Heyo, my name is Toshhy and I am a competitive Uber battler and team creator. I'm going to be taking a break from competitive Pokemon battling as I will be turning 19 years old next year. Because of this I thought it would be a good time to hang up one of my more successful teams.
Team Preview
This semi-stall team wins by utilizing the synergy of its defensive core to either break down the opposing team or pressure the opponent to make mistake by meticulously checking each threat presented by them. This would either wear the opponent down slowly or open them up for Primal Groudon to sweep late game.
I give this team to one of my friend who plays Pokemon, Umade to use and he did pretty well with it. Below are some replays, unfortunately they are logs as he couldn't get the video replay because it was down at the time.
http://pastebin.com/HFfsZVxF - this is against the_steve_man who brought a Ho-oh balance team. I thought Umade did a great job getting Rayquaza in on the obvious Ho-oh switch which at that point secured the win.
http://pastebin.com/eVEy7SBe - this is against kingmidas who brought a typically Deoxy-S Hyper Offense. Kindmidas was unable to get up any hazard before he let his Deoxy-s died which at that point Umade had already won.
The premise of this team is checking, as its name implies. The user don't need to predict most of the time against a lot of teams as any double the opponent pull will make them lose more then they gain. There are common offensive cores that a lot of team use which has a hard time breaking the defensive core of this team, so in a way, it is kind of anti-metagame.
http://replay.pokemonshowdown.com/ubers-195596532 - this is a video replay I found of Umade going against a pretty good RMT team I saw on the forum, I believe he uses a team from a user name Edgar. This shows the common Groudon, Xerneas, Latias has a hard time breaking the core of this team and there is no threat on the opponent team left unchecked by Umade.
Teambuilding
Physically defensive Yveltal is one of my favorite Pokemon to use. I built this team when Mega Rayquaza was still around, so it was getting hammered sometime but still was a reliable defensive Pokemon even during that period.
Next we have Mega Rayquaza because stall, HO, balance all used it, it had no opportunity cost and is the best Pokemon.
We need something to check one of the most threatening set up sweeper in Uber, Xerneas, so Jirachi was added.
An answer to Kyogre was needed. Primal Groudon fits the bill, providing offense to this stall team and can possibly be a back-up answer to Xerneas, although most time, Jirachi is enough.
A specially defensive Xerneas was added to compliment the physically defensive Yveltal.
Lastly, we needed an answer to Primal Groudon, a deffoger, and backup physical threat check. Groundceus kills three birds with one stone and glue this team together.
Mega Rayquaza got banned from Uber so Mega Salamence replaced it.
Unfortunately, Mega Salamence lack of priority hurt the team so regular Rayquaza replace. Earlier version of the team used DD Rayquaza, but later version used Banded Rayquaza.
In-depth Analysis
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Foul Play
- Toxic
- Taunt
- Roost
Physically defensive Yveltal is a great Pokemon this generation especially with the removal of Mega Rayquaza. Its primary job is to check Ekiller and Mega Salamence so with the aforementioned threats still alive, the user should conserve Yveltal health. Yveltal should not be switching into Primal Groudon. Taunt is for stall-breaking and along with the wall-breaker Rayquaza it helps to break down stall teams. Physical offensive stacking can wear this bird down, as so it receives help from Will-O-Wisp which we will go into details later.
Rayquaza @ Choice Band
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Waterfall
- Earthquake
- Extreme Speed
Banded Rayquaza is an extremely effective wallbreaker. The original version used DD Rayquaza, however, it didn't really had much opportunity to set up and didn't had enough power to KO Ho-oh and Kyogre, the former present a significant threat to the team if not dispose of quickly. Rayquaza can also be a switch in to Kyogre water moves. I learn from Umade that this can be used to lead against Darkrai, hitting it with ES, sacking it to sleep and switching to Xerneas. Originally, I played against Darkrai by going straight to Xerneas which was ineffective. Although, this team play very safely, this is one Pokemon in the team that you need to play with aggression. Generally, you want to double it in on Ho-oh and Kyogre, OHKOing both if they decide to stay in, if not, it will wreck whatever switches in.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Thunder Wave
- Iron Head
- Healing Wish
With the popularity of Latias, Latios, and Xerneas, it is no wonder that Jirachi makes a great special wall and utility Pokemon. Jirachi lures in Ho-oh which gives you an opportunity to pull a double to Rayquaza. Ho-oh is generally a Pokemon that takes advantage of as much switch-ins as it can get, thus, the user should pivot Jirachi out of obvious Ho-oh switch-in. Jirachi can also take a Fire Blast from Mewtwo and cripple it with a twave. It can take predicted Ice Beam from Kyogre aimed at Primal Groudon (although for some reason it gets frozen alot :( ). Healing wish is very nice to bring back what you need but use it only when Xerneas and Lati@s are gone.
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Dragon Claw
- Overheat
Primal Groudon is a very good late game sweeper, being able to switch in to evaporate Kyogre water move makes it even better. Once the opponent team has been wear down by the defensive core, Primal Groudon can pull off a RP and sweep. You want to conserve the health of Primal Groudon if possible, it is not meant to switch into things to take unnecessary damage as the defensive core handles that already. As such a more offensive spread is used for max power and max speed.
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Moonblast
- Rest
- Sleep Talk
- Aromatherapy
One of the sturdiest member of the team, Xerneas is here to take special moves. It wears down opposing Primal Groudon with Moonblast which is good as Primal Groudon has no reliable recovery. Aromatherapy is vital to this team, curing any detrimental status effects and is one of the main reason for this team's success against balance and stall.
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 200 HP / 56 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Defog
- Recover
Lastly, we have the glue of the team, a well played Groundceus can stay alive for the duration of the match. Since a lot of teams uses Primal Groudon for their SR, Groudceus is good at getting hazard off asap, threatening Primal Groudon with a OHKO. During the early days of ORAS, I suggested the viability of Will-O-Wisp Groudceus, although it was not accepted by most of the other users who said CM Groudceus was far superior, I believed otherwise and Wisp Groundceus turned out to be a very effective Pokemon for this team as well as other teams that people have asked me for help on. Wisp Groudceus helps against teams that stack physical threats such as, Mega Salamence + Ekiller which can wear down the physical defensive wall Yveltal. A lot of common core such as Pdon + Physical Sweeper are really annoyed by this set, pretty much a bane to common built.
Importable
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Foul Play
- Toxic
- Taunt
- Roost
Rayquaza @ Choice Band
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Waterfall
- Earthquake
- Extreme Speed
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Thunder Wave
- Iron Head
- Healing Wish
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Dragon Claw
- Overheat
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Moonblast
- Rest
- Sleep Talk
- Aromatherapy
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 200 HP / 56 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Defog
- Recover
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Foul Play
- Toxic
- Taunt
- Roost
Rayquaza @ Choice Band
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Waterfall
- Earthquake
- Extreme Speed
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Thunder Wave
- Iron Head
- Healing Wish
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Rock Polish
- Precipice Blades
- Dragon Claw
- Overheat
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Moonblast
- Rest
- Sleep Talk
- Aromatherapy
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 200 HP / 56 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Defog
- Recover
Replays
Thanks for reading, please leave a rate.
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