resistances to prevent why delcatty itself is bad.

(I’m thinking of sets)

Pokemon
  • :annihilape:Annihilape
  • :arceus:Arceus
  • :calyrex_ice:Calyrex-Ice
  • :calyrex_shadow:Calyrex-Shadow
  • :chien_pao:Chien-Pao
  • :chi-yu:Chi-Yu
  • :dialga: :dialga_origin:Dialga
  • :espathra:Espathra
  • :Eternatus:Eternatus
  • :flutter_mane:Flutter Mane
  • :giratina: :giratina_origin:Giratina
  • :groudon:Groudon
  • :iron_bundle:Iron Bundle
  • :koraidon:Koraidon
  • :kyogre:Kyogre
  • :landorus:Landorus-Incarnate
  • :magearna:Magearna
  • :mewtwo:Mewtwo
  • :miraidon:Miraidon
  • :palafin:Palafin
  • :palkia: :palkia_origin:Palkia
  • :rayquaza:Rayquaza
  • :regieleki:Regieleki
  • :spectrier:Spectrier
  • :urshifu:Urshifu-Single-Strike
  • :urshifu_rapid_strike:Urshifu-Rapid-Strike
  • :volcarona:Volcarona
  • :zacian:Zacian-Hero
  • :zacian_crowned:Zacian-Crowned
  • :zamazenta_crowned:Zamazenta-Crowned
Abilities
  • :eevee: Adaptability
  • :diglett: Arena Trap
  • :snorunt: Moody
  • :wynaut: Shadow Tag
Moves
  • :mime_jr: Baton Pass
  • :Cyclizar: Shed Tail
  • :houndstone: Last Respects

  • :toxtricity: Toxtricity (Both Forms)
  • :scorbunny: Libero
  • :froakie: Protean
 
Last edited:

Wes8888

Goon of the OM variety
is a Pre-Contributor
I got this idea when I got delcatty from a random Pokémon generator.
:delcatty: STABize :delcatty:
Metagame Premise:
Pokemon have all their moves’ types changed to match the Pokémon’s primary type.

In-Depth Rules: As above, but also immunities are changed into resistances to prevent why delcatty itself is bad.

(I’m thinking of sets)

Pokemon
  • :annihilape:Annihilape
  • :arceus:Arceus
  • :calyrex_ice:Calyrex-Ice
  • :calyrex_shadow:Calyrex-Shadow
  • :chien_pao:Chien-Pao
  • :chi-yu:Chi-Yu
  • :dialga: :dialga_origin:Dialga
  • :espathra:Espathra
  • :Eternatus:Eternatus
  • :flutter_mane:Flutter Mane
  • :giratina: :giratina_origin:Giratina
  • :groudon:Groudon
  • :iron_bundle:Iron Bundle
  • :koraidon:Koraidon
  • :kyogre:Kyogre
  • :landorus:Landorus-Incarnate
  • :magearna:Magearna
  • :mewtwo:Mewtwo
  • :miraidon:Miraidon
  • :palafin:Palafin
  • :palkia: :palkia_origin:Palkia
  • :rayquaza:Rayquaza
  • :regieleki:Regieleki
  • :spectrier:Spectrier
  • :urshifu:Urshifu-Single-Strike
  • :urshifu_rapid_strike:Urshifu-Rapid-Strike
  • :volcarona:Volcarona
  • :zacian:Zacian-Hero
  • :zacian_crowned:Zacian-Crowned
  • :zamazenta_crowned:Zamazenta-Crowned
Abilities
  • :eevee: Adaptability
  • :diglett: Arena Trap
  • :snorunt: Moody
  • :wynaut: Shadow Tag
Moves
  • :mime_jr: Baton Pass
  • :Cyclizar: Shed Tail
  • :houndstone: Last Respects

  • :toxtricity: Toxtricity (Both Forms)
  • :scorbunny: Libero
  • :froakie: Protean
Now this is pretty similar to revelationmons, in which pokemon have the moves in slot 1 and 2 changed to match their primary and secondary types.
 

UT

Bridges burned, I never learn
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
Metagame Premise: Pokemon have all their moves’ types changed to match the Pokémon’s primary type.
This is a restrictive premise; those tend to be unpopular, as they reduce options in builder / battle rather than expanding them.
but also immunities are changed into resistances to prevent why delcatty itself is bad.
This is also a subjective mechanics change to balance the meta; this would also be a non-starter.
 
Tera Sushi (inspired by conveyor belt sushi)

Metagame premise:

Every turn, the tera type your pokémon can tera into is swapped for the next one in alphabetical order. Every pokémon can tera once per switch-in, with no tera limit per battle. The tera type you start with is determined by the lead pokémon’s tera type. After battle begins, all pokémon share the same tera wheel (so if you see steel coming up and you want to tera steel a certain pokémon, you can try to play for the opportunity to have that pokémon on the field when you can tera steel). Tera preview is enabled. Terastallization stops after switching out (so when you switch back in, you’ll have your regular type again).
 
Hello everyone. I had an idea for an OM for a while now that I'm trying to tackle. In this OM, I try and answer the question: How do you balance "losing" battle mechanic(s) in exchange for boosting another? It's a pretty difficult thing to do since the battle mechanics revolve around the specifics within them. Every Pokemon has 1-2 types, up to 4 move slots, 1 item, and 1 of [potentially] 3 abilities. With that said and done, I give you:

ONE-FOR-ONE
The main idea of One-for-One is simple: you trade your typing, move slot, item or ability, and gain another typing, move slot, item or ability. Here's an example of how it would work.

:great tusk:. So we have a Great Tusk. Lets assume it has something standard like
1690857127463.png
1690857049284.png
1690857088045.png
1690857028519.png

It can give up its move slot, item slot, ability, or one typing of either Ground or Fighting and gain a move slot, item slot, ability or an additional typing. Now, it's set would look something like this
1690857271872.png
1690857295639.png
1690857305761.png
+
1690857398012.png
1690857410758.png

In this situation, :great tusk: now has only 3 move slots, and in exchange 2 abilities.


How is this balanced?
Well, both mono type pokemon, and terastallization would be banned because they can too easily exploit this newfound mechanic. Because of this, your typing becomes what you could be weak to or resist - as you can't change it unless you gain a new typing. Now, something obvious you can do here is just run 2 of the same choice items. However, the power of 2 :choice band: wouldn't stack. But you could use :life orb: + :choice band: and gain a 1.8x power boost. You can also be a triple typed pokemon! The most obvious thing here would be to lose 1 move slot and gain 1 type, ability, or item slot since they're much more important than a move slot when you can just choice lock anyways. Abilities also don't stack if they're the same one.



Potential Bans
Obvious bans would be to Huge & Pure Power, Wonder Guard, Gorilla Tactics, and what have you. But here's what I think could be banned.

Protosynthesis + Quark Drive: It can really be a benefit to all that use it. Every paradox pokemon is a dual type - so immediately all are legal. Plus a free :life orb: esque boost to all stats is nuts (except speed, which is a :choice scarf:) and easily makes them too much to handle. However, a potential restriction on ability combos can be useful.
Download: Download gives you a free :choice band: or :choice specs: power boost which unlike Intrepid Sword can be activated indefinitely. Any choice item ability or move slot in general is pretty wack since you can just sacrifice your move slot for 3 coverage moves and wack power. There's a lot more potential bans with ability combos, so some restrictions can be put in place to fix this.

How is this different from something like Fortemons, Multibility, or Almost Any Ability?
Well this OM is sort of a combination of them. You get any 1 other ability (if you choose) in exchange for getting rid of your move, item, or type slot.


Of course, this would be a tedious metagame to be implemented, so it becoming real is something in the back of my mind. If you reached this point, thank you for reading this. I'd love to hear any feedback you guys have on balancing this out. And with all of that said, goodbye.
 
Last edited:
Hello everyone. I had an idea for an OM for a while now that I'm trying to tackle. In this OM, I try and answer the question: How do you balance "losing" battle mechanic(s) in exchange for boosting another? It's a pretty difficult thing to do since the battle mechanics revolve around the specifics within them. Every Pokemon has 1-2 types, up to 4 move slots, 1 item, and 1 of [potentially] 3 abilities. With that said and done, I give you:

ONE-FOR-ONE
The main idea of One-for-One is simple: you trade your typing, move slot, item or ability, and gain another typing, move slot, item or ability. Here's an example of how it would work.

:great tusk:. So we have a Great Tusk. Lets assume it has something standard like
View attachment 539326 View attachment 539323 View attachment 539325 View attachment 539322
It can give up its move slot, item slot, ability, or one typing of either Ground or Fighting and gain a move slot, item slot, ability or an additional typing. Now, it's set would look something like this
View attachment 539327 View attachment 539328 View attachment 539329 + View attachment 539330 View attachment 539331
In this situation, :great tusk: now has only 3 move slots, and in exchange 2 abilities.


How is this balanced?
Well, both mono type pokemon, and terastallization would be banned because they can too easily exploit this newfound mechanic. Because of this, your typing becomes what you could be weak to or resist - as you can't change it unless you gain a new typing. Now, something obvious you can do here is just run 2 of the same choice items. However, the power of 2 :choice band: wouldn't stack. But you could use :life orb: + :choice band: and gain a 1.8x power boost. You can also be a triple typed pokemon! The most obvious thing here would be to lose 1 move slot and gain 1 type, ability, or item slot since they're much more important than a move slot when you can just choice lock anyways. Abilities also don't stack if they're the same one.



Potential Bans
Obvious bans would be to Huge & Pure Power, Wonder Guard, Gorilla Tactics, and what have you. But here's what I think could be banned.

Protosynthesis + Quark Drive: It can really be a benefit to all that use it. Every paradox pokemon is a dual type - so immediately all are legal. Plus a free :life orb: esque boost to all stats is nuts (except speed, which is a :choice scarf:) and easily makes them too much to handle. However, a potential restriction on ability combos can be useful.
Download: Download gives you a free :choice band: or :choice specs: power boost which unlike Intrepid Sword can be activated indefinitely. Any choice item ability or move slot in general is pretty wack since you can just sacrifice your move slot for 3 coverage moves and wack power. There's a lot more potential bans with ability combos, so some restrictions can be put in place to fix this.

How is this different from something like Fortemons, Multibility, or Almost Any Ability?
Well this OM is sort of a combination of them. You get any 1 other ability (if you choose) in exchange for getting rid of your move, item, or type slot.


Of course, this would be a tedious metagame to be implemented, so it becoming real is something in the back of my mind. If you reached this point, thank you for reading this. I'd love to hear any feedback you guys have on balancing this out. And with all of that said, goodbye.
I have some doubts about the optics of this meta - this already is both Multibility and Dual Wielding (give up ability slot for another item) combined, plus way more.
 
:minior: Stats Down :minior:

Metagame Premise:
In this Metagame, Pokemon lose 40% of their best stat, and that gets transferred to its lowest stat.

In-Depth Rules: Pokemon lose 40% of their best stat, and that gets transferred over to the pokemon’s lowest stat. Neither stats can be Hp, and if a stat is tied for the highest, the effect will be applied to both of them. If two stats are tied for lowest, the amount is split in half between them. Example:

:rillaboom:
With a 100/125/90/60/70/85 stat spread its generally a fast physical mon.

:rillaboom:
Rillaboom now has a 100/75/90/110/70/85 stat spread, making it a good special mon now, despite not having a good attack for Wood Hammer, U-Turn, EQ, etc.

Sample Sets:
Volcanion @ Life Orb
Ability: Water Absorb
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Flare Blitz
- Liquidation
- Heavy Slam

Ting-Lu @ Choice Scarf
Ability: Vessel of Ruin
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Heavy Slam
- Throat Chop
- Rock Slide
- Earthquake
(Never thought scarf ting-lu would be good)
Pokemon
  • :annihilape:Annihilape
  • :arceus:Arceus
  • :calyrex_ice:Calyrex-Ice
  • :calyrex_shadow:Calyrex-Shadow
  • :chien_pao:Chien-Pao
  • :chi-yu:Chi-Yu
  • :dialga: :dialga_origin:Dialga
  • :espathra:Espathra
  • :Eternatus:Eternatus
  • :flutter_mane:Flutter Mane
  • :giratina: :giratina_origin:Giratina
  • :groudon:Groudon
  • :iron_bundle:Iron Bundle
  • :koraidon:Koraidon
  • :kyogre:Kyogre
  • :landorus:Landorus-Incarnate
  • :magearna:Magearna
  • :mewtwo:Mewtwo
  • :miraidon:Miraidon
  • :palafin:Palafin
  • :palkia: :palkia_origin:Palkia
  • :rayquaza:Rayquaza
  • :spectrier:Spectrier
  • :urshifu:Urshifu-Single-Strike
  • :urshifu_rapid_strike:Urshifu-Rapid-Strike
  • :zacian:Zacian-Hero
  • :zacian_crowned:Zacian-Crowned
  • :zamazenta_crowned:Zamazenta-Crowned
Abilities
  • :diglett: Arena Trap
  • :snorunt: Moody
  • :wynaut: Shadow Tag
Moves
  • :mime_jr: Baton Pass
  • :Cyclizar: Shed Tail
  • :houndstone: Last Respects

  • :amoonguss: Amoonguss
  • :slowpoke_galar: Regenerator
  • :regieleki: Regieleki
  • :volcarona: Volcarona

  • :volcarona: Volcarona (now with a 81 sp. Atk)
  • :regieleki: Regieleki (now with a much lower 120 spe)
 
Last edited:
:minior: Stats Down :minior:

Metagame Premise:
In this Metagame, Pokemon lose 40% of their best stat, and that gets transferred to its lowest stat.

In-Depth Rules: Pokemon lose 40% of their best stat, and that gets transferred over to the pokemon’s lowest stat. Neither stats can be Hp, and if a stat is tied for the highest, the effect will be applied to both of them. If two stats are tied for lowest, the amount is split in half between them. Example:

:rillaboom:
With a 100/125/90/60/70/85 stat spread its generally a fast physical mon.

:rillaboom:
Rillaboom now has a 100/75/90/110/70/85 stat spread, making it a good special mon now, despite not having a good attack for Wood Hammer, U-Turn, EQ, etc.

Sample Set:
Volcanion @ Life Orb
Ability: Water Absorb
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Flare Blitz
- Liquidation
- Heavy Slam

Pokemon
  • :annihilape:Annihilape
  • :arceus:Arceus
  • :calyrex_ice:Calyrex-Ice
  • :calyrex_shadow:Calyrex-Shadow
  • :chien_pao:Chien-Pao
  • :chi-yu:Chi-Yu
  • :dialga: :dialga_origin:Dialga
  • :espathra:Espathra
  • :Eternatus:Eternatus
  • :flutter_mane:Flutter Mane
  • :giratina: :giratina_origin:Giratina
  • :groudon:Groudon
  • :iron_bundle:Iron Bundle
  • :koraidon:Koraidon
  • :kyogre:Kyogre
  • :landorus:Landorus-Incarnate
  • :magearna:Magearna
  • :mewtwo:Mewtwo
  • :miraidon:Miraidon
  • :palafin:Palafin
  • :palkia: :palkia_origin:Palkia
  • :rayquaza:Rayquaza
  • :regieleki:Regieleki
  • :spectrier:Spectrier
  • :urshifu:Urshifu-Single-Strike
  • :urshifu_rapid_strike:Urshifu-Rapid-Strike
  • :volcarona:Volcarona
  • :zacian:Zacian-Hero
  • :zacian_crowned:Zacian-Crowned
  • :zamazenta_crowned:Zamazenta-Crowned
Abilities
  • :diglett: Arena Trap
  • :snorunt: Moody
  • :wynaut: Shadow Tag
Moves
  • :mime_jr: Baton Pass
  • :Cyclizar: Shed Tail
  • :houndstone: Last Respects

  • :amoonguss: Amoonguss
  • :slowpoke_galar: Regenerator
Why no HP and why 40% specifically?
 
:minior: Stats Down :minior:

Metagame Premise:
In this Metagame, Pokemon lose 40% of their best stat, and that gets transferred to its lowest stat.

In-Depth Rules: Pokemon lose 40% of their best stat, and that gets transferred over to the pokemon’s lowest stat. If a stat is tied for the highest, the effect will be applied to both of them. If two stats are tied for lowest, the amount is split in half between them. Example:

:rillaboom:
With a 100/125/90/60/70/85 stat spread its generally a fast physical mon.

:rillaboom:
Rillaboom now has a 100/75/90/110/70/85 stat spread, making it a good special mon now, despite not having a good attack for Wood Hammer, U-Turn, EQ, etc.

Sample Set:
Volcanion @ Life Orb
Ability: Water Absorb
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Flare Blitz
- Liquidation
- Heavy Slam

Pokemon
  • :annihilape:Annihilape
  • :arceus:Arceus
  • :calyrex_ice:Calyrex-Ice
  • :calyrex_shadow:Calyrex-Shadow
  • :chien_pao:Chien-Pao
  • :chi-yu:Chi-Yu
  • :dialga: :dialga_origin:Dialga
  • :espathra:Espathra
  • :Eternatus:Eternatus
  • :flutter_mane:Flutter Mane
  • :giratina: :giratina_origin:Giratina
  • :groudon:Groudon
  • :iron_bundle:Iron Bundle
  • :koraidon:Koraidon
  • :kyogre:Kyogre
  • :landorus:Landorus-Incarnate
  • :magearna:Magearna
  • :mewtwo:Mewtwo
  • :miraidon:Miraidon
  • :palafin:Palafin
  • :palkia: :palkia_origin:Palkia
  • :rayquaza:Rayquaza
  • :regieleki:Regieleki
  • :spectrier:Spectrier
  • :urshifu:Urshifu-Single-Strike
  • :urshifu_rapid_strike:Urshifu-Rapid-Strike
  • :volcarona:Volcarona
  • :zacian:Zacian-Hero
  • :zacian_crowned:Zacian-Crowned
  • :zamazenta_crowned:Zamazenta-Crowned
Abilities
  • :diglett: Arena Trap
  • :snorunt: Moody
  • :wynaut: Shadow Tag
Moves
  • :mime_jr: Baton Pass
  • :Cyclizar: Shed Tail
  • :houndstone: Last Respects

  • :amoonguss: Amoonguss
  • :slowpoke_galar: Regenerator
I think this meta would be way easier to understand if it just swapped the best and worst stat, but it might be a format that already existed in a past gen.
 
:minior: Stats Down :minior:

Metagame Premise:
In this Metagame, Pokemon lose 40% of their best stat, and that gets transferred to its lowest stat.

In-Depth Rules: Pokemon lose 40% of their best stat, and that gets transferred over to the pokemon’s lowest stat. If a stat is tied for the highest, the effect will be applied to both of them. If two stats are tied for lowest, the amount is split in half between them. Example:

:rillaboom:
With a 100/125/90/60/70/85 stat spread its generally a fast physical mon.

:rillaboom:
Rillaboom now has a 100/75/90/110/70/85 stat spread, making it a good special mon now, despite not having a good attack for Wood Hammer, U-Turn, EQ, etc.

Sample Set:
Volcanion @ Life Orb
Ability: Water Absorb
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Flare Blitz
- Liquidation
- Heavy Slam

Pokemon
  • :annihilape:Annihilape
  • :arceus:Arceus
  • :calyrex_ice:Calyrex-Ice
  • :calyrex_shadow:Calyrex-Shadow
  • :chien_pao:Chien-Pao
  • :chi-yu:Chi-Yu
  • :dialga: :dialga_origin:Dialga
  • :espathra:Espathra
  • :Eternatus:Eternatus
  • :flutter_mane:Flutter Mane
  • :giratina: :giratina_origin:Giratina
  • :groudon:Groudon
  • :iron_bundle:Iron Bundle
  • :koraidon:Koraidon
  • :kyogre:Kyogre
  • :landorus:Landorus-Incarnate
  • :magearna:Magearna
  • :mewtwo:Mewtwo
  • :miraidon:Miraidon
  • :palafin:Palafin
  • :palkia: :palkia_origin:Palkia
  • :rayquaza:Rayquaza
  • :regieleki:Regieleki
  • :spectrier:Spectrier
  • :urshifu:Urshifu-Single-Strike
  • :urshifu_rapid_strike:Urshifu-Rapid-Strike
  • :volcarona:Volcarona
  • :zacian:Zacian-Hero
  • :zacian_crowned:Zacian-Crowned
  • :zamazenta_crowned:Zamazenta-Crowned
Abilities
  • :diglett: Arena Trap
  • :snorunt: Moody
  • :wynaut: Shadow Tag
Moves
  • :mime_jr: Baton Pass
  • :Cyclizar: Shed Tail
  • :houndstone: Last Respects

  • :amoonguss: Amoonguss
  • :slowpoke_galar: Regenerator
Mew (and Ditto, etc.) has 6 lowest stats and 6 highest stats. What happens to it?
 
Mew (and Ditto, etc.) has 6 lowest stats and 6 highest stats. What happens to it?
They wouldn’t have any stat changes, using the formula, however I might do something in the case of a six-way tie
EDIT: in the case of a six-way tie, the nature will determine the percentage taken, so jolly would take 40% sp. Atk and transfer it to speed
 
Last edited:

KaenSoul

Shared:Power Little Knight
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Community Leader
:minior: Stats Down :minior:

Metagame Premise:
In this Metagame, Pokemon lose 40% of their best stat, and that gets transferred to its lowest stat.

In-Depth Rules: Pokemon lose 40% of their best stat, and that gets transferred over to the pokemon’s lowest stat. Neither stats can be Hp, and if a stat is tied for the highest, the effect will be applied to both of them. If two stats are tied for lowest, the amount is split in half between them. Example:

:rillaboom:
With a 100/125/90/60/70/85 stat spread its generally a fast physical mon.

:rillaboom:
Rillaboom now has a 100/75/90/110/70/85 stat spread, making it a good special mon now, despite not having a good attack for Wood Hammer, U-Turn, EQ, etc.

Sample Sets:
Volcanion @ Life Orb
Ability: Water Absorb
Tera Type: Ground
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Flare Blitz
- Liquidation
- Heavy Slam

Ting-Lu @ Choice Scarf
Ability: Vessel of Ruin
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Heavy Slam
- Throat Chop
- Rock Slide
- Earthquake
(Never thought scarf ting-lu would be good)
Pokemon
  • :annihilape:Annihilape
  • :arceus:Arceus
  • :calyrex_ice:Calyrex-Ice
  • :calyrex_shadow:Calyrex-Shadow
  • :chien_pao:Chien-Pao
  • :chi-yu:Chi-Yu
  • :dialga: :dialga_origin:Dialga
  • :espathra:Espathra
  • :Eternatus:Eternatus
  • :flutter_mane:Flutter Mane
  • :giratina: :giratina_origin:Giratina
  • :groudon:Groudon
  • :iron_bundle:Iron Bundle
  • :koraidon:Koraidon
  • :kyogre:Kyogre
  • :landorus:Landorus-Incarnate
  • :magearna:Magearna
  • :mewtwo:Mewtwo
  • :miraidon:Miraidon
  • :palafin:Palafin
  • :palkia: :palkia_origin:Palkia
  • :rayquaza:Rayquaza
  • :spectrier:Spectrier
  • :urshifu:Urshifu-Single-Strike
  • :urshifu_rapid_strike:Urshifu-Rapid-Strike
  • :zacian:Zacian-Hero
  • :zacian_crowned:Zacian-Crowned
  • :zamazenta_crowned:Zamazenta-Crowned
Abilities
  • :diglett: Arena Trap
  • :snorunt: Moody
  • :wynaut: Shadow Tag
Moves
  • :mime_jr: Baton Pass
  • :Cyclizar: Shed Tail
  • :houndstone: Last Respects

  • :amoonguss: Amoonguss
  • :slowpoke_galar: Regenerator
  • :regieleki: Regieleki
  • :volcarona: Volcarona

  • :volcarona: Volcarona (now with a 81 sp. Atk)
  • :regieleki: Regieleki (now with a much lower 120 spe)
They wouldn’t have any stat changes, using the formula, however I might do something in the case of a six-way tie
EDIT: in the case of a six-way tie, the nature will determine the percentage taken, so jolly would take 40% sp. Atk and transfer it to speed
This seems too similar to Nature Swap, that while is not in gen9 currently, it could come back if anyone wants to submit.
https://www.smogon.com/forums/threads/nature-swap.3673622/
Also, remember to wait a week between posting new ideas.
Tera Sushi (inspired by conveyor belt sushi)

Metagame premise:

Every turn, the tera type your pokémon can tera into is swapped for the next one in alphabetical order. Every pokémon can tera once per switch-in, with no tera limit per battle. The tera type you start with is determined by the lead pokémon’s tera type. After battle begins, all pokémon share the same tera wheel (so if you see steel coming up and you want to tera steel a certain pokémon, you can try to play for the opportunity to have that pokémon on the field when you can tera steel). Tera preview is enabled. Terastallization stops after switching out (so when you switch back in, you’ll have your regular type again).
Not sure if we need more Type changing formats at the moment, this would also directly compete with Tera Switch, is not a bad idea but not sure if it could gain and keep interest, maybe if I see the opinions of other people on this one that could change.
Hello everyone. I had an idea for an OM for a while now that I'm trying to tackle. In this OM, I try and answer the question: How do you balance "losing" battle mechanic(s) in exchange for boosting another? It's a pretty difficult thing to do since the battle mechanics revolve around the specifics within them. Every Pokemon has 1-2 types, up to 4 move slots, 1 item, and 1 of [potentially] 3 abilities. With that said and done, I give you:

ONE-FOR-ONE
The main idea of One-for-One is simple: you trade your typing, move slot, item or ability, and gain another typing, move slot, item or ability. Here's an example of how it would work.

:great tusk:. So we have a Great Tusk. Lets assume it has something standard like
View attachment 539326 View attachment 539323 View attachment 539325 View attachment 539322
It can give up its move slot, item slot, ability, or one typing of either Ground or Fighting and gain a move slot, item slot, ability or an additional typing. Now, it's set would look something like this
View attachment 539327 View attachment 539328 View attachment 539329 + View attachment 539330 View attachment 539331
In this situation, :great tusk: now has only 3 move slots, and in exchange 2 abilities.


How is this balanced?
Well, both mono type pokemon, and terastallization would be banned because they can too easily exploit this newfound mechanic. Because of this, your typing becomes what you could be weak to or resist - as you can't change it unless you gain a new typing. Now, something obvious you can do here is just run 2 of the same choice items. However, the power of 2 :choice band: wouldn't stack. But you could use :life orb: + :choice band: and gain a 1.8x power boost. You can also be a triple typed pokemon! The most obvious thing here would be to lose 1 move slot and gain 1 type, ability, or item slot since they're much more important than a move slot when you can just choice lock anyways. Abilities also don't stack if they're the same one.



Potential Bans
Obvious bans would be to Huge & Pure Power, Wonder Guard, Gorilla Tactics, and what have you. But here's what I think could be banned.

Protosynthesis + Quark Drive: It can really be a benefit to all that use it. Every paradox pokemon is a dual type - so immediately all are legal. Plus a free :life orb: esque boost to all stats is nuts (except speed, which is a :choice scarf:) and easily makes them too much to handle. However, a potential restriction on ability combos can be useful.
Download: Download gives you a free :choice band: or :choice specs: power boost which unlike Intrepid Sword can be activated indefinitely. Any choice item ability or move slot in general is pretty wack since you can just sacrifice your move slot for 3 coverage moves and wack power. There's a lot more potential bans with ability combos, so some restrictions can be put in place to fix this.

How is this different from something like Fortemons, Multibility, or Almost Any Ability?
Well this OM is sort of a combination of them. You get any 1 other ability (if you choose) in exchange for getting rid of your move, item, or type slot.


Of course, this would be a tedious metagame to be implemented, so it becoming real is something in the back of my mind. If you reached this point, thank you for reading this. I'd love to hear any feedback you guys have on balancing this out. And with all of that said, goodbye.
This is too complex to be implemented, you also don't explain how it would happen, how do you replace a Type with something else?
The concept can be done better with OMM of existing formats.
 
I had this idea for a while, but I can't find a concrete banlist or watchlist for this metagame so I'm open for propositions. Here it goes :

Devil's Pressure


Premise : Single Battle 6v6. All moves are bound to a new added PP effect, described as followed :

As usual, Pokémons lose one PP when using a move. Then, depending of the occurence (or not) of the move (for offensive moves) and the effects (for passive moves), another PP can either be consumed or restored by one.

For offensive moves :
- If the move is effective => +1 PP back (so your pokémon gets its PP back)
- "" """ """""" is wasted (doesn't affect the opponent/ no target)/not effective => -1 (so your pokémon loses two PP instead of one)
- "" """ """""" misses => 0 (the Pokémon only loses one PP)


For Statut moves (except healing/boost moves) :
- If the effect happens (ex : stat change, is poisonned/ turned asleep/ paralyzed/ burnt, or the opponent attacks the turn you use Protect) => +1
- "" """ """""" is wasted (Magic Bounce, immunities, Protect used but the opponent doesn't attack, Spikes/Stealth rocks/Leech Seed already set up, already a clone) => -1
- "" """ """""" doesn't happen (miss, Taunt) => 0


For Healing/Boost Statut moves :
- If the healing/boost happens => +1
- "" """ """"""""""""""" is wasted (already full HP/ no target/ already max stat) => -1
- "" """ """"""""""""""" doesn't happen (miss, Taunt, heal block) => 0


Strategy :

In this metagame, you might want to conserve your PP as long as possible, as they decrease faster. Consequently, you might prioritize accuracy rather than power.
Moreover, choice items users should expect more passive plays from their opponent, as Protect-type moves are being even more convenient.


Clauses :

Smogon-wide Clause ;
Spite Clause : Only one Spite user per team allowed.


Ban :

OU Banlist.

Restricted Bans :

Harvest + leppa berry ;
Recycle + leppa berry.


Watchlist :

Moves : Lunar Dance, Wish, Healing Wish ;
Abilities : Pressure, Unaware, Regenerator.


Q&A :

Q1 : Are moves/abilities that reduce PP added to Devil's Pressure ?
A1 + examples : Yes, they are :
1) If a pokémon hits non effectively a Corviknight [Attacks last + Pressure + Spite], it'll lose 7 PP in one turn.
2) A Galarian Slowking [Attacks last + Eerie Spell] can reduce the last opponent's pokémon move by minimum 3 (if the move hits effectively) and maximum 5 PP (if hits non effectively).

Q2 : How would Devil's Pressure work with Metronome/Assist/Copycat/Nature Power/Sleep Talk ?
A2 : The calculation would happen according to the resulting move (unless Taunt was inflicted).

Q3 : How would Devil's Pressure work with n-turns offensive moves ?
A3 : The calculation would happen during the turn of the damages.


Note : for multi-effect statut moves (ex : Swagger), as long as one effect happens, the move is considered not wasted.
 
Last edited:

IMakeNoSense

hey it's that one guy who makes art
is a Pre-Contributor
its ya boi, back at it again with another metagame idea
---
SwapForce
*name inspired by Skylanders; no actually the whole metagame is inspired by it lol

Metagame Premise:
Pokemon in the 1st slot of a party will share its HP/Atk/Def, and primary typing with the 2nd slot, and vice versa, the 2nd slot will share its SpA/SpD/Spe, and it's secondary typing with the 1st slot. 3rd/4th and 5th/6th have the same relationship.

If the even numbered slots are monotype, they do not give a type to the odd numbered slots. (Refer to

-OU Based + Standard OU Clauses
-Tera Clause (no Terastelizing)
For example, let's take two Pokemon: Ursaluna and Diancie.
1691093885846.png

1691093899252.png

Ursaluna would pass Ground type, HP-130, Atk-140, and Def-105 to Diancie.
Diancie would pass Fairy type, SpA-100, SpD-150, and Spe-50 to Ursaluna.

The new Pokemon (plural) would look like this:
Ursaluna and Diancie both have Ground/Fairy type, and a spread of 130/140/105/100/150/50 - BST 675
1691097875472.png

They both keep their original abilities, meaning Guts could be abused on Ursaluna while Clear Body can help Diancie ignore Intimidate drops.
They both keep their original movesets, meaning Headlong Rush and Play Rough are now STAB on Ursaluna, and Diancie can abuse a more respectable 140 Base Atk stat for its signature Diamond Storm.


Here's another two Pokemon: Cloyster and Florges.
1691104697126.png

1691104744947.png

The new Pokemon (plural) would look like this:
Cloyster and Florges would both have a stat spread of 50/95/180/112/154/75 - BST 666
Cloyster would stay a Water/Ice type, since Florges is monotype and cannot pass a type that it doesn't have.
Florges, however, would become a Water type.
1691104875012.png


Finally, let's look at Orthoworm and Iron Moth.
1691105362765.png

1691105378540.png

The new Pokemon (plural) would look like this:
Ursaluna and Diancie both have Steel/Poison type, and a spread of 70/85/145/140/110/110 - BST 660
1691105745249.png

---
Pokemon with solid HP/Atk/Def can get better stats through other mons, and likewise pass solid stats to them as well. Great Tusk and Ursaring are great examples of this. Both pass Ground type, and solid HP/Atk/Def, or for another example, Kingambit and Ting Lu.

On the other side of the spectrum, SpA/SpD/Spe specialized Pokemon would appreciate the boosts Pokemon like previously stated give. Iron Moth, Hatterene, even mons like Jolteon could see usage.
---
Potential Bans and Threats:
Both Pokémon are simply just threats in my eyes, but if there's anything that seems problematic with this metagame, feedback is appreciated.

The ultimate wall, but without that crippling 65 SpDef stat. You could use Clodsire to pass a commendable 100 SpDef stat onto it, as well as a Ground type if the team is built with Dondozo before Clodsire (or any other SpDef passers for that matter.).


The sheer power of Hoopa-Unbound and it's solid stat spread can not only be passed to other mons, but its own weakness in its Defense stat can be cut out with this metagame.


Q&A-
Q - What happens if I lose a Pokemon? Does my Pokemon lose the stats they were swapped?
A- Stats are determined before the game begins, so if you lose your 6th slot Pokemon, you won't lose the stats they passed to the 5th slot, for example.

Q - What happens if I have an Odd-numbered/incomplete team?
A- The Pokemon that can't swap with the even slot would not change.

Questions for the Community:
  • What are your thoughts on type swapping? I thought it'd be fun to introduce more than just BST swapping, so type swapping was a last minute inclusion.
  • What other Pokémon could you see becoming a threat that I could have missed?
 
Last edited:
its ya boi, back at it again with another metagame idea
---
SwapForce
*name inspired by Skylanders; no actually the whole metagame is inspired by it lol

Metagame Premise:
Pokemon in the 1/3/5th slot will share their Primary Type, HP, Attack, and Defense with the 2/4/6th slot, and vice versa, the 2/4/6th slot will share its
Secondary type (or it's own Primary in the Secondary slot if monotype), SpAttack, SpDefense, and Speed with the 1/3/5th slot!

-OU Based + Standard OU Clauses
-Tera Clause (no Terastelizing)

For example, let's take two Pokemon: Ursaluna and Diancie.
View attachment 539932
View attachment 539933
Ursaluna would pass Ground type, HP-130, Atk-140, and Def-105 to Diancie.
Diancie would pass Fairy type, SpA-100, SpD-150, and Spe-50 to Ursaluna.

The new Pokemon (plural) would kind of look like this:
Ursaluna and Diancie both have Ground/Fairy type, and a spread of 130/140/105/100/150/50 - BST 675
View attachment 539959
They both keep their original abilities, meaning Guts could be abused on Ursaluna while Clear Body can help Diancie ignore Intimidate drops.
They both keep their original movesets, meaning Headlong Rush and Play Rough are now STAB on Ursaluna, and Diancie can abuse a more respectable 140 Base Atk stat for its signature Diamond Storm.

---
Pokemon with solid HP/Atk/Def can get better stats through other mons, and likewise pass solid stats to them as well. Great Tusk and Ursaring are great examples of this. Both pass Ground type, and solid HP/Atk/Def, or for another example, Kingambit and Ting Lu.

On the other side of the spectrum, SpA/SpD/Spe specialized Pokemon would appreciate the boosts Pokemon like previously stated give. Iron Moth, Hatterene, even mons like Jolteon could see usage.
---
Potential Bans and Threats:
Both Pokémon are simply just threats in my eyes, but if there's anything that seems problematic with this metagame, feedback is appreciated.

The ultimate wall, but without that crippling 65 SpDef stat. You could use Clodsire to pass a commendable 100 SpDef stat onto it, as well as a Ground type if the team is built with Dondozo before Clodsire (or any other SpDef passers for that matter.).



Questions for the Community:
  • What are your thoughts on type swapping? I thought it'd be fun to introduce more than just BST swapping, so type swapping was a last minute inclusion.
  • What other Pokémon could you see becoming a threat that I could have missed?

The sheer power of Hoopa-Unbound and it's solid stat spread can not only be passed to other mons, but its own weakness in its Defense stat can be cut out with this metagame.


Questions for the Community:
  • What are your thoughts on type swapping? I thought it'd be fun to introduce more than just BST swapping, so type swapping was a last minute inclusion.
  • What other Pokémon could you see becoming a threat that I could have missed?
This is a bit too confusing
 

IMakeNoSense

hey it's that one guy who makes art
is a Pre-Contributor
How would it work? Like yea it looks easy on paper, but what happens when you type swap a monotype? Does it get an additional, or the swapped typing? And how would the stat transfer even go through effectively? It raises a lot of questions sure, but it definitely can happen. Maybe
Ohhh I see the issue. I'll think about something.
As for the stat transfer, the base stat totals would be determined before the first turn even begins, much like Godly Gift and other stat-changing metas. First slot changes the Second Slot's HP/Atk/Def, and the Second Slot changes the First Slot's SpA/SpD/Spe. That's the same for the 3rd/4th and the 5th/6th.

I'm going to reword the original post.
 

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