Hello. When the fifth generation came in, I decided with the new metagame, I wanted to try out a new playstyle as well. Since I've already tried (and failed) at hyper offense and tried semi-stall (twas okay), I decided on heavy stall to dominate my play style for this generation. And quite frankly, I adore it. It can be frustrating when you calculate out the stall for the next few turns, and it's ruined by a critical hit, but, it's often quite satisfying when you see the other poke faint as you planned it out.
Now, for any stall team to work out properly, it requires passive damage and phazing. Likewise, the pokemon have to be rather bulky. With this in mind, I created my team.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First, the lead position. I knew what I wanted right away, as it does every single thing I had to do for the team. With self recovery, a phazing move, Stealth Rocks, and sandstorm to add to the passive damage, the Hippowdon lead was a must. He has become my absolute favorite lead to use.
With Stealth Rocks down, I needed another form of entry hazards. Spikes are practically required, as well. Skarmory was instantly added to the team. With incredibly physical bulk and an underestimated special bulk, phazing, Spikes, and self recovery, Skarmory has become an irreplaceable member of the team. Hippowdon/Skarmory are the only two members that have never changed.
With this many entry hazards, I obviously required an anti-spinner. It's not nice for all that hard work to be removed by a pesky forretress, is it? This is where I've been having my problems. I've been swapping out my ghost left and right. I originally settled on an Evolution Stone Dusclops. Then I tried a Desukan. I really don't know which ghost I should use, but I'm currently settled on a Burungeru.
After the original two, I've been having a crazy hard time determining the team members. But even with the confusion, I knew a spinner was necessary. Since I was utilizing Hippowdon's sandstream ability, I thought Doryuuzu would be a great spinner. However, I realized he was too frail and then decided for a Tentacruel: Rapid Spin support/Bulky/(and most importantly): Toxic Spikes. With his inclusion, all forms of entry hazards AND sandstorm support are present on my team.
The team is really starting to shape up. However, I realized that I didn't have a particularly good WALL. While I have incredibly bulky pokemon, three with instant recovery, I still wanted a wall. More importantly: a special wall, as Skarmory/Hippowdon take physical hits without breaking a sweat (Hippowdon survived a Lickilicky's belly drummed ice punch even though it was previously wounded.) This spot was also crazily debated. Rankurusu? Calm mind Espeon? Blissey? I really didn't want to resort to Blissey, as I hate it with a passion. I decided on a Clefable. With Encore, Clefable was much more useful than all of them. It's my counter to Nattorei, Stat uppers, Entry stackers, ETC. I switch in Clefable, Encore, and Seismic Toss/TSpikes stall to death. It's rather effective, actually.
Finally, I needed a revenger. Once again, the position was highly fought for. Choice scarf espeon? Choice specs/scarf Latios? I had no idea. However, soon I realized who I needed. With the obvious increase in weather teams (Drought and Drizzle mons), maintaining my sandstream became incredibly important. However, with Rain Dance special attackers, sometimes Hippowdon would end up dying when he really didn't want to die. Or hax or something. However, all this meant was I needed another sandstormer. Here came choice scarf Tyranitar. He also has pursuit, which is nice.
Then, I changed the Clefable to Rankurusu.
Recap:
Two sand stormers
Four instant recovery moves
All forms of entry hazards
Rapid Spin
Bulky spin blocker
For my first actual stall team, I think it came out well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IN DEPTH FOR EACH POKEMON.
Oh Hippowdon. How I adore thee. It has become my absolute favorite lead for any team, as the possibilities are endless. A bulky and POWERFUL physical attacker? Stall lead? Stockpile toxic stall from the get go? I doubt the last one is really useful, but I like to think the Hippo's good for any team.
Hippowdon (Nickname: Rhino)
-Sandstream
-Leftovers
252 HP/152 Def/104 SDef
-Relaxed
-0 Speed IVs
-Stealth Rock
-Earthquake
-Roar
-Slack Off
This is my dedicated staller of a lead. First of all, the -Speed nature and 0 speed IVs are absolutely crucial. Well one, you really shouldn't rely on Hippowdon to outspeed anything that aren't named Nattorei or Shuckle. But outside of that, the Hippo needs to be slower than any sort of Politoed or Ninetales. That way, MY weather and not my opponent's is the one that stays. Other than that, the EVs are meant to give him crazy physical bulk and decent special bulk. Stealth Rock is the first of my entry hazard madness. Roar is to phaze the team and rack up some more Stealth Rock/Sandstorm damage. That on its own is incredibly useful. Earthquake for neutral coverage coming off Hippowdon's monster attack stat and so it isn't completely taunt bait. Finally, Slack Off is used to regain a reliable 50% of health back when necessary. The combination of this and roar are absolutely required for Hippowdon's stalling, allowing him to be useful from the start of the battle and remain an integral member of the team throughout the entire battle. He is the exact opposite of a suicide lead.
Skarmory is here for almost entirely the same reason as Hippowdon. To be honest, atleast for this team, they're practically the same Pokemon. Bulky physical tank with about the same moveset. Its flying STAB comes in handy quite frequently with the new grass types (Erufuun/Jarooda), the new fighting types (ROOBUSHIN), and neutral damage against Nattorei.
Skarmory(Nickname: Rooster)
-Sturdy
-Shed Shell
-252 HP/240 SDef/16 Spe
-Careful
-Spikes
-Whirlwind
-Brave Bird
-Roost
Shed Shell is only there because of Shandera. Skarmory cannot take Shandera, so shed shell is required. The EVs are designed to maximize Skarmory's special bulk. With its steel typing, the special defense EVs, and max HP evs, it is able to take most special attacks with ease. Likewise, with the same logic but its original defensive bulk, it's incredible with physical attacks. It's only really scared of special fire/electric sweepers, such as Jolteon and Heatran. The moveset plays exactly the same as Hippowdon's. Spikes for entry hazards/Whirlwind for phazing/Brave Bird so it isn't taunt bait/Roost for reliable self recovery. This, however, is already incredibly useful. Skarmory/Hippowdon form my phazing core and have swept teams before. I love them.
-Burungeru (Nickname: The King)
-Water Absorb
-Leftovers
-252 HP/180 Def/76 SDef
-Bold
-Ice Beam
-Surf
-Will-O-Wisp
-Recover
I'm going to be quite honest. The EV spread was random. The max HP wasn't, but I chose the other numbers randomly. Buru's special defense stat was higher, so my only logic here was focusing on it less. I'm debating the most here. While Ice Beam/Surf and Burungeru's Water Absorb provides me liquid immunity/coverage, his presence could be removed. Though, he's currently my favorite ghost, with the amazing Water typing, ability to spin block, and instant recovery. Ice Beam/Surf are attacking moves/coverage, WoW is to cripple physical sweepers, and Recover is for instant recovery. I feel like it's the most useful ghost, as it's bulky with recovery..but I could be wrong.
Tentacruel(Nickname: Spongebob)
-Liquid Ooze
-Leftovers
-252 HP/120 Def/136 SDef
-Calm
-Toxic Spikes
-Rapid Spin
-Surf
-Hidden Power Electric
Tentacruel, though only a recent addition to the team, brings a lot to the table. With rapid spin, I don't need to be concerned switching in the appropriate Pokemon. Likewise, its great water typing provides useful resistances, his poison typing provides an immunity to toxic spikes that are quite useful, and its sheer bulk allows it to put up Toxic Spikes. Toxic Spikes complete my entry hazard ensemble, Rapid Spin removes my opponent's. Surfis a STAB move that is useful at times and HP Electric is for opposing water types. If Rapid Spin/Haze were legal, I'd give up sludge bomb in a heart beat. It really upsets me that they are not. Ah well.
Tyranitar (Nickname: Porcupine)
-Sandstream
-Choice Scarf
-252 Att/252 Spe/4 HP
-Jolly
-Earthquake
-Fire Punch
-Stone Edge
-Pursuit
Tyranitar is an incredibly useful member of the team, and does a few key things. One of such is trapping them pesky psychic/ghost pokemon. With pursuit, I put multiple things that could tear through my team (Scarf Latios?) in an Oh Shit position. With Tyranitar's boost in special defense through Sand Stream, I generally come out on top in these situations. Likewise, Tyranitar provides another useful thing: one more sandstreamer. He partners with Hippowdon in ensuring I keep sandstream up and prevents Sunny Day/Hail/Rain on my opponent's side of the field. He is in case Hippowdon gets killed off and my opponent still has their weather mon, or for the unexpected MOVE rain dance/sunny day. Earthquake/Stone Edge are for coverage. Pursuit is for trapping. Fire Punch is to 2HKO Nattorei and other weak Mons. The EV spread is to maximize speed/attack, and the nature allows it to outspeed up to base 115 Pokemon. Rather useful, but still quite a slow revenger.
Rankurusu(Nickname: PedoBear)
-Magic Guard
-Leftovers
-252 HP/252 Def/4 SDef
-Calm
-Calm Mind
-Psychic
-Focus Blast
-Recover
The Clefable switched to a Rankurusu at the recommendation of many of the raters, and I like it more. Magic Guard lets it act as a status absorber and grants it immunity from entry hazards/sandstorm. The EVs maximize its defense and HP, so it can take physical hits decently well. Calm Mind whoring works out rather well, actually. I can get three about every time. Psychic is for the massive influx of psychics, and Focus Blast is for Darks/Steels. Rankurusu has been working rather well with its stalling, and will beat Blissey 1v1 every time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well that's my team! It seems like it wins most of the time. The main thing that beats me is my lack of knowledge on the new generation's capabilities/movesets and Hax. I'm not sure what beats me completely yet because frankly, the majority of the 5th Gen Pokemon's potential is lost to me. It'd be great if you gave me a rate/recommendation! Thanks for reading!
Now, for any stall team to work out properly, it requires passive damage and phazing. Likewise, the pokemon have to be rather bulky. With this in mind, I created my team.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First, the lead position. I knew what I wanted right away, as it does every single thing I had to do for the team. With self recovery, a phazing move, Stealth Rocks, and sandstorm to add to the passive damage, the Hippowdon lead was a must. He has become my absolute favorite lead to use.
With Stealth Rocks down, I needed another form of entry hazards. Spikes are practically required, as well. Skarmory was instantly added to the team. With incredibly physical bulk and an underestimated special bulk, phazing, Spikes, and self recovery, Skarmory has become an irreplaceable member of the team. Hippowdon/Skarmory are the only two members that have never changed.
With this many entry hazards, I obviously required an anti-spinner. It's not nice for all that hard work to be removed by a pesky forretress, is it? This is where I've been having my problems. I've been swapping out my ghost left and right. I originally settled on an Evolution Stone Dusclops. Then I tried a Desukan. I really don't know which ghost I should use, but I'm currently settled on a Burungeru.
After the original two, I've been having a crazy hard time determining the team members. But even with the confusion, I knew a spinner was necessary. Since I was utilizing Hippowdon's sandstream ability, I thought Doryuuzu would be a great spinner. However, I realized he was too frail and then decided for a Tentacruel: Rapid Spin support/Bulky/(and most importantly): Toxic Spikes. With his inclusion, all forms of entry hazards AND sandstorm support are present on my team.
The team is really starting to shape up. However, I realized that I didn't have a particularly good WALL. While I have incredibly bulky pokemon, three with instant recovery, I still wanted a wall. More importantly: a special wall, as Skarmory/Hippowdon take physical hits without breaking a sweat (Hippowdon survived a Lickilicky's belly drummed ice punch even though it was previously wounded.) This spot was also crazily debated. Rankurusu? Calm mind Espeon? Blissey? I really didn't want to resort to Blissey, as I hate it with a passion. I decided on a Clefable. With Encore, Clefable was much more useful than all of them. It's my counter to Nattorei, Stat uppers, Entry stackers, ETC. I switch in Clefable, Encore, and Seismic Toss/TSpikes stall to death. It's rather effective, actually.
Finally, I needed a revenger. Once again, the position was highly fought for. Choice scarf espeon? Choice specs/scarf Latios? I had no idea. However, soon I realized who I needed. With the obvious increase in weather teams (Drought and Drizzle mons), maintaining my sandstream became incredibly important. However, with Rain Dance special attackers, sometimes Hippowdon would end up dying when he really didn't want to die. Or hax or something. However, all this meant was I needed another sandstormer. Here came choice scarf Tyranitar. He also has pursuit, which is nice.
Then, I changed the Clefable to Rankurusu.
Recap:
Two sand stormers
Four instant recovery moves
All forms of entry hazards
Rapid Spin
Bulky spin blocker
For my first actual stall team, I think it came out well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IN DEPTH FOR EACH POKEMON.
Oh Hippowdon. How I adore thee. It has become my absolute favorite lead for any team, as the possibilities are endless. A bulky and POWERFUL physical attacker? Stall lead? Stockpile toxic stall from the get go? I doubt the last one is really useful, but I like to think the Hippo's good for any team.
Hippowdon (Nickname: Rhino)
-Sandstream
-Leftovers
252 HP/152 Def/104 SDef
-Relaxed
-0 Speed IVs
-Stealth Rock
-Earthquake
-Roar
-Slack Off
This is my dedicated staller of a lead. First of all, the -Speed nature and 0 speed IVs are absolutely crucial. Well one, you really shouldn't rely on Hippowdon to outspeed anything that aren't named Nattorei or Shuckle. But outside of that, the Hippo needs to be slower than any sort of Politoed or Ninetales. That way, MY weather and not my opponent's is the one that stays. Other than that, the EVs are meant to give him crazy physical bulk and decent special bulk. Stealth Rock is the first of my entry hazard madness. Roar is to phaze the team and rack up some more Stealth Rock/Sandstorm damage. That on its own is incredibly useful. Earthquake for neutral coverage coming off Hippowdon's monster attack stat and so it isn't completely taunt bait. Finally, Slack Off is used to regain a reliable 50% of health back when necessary. The combination of this and roar are absolutely required for Hippowdon's stalling, allowing him to be useful from the start of the battle and remain an integral member of the team throughout the entire battle. He is the exact opposite of a suicide lead.
Skarmory is here for almost entirely the same reason as Hippowdon. To be honest, atleast for this team, they're practically the same Pokemon. Bulky physical tank with about the same moveset. Its flying STAB comes in handy quite frequently with the new grass types (Erufuun/Jarooda), the new fighting types (ROOBUSHIN), and neutral damage against Nattorei.
Skarmory(Nickname: Rooster)
-Sturdy
-Shed Shell
-252 HP/240 SDef/16 Spe
-Careful
-Spikes
-Whirlwind
-Brave Bird
-Roost
Shed Shell is only there because of Shandera. Skarmory cannot take Shandera, so shed shell is required. The EVs are designed to maximize Skarmory's special bulk. With its steel typing, the special defense EVs, and max HP evs, it is able to take most special attacks with ease. Likewise, with the same logic but its original defensive bulk, it's incredible with physical attacks. It's only really scared of special fire/electric sweepers, such as Jolteon and Heatran. The moveset plays exactly the same as Hippowdon's. Spikes for entry hazards/Whirlwind for phazing/Brave Bird so it isn't taunt bait/Roost for reliable self recovery. This, however, is already incredibly useful. Skarmory/Hippowdon form my phazing core and have swept teams before. I love them.
-Burungeru (Nickname: The King)
-Water Absorb
-Leftovers
-252 HP/180 Def/76 SDef
-Bold
-Ice Beam
-Surf
-Will-O-Wisp
-Recover
I'm going to be quite honest. The EV spread was random. The max HP wasn't, but I chose the other numbers randomly. Buru's special defense stat was higher, so my only logic here was focusing on it less. I'm debating the most here. While Ice Beam/Surf and Burungeru's Water Absorb provides me liquid immunity/coverage, his presence could be removed. Though, he's currently my favorite ghost, with the amazing Water typing, ability to spin block, and instant recovery. Ice Beam/Surf are attacking moves/coverage, WoW is to cripple physical sweepers, and Recover is for instant recovery. I feel like it's the most useful ghost, as it's bulky with recovery..but I could be wrong.
Tentacruel(Nickname: Spongebob)
-Liquid Ooze
-Leftovers
-252 HP/120 Def/136 SDef
-Calm
-Toxic Spikes
-Rapid Spin
-Surf
-Hidden Power Electric
Tentacruel, though only a recent addition to the team, brings a lot to the table. With rapid spin, I don't need to be concerned switching in the appropriate Pokemon. Likewise, its great water typing provides useful resistances, his poison typing provides an immunity to toxic spikes that are quite useful, and its sheer bulk allows it to put up Toxic Spikes. Toxic Spikes complete my entry hazard ensemble, Rapid Spin removes my opponent's. Surfis a STAB move that is useful at times and HP Electric is for opposing water types. If Rapid Spin/Haze were legal, I'd give up sludge bomb in a heart beat. It really upsets me that they are not. Ah well.
Tyranitar (Nickname: Porcupine)
-Sandstream
-Choice Scarf
-252 Att/252 Spe/4 HP
-Jolly
-Earthquake
-Fire Punch
-Stone Edge
-Pursuit
Tyranitar is an incredibly useful member of the team, and does a few key things. One of such is trapping them pesky psychic/ghost pokemon. With pursuit, I put multiple things that could tear through my team (Scarf Latios?) in an Oh Shit position. With Tyranitar's boost in special defense through Sand Stream, I generally come out on top in these situations. Likewise, Tyranitar provides another useful thing: one more sandstreamer. He partners with Hippowdon in ensuring I keep sandstream up and prevents Sunny Day/Hail/Rain on my opponent's side of the field. He is in case Hippowdon gets killed off and my opponent still has their weather mon, or for the unexpected MOVE rain dance/sunny day. Earthquake/Stone Edge are for coverage. Pursuit is for trapping. Fire Punch is to 2HKO Nattorei and other weak Mons. The EV spread is to maximize speed/attack, and the nature allows it to outspeed up to base 115 Pokemon. Rather useful, but still quite a slow revenger.
Rankurusu(Nickname: PedoBear)
-Magic Guard
-Leftovers
-252 HP/252 Def/4 SDef
-Calm
-Calm Mind
-Psychic
-Focus Blast
-Recover
The Clefable switched to a Rankurusu at the recommendation of many of the raters, and I like it more. Magic Guard lets it act as a status absorber and grants it immunity from entry hazards/sandstorm. The EVs maximize its defense and HP, so it can take physical hits decently well. Calm Mind whoring works out rather well, actually. I can get three about every time. Psychic is for the massive influx of psychics, and Focus Blast is for Darks/Steels. Rankurusu has been working rather well with its stalling, and will beat Blissey 1v1 every time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well that's my team! It seems like it wins most of the time. The main thing that beats me is my lack of knowledge on the new generation's capabilities/movesets and Hax. I'm not sure what beats me completely yet because frankly, the majority of the 5th Gen Pokemon's potential is lost to me. It'd be great if you gave me a rate/recommendation! Thanks for reading!