Pet Mod Ironmons (Slate 4)

:sv/Delphox:
Name: Burning Sage
Original Pokemon: Delphox
Type: Fire/Fairy
Ability: Protosynthesis
Stats: 101 / 77 / 81 / 111 / 97 / 103 [BST 570]
Paradox: Past
New Moves: Aura Sphere, Disarming Voice, Draining Kiss, Eerie Spell, Fiery Dance, Moonblast, Moonlight, Poltergeist, Play Rough, Spirit Break
Removed Moves: Foul Play, Low Kick, Thunder Punch
Description: Fire/Fairy Delphox pre-cursor who unleashes ancient magic to strike fear into its foes.


This is probably a terrible idea but what the heck.
:sv/Luvdisc::alomomola:
Name: Iron Valentine
Original Pokemon: Alomomola (though hopefully designed to be more like Luvdisc)
Type: Water/Fairy
Ability: Quark Drive
Stats: 154 / 60 / 78 / 96 / 84 / 98 [BST 570]
Paradox: Future
New Moves: Agility, Dazzling Gleam, Draining Kiss, Heart Swap, Life Dew, Misty Explosion, Moonblast, Moonlight, Muddy Water, Spirit Break, Sweet Kiss, Wave Crash
Removed Moves: Acrobatics
Description: Bulky Water type that can take a lot of hits and still hit back for solid damage. Based on Alomomola for movepool, but Luvdisc for design, because this thing is terrible and I would love for Valentine's Day of the future to be just as terrifying as Christmas is in Futurama.

Iron Curtain
Iron Lung
Iron Maiden
 
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Fragmented

procrastinating...
is a Pokemon Researcher
:duraludon:
Name: High Tower
Original Pokemon: Duraludon
Type: Dragon/Fire
Ability: Protosynthesis
Stats: 89/123/105/73/73/107
Paradox: Past

New Moves: Market Garden*, Acrobatics, Bounce, Dragon Rush, Fire Blast, Fire Punch, Flamethrower, Flare Blitz, Focus Energy, Morning Sun, Sunny Day, Thunder Punch, U-turn, Wild Charge, Will-O-Wisp
Removed Moves: all Steel Moves
Type: Fire | BP: 90 | Acc: 95 | Max PP: 16 | Category: Physical | Effect: High critical hit rate. | Flags: Protect, Contact, Mirror

Description: Duraludon with a helmet-like head and a shovel-like tail. Fast pivot with Fire STAB that doesn't cause recoil. Pretty much a slightly bulkier Cinderace with recovery.

:probopass:
Name: Iron Nose
Original Pokemon: Probopass
Type: Steel/Electric
Ability: Quark Drive
Stats: 88/56/144/116/104/62
Paradox: Future

New Moves: Agility, Calm Mind, Electric Terrain, Flamethrower, Hurricane, Ice Beam, Overheat
Removed Moves: all Rock moves except Stealth Rock, Fire Punch, Ice Punch, Thunder Punch

Description: Big futuristic nose, works as a bulky pivot.
 
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Oculars

REVERSE SHAMONE
is a Tiering Contributor
:sv/beartic:
Name: Iron Yeti
Original Pokemon:
Type:

Ability: Quark Drive
Stats: 80/130/56/118/80/106
BST:
570
Weight: 410 KG
Paradox: Future

New Moves: Spark Barrage, Iron Head, Heavy Slam,
An Electric Type tail slap clone, hits 2-5 times, contact and has 95% accuracy
Removed Moves: Close Combat, Superpower, Low Kick, Rock Tomb, Stone Edge, Encore, Earthquake, Trailblaze
Visual Changes: A skinnier more top heavy beartic, Has sparking wires that extend out from its sides to its palms, Rather than a beard it has spiky hair on top of its head and down its back.

EDIT: Removed trailblaze and re invested 14 attack to defense

Description: A strange being lurks high in the snowy Glaseado Mountain, reports say that it is aggressive and attacks with a rapid flurry of electricity from the wires on the end of its hands. Some have theorized that it is in fact a robot.


:sv/snorlax:
Name: Iron Belly
Original Pokemon: Snorlax
Type:

Ability: Quark Drive
Stats: 176/110/58/126/102/18
BST: 590
Weight: 614KG
Paradox: Future

New Moves: Concentrate, Trick Room, Teleport, Psychic, Flash Cannon, Steel Beam, Hyper Voice, Hydro Pump, Zap Cannon
The user concentrates on perfectly performing its next attack. This raises the Users Special Attack by +1 and Accuracy by +2, however dropping both the users defences by -1 in the process
Removed Moves: Heavy Slam, Yawn, Curse, Amnesia, Body Slam, Heat Crash, Earthquake, Gunk Shot
Visual Changes: Much sharper line features like other future paradox forms, its belly is replaced with an armored metal texture similar to registeel or celesteela it has a blastoise style launcher attached to one of its wrists which it uses to launch moves like hydro pump and flash cannon

Description: Its diet consists of mainly metal and glass of which it eats plenty and it is said to be too heavy to lift itself off the ground. Rumors say this being is powered by advanced technology from other worlds that lets it turn metals into energy but no one can say for sure.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
:sv/octillery:
Name: Iron Drone
Original Pokemon: Octillery
Type:

Ability: Quark Drive
Stats: 80 / 110 / 80 / 110 / 80 / 110
Paradox: Future

New Moves: Electric Terrain, Air Slash, Hurricane, Defog, Air Cutter, Aerial Ace, Fly, Topsy-Turvy, Zap Cannon, Weather Ball, Aura Sphere, Focus Blast, Shadow Ball
Removed Moves: Water Spout, Bind, Fire Blast, Flamethrower, Scald, Dive

Description: Rain Guy. Octillery is now a helicopter! (wip)

1700787364878.png
 
:sv/mamoswine:
Name: Magma Swine
Original Pokemon: Mamoswine
Type: Fire/Ground
Ability: Protosynthesis
Stats:
HP: 115
Attack: 135
Defense: 105
Sp. Attack: 65
Sp. Defense: 75
Speed: 75
Paradox: Past

New Moves: Flare Blitz, Flame Wheel, Fire Fang, Ember, Megahorn, Pin Missile, Horn Leech, Spike Cannon, Drill Run, Close Combat, Accelerock, Double Kick, Triple Kick, Work Up, Bulk Up, Smokescreen, Tar Shot
Removed Moves: All Ice Moves except Haze and Mist

Description: Mamoswine in the past used to live in the burning desert of Unova, however, after the first ice age hit, they migrated to what would be now known as Sinnoh, gaining their signature icy pelts in the process. Their muscles pulsated with an intense steam, likely from over exerting themselves, and they are known to fight to the death over the smallest of issues, likely accelerating their extinction.

Signature Move:
Hot Rocks/Fire/Physical/40 BP/32 PP/100% accurate/+1 Priority

:sv/hatterene:
Name: Arcane Witch
Original Pokemon: Hatterene
Type: Psychic/Ghost
Ability
: Protosynthesis
Stats:
HP: 93
Attack: 67
Defense: 109
Sp Attack: 141
Sp Defense: 121
Speed: 39
Paradox: Past

New Moves: Sludge Bomb, Sludge Wave, Eerie Spell, Focus Blast, Toxic, Thunder Wave, Nightmare, Teleport, Trick Room, Magic Coat, Safeguard, Miracle Eye, Psyche Up, Cosmic Power
Removed Moves: All Fairy-type moves except Draining Kiss and Fairy Wind

Description: In the past the Hatterene species were feared by early humans for fables about hunting them in the forest and drinking their life force. However that was simply the Hatterenes reflecting what the humans perceived them to be, so when humans became more brave and journey for new lands, these paradox Pokemon shedded their scary facade and adopted their more modern color scheme.

Signature Move:
Arcane Seal/Ghost/Special/80 BP/16 PP/100% accurate/100% Chance to lower the target's speed by 1 stage.


:sv/electivire:
Name: Iron Flux
Original Pokemon: Electivire
Type: Electric/Psychic
Ability
: Quark Drive
Stats:
HP: 84
Attack: 134
Defense: 86
Sp Attack: 72
Sp Defense:90
Speed: 104
Paradox: Future

New Moves: Zing Zap, Parabolic Charge, Zen Headbutt, Psyco Cut, Superpower, Drain Punch, Iron Head, Iron Tail, Flash Cannon, Blaze Kick, Nasty Plot, Work Up, Bulk Up, Light Screen, Agility, Psychic Terrain, Gravity, Trick Room
Removed Moves: None

Description: In response to an ongoing power crisis, scientists of the future decided to experiment with fusing the Electrivizer with a poor Electivire. However what they didn't realize was that the creation they made was both incredibly powerful and incredibly intelligent. With the power of its internal engine, the newly dubbed Iron Flux crashed the powers of gravity into the scientists that created it, killing them.

Signature Move:
Ion Siphon/Electric/Physical/75 BP/16 PP/100% accurate/Heals for 50% of the damage dealt

:sv/muk:
Name: Iron Fluid
Original Pokemon: Muk
Type: Poison/Steel
Ability
: Quark Drive
Stats:
HP: 140
Attack: 110
Defense: 70
Sp Attack: 80
Sp Defense: 120
Speed: 50
Paradox: Future

New Moves: Iron Head, Metal Claw, Flash Cannon, Steel Beam, Knock Off, Body Press, Brick Break, Power-up Punch, Rock Slide, Stone Edge, Iron Defense, Magnet Rise, Spikes, Yawn, Nasty Plot, Explosion, Teleport, Electric Terrain, Haze
Removed Moves: None

Description: Muk in the future have taken in various metals into their diet, creating a toxic concoction of ferrofluids in its body. It is no longer classified as a liquid; rather, Muk is now considered a soft metal.

Signature Move:
Mercury Mass/Steel/Physical/90 BP/16 PP/100% accurate/30% to poison the target
 
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:garchomp:
Oceanic Rage
Original Pokemon: Garchomp
Typing:
|

Ability: Protosynthesis
Stats: 105/141/87/53/99/85 (BST: 570)
Weight: 330.7lbs (150 Kg)
Paradox: Past
New moves: Crush Depth*, Dragon Dance, Aqua Jet, Waterfall, Dive, Hydro Pump, Lock Jaw, Flare Blitz, Aqua Cutter, Taunt.
(FOOTNOTE: ALREADY GETS SUNNY DAY)
Removed
Moves: Dragon Claw, Draco Meteor, Spikes, Scale Shot, Dragon Pulse, Sandstorm, Power Gem, Iron Head, Poison Jab, Rock Slide.
Name: Crush Depth
|
| 70 BP | 100% ACC | 16 PP
Secondary
effect: Not lowered by sun, 30% to drop opponent’s Defense, 50% in sun.
Priority: 0
Flags: Bite, Contact, Protect
[TL:DR 70 BP Physical Hydro Steam, but instead of a boost in sun, just ignores its drop.
Flavor: Garchomp but instead of a fighter jet he's a menace to the seas:
• As described in a paranormal magazine, Oceanic Rage is said to have dragged it’s prey down through the ocean, where the pressure was high.
• Despite bearing a striking resemblance to garchomp, Oceanic Rage seems to prefer the seas over the skies.


Role: A bulkier, physically-oriented alternative to Walking Wake. Trades off a good speed tier and sun-boosted STAB for the ability to boost it’s speed and attack, along with a much higher attack stat. Can also be a good support mon with stealth rock and 105/87/99 bulk, but it’s low 85 speed and lack of recovery hurts it in that department.

Oceanic Rage @ Choice Band/Choice Scarf
Ability: Protosynthesis
Tera Type: Fire | STAB/Steel
EVs: 248 HP / 252 Atk / 8 SpD | 252 Atk / 4 SpD / 252 Speed
Adamant | Jolly Nature
- Earthquake
- Crush Depth | Liquidation
- Stealth Rock
- Flare Blitz | Ice Fang

Everything to the left of “|” is on sun, to the right is on rain. As for why sun isn’t max speed jolly: To get the proto speed boost you have to run 7 IVs in attack, not really worth it on a banded set IMO but if you want to run that then sure
—————
Oceanic Rage @ Leftovers/Booster Energy
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Speed
Jolly Nature
- Earthquake
- Crush Depth
- Dragon Dance/Swords Dance
- Flare Blitz/Fire Fang

Generic Sun-Sweeper. Leftovers makes use of its decent bulk, run Fire Fang if you really don’t like recoil damage.
Booster Energy can afford to run 248 HP over attack (since you’ll get a 1.3 boost anyways), but would definitely prefer liquidation over crush depth.
—————
Oceanic Rage @ Leftovers/Rocky Helmet/Heat Rock/Mental Herb/Theres probably another item tbh
Ability: Protosynthesis
Tera Type: Steel
IVs: 7 Atk
EVs: 248 HP/ 8 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt/Crush Depth
- Earthquake
- Sunny Day

Hey, remember when I mentioned 7 Atk IVs? Yeah, this is a bulky support set anyways so there’s no point in maxing attack. Works off of sun, but if on sun that 1.5x speed boost is always really nice. Really strong support mon.

:Obstagoon:
Iron Punk
Original Pokemon: Obstagoon
Typing:
|

Ability: Quark Drive
Stats: 120/60/108/76/94/112 [BST: 570]
Weight: Same as Obstagoon
Paradox: Future
New Moves: Electric Terrain, Play Rough, Dazzling Gleam, Boomburst, Encore, Taunt, Reflect, Light Screen, Safeguard, Nuzzle, Overdrive, Tera Blast.
Removed Moves: Throat Chop.
Flavor: Turns out, Obstagoon are still really friendly, even in the future! Iron Punk wouldn't hurt a fly - might hurt your ears though.
As described in a paranormal magazine, Iron Punk is an AI built for the sole purpose of Punk Rock. Despite its threatening stature, Iron Punk are completely docile.
Iron Punk just wants to rock out, and prefers to resolve conflict peacefully. If it feels threatened, it can scream up to 20,000 decibels, causing the targets ears to ring for nearly 12 hours.

Role: Bulky Fast support mon - has no way to boost its offenses but does get boomburst so it’s not total dead weight. 120/108/94 bulk with 112 speed is really good - you get a fast taunt - and your typing makes you immune to prankster-boosted status.

Iron Punk @ Light Clay/Leftovers
Ability: Protosynthesis
Tera Type: Steel
IVs: 0 Atk
EVs: 248 HP/ 8 SpA / 252 Spe
Jolly Nature
- Taunt/Encore
- Nuzzle
- Reflect/Light Screen
- Boomburst/Dazzling Gleam/Knock Off

Generic Fast-and-Bulky Screens-setter/Support mon, not much else to say about it.

:banette-mega: (:gengar-mega:)
Earthen Soul
Original Pokemon: Mega Banette, with design elements from Mega Gengar
Typing:
|

Ability: Protosynthesis
Stats: 41/131/87/125/97/109 [BST: 590]
Weight: 132.3lbs (60 Kg)
Paradox: Past
New Moves: Earth Power, Earthquake, Fire Blast, Fire Punch, Flamethrower, Headlong Rush, Bulldoze, Ingrain, Sandstorm, Spirit Shackle.
Removed Moves: All Poison, Ice, Fighting, and Electric Moves, Destiny Bond, Shadow Sneak, Agility, Sucker Punch, Dazzling Gleam, Trailblaze, Thunder Wave, Rain Dance.
Flavor: Earthen Soul’s long “sleeves” reach the ground, where it can be spiritually connected to the very earth itself.
Earthen Soul acts very similarly to Banette, often holding grudges against those who mistreat it.
As described in a paranormal magazine, Earthen Soul would often steal other Pokémon eggs - the reason why, however, was torn out of the page.

Role: Ancient Iron valiant, way better STAB but hates priority and can’t boost its speed stat. Because of this, it always speed-ties Walking Wake, and is outsped by Ogerpon. Really enjoys screens support, or a choice scarf/booster energy. Also really hates normal types, as it doesn’t have fighting coverage. Low HP also compromises its bulk quite a bit. Spirit Shackle is a reference to MGar’s Shadow Tag.

Earthen Soul @ Booster Energy
Ability: Protosynthesis
Tera Type: Fighting/Rock
EVs: 56 HP / 196 Atk / 4 SpD / 252 Spe
Jolly Nature
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
EVs: 196 Atk / 60 SpA / 252 Spe
Hasty Nature
- Shadow Ball/Poltergeist
- Earth Power/Headlong Rush
- Tera Blast
- Swords Dance/Nasty Plot

Generic Booster Energy Sweeper. EV spreads all get the speed boost from proto - Physical, Special, and Mixed, respectively. Forced to use tera for coverage but honestly doesn’t really need tera to be useful.
—————
Earthen Soul @ Choice Scarf/Choice Band
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poltergeist
- Headlong Rush
- Fire Punch
- Trick

Choice Locked Set. Run Special moves if you want, just please don’t do so if you use choice band.
 
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Name: Clay Warrior
Original Pokemon: Armarouge
Type: Ground/Psychic
Ability: Protosynthesis
Stats: 91/69/111/121/99/79 (BST 570)
Paradox: Past
New Moves: Porcelain Cannon*, Scorching Sands, Earth Power, Ancient Power, Meteor Beam, Muddy Water, Cosmic Power, Giga Drain. (Note: Already gets Sunny Day)
Removed Moves: Flamethrower, Night Shade, Endure, Fire Blast, Flame Charge, Flare Blitz, Incinerate, Take Down , Leer, Armor Canon.
Name: Porcelain Cannon
Type: Ground
Category: Special
BP: 120
Accuracy: 100%
PP: 5
Effect: The user's Defense and Sp. Def stats are lowered by one stage.
Description: The user shoots fragments its own clay armor as half-molten projectiles. This also lowers the user’s Defense and Sp. Def stats.
Flavor:
Occulture November Issue, Enigmas of Paldea, File #10 Clay Warrior: An Ancient Soldier in Terracotta Armor?!
One theory to the origins of Clay Warrior is that it is a primordial heirloom from the east animated by the thoughts and hopes of the craftspeople who built it. Its unusual armor made of psychically-reinforced pottery seems to led credence to this claim, but perhaps this indicates that it crafts its armor instead from worthy relics? Regardless of which is true, this creature packs a formidable punch, able to shatter portions of its ceramic shell and launch them at speeds faster than bullets with its telekinetic powers. It is named after a similar creature that appears in the Scarlet Book.

-----
Clay Warrior, the Paradox Pokémon.
Scarlet Entry: This Pokémon matches the description of Clay Warrior found in an old expedition journal. Its brittle clay mantle, seemingly baked under high heat, resembles ancient pottery made by an old culture.
Violet Entry: It resembles a living statue animated by dreams mentioned in a paranormal magazine. It is able to fire off fragments of its terracotta armor at such high speeds that the fragment heats to around 1250 degrees C before collision.
----
Description: Clay Warrior is a paradox pokémon resembling Armarouge in overall shape and build, being a bipedal humanoid with cylindrical legs oven mitt-like hands, a head with wisp-eminating eyes and long ears, a torso covered in armor, and two pauldrons floating over its shoulders. Clay Warrior's main body is patterned after pottery, especially terracotta, with the head and central 'chest' region being colored a dark reddish brown (around #a85036), transitioning to a more peach-tan (around #de886f) towards the extremities. This color transition is slightly more complex than that in Armarouge, with more colors being involved. Clay Warrior also has dark sage green (#1f946b) patterns on its arms and legs resembling
The most altered part of Clay Warrior's main body is its head. Instead of the mask-like plate found in Armarouge, Clay Warrior has a wild mop of dark "hair" seemingly also made of dark brown (#63504a) wet clay, with a 'bun' separated with a small ring of 'armor' (see below) taking the place of Armarouge's fire plume. Instead of wisps eminating up from the pupils, Clay Warrior has then dipping down from the sclera in the same color as its hair, almost resembling tears. Clay Warrior's main eyes are similar Armarouge's, being colored a sky blue (#19b5d1) with a dull navy pupil that shines a bright blue during certain attacks.
The main alterations with Clay Warrior, however, come with its armor. Unlike the relatively flat-yellow armor of Armarouge, Clay Warrior's armor is a sage green (#1ec99f) and a very light teal (#c7fff1) resembling extensively patterned, cracked porcelain, with the two pauldrons together almost looking like an ancient urn.
Role: Clay Warrior is able to fill a similar niche to Armarouge as a setup sweeper with powerful STAB moves, especially for psychic terrain, even if Clay Warrior is slower than its modern counterpart. The presence of Shell Smash and Giga Drain in its movepool, however, let it pull double-duty as a hyperoffensive attacker ala Polteageist, with higher overall stats but less ability to stall out checks. This is of course balanced out by its slower speed than base and its loss of Endure, making it much more vulnerable to being taken down before it's able to set up.

Name: Iron Blades
Original Pokemon: Ceruledge
Type: Bug/Ghost
Ability: Quark Drive
Stats: 80/120/100/70/110/90 (BST 570)
Paradox: Future
New Moves: Thirsting Blade*, Fell Stinger, U-Turn, Fury Cutter, Sacred Sword, Stone Edge, Sucker Punch, Knock Off, Dragon Dance, Electric Terrain.
Removed Moves: Flamethrower, Heat Wave, Overheat, Fire Blast, Incinerate, Lava Plume, Sunny Day, Stored Power, Bitter Blade.
Name: Thirsting Blade
Type: Bug
Category: Physical
BP: 90
Accuracy: 100%
PP: 10
Effect: The user's HP is restored by half of the damage dealt.
Description: The user focuses its unrelenting hunger for its foe's energy into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
Flavor:
Occulture November Issue, Enigmas of Paldea, File #10 Iron Blades:

-----
Iron Blades, the Paradox Pokémon.
Scarlet Entry:
Violet Entry:

----
Description:
Role: Iron Blades is a rather interesting spin on Ceruledge's general game plan. While Bug is typically a worse offensive type than fire, but the specific additions of Fell Stinger and U-Turn allow for Iron Blades to be much less dependent on setup and potentially a viable pivot. Sucker Punch and Knock Off are extremely useful offensive utility moves that help Iron Blades mess with counters, and Sacred Sword as a coverage move lets it effectively handle some potential counters. Overall though, Iron Blades is likely still primarily a setup sweeper.
 
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BoE may be dead, but its spirit lives on!


Name: Iron Compost
Original Pokemon: Victreebel
Type: Grass/Fire
Ability: Quark Drive
Stats: 120/82/84/118/94/72
Paradox: Future

New Moves (from Nat Dex): Electric Terrain, Fire Blast, Flamethrower, Incinerate, Tar Shot
Removed Moves (plus deleted ones): Clear Smog, Poison Jab, Poison Powder, Sleep Powder, Strength Sap, Stun Spore

Description: The desperate solution to a dystopian problem?! This intelligent incinerator was created to manage spiraling urban trash problems. It eats garbage and pyrolyzes it into a flaming, oily substance that it seems to run on. Despite its use in cities, it is a completely organic creature that was bioengineered with advanced systems used by Fire-types like Flareon to prevent self-combustion.
Role: This was my submission to the last BoE slate, which never got voted on. I decided not to include the signature move it had due to concerns about it, but that's fine because it's still a Fire type with Toxic, which is now a rarity. Its type in general gives it good STABs against common Water, Ground, and Steel types. The former two, alongside its decent bulk and recovery in Synthesis, help distinguish it from Iron Moth. Perhaps it would be better as a past Paradox... but a sun-based Past Paradox isn't all that interesting, it's just very strong. The ability to thrive in the other version's condition is more interesting.


Name: Weeping Vine
Original Pokemon: Victreebel
Type: Poison/Dark
Ability: Protosynthesis
Stats: 101/99/101/79/111/79
Paradox: Past

New Moves (from Nat Dex): Dark Pulse, Foul Play, Spicy Extract
Removed Moves (plus deleted ones): None

Description: A living cave?! The Scarlet Book describes a near-death encounter in Area Zero of a weary researcher being lured to a cave with images of great riches and food, barely being noticed and pulled back by the others before the cave came to life and chomped its entrance down when the researcher would've been inside.
Role: And what's one Victreebel Paradox without the other? I got permission from Beaf Cultist to sub his creation. Weeping Vine translates well into Protosynthesis with balanced stats and a decent typing, letting it continue to be a versatile glue Pokemon that can raise whatever stat you'd like it to for your purposes.

Anyway time for original submissions


Name: Axe Berserker
Original Pokemon: Machamp
Type: Fighting/Rock
Ability: Protosynthesis
Stats: 99/137/85/55/69/125
Paradox: Past

New Moves (from Nat Dex): Stone Axe, Swords Dance
Removed Moves (plus deleted ones): Elemental Punches, Bullet Punch, Toxic

Description: The Original Machamp? Wielding four crude stone axes and wearing a fur pelt, this could very well be what Machamp used to look like before the evolution of humankind and technology like the restraining belt that modern Machamp wear. It is a savage fighter that both swings and throws axes with great force, presumably able to take on the ferocious dinosaur Pokemon that would've lived in its time.
Role: What's that you say? Terrakion isn't fast or strong enough for OU anymore? Sounds fixable. In reality, the problem with Fighting/Rock is that it's too scared of Pokemon like Tusk, Valiant, Clefable, Zamazenta, anything with priority... the list goes on, to be able to get in and rip absolutely everything apart. Its stats and reduced coverage are all just shy of what it would really like them to be, forcing it to pick what it's going to be able to take on. Access to Stone Axe and Knock Off give it some general tools, at least.


Name: Iron Blaster
Original Pokemon: Octillery
Type: Water/Fire
Ability: Quark Drive
Stats: 106/116/94/116/94/44
Paradox: Future

New Moves (from Nat Dex): Electric Terrain, Snipe Shot, Thunderbolt, Knock Off, Icicle Spear, Flip Turn, Chilling Water
Removed Moves (plus deleted ones): Toxic, Skitter Smack

Description: The next Pokemon superweapon?! Leaked documents suggest this species was created by the military for underwater operations in a terrible war happening in the future. Its head and limbs have complete rotatability and can extend from the base for complex camping positions and shot angles.
Role: Octillery with usable bulk and even more power. It differentiates itself from Volcanion with its incredible coverage (did someone say Tera?) and ability to potentially go Physical, for whatever that may be worth.

EDIT: Axe Berserker adjusted for veto. Name wasn't veto'd so yay
 
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:ss/flapple:
Grass
Poison

Name: Wild Malus
Original Pokemon: Flapple
Ability: Protosynthesis
Stats: 80 / 130 / 85 / 100 / 60 / 115 (570 BST)
Paradox: Past
New Moves: Poison Jab, Gunk Shot, Sludge Bomb, Sludge Wave, Close Combat, Gastro Acid, Knock Off, Swords Dance, Solar Blade, Synthesis, Toxic
Removed Moves: Dragon Dance, Draco Meteor

Description: A highly aggressive ancestor of Flapple who attempts to spew globs of highly reactive acid at all who cross its path. Thinking mindlessly, however, leads to it occassionally incinerating its own food with its acid, leaving it more frustrated than before.

:ss/appletun:
Psychic
Dragon

Name: Iron Pome
Original Pokemon: Appletun
Ability: Quark Drive
Stats: 110 / 95 / 75 / 130 / 130 / 30 (570 BST)
Paradox: Future
New Moves: Psychic, Psyshock, Calm Mind, Expanding Force, Future Sight, Trick Room, Focus Blast, Shadow Ball, Flash Cannon, Electric Terrain
Removed Moves: Sucker Punch, Sunny Day, Recover

Description: A slow but docile descendant of Appletun who constantly fuels its rotund, heavy body with extreme grass consumption. Because of this, it is incredibly difficult to take down physically.

Wild Malus @ Booster Energy
Ability: Protosynthesis
Tera Type: Fire
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature
- Swords Dance
- Grav Apple
- Gunk Shot
- Tera Blast

Iron Pome @ Assault Vest
Ability: Quark Drive
Tera Type: Fairy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Future Sight
- Psyshock
- Draco Meteor
- Focus Blast
 
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:swsh/meganium:
Name: Aroma Collar
Original Pokemon: Meganium
Type: Grass/Ground
Ability: Protosynthesis
Stats: 81/123/101/83/71/91 [570]
Paradox: Past
Height: 2.5m
Weight: 160.5kg

New Moves: High Horsepower, Tera Blast, Stone Edge, Grassy Terrain, Grassy Glide, Stomping Tantrum, Smack Down, Stealth Rock, Wood Hammer, Dragon Hammer, Spiky Shield, Crunch, Close Combat, Superpower, Poison Jab, Trailblaze
Removed Moves: Growl, Heal Pulse, Grass Pledge, Frenzy Plant, Captivate, Attract

Flavor:
This creature's scent and appearance bear a resemblance of sorts to those Meganium, but the similarities line up considerably more with the creature the Scarlet Book refers to as Aroma Collar. It calms down others not to resolve conflict and bring peace, but to lower their guard as it viciously attacks them.
Rumors go that Meganium and Aroma Collar have diverged as species in times long gone, but study of fossilized relatives of Meganium is thus far insufficient to draw a conclusion.

Taller Meganium with a second flower beneath its chin, thorns lining its neck, back, and tail, and a bit of a slimmer build in exchange for a longer neck. There's also a thorn on its forehead, and the tail is longer. The flowers on it bear more subdued tints, and all in all it has a more ferocious appearance. As it is entirely possible for two identical looking creatures to exhibit completely different behavior, be they contemporary or otherwise, who knows whether or not an ancient Meganium would have acted as viciously as Aroma Collar, much less resembled it...
Competitive Description: Could probably make a decent SD or Scarf mon in lower tiers, this guy has an actual movepool unlike Meganium.

:swsh/feraligatr:
Name: Iron Jaw
Original Pokemon: Feraligatr
Type: Water/Steel
Ability: Quark Drive
Stats: 90/130/120/84/78/68 [570]
Paradox: Future
Height: 1.9m
Weight: 168.8kg

New Moves: Jaw Lock, Ice Spinner, Heavy Slam, Flash Cannon, Iron Defense, Body Press, Thunder Fang, Electric Terrain, High Horsepower, Smart Strike, Wave Crash, Stealth Rock, Tera Blast, Metal Burst, Steel Beam
Removed Moves: Growl, Heal Pulse, Hydro Cannon, Water Pledge, Captivate, Attract, Cut, Power-Up Punch, Razor Wind, Strength, Dynamic Punch, Screech, Rock Climb, Agility

Flavor:
When something crosses the molar regions of this being's mouth, it instantly snaps shut with sufficient force to split open a pipe. It has a tendency to test the might of its jaws against the toughest of material.
The leading theory behind Iron Jaw's existence is researchers being tasked to develop a weapon that could accompany divers and submarines to the depths where deadly sea monsters roamed. A product resembling Feraligatr was thus the fruit of their research.

Gatr with bolts on the side of its jaws. The yellow on its body is completely replaced with silver and it seems to be clad in a silver vest of sorts, kinda like how Croconaw has those patterns on its torso. Its lower jaw can slide down perpendicular to the orientation of its mouth, and instead of bearing fangs in the traditional sense is completely bladed. The red fins on its back and tail are replaced with blades lined with metallic edges, and its other plates glow blue, as do its LED eyes, with the rest of the blue on its body being a bit closer to indigo. Aside from that there's many robotic bits on it, a la its fellow Future paradoxes.
Competitive Description: Classic Gatr with Sheer Force nixed in exchange for a good ol' stat boost. While the cut in Speed hurts, its defensive typing should still make it harder to revenge kill overall due to added resistances. Watch out for Fighting and Ground moves though, those are common offensive types.
 
Pelagic Saw
:sv/garchomp:

Ability: Protosynthesis
Stats: 109 HP / 141 Atk / 91 Def / 77 SpA / 75 SpD / 77 Spe

New Moves: Aqua Jet, Aqua Tail, Brine, Dive, Dragon Dance, Hydro Pump, Hyper Fang, Ice Fang, Jaw Lock, Poison Fang, Psychic Fangs, Scald, Surf, Water Gun, Water Pulse, Wave Crash, Whirlpool
Removed Moves: Sand Attack, Sand Tomb, Bulldoze, Dig, Sandstorm, Mud Shot, Brick Break, Dragon Claw, Poison Jab, Stomping Tantrum, Swords Dance, Flamethrower, Helping Hand, Earth Power, Fire Blast, Earthquake, Metal Claw

Description: Inspired by Helicoprion. Pelagic Saw is a threatening Dragon Dance and/or Scale Shot sweeper. With a big attack, sufficient bulk, and powerful STAB combo and coverage. However its speed tier does often necessitate two speed boosts to be able to get past a Quark Drive and Protosynthesis speed boost on most Pokémon in the tier.

Copper Saber
:sv/baxcalibur:

Ability: Protosynthesis
Stats: 91 HP / 129 Atk / 103 Def / 75 SpA / 85 SpD / 87 Spe

New Moves: Heavy Slam, Iron Defense, Iron Tail, Metal Claw, Metal Sound, Meteor Mash, Rock Blast, Rock Slide, Stone Edge, Sunny Day, Thunder Fang, Thunder Punch, Wild Charge
Removed Moves: Glaive Rush, Snowscape, Ice Shard, Icy Wind, Ice Beam, Icicle Crash, Avalanche, Blizzard, Earthquake, Icicle Spear, Scale Shot, Freeze-Dry

Description: Inspired by the Metal Age and the first metallic weapons. Yay Baxcalibur is back! But it's significantly weaker without Scale Shot and Glaive Rush to push it over the edge. It gains a much better defense typing at the cost of some bulk, but its new offensive typing is much less strong, especially without coverage for opposing Steel-types. I think this is balanced!

Iron Star
:sv/clefairy:

Ability: Quark Drive
Stats: 136 HP / 120 Atk / 64 Def / 134 SpA / 64 SpD / 52 Spe

New Moves: Charge, Discharge, Electric Terrain, Electro Ball, Explosion, Flash Cannon, Heat Wave, Ion Deluge, Magnet Rise, Magnetic Flux, Nuzzle, Overheat, Parabolic Charge, Self-Destruct, Shock Wave, Spark, Tail Glow, Trick Room, Volt Switch, Zap Cannon
Removed Moves: Pound, Growl, Sing, Disarming Voice, Splash, Sweet Kiss, Charm, Copycat, Encore, After You, Life Dew, Metronome, Fake Tears, Water Pulse, Thief, Chilling Water, Facade, Magical Leaf, Icy Wind, Draining Kiss, Night Shade, Fling, Endure, Rain Dance, Dig, Brick Break, Zen Headbutt, Fire Punch, Thunder Punch, Ice Punch, Drain Punch, Grass Knot, Shadow Ball, Stealth Rock, Hyper Voice, Play Rough, Amnesia, Calm Mind, Helping Hand, Baton Pass, Ice Beam, Misty Terrain, Blizzard, Solar Beam, Knock Off, Uproar, Focus Punch, Dual Wingbeat, Present, Tickle

Description: Inspired by a Dyson Sphere. Iron Star is a potent special attacker and wallbreaker, with good bulk, strong offensive type and coverage, and a very high special attack stat. The only thing really missing is speed.

Iron Wizard
:sv/murkrow:

Ability: Quark Drive
Stats: 54 HP / 78 Atk / 104 Def / 146 SpA / 104 SpD / 84 Spe

New Moves: Blizzard, Crafty Shield, Dazzling Gleam, Encore, Fire Blast, Flamethrower, Ice Beam, Moonlight, Spirit Break, Thunder, Thunderbolt
Removed Moves: Peck, Gust, Wing Attack, Night Shade, Taunt, Mean Look, Sucker Punch, Torment, Quash, Take Down, Mud-Slap, Scary Face, Acrobatics, Thief, Facade, Aerial Ace, Snarl, Air Cutter, Endure, Air Slash, Fly, Tailwind, Heat Wave, Calm Mind, Giga Impact, Hurricane, Brave Bird, Uproar, Dual Wingbeat, Lash Out, Whirlwind, Drill Peck, Screech, Feather Dance

Description: Inspired by software set-up "wizards" and the colloquial term "tech wizard" or "technowizard". Iron Wizard is also special wallbreaker with Nasty Plot and strong neutral STAB combo, plus coverage. It's a bit faster, but still not enough to act as a speedy Pokémon, and in return, it misses out on having good bulk.
 
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This looks fun, maybe concept art later

:Swsh/sentret:

Name: Iron Glider
Original Pokemon: Sentret
Type: Normal / Flying
Ability: Quark Drive
Stats: 80 / 96 / 90 / 74 / 80 / 150
Paradox: Future
New Moves: Extreme Speed, Acrobatics, Air Slash, Fly, Flame Charge, Volt Switch
Removed Moves: Nah (is Tidy Up a problem)

Description: A Sentret made of metal with funny goggles, more pronounced flying squirrel gliders, and a rocket on its tail. Sort of goofy looking like Bundle

Justification: Very fast. Very, very fast. Has a little offensive potential with STAB booster energy acrobatics, but with a lesser attack stat. Poor typing creates an interesting dilemma for the little pivoting speed demon.
 
veto time!

:sv/salazzle:
Name: Plague Maw
Original Pokemon: Salazzle
Type: Poison/Dragon
Ability: Protosynthesis
Stats: 57/93/81/121/93/125 (BST 570)
Paradox: Past

New Moves: Sludge Wave, Draco Meteor, Calm Mind, Crunch, Dragon Breath, Twister, Bite
Removed Moves: Thunder Wave, Will-O-Wisp, Flare Blitz, Nasty Plot

Description: Fast Calm Mind (Since Plot would've been too much imo) user. Salazzle already had a ton of Dragon-type moves so I really didn't have to add too much.



Name: Iron Dweller
Original Pokemon: Hippowdown
Type: Ground/Fairy
Ability: Quark Drive
Stats: 112/118/124/70/86/60 (BST 570)
Paradox: Future

New Moves: Electric Terrain, Spirit Break, Play Rough, Moonlight, Charm, Baby-Doll Eyes, Dazzling Gleam
Removed Moves: Sunny Day

Description: In the Future, House Hippo real. Physically bulky, similar to how Hippowdon plays except Fairy-type.
Dragon/Poison STAB on a fast mon that gets a free boost and Calm Mind brings this over the edge. Not to mention it has coverage to deal with Steel-types and Tera Blast Ground for Heatran. Council suggests to remove Calm Mind in exchange for a little special attack boost of 6 points which you can take from SpDef

Ground/Fairy is a great typing both offensively and defensively, so the access to recovery might make this close to impossible in killing. Council suggests to remove Slack Off and Moonlight in exchange for utility such as Knock Off, Rapid Spin, etc.

View attachment 572946by hallowdew on deviantart

Name: Devoting Discus
Original Pokemon: Luvdisc
Type: Water/Ghost
Ability: Quark Drive
Stats: 60/80/92/130/93/115 Bst: 570
Paradox: Future
New Moves: Destiny Bond, Pain Split, Scald, Shadow Ball, Hex, Will-o-Wisp, Psychic, Dark Pulse, Taunt, Calm Mind, Thunderbolt, Giga Drain, Curse, Foul play, Heart Swap, Take Heart. Poltergeist, Electric terrain, Defibrillate* , Trick
Removed Moves: None
Description: These pokemon travel in pairs. It is said that their souls will remain bonded for a lifetime.

Type: Ghost | BP: 80 | Acc: 100 | Max PP: 16 | Category: Special | Effect: 1.5x power in electric terrain. Flags: Protect, Mirror


Name: Iron Nimbus
Original Pokemon: Altaria
Type: Dragon/Fairy
Ability: Quark Drive
Stats: 75/90/100/114/102/80 Bst: 590
Paradox: Future
New Moves: Altaria movepool+Calm mind, Stored power, Encore, Heal Bell
Removed Moves: All flying moves(Except Defog and Roost)
Description: Mega alt lite
Devoting Discus either needs to be classified as a Past Paradox or change its name to fit the Future Paradox mons. Both Devoting Discus and Iron Nimbus do not have correct stats either. DD needs to have completely even stats if Future, idk if its still future. IN too (its HP is 75, which is not even).

Regarding Devoting Discus, its coverage, good typing, 130 SpAtk along with its signature, and Take Heart makes this nigh impossible to beat unless you have specific mons like Clodsire. Also btw, this thing gets Agility too. Suggested to remove Take Heart and either reduce Defibrillate's power or reduce Devoting Discus' SpAtk by around 5 points.

:sv/illumise:
Name: Clawed Domina
Original Pokemon: Illumise
Type: Bug / Dragon
Ability: Protosynthesis
Stats: 81 HP / 127 Atk / 75 Def / 53 SpA / 105 SpD / 129 Spe (570 BST) | 444.4 lbs
Paradox: Past

New Moves: Dragon Breath, Outrage, Dragon Hammer, Dragon Claw, Draco Meteor, Dragon Pulse, Dragon Dance, Flamethrower, Fire Blast, Fire Punch, Slash, Metal Claws, Aqua Cutter, Bitter Blade, Crush Claw, Shadow Claw, Night Slash, Hone Claws, First Impression, Wild Charge, Sunny Day, Monstro Shred*
Name: Monstro Shred
Power: 70
Accuracy: 100
PP: 8
Category: Physical
Type:

Effect: Always deals critical hit.
Priority: 0
Flags (ex: Contact, Sound): Contact, Protect
Removed Moves: Infestation, Flatter, Covet, Play Nice, Attract, Roost

Description: Based off the extinct Meganeura genus, giant insects of the past, and the Therizinosaurus, dinosaur with the longest claws. Clawed Domina doesn’t hit as hard as Roaring Moon, but have access to Bitter Blade, First Impression and better base Speed. Fire Tera would be a threatening Tera Type due to Protosynthesis’ compatibility of Sun and Bitter Blade.
Great speed and attack, followed by priority, Dragon Dance, and a signature that guarantees a critical hit. With tera, this can go overboard very quickly. We suggest to reduce speed by 10 and move it to either Def or SpAtk.

:xy/lapras:
vindicative shell

water/steel

protosynthesis

103/109/101/75/75/107

base pokemon : lapras

past paradox

removed moves : psychic, future sight, thunder, thunderbolt, toxic, avalanche


iron peck
flying/grounf
original pokemon: dodrio
paradox : past

66/104/92/58/114/136

removed moves : toxic
added moves : earthquake, stone edge, rock slide, stealth rock, rapid drill
ability: quark drive
rapid drill : 120 bp,ground, gen 1 hyper beam mechanic, physical
added moves : shift gear, (name is a wip),stealth rock, close combat

name is a wip : water type, bp 75, physical, when this pokemon have a status condition bp =170)


name : destroying fins
original pokemon : mega garchomp and mega sharpedo
type : ground/dark

111/155/81/51/101/91

ability: protosynthesis
paradox : past
removed moves : dragon tail, outrage, draco meteor
added moves : knock off, spikes, devastating bite, acrobatics
devastating bite : dark type, 80 bp, physical, if this move is super effective this pokemon get +1 atk (modifié)
i think that Vindicative Shell's added moves and signature got moved to Iron Peck's form, so please fix that. Also, give your water signature move a name.

Now to vetos. For the Vindicative Shell's signature move, we believe that going from 75 to a whole 170 is unreasonable even if it's difficult to have it statused in the first place (Tera works around that anyway). So we suggest to bring the attack boost down to 150.

Destroying Fins is completely vetoed. There's a few reasons, one is that you are not allowed to merge two completely different lines of Pokemon. This would mean that you're combining both Garchomp and Sharpedo's movepools, which is not allowed. Iron Valentine and Earthen Soul have double mons but only from a design standpoint, not movepool based. Unless I am proven wrong here in which that case, those two would be vetoed as well. Iron Arrow on the other hand is legal because it's combining both Decidueye and its Hisuian counterpart, so the movepools would be pretty much the same with a lot of extras.

Until you fix the movepool, another thing is how insanely hard hitting this is. Using Choice Scarf alone breaks apart teams, and if you were to keep Garchomp's movepool then Scale Shot sets will definitely bring this over the edge. I don't think i have to repeat again and again of how broken this is so please rework Destroying Fins if you want to keep it.

:sv/mewtwo-mega-x:
Name: Iron Brawler
Original Pokemon: Mega Mewtwo X
Type:

Ability: Quark Drive
Stats: 96 / 140 / 76 / 94 / 74 / 110
Paradox: Future
New Moves: Sucker Punch, Night Slash, Assurance, Beat Up, Comeuppance, Fake Tears, Hone Claws, Memento, Parting Shot, Payback, Power Trip, Snarl, Throat Chop, Torment, Electric Terrain
Removed Moves: Bulk Up, Trailblaze
Description: the complete opposite of whats above. this turns mewtwo into a very powerful physical breaker with a lot of weaknesses. thing is, it cant set up at all apart from agility
Booster Energy + Agility alone is a threat already, exhibit A being Walking Wake. It's able to pivot out of unfavorable situations thanks to Parting Shot, and Tera lets it live any Fairy-types from trying to smite it. We suggest to remove Poison Jab and Parting Shot so that Fairy-types and other mons in general would at least have a bit more breathing room dealing with Iron Brawler.

:sv/archeops:
Name: Soarring Scales
Original Pokemon: Archeops
Type:

Ability: Protosynthesis
Stats: 79/89/83/133/65/121 (570)
Paradox: Past

New Moves: Clanging Scales, Clangerous Soul, Draco Meteor, Dragon Dance, Dual Chop, Scale Shot, Drill Peck, Gust, Hurricane
Removed Moves: Stealth Rock, Head Smash, Rock Polish, Knock Off, Earthquake, Earth Power, Ancient Power

Description: W.I.P
Clangerous Soul is definitely too strong, especially on a Paradox mon. Not much to say here except remove Clangerous Soul, then it'll be good to go.

:sv/beartic:
Name: Iron Yeti
Original Pokemon:
Type:

Ability: Quark Drive
Stats: 80/144/42/118/80/106
BST:
570
Weight: 410 KG
Paradox: Future

New Moves: Spark Barrage, Iron Head, Heavy Slam,
An Electric Type tail slap clone, hits 2-5 times, contact and has 95% accuracy
Removed Moves: Close Combat, Superpower, Low Kick, Rock Tomb, Stone Edge, Encore, Earthquake
Visual Changes: A skinnier more top heavy beartic, Has sparking wires that extend out from its sides to its palms, Rather than a beard it has spiky hair on top of its head and down its back.

Description: A strange being lurks high in the snowy Glaseado Mountain, reports say that it is aggressive and attacks with a rapid flurry of electricity from the wires on the end of its hands. Some have theorized that it is in fact a robot.
The combination of Electric and Ice can sweep down the whole tier if one lets it setup a Trailblaze, and just being weak to priority moves isn't enough to justify for it to stay. We suggest to remove 14 points from Attack and put it onto Defense.

:sv/mamoswine:
Name: Magma Swine
Original Pokemon: Mamoswine
Type: Fire/Ground
Ability: Protosynthesis
Stats:
HP: 115
Attack: 135
Defense: 105
Sp. Attack: 65
Sp. Defense: 75
Speed: 75
Paradox: Past

New Moves: Flare Blitz, Flame Wheel, Fire Lash, Fire Fang, Ember, Megahorn, Pin Missile, Horn Leech, Spike Cannon, Drill Run, Close Combat, Accelerock, Double Kick, Triple Kick, Work Up, Bulk Up, No Retreat, Smokescreen, Tar Shot
Removed Moves: All Ice Moves except Haze and Mist

Description: Mamoswine in the past used to live in the burning desert of Unova, however, after the first ice age hit, they migrated to what would be now known as Sinnoh, gaining their signature icy pelts in the process. Their muscles pulsated with an intense steam, likely from over exerting themselves, and they are known to fight to the death over the smallest of issues, likely accelerating their extinction.

Signature Move:
Hot Rocks/Fire/Physical/40 BP/32 PP/100% accurate/+1 Priority
Definitely a tad too strong of an attacker, especially since it has priority to work around its speed and Trailblaze. Removing Fire Lash and No Retreat will be enough.

:sv/muk:
Name: Iron Fluid
Original Pokemon: Muk
Type: Poison/Steel
Ability
: Quark Drive
Stats:
HP: 140
Attack: 110
Defense: 70
Sp Attack: 80
Sp Defense: 120
Speed: 50
Paradox: Future

New Moves: Iron Head, Metal Claw, Flash Cannon, Steel Beam, Knock Off, Body Press, Brick Break, Power-up Punch, Rock Slide, Stone Edge, Iron Defense, Magnet Rise, Spikes, Recover, Yawn, Nasty Plot, Explosion, Teleport, Electric Terrain, Haze
Removed Moves: None

Description: Muk in the future have taken in various metals into their diet, creating a toxic concoction of ferrofluids in its body. It is no longer classified as a liquid; rather, Muk is now considered a soft metal.

Signature Move:
Mercury Mass/Steel/Physical/90 BP/16 PP/100% accurate/30% to poison the targe
Poison/Steel is a great defensive typing if paired with a Ground resist, and the fact that it has recovery makes it concerning. We suggest removing Recover and it'll be good to go.

:sv/hatterene:
Name: Arcane Witch
Original Pokemon: Hatterene
Type: Psychic/Ghost
Ability
: Protosynthesis
Stats:
HP: 93
Attack: 67
Defense: 109
Sp Attack: 141
Sp Defense: 121
Speed: 39
Paradox: Past

New Moves: Sludge Bomb, Sludge Wave, Eerie Spell, Focus Blast, Toxic, Thunder Wave, Nightmare, Nasty Plot, Teleport, Trick Room, Moonlight, Magic Coat, Safeguard, Miracle Eye, Psyche Up, Cosmic Power
Removed Moves: All Fairy-type moves except Draining Kiss and Fairy Wind

Description: In the past the Hatterene species were feared by early humans for fables about hunting them in the forest and drinking their life force. However that was simply the Hatterenes reflecting what the humans perceived them to be, so when humans became more brave and journey for new lands, these paradox Pokemon shedded their scary facade and adopted their more modern color scheme.

Signature Move:
Arcane Seal/Ghost/Special/100 BP/8 PP/75% accurate/Traps the target for 2-5 turns
While it does have two 4x weaknesses, the sheer bulk, signature move, and access to Moonlight and Nasty Plot it has makes this almost impossible to beat. Not to mention Tera can simply erase those 4x weaknesses if it has already set up too much. Council suggests to remove Moonlight and Nasty plot, and rework the signature move's effect.

Name: Clay Warrior
Original Pokemon: Armarouge
Type: Ground/Psychic
Ability: Protosynthesis
Stats: 91/79/111/121/99/69 (BST 570)
Paradox: Past
New Moves: Porcelain Cannon*, Scorching Sands, Earth Power, Ancient Power, Meteor Beam, Shell Smash, Muddy Water, Cosmic Power, Giga Drain. (Note: Already gets Sunny Day)
Removed Moves: Flamethrower, Night Shade, Endure, Fire Blast, Flame Charge, Flare Blitz, Incinerate, Stored Power, Take Down , Leer, Armor Canon.
Name: Porcelain Cannon
Type: Ground
Category: Special
BP: 120
Accuracy: 100%
PP: 5
Effect: The user's Defense and Sp. Def stats are lowered by one stage.
Description: The user shoots fragments its own clay armor as half-molten projectiles. This also lowers the user’s Defense and Sp. Def stats.
Flavor:
Occulture November Issue, Enigmas of Paldea, File #10 Clay Warrior: An Ancient Soldier in Terracotta Armor?!
One theory to the origins of Clay Warrior is that it is a primordial heirloom from the east animated by the thoughts and hopes of the craftspeople who built it. Its unusual armor made of psychically-reinforced pottery seems to led credence to this claim, but perhaps this indicates that it crafts its armor instead from worthy relics? Regardless of which is true, this creature packs a formidable punch, able to shatter portions of its ceramic shell and launch them at speeds faster than bullets with its telekinetic powers. It is named after a similar creature that appears in the Scarlet Book.

-----
Clay Warrior, the Paradox Pokémon.
Scarlet Entry: This Pokémon matches the description of Clay Warrior found in an old expedition journal. Its brittle clay mantle, seemingly baked under high heat, resembles ancient pottery made by an old culture.
Violet Entry: It resembles a living statue animated by dreams mentioned in a paranormal magazine. It is able to fire off fragments of its terracotta armor at such high speeds that the fragment heats to around 1250 degrees C before collision.
----
Description: Clay Warrior is a paradox pokémon resembling Armarouge in overall shape and build, being a bipedal humanoid with cylindrical legs oven mitt-like hands, a head with wisp-eminating eyes and long ears, a torso covered in armor, and two pauldrons floating over its shoulders. Clay Warrior's main body is patterned after pottery, especially terracotta, with the head and central 'chest' region being colored a dark reddish brown (around #a85036), transitioning to a more peach-tan (around #de886f) towards the extremities. This color transition is slightly more complex than that in Armarouge, with more colors being involved. Clay Warrior also has dark sage green (#1f946b) patterns on its arms and legs resembling
The most altered part of Clay Warrior's main body is its head. Instead of the mask-like plate found in Armarouge, Clay Warrior has a wild mop of dark "hair" seemingly also made of dark brown (#63504a) wet clay, with a 'bun' separated with a small ring of 'armor' (see below) taking the place of Armarouge's fire plume. Instead of wisps eminating up from the pupils, Clay Warrior has then dipping down from the sclera in the same color as its hair, almost resembling tears. Clay Warrior's main eyes are similar Armarouge's, being colored a sky blue (#19b5d1) with a dull navy pupil that shines a bright blue during certain attacks.
The main alterations with Clay Warrior, however, come with its armor. Unlike the relatively flat-yellow armor of Armarouge, Clay Warrior's armor is a sage green (#1ec99f) and a very light teal (#c7fff1) resembling extensively patterned, cracked porcelain, with the two pauldrons together almost looking like an ancient urn.
Role: Clay Warrior is able to fill a similar niche to Armarouge as a setup sweeper with powerful STAB moves, especially for psychic terrain, even if Clay Warrior is slower than its modern counterpart. The presence of Shell Smash and Giga Drain in its movepool, however, let it pull double-duty as a hyperoffensive attacker ala Polteageist, with higher overall stats but less ability to stall out checks. This is of course balanced out by its slower speed than base and its loss of Endure, making it much more vulnerable to being taken down before it's able to set up.
Love the flavor man. Unfortunately its too good of a shell smasher, having a good typing, ability to Tera, and great STABs. You'd have to bring.. idk Moltres-G to go against this, and even then Clay Warrior can simply terastallize. So, yeah. Remove Shell Smash. You rework its stats a little once you do remove Shell Smash.

Copper Saber
:sv/baxcalibur:

Ability: Protosynthesis
Stats: 99 HP / 145 Atk / 103 Def / 75 SpA / 61 SpD / 87 Spe

New Moves: Autotomize, Heavy Slam, Iron Defense, Iron Tail, Metal Claw, Metal Sound, Meteor Mash, Rock Blast, Rock Slide, Stone Edge, Sunny Day, Thunder Fang, Thunder Punch, Wild Charge
Removed Moves: Glaive Rush, Snowscape, Ice Shard, Icy Wind, Ice Beam, Icicle Crash, Avalanche, Blizzard, Earthquake, Icicle Spear, Scale Shot, Freeze-Dry

Description: Inspired by the Metal Age and the first metallic weapons. Yay Baxcalibur is back! But it's significantly weaker without Scale Shot and Glaive Rush to push it over the edge. It gains a much better defense typing at the cost of some bulk, but its new offensive typing is much less strong, especially without coverage for opposing Steel-types. I think this is balanced!
Yeah uh. Booster Energy + Autotomize set makes this go haywire if you don't have a Steel-type. It has good enough speed to outspeed mons and some scarfers at +2. It can also afford to run DD + Tera Blast Fire/Ground and at that point there's no winning anymore. So remove Autotomize and reduce its attack by 10 so that DD sets would still be okay. You can put those 10 points in SpAtk, or divide it between SpAtk and SpDef.

Vetoes will last for 48 hours! If there's any questions, you can ask in the discord server (it's on the OP) or pm me instead :] Thank you!
 
MY BAD I FORGOT ONE

Name: Axe Berserker (or Ax Berserker if 13 characters is too many)
Original Pokemon: Machamp
Type: Fighting/Rock
Ability: Protosynthesis
Stats: 89/167/75/55/59/125
Paradox: Past

New Moves (from Nat Dex): Stone Axe, Swords Dance
Removed Moves (plus deleted ones): Elemental Punches, Bullet Punch, Toxic

Description: The Original Machamp? Wielding four crude stone axes and wearing a fur pelt, this could very well be what Machamp used to look like before the evolution of humankind and technology like the restraining belt that modern Machamp wear. It is a savage fighter that both swings and throws axes with great force, presumably able to take on the ferocious dinosaur Pokemon that would've lived in its time.
Role: What's that you say? Terrakion isn't fast or strong enough for OU anymore? Sounds fixable. In reality, the problem with Fighting/Rock is that it's too scared of Pokemon like Tusk, Valiant, Clefable, Zamazenta, anything with priority... the list goes on, to be able to get in and rip absolutely everything apart. Its stats and reduced coverage are all just shy of what it would really like them to be, forcing it to pick what it's going to be able to take on. Access to Stone Axe and Knock Off give it some general tools, at least.
Yeah errr... 165 Atk 125 Spe. There's no way this isn't broken. Again, just because it's weak to priority doesn't justify a very high attack stat, and this is already Beyond high. It doesn't even need Booster Energy to get things done, Scarf or Band is already enough. Not gonna sugarcoat it any longer, reduce the attack down by 30 points. You can add those 30 points to anywhere else except for speed.
 
Vetos are done! So now it's voting time!
  • You will vote by category (in this case, Past and Future).
  • There is no limit on the amount of submissions you can vote for. First Place will count for 3 points, Second Place for 2, and all others will count for 1 point. If you only vote for two submissions in a category, First Place will count for 2 points and Second Place will count for 1 point. If you only vote for one submission in a category, that vote will only count for 1 point.
  • Self-Votes cannot be put on First Place and have a limit of 6 points total.
Past: Sub1, Sub 2 (SV), Sub 3
Future: Sub1, Sub 2, Sub 3 (SV), Sub 4

Voting lasts for 48 hours! Remember that Terastilization is legal here.
 
Past:
Plauge Maw(Flareth),
Slicing Tide(Orangesodapop) (SV) (my fault og)
Venomous Gut (Orangesodapop) (SV)
First Flame(Ice Level incarnation)
Future:
Iron Glider(sigilyph bro)
Iron Why(Orangesodapop) (SV)
Iron Bandit (gluke)
Iron Light (samtendo)
 
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Past:
First Flame (IceLevelIncarnate)
Plague Maw (SV)
Burning Sage (PQRDG)
Venomous Gut (Orangesodapop)


Future:

Iron Tower (IceLevelIncarnate)
Iron Why (Orangesodapop)
Iron Dweller (SV)
Iron Glider (Sigilyph Bro)
 

Fragmented

procrastinating...
is a Pokemon Researcher
Past:
Burning Sage (PQDRG)
Wild Horn (Mossy)
Guiding Ghoul (Odette)
Weeping Vine (En Passant)
Clay Warrior (FourEyes)
High Tower (TF2 sv)

Future:
Iron Tower (IceLI)
Iron Bandit (Glucas)
Iron Light (Samtendo)
Iron Sickle (Loginator)
 

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