Would people please stop saying this without providing any reasoning. We're not (I assume) giving this thing Baton Pass! I repeat myself:Encore: Encore+Blocking move=cracked (broken)
I think you have those switched. The team's only getting 3 turns of doubled speed, whereas Ninjask can almost always pull a +2 Speed boost off and have it last for forever (barring (p)Hazing of course). The only plus that Tailwind has that I can see is that you can switch out and still retain the boost, but that would leave you with only two turns turn of increased speed (not exactly scary). I suppose it also has the advantage of not being Hazed, but what actually uses Haze?Tailwind, and TR to a lesser extent, are insanely broken with the first ability.
how about just a poison typed Prevo?I just realized ( yes, only just now realized ) that DLL's Rapid Spin still won't be doing spatchcock to the typical Ghost blockers, and that we'll be right back where we were before in regards of field hazard battle clichés. This was discussed marginally in the Concept thread, I recall.
Does anyone like the idea of inventing a Poison or Ground-type Rapid Spin for it as an alternative to the current Normal-typed one?
Poison = Dissolve?
Ground = Cracks?? ( help )
I actually agree with you 100% about this. I'd really, really, like for this to get [insert every support move in existence here], but I think we collectively screwed up when choosing this design, as well as the ability.How is saying that just because Shoddy doesn't support Doubles and using that as a reason not to have a 7-turn Trick Room any less irrespinsible than, say, having a community vote on an ability that sounds cool in practice but almost every move it works on won't work flavor wise on the pokemon in mind? Or voting on a stat spread for something that makes it based Special and has a shitload of defenses when it looks to have no non-physical ability whatsoever and little defenses at best? I wouldn't leave it up to the community to be responsible, just a heads up.
For the record, I do support Wobb's unbanning. But you cannot possibly compare Shadow Tag + Encore to Block + Encore, as in the latter case the opponent has that one vital turn to switch something in before the Block."There's no way you can argue that giving something 1 free turn is gamebreaking."
Please unban Wobbufett then. The reasoning just about everyone used to ban him has now been proven false.
I would agree with you here if that was the only thing this pokemon could do. But that isn't the case. This thing has the potential to be more unpredictable than a Gengar/Mence lovechild. You won't always know it's running Block+Encore.For the record, I do support Wobb's unbanning. But you cannot possibly compare Shadow Tag + Encore to Block + Encore, as in the latter case the opponent has that one vital turn to switch something in before the Block.
Funny we're considering giving this Counter as well. And Tickle has been mentioned more than once.The free turn is not the only reason wobba re-banned (in fact it barely came up in the discussion thread). The main reason is that he could do things like this:
Wobba encores blissey into softboiled
lucario comes in
lucario SD while gliscor switches in
Wobba switches in and counters Gliscor to death
Lucario comes back in and sweeps
Even if you know they have wobba, there isn't much you can do about him revenge killing stuff and setting up other pokes, once they block+encore you once, you won't let them do it again.
Also, once again, why on earth would you leave a pokemon that can't kill a support poke with encore in against one? Do you like being set up fodder?
also he has 109/80 defenses and more than likely a healing move, wobba has 58 defense and leftovers recovery so while this guy won't do as much damage right away he can always heal himself.also wobba has 190 hp, he has 90 countering things won't work as well.
Honestly my concept for anti Ghost Rapid Spinner mostly revolved around being able to competently use Shadow Ball/Sucker Punch/Pursuit and not dying to Shadow Ball, Focus Blast, or Thunderbolt. That this has Vital Spirit is just a nail in the coffin if I can sneak Pursuit and Sucker Punch onto its moveset >_>.I think Block and Toxic more than makes it an anti-ghost Rapid Spinner, if we give it Block. Of course, I think Block opens up more potential problems than its worth.
And in Double Battles, is two more turns of Trick Room really that bad? Especially when double Earthquake kills it with or without Focus Sash. Also, one would think that most double battles are won before a normal Trick Room ends. Do the two turns matter if they aren't even used? (This is just from reading warstories, I have no DP double battle experience.)