24 Hours until submissions close, so it's time for another sub review!
Just like last time, these are all just my personal feedback on every submission, suggesting changes, and warnings of vetoes. These are all just my opinion, so unless I specifically warn of a veto (indicated by me putting the word
vetoed in bold), feel free to our take my advice as you wish.
Council member Gekokeso's comments are also included in
Blue text
based
Already said on Discord, but I like this a lot as a fan of Lokix and my original plan for Pinsir also being Tinted Lens
Hehe
Magic Bounce is a pretty big upgrade over Trace on the already good Mega Alakazam, so you could probably drop SpA a little more, but generally I like the concept. You could drop SpA a bit to add Aura Sphere back as well like Geko said on Discord
Gave my feedback already about how I was willing to let ana keep aura sphere on this in exchange for a spa debuff, but I think regardless of it it should have like 20-25 spa less for reasons Yoshi might elaborate on.
NGas is funny and I like the slower bulkier approach with this.
No further comments, discussed this one in discord and it has been balanced pretty well, albeit calm mind possibly making regular Gengar a bit more dangerous.
Gen 6 Mega Speed mechanics still screw you over initially I think (though if Gen 6 had dynamic Speed changes like Gen 8+ than it wouldn't matter), but this sounds like a very fun mon to use. Not much else to say, just looks fun
Fun, but Gen 6 speed mechanics prevent it from taking advantage of the speed drop on the turn it megas, think I might eventually post a guide to Gen 6 speed mechanics at the start of next slate.
Bug Urshifu is neat but seems like a nightmare to deal with defensively (especially since you can afford to run both Sacred and Cross Poison cuz U-Turn as STAB is just fine). I'd feel more comfortable if you slightly nerfed Attack or Speed but its own defensive pitfalls are
probably enough to keep it balanced as is.
Fun mega that fits Pinsir as it has hyper cutter as a mega, has fun coverage and hits hard but is limited by it's loss of priority.
Base MegaZam with a boosting ability, even one as bad as Neuroforce, is probably too much, I'd lower it a bit
This looks ridiculous, neuroforce into that spa with a gen 1's movepool hits ridiculously hard, as well as being too fast. I would vetoe unless a drop in spa or speed.
Pretty decent, Merciless does seem like a natural fit with Gengar but with Houndoom already pulling off Merciless shenanigans well I'm not super interested in this
Want to say this is tentatively fine, houndoom outdamages it with Overheat but this is way more consistent and has more immediate speed. Fine, but might outclass houndoom.
Bug/Normal is such an awful typing that you could probably get away with buffing Attack and/or Speed a bit, even with Scrappy, especially since it doesn't have a strong Bug move. Either way it does feel like it competes with Lopunny a lot as Lopunny's Speed and better typing likely overshadow this thing's higher Attack and Swords Dance
My big question is, what does this do better than Lopunny to justify its use? Sure this normal attacks hit harder, but Lopunny is way faster, has fake out to stall turns and STAB on its normal fighting coverage. Fine, but looks very weak in this meta.
Weird but neat, Alakazam does already enjoy being paired with TTar and this directly furthers that connection. Seems kinda weak outside of Sand but maybe I'm just underestimating the power of a Zam that can actually consistently 2HKO TTar
Would usually be iffy on this but between some added weaknesses thanks to steel, 4mss and lower speed this looks perfectly inoffensive.
Also weird but also neat. Geko gave a better review of this on Discord than I could've, but I think this is well balanced.
I like this a lot! I gave feedback for this already on the discord but I like how it turn the tables on faster teams while still being prey to common Mons in the meta.
Cool pivot. Not much else to say but if this doesn't win, you could totally resub this for Heracross later cuz this feels a lot like Heracross lol
Looks like a generally good mega, nothing too outstanding but still good enough.
Odd and much too weak but I like the concept
Balanced, but significantly underpowered. Physical Zam has a interesting amount of coverage, so if a zam if going the physical route for some reason it should focus on that more than solely spamming it's stabs.
See my thoughts about MegaFlareon's Gengar. Also not too sure why you added Flatter but TSpikes is cool ig
Oof, I'm afraid this would get vetoed over the fact that megaflareon submitted merciless Gengar first, you can ask for a Collab with mega Flareon over pms if you want tho. (Yoshi Edit: Unlike in M4A, vetoing subs that are too similar to other subs isn't listed as a vetoable offense, but I do agree that it this sub is too similar to MegaFlareon's and would hurt your chances (and MegaFlareon's) in voting if both were options, so I do highly recommend changing it up or working with MegaFlareon on it)
A little but cool, reminds me a lot of both Slither Wing and Quaquaval in Gen 9. You are missing 4 BST points though, which you could drop into Attack to make it a little stronger when unboosted
Flame charge is a really bizarre addition of a move, otherwise the sub is fine, but is significantly weak, even more so than base heracross.
Seems like just a nerfed version of base MegaZam, which is fine cuz MegaZam is super good anyway
A bulkier, slower take on Zam. Looks good enough without being too hard to deal with.
Opportunist + Flatter is a fine gimmick, albeit annoying to play against, gimmick, but I like Opportunist here for its matchup against stuff like Calm Mind Clefable or Mega Venusaur. Kinda like my Unaware Gengar but it takes them on in a different way, cool interaction. Would like it more without Flatter because of Gen 6 confusion mechanics but I know not having Flatter would kinda ruin the point so it's fine.
Oh ho ho, I like this one a lot. With the amount of special sweepers in the tier I can see this Mon flourish in this meta by virtue of making the use of Serp, Cm clef, thundy and volcarona way risket.
Technician Bugs are fun and Tech Storm Throw is very funny coverage, I like. Also one of the faster Pinsir subs, which I think is an interesting route since most just stayed around base Mega Pinsir's range
Definitely Scizor at home. I do like it's technician movepool, but I think it would appreciate a better stab to compensate for it's risky playstyle. I appreciate the restrain to not give it pin missile with those stats, but I think it might want to have some more technician moves to deal more damage and justify its use over other sweepers.
Very iffy on this one but I
think it'd get
vetoed, 55/135/155 just too bulky for a Magic Bounce mon, even with Psychic being a bad typing. Especially since this still has 140 SpA and Calm Mind. I recommend nerfing both Defense and Special Defense by a decent margin
I honestly like this take on mbounce Zam better, but Ana's version is stronger, and came first so this would get vetoed over being too similar to it. (Yoshi Edit: See what I said about Turtlek's Gengar for advice on this. What I say later about your Pinsir also applies here, but with my review saying that it'd get vetoed because of that bulk it might become too similar to ana's after a nerf)
Maybe add a secondary typing to it?
Gengar doesn't get Nasty Plot this gen, but this is still alright. Not super into Special Intimidate but I like the stat spread
If this was m4a, you would get put on a hit list. This isn't m4a, so this is acceptable for the meta, albeit that ghost dark typing could make it a bit annoying to take down but otherwise should be fine.
Pretty similar to Tanny89k's but more defensive, so I have the same thoughts on it more or less. I do like adding another Defog option.
Once again, Sniped by Megaflareon so this is vetoed, but I'm sure you can still contact him to try and do a Collab sub. (Yoshi Edit: I believe he meant Tanny89k's Bug/Fighting Intimidate Pivoting Pinsir, but yeah either way the same thing that applies to Zam applies here. This is less likely to get vetoed based on similarities since I do think the stat spread and added moves make it different enough, but you could still consider changing the typing to make it stand out)
Ghost Zygarde. Seems a little scary, as Ghost/Ground is a stellar offensive typing and Ground switchins get checkmated by Shadow Ball. Not quite vetoable since 145 SpA is high but not super high and it sucks defensively, but still very spooky (pun intended)
The direction in this sub just feels flawed. Earth Power is a nutty addition to Gar's kit, and it's ghost / ground coverage is really strong in this meta. I guess losing on clef as a target is huge enough to justify it, but it just feels a bit weird.
People have already talked about this on Discord enough but yeah it seems really weak, especially since the only terrain setters are other Megas. You could probably get away it having 120 SpA. Nature Power is cool on this though
A rather weird direction. I can get nerfing this thing with the ability since Normal Ghost with those stats is crazy, but is just an awkward mega. Balanced however, so it gets a pass.
I initially wasn't so sure about this one because that's one crazy stat spread, but since this lacks recovery and its typing is pretty abuseable, this seems a like a fine and very unique physical wall. Reminds me a little of Ting-Lu in in Gen 9, but more offensive, neat
This one is admittedly way more interesting. A grass immunity is very, very nice in this meta which makes this thing an easy switch to stuff like Amoonguss and Tang without the fear of sleep, as well as denying leaf storm boost from Serp and just being good against Ferro. Looks nice.
Magic Room is super interesting, especially on a Mega that won't care about it anyway. Makes teambuilding with it very awkward, but this seems just about strong enough to justify that downside.
Write the description bozo. Otherwise this is very fun to shut down scarfers and other choiced Mons while also making surpassing walls way more easily without the leftovers or sludge healing.
gonna run close combat, superpower, and hammer arm all on the same set. Jokes aside, seems pretty interesting, a lot of downsides and having to run two non-STAB Fighting moves is awkward, but great snowball potential. Might be the closest thing we'd have to an HO Mega
Strong, but needs a while to get going while still performing well enough. Well balanced sub.
Poison Unaware Mon at a cheap price? Satisfactory.
Me when council member forgets how speed works in gen 6. Fun sub with great name tho
That's all for now! See you tomorrow for voting!