I would like to shout out a couple already submitted abilities that I enjoy:
Electric Surge has grown on me immensely, and it is interesting for 2 reasons:
1. CAP is supposed to be fundamentally an exploratory process, where we learn new things about the meta, create new archetypes, etc. I can think of no better ability that fits this bill than Electric Surge, specifically because of all of the interesting synergies that we create with already existing Pokemon. Electric Terrain was a cool and useful field effect even prior to Quark Drive existing, powering up various pokemon's Electric coverage to bop certain threats, or enabling things like Hawlucha. Obviously in Gen 9 that's boosted to a new level, and we would learn a ton about the meta in the process of introducing a viable electric surge mon to the tier. who knows, we might even make Iron Leaves viable lol
2. We're not just gonna be a "use it for the field effect, not for the mon" pokemon. Electric coverage has really nice synergy with our STABs, allowing us to hit threats like Venomicon and Toxapex that we wouldn't really be able to threaten otherwise and likely 2HKO them. Electric Surge even allows us to do cool things like switch into Breloom's Spore (we already resist its STABs) and not fall asleep because of terrain.
It's just such a neat ability both for us and for the meta. I think it's very much worth exploring.
Poison Touch is another ability I really like. Regular Poison is a really useful status. It doesn't solve all of our problems since a number of poison types enjoy switching into us already, but if we have decent coverage for them, I can see it being really nice. It's worth noting that we could quite easily go a special or mixed route with poison touch, since Draining Kiss is a contact move. Grass Knot is too which might be nice coverage for something like Garganacl (which happens to be immune to Poison Touch... just chunk it with 120 BP Grass Knot instead), or hitting things like Arghonaut, Great Tusk, Ting-Lu and Colossoil harder than Draining Kiss and maybe poisoning them at the same time. It has some interesting options and doesn't heavily constrain us in stats and movepool.
Electric Surge has grown on me immensely, and it is interesting for 2 reasons:
1. CAP is supposed to be fundamentally an exploratory process, where we learn new things about the meta, create new archetypes, etc. I can think of no better ability that fits this bill than Electric Surge, specifically because of all of the interesting synergies that we create with already existing Pokemon. Electric Terrain was a cool and useful field effect even prior to Quark Drive existing, powering up various pokemon's Electric coverage to bop certain threats, or enabling things like Hawlucha. Obviously in Gen 9 that's boosted to a new level, and we would learn a ton about the meta in the process of introducing a viable electric surge mon to the tier. who knows, we might even make Iron Leaves viable lol
2. We're not just gonna be a "use it for the field effect, not for the mon" pokemon. Electric coverage has really nice synergy with our STABs, allowing us to hit threats like Venomicon and Toxapex that we wouldn't really be able to threaten otherwise and likely 2HKO them. Electric Surge even allows us to do cool things like switch into Breloom's Spore (we already resist its STABs) and not fall asleep because of terrain.
It's just such a neat ability both for us and for the meta. I think it's very much worth exploring.
Poison Touch is another ability I really like. Regular Poison is a really useful status. It doesn't solve all of our problems since a number of poison types enjoy switching into us already, but if we have decent coverage for them, I can see it being really nice. It's worth noting that we could quite easily go a special or mixed route with poison touch, since Draining Kiss is a contact move. Grass Knot is too which might be nice coverage for something like Garganacl (which happens to be immune to Poison Touch... just chunk it with 120 BP Grass Knot instead), or hitting things like Arghonaut, Great Tusk, Ting-Lu and Colossoil harder than Draining Kiss and maybe poisoning them at the same time. It has some interesting options and doesn't heavily constrain us in stats and movepool.
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