People have probably heard me hyping SmashPass lately because I've been talking about it quite a bit, and I figured it would only make sense to toss out a nice SmashPass core. This isn't really any particular type of core—offensive, defensive, etc.—but if it had to be classified, I guess it's a supporting core, with the whole idea of course being Uxie and Gorebyss supporting a teammate.
Uxie @ Light Clay | Levitate
248 HP / 8 SpD / 252 Spe | Timid Nature
Stealth Rock / Light Screen / Reflect / Memento
Gorebyss @ White Herb | Swift Swim
248 HP / 8 SpA / 252 Spe | Timid Nature
Scald / Substitute / Shell Smash / Baton Pass
I'm sure there are more optimized spreads out there for these guys, but max HP and Speed functions just fine. Uxie makes Gorebyss's job really ridiculously easy. Even with just Screens up, Gorebyss is plenty fat enough to take on nearly every unboosted hit in the tier, including tons of super effective ones, and with Screens + Memento, I doubt it's even possible to OHKO it without a crit. As an example of how easy it is to set up:
252 SpA Choice Specs Rotom Thunderbolt vs. 252 HP / 4 SpD Gorebyss through Light Screen: 225-265 (71.6 - 84.3%) -- guaranteed 2HKO
-2 252 SpA Choice Specs Rotom Thunderbolt vs. 252 HP / 4 SpD Gorebyss through Light Screen: 112-133 (35.6 - 42.3%) -- guaranteed 3HKO
Because of this, it's also pretty easy to set up a free Substitute against neutral hits. Passing +2 Atk/SpA/Spe behind a Sub is basically the dream and won't really happen often, but when it does, it's almost impossible to lose.
While setting up with Gorebyss, be wary of things that can dispose of your White Herb. Sticky Web is kind of annoying for this reason, but it's usually not annoying enough to make playing around it in the early game very worthwhile. Intimidate and Knock Off also get rid of White Herb and are quite pesky, but you can Sub up against most slower Knock Off users and keep it up, even without the -2 drop from Memento. Spiritomb is also kind of annoying because of Infiltrator, which bypasses both Screens and Subs with Will-O-Wisp, but you can pass to something that doesn't mind the burn (random Lum Pokemon, physically defensive Xatu, Slurpuff, special attackers). Also, Defog clears out Screens, but just like Sticky Web, it's rarely worth going out of your way to keep your opponent from using Defog if it deters your setup.
Other various stuff to watch out for while setting up:
- phazing
- Liepard's Prankster Encore
- opposing setup Pokemon; if they can set up enough, they can just kill whatever you pass to and/or easily take hits from it
- Taunt
- Trick users; though it rarely happens, if the opponent has a Choiced Pokemon with Trick out after Uxie dies, they can lock Gorebyss into Shell Smash and keep you from setting up at any time during the game