Hey guys, this is a team I created with some help from a friend. It's proven to be one of, if not the best BW2 OU team I've made. It's a bulky offense team, and it has peaked at #4 and #1 two separate times on the ladder with two different users, and I managed to obtain a 47-7 record with it. It's a ton of fun to use, and is a good example of the hyper offensive nature of Gen 5.
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 Atk / 236 Spd
Lonely Nature
- Fusion Bolt
- Ice Beam
- Dragon Claw
- Substitute
Kyurem B, what can I say about this guy? He's one of the best attackers and stall breakers in the entire tier. I would even say he's one of the best pokemon in the tier when used correctly. He serves as part of the teams anti-rain duo with celebi, easily setting up subs on common rain pokes like politoed, starmie, rotom w, and celebi. Once opposing scizor and breloom are gone, I usually find myself sweeping late game behind a sub. Not much explanation here, kyurem b is just a monster. Fusion bolt for bulky waters, dragon claw does massive damage to anyone thats not a steel, substitute protects him from status and revenger killers.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Stealth Rock
- U-turn
- Earthquake
- Hidden Power [Ice]
Landorus T is a perfect bulky pivot. He's my stealth rock setter, pivot, and fighting type check. The amount of time he spends in battle is ridiculous. He maintains momentum for the team, along with rotom h. Earthquake hits hard without investment, u-turn to scout for switches, and hp ice hits opposing lando and gliscor, and allows him to take on garchomp, dragonite, and salamence with ease.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Toxic
Heatran is part of my anti sun core along with rotom h. He's also serves a good offensive pivot, with his solid attacking stats and bulk. He takes on volcarona without hp ground, venusaur, opposing heatran, and sun teams in general. He threatens out ferrothorn, even in rain, who can be a huge problem in rain for this team. Most of the moves are pretty standard, fire blast is stab, hp ice for dragons, earth power for opposing heatran, toxic for bulky waters.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Psychic
- Giga Drain
- Hidden Power [Fire]
Celebi is my second rain counter and stall breaker. He takes on rain threats such as keldeo, thundurus t, jellicent, and tentacruel. If I see that the opposing team is all slower than celebi, I can go for the nasty plot sweep. He's a good backup to stall if kyu b goes down. He forms the classic celetran core along with heatran, and together they cover a lot of threats in the ou metagame. He is also a great way of luring scizor and ferrothorn and taking them out with hp fire, which makes kyurem b's life a lot easier. Giga drain is for waters, psychic for tentacruel and toxicroak, hp fire for scizor, ferrothorn, and forretress.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom H is the unsung hero of this team. He seems to be a slightly unorthodox choice for the team, as many of you be wondering why I don't use rotom w. However, he plays so many important roles its not even funny. He forms the voltturn core with landorus t and maintains momentum while gathering entry hazard damage on the opposing team. He's the second part of my anti-sun core with heatran, as he walls volcarona and venusaur to hell and back. He is also one of the greatest scizor checks in the metagame, threatening him with a will o wisp or overheat, while taking his bullet punches and u-turns easily. He also is a fabulous mamoswine counter, who would run through this team without rotom h. The rocks weakness hurts, but even in games where I see rotom h won't be helpful, he serves as great death fodder. In most games though, rotom h is in the thick of the action, and is definitely the workhorse of the team. He deserves way more usage in OU, and although he's very niche, he's absolutely the glue of this team.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Body Slam
- Ice Punch
- U-turn
- Iron Head
Choice scarf jirachi is the revenge killer of this team. He and heatran together are my way of combatting dragonspam, and he's the ultimate dragon slayer. He is also capable of sweeping late game with iron head if there are no resists left. If i see he'll go down, I can also sacrifice him to slow down a faster threat with body slam, thereby letting another member of my team take him out later in the game. U-turn is a great way to maintain momentum, and makes him part of the voltturning team along with lando t and rotom h. Ice punch is to revenge salamence, dragonite, and garchomp, along with Lati@s.
Threats: The largest threat to this team is probably stealth rock and spikes, with two rocks weak pokes and 4 grounded pokes, hazards dont allow me to voltturn the way I would like to, and they put a timer on a lot of my pokemon. If rotom h is gone, life orb mamoswine absolutely wrecks this team, as his ground ice coverage hits every remaining member at least neutrally. Toxicroak in the rain can really be a problem if he is running the swords dance set, as the three move coverage of ice punch, drain punch, and sucker punch destroys the team. Conkeldurr also gives the team many problems, as its hard to find a good switch in to him. In general, fighting types are the biggest threats to this team, as many of them carry coverage moves to break through landorus t and celebi. Keldeo can also be a huge threat if he is running specs in the rain, as no one on my team can take a specs boosted, rain boosted, stab boosted hydro pump from him. Ferrothorn in rain can also be a problem, as sometimes I lack the firepower to break through him. Heatran is often enough, even in rain, but if he goes down, ferrothorn doesn't have too much trouble walling my team.
This team is one of the most fun teams I've made. I enjoy using it a lot, and it takes a somewhat unorthodox approach to offense, as it is a bulkier offensive team as opposed to fast. Feel free to test it on the PS ladder, and feel free to make suggestions as to what could be changed!
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 Atk / 236 Spd
Lonely Nature
- Fusion Bolt
- Ice Beam
- Dragon Claw
- Substitute
Kyurem B, what can I say about this guy? He's one of the best attackers and stall breakers in the entire tier. I would even say he's one of the best pokemon in the tier when used correctly. He serves as part of the teams anti-rain duo with celebi, easily setting up subs on common rain pokes like politoed, starmie, rotom w, and celebi. Once opposing scizor and breloom are gone, I usually find myself sweeping late game behind a sub. Not much explanation here, kyurem b is just a monster. Fusion bolt for bulky waters, dragon claw does massive damage to anyone thats not a steel, substitute protects him from status and revenger killers.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Stealth Rock
- U-turn
- Earthquake
- Hidden Power [Ice]
Landorus T is a perfect bulky pivot. He's my stealth rock setter, pivot, and fighting type check. The amount of time he spends in battle is ridiculous. He maintains momentum for the team, along with rotom h. Earthquake hits hard without investment, u-turn to scout for switches, and hp ice hits opposing lando and gliscor, and allows him to take on garchomp, dragonite, and salamence with ease.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Toxic
Heatran is part of my anti sun core along with rotom h. He's also serves a good offensive pivot, with his solid attacking stats and bulk. He takes on volcarona without hp ground, venusaur, opposing heatran, and sun teams in general. He threatens out ferrothorn, even in rain, who can be a huge problem in rain for this team. Most of the moves are pretty standard, fire blast is stab, hp ice for dragons, earth power for opposing heatran, toxic for bulky waters.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Nasty Plot
- Psychic
- Giga Drain
- Hidden Power [Fire]
Celebi is my second rain counter and stall breaker. He takes on rain threats such as keldeo, thundurus t, jellicent, and tentacruel. If I see that the opposing team is all slower than celebi, I can go for the nasty plot sweep. He's a good backup to stall if kyu b goes down. He forms the classic celetran core along with heatran, and together they cover a lot of threats in the ou metagame. He is also a great way of luring scizor and ferrothorn and taking them out with hp fire, which makes kyurem b's life a lot easier. Giga drain is for waters, psychic for tentacruel and toxicroak, hp fire for scizor, ferrothorn, and forretress.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Overheat
- Volt Switch
- Will-O-Wisp
- Pain Split
Rotom H is the unsung hero of this team. He seems to be a slightly unorthodox choice for the team, as many of you be wondering why I don't use rotom w. However, he plays so many important roles its not even funny. He forms the voltturn core with landorus t and maintains momentum while gathering entry hazard damage on the opposing team. He's the second part of my anti-sun core with heatran, as he walls volcarona and venusaur to hell and back. He is also one of the greatest scizor checks in the metagame, threatening him with a will o wisp or overheat, while taking his bullet punches and u-turns easily. He also is a fabulous mamoswine counter, who would run through this team without rotom h. The rocks weakness hurts, but even in games where I see rotom h won't be helpful, he serves as great death fodder. In most games though, rotom h is in the thick of the action, and is definitely the workhorse of the team. He deserves way more usage in OU, and although he's very niche, he's absolutely the glue of this team.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Body Slam
- Ice Punch
- U-turn
- Iron Head
Choice scarf jirachi is the revenge killer of this team. He and heatran together are my way of combatting dragonspam, and he's the ultimate dragon slayer. He is also capable of sweeping late game with iron head if there are no resists left. If i see he'll go down, I can also sacrifice him to slow down a faster threat with body slam, thereby letting another member of my team take him out later in the game. U-turn is a great way to maintain momentum, and makes him part of the voltturning team along with lando t and rotom h. Ice punch is to revenge salamence, dragonite, and garchomp, along with Lati@s.
Threats: The largest threat to this team is probably stealth rock and spikes, with two rocks weak pokes and 4 grounded pokes, hazards dont allow me to voltturn the way I would like to, and they put a timer on a lot of my pokemon. If rotom h is gone, life orb mamoswine absolutely wrecks this team, as his ground ice coverage hits every remaining member at least neutrally. Toxicroak in the rain can really be a problem if he is running the swords dance set, as the three move coverage of ice punch, drain punch, and sucker punch destroys the team. Conkeldurr also gives the team many problems, as its hard to find a good switch in to him. In general, fighting types are the biggest threats to this team, as many of them carry coverage moves to break through landorus t and celebi. Keldeo can also be a huge threat if he is running specs in the rain, as no one on my team can take a specs boosted, rain boosted, stab boosted hydro pump from him. Ferrothorn in rain can also be a problem, as sometimes I lack the firepower to break through him. Heatran is often enough, even in rain, but if he goes down, ferrothorn doesn't have too much trouble walling my team.
This team is one of the most fun teams I've made. I enjoy using it a lot, and it takes a somewhat unorthodox approach to offense, as it is a bulkier offensive team as opposed to fast. Feel free to test it on the PS ladder, and feel free to make suggestions as to what could be changed!