Introduction
Hey everyone! I've been a big Ubers fan for a couple years and decided to show my favorite team to use this gen. I've been stuck in the 1500's using it and would love to be able to break that so any feedback for improvement would be greatly appreciated! Stall is in my opinion the funnest playstyle in Ubers, and also the hardest to build. I've experimented with several stall teams, having posted an Arceus Dark one here several months ago, but eventually ended up with this one. This team mainly capitalizes on the incredibly fat duo of Mega Sableye and Lugia and plagues the opposing team with status while healing itself. Hope you enjoy!
Teambuilding Process
The Team
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Fake Out
- Foul Play
- Will-O-Wisp
- Recover
Mega Sableye is part one of my physical wall duo. He walls EK Arceus to no end and laughs at Mega Kangaskhan/Lucario/Mewtwo-X.Magic Bounce is a savior to stall teams. A carefully played switch in can plant rocks or status on the opposing team. Fake Out ensures I Mega Evolve safely and breaks sashes. Foul Play dents holes in physical sweepers, and Will-O-Wisp cripples them. Recover is recovery, obv. The EV's ensure maximum physical bulk. He is, in short, a stellar physical wall.
Lugia @ Leftovers
Ability: Multiscale
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Roost
-
- Toxic
- Whirlwind
Lugia is part two of my physical wall duo. With Multiscale, Lugia can shrug off almost any attack at full health. Roost is for recovery and losing Flying type weaknesses.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
-
-
- Heal Bell
- Toxic
Blissey can reliably sponge plenty of special attacks for the team and heal both itself and its allies with Wish and Heal Bell.
Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Recover
-
- Judgment
Arceus Water ensures a clean, hazard-free field with Defog. It resists Ice Beam sleighs Mega Salamance and Rayquaza. It's specifically for Refresh Mence, who would otherwise murder this team. Judgement hits Ho-Oh, Mega Diancie, and Arceus Rock super effectively. Toxic lets Arc-Water actually do something to PDon. The above EVs give good physical bulk for dealing with Ho-Oh, and 56 Speed outspeeds Adamant Rayquaza before a Dragon Dance and anything slower.
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 56 Def / 200 SpD / 4 Spe
Relaxed Nature
-
- Lava Plume
- Earthquake
- Roar
Primal Groudon fits on practically any team in Ubers because of how damn good it is, and stall is no exception. Its immunity to both burns and paralysis is very handy for the team, not to mention its sealing of Water-type moves.
Ability: Stance Change
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Pursuit
- Gyro Ball
- Toxic
- King's Shield
Aegislash guards the team from various threatening special attackers that Blissey struggles to handle. Pursuit traps anything frail and weak to it, most importantly the evil Mega Gengar. Gyro Ball steamrolls Xerneas, particularly after a Geomancy boost. Toxic surprises and cripples Primal Groudon on the switch. King's Shield scouts, works well with Toxic, restores shield form, and can sharply lower attack from Knock Off, Shadow Claw, etc.
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Rest
- Pursuit
- Rock Slide
Tyranitar is both a reliable Stealth Rock setter and blanket check to three huge threats: Mega Gengar, Ho-Oh, and Darkrai. Pursuit traps MGengar and Lati@s, KOing at full power. Rest is Tyranitar's only form of recovery, and is handy for removing burns or poison. Rock Slide is for Flying types and KOs Ho-Oh, although Ho-Oh always switches out. Chople Berry lets Tyranitar absorb a Focus Blast.
Threats
Mega Diancie really, really screws up this team. Earth Power severely dents Primal Groudon, Diamond Storm KO's Blissey, Lugia can't do shit, ect. Arceus Water can only switch in a number of times, as Moonblast nearly 2HKOes it and is outsped.Darkrai is a nightmare to face for stall, which sucks because it's quite popular. Yes, I can Magic Bounce Dark Void, but switching Mega Sableye in is foolish because Dark Pulse decimates it. My most common plan is to let Groudon or Arceus-Water take a Dark Void, and Toxic stall with Blissey or Rock Slide a couple times with Tyranitar, but one flinch from Dark Pulse or misplay on my part can result in a game over.
Mega Gengar is a dastardly pain in the ass. Thankfully Mega Sableye can switch into/out of Shadow Tag, and Tyranitar can take a Focus Blast and Pursuit trap it. Still, it can switch into and trap Arceus-Water and take out my Defogger if I'm not careful.
Ho-Oh teams, especially Ho-Oh balance, are usually this team's worst match-up. Arceus-Water and Tyranitar are somewhat safe switch ins, but even then they can switch in only a limited number of times, and both fear being burned or paralyzed. Choice Band in particular can deal huge chunks of damage.
Primal Groudon must be carefully played against, but generally isn't too threatening. Thunder Wave is a huge pain for Lugia, particularly accompanied by Rock Slide or Stone Edge. Lava Plume burns are a pain in the ass. Rock Polish and Swords Dance can pummel this team if I don't play Lugia carefully enough.
Arceus Ground with Swords Dance and EdgeQuake can sweep if I'm not careful, but generally Sableye can Will-O-Wisp and Foul Play it, or Lugia can attempt to Toxic stall if need be. Special sets, however, are very easily walled by Snatch/Toxic Blissey.
Xerneas is generally more than accounted for by this team. HOWEVER, Aromatherapy is a major pain to deal with because it wipes away all the team's status ailments, although it can be Snatched by Blissey with careful prediction.
Giratina-A, while rare (and not very good in general), can wall this team with Rest.
Mewtwo/Mewtwo Y is incredibly difficult to switch into. Blissey cannot deal with it on account of Psyshock. Tyranitar can attempt to Pursuit trap it but must be weary of Focus Blast, even with Chople Berry. Mewtwo-X, however, is significantly easier to deal with, although it can easily KO Tyranitar.
Mega Sableye, this team's flagship member, is a pain in the ass on the opposition. It must be carefully dealt with with Arceus-Water or Primal Groudon.
Conclusion
I hope you enjoy this incredibly fat stall team and I hope to eventually bring it to the top of the ladder! While not as potent as it once was, stall is still a deadly force in the Ubers metagame and an incredibly fun one to play. Any comments or suggestions from you guys will be warmly welcomed. I love the Smogon community (usually) and hope for a fantastic gen 7!
I hope you enjoy this incredibly fat stall team and I hope to eventually bring it to the top of the ladder! While not as potent as it once was, stall is still a deadly force in the Ubers metagame and an incredibly fun one to play. Any comments or suggestions from you guys will be warmly welcomed. I love the Smogon community (usually) and hope for a fantastic gen 7!
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