Amazingly, that line in Toy Story 2 where Rex says that companies forcing people to buy guides to beat the game is "extortion" is still relevant today, just in a different context.
Also, there's a rule of thumb in game design that interactable objects should stand out from the background. While the Game Boy's graphics are limited, most of its platformers have lighter backgrounds and darker foregrounds, but it seems to be impossible to make a top-down game look good.
Also, there's a rule of thumb in game design that interactable objects should stand out from the background. While the Game Boy's graphics are limited, most of its platformers have lighter backgrounds and darker foregrounds, but it seems to be impossible to make a top-down game look good.