Pengairxan
D_RUNNIN
[SET]
Overqwil @ Black Sludge
Name: Physically Defensive (Poison)
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Crunch
- Barb Barrage
- Spikes
- Toxic Spikes
[SET COMMENTS]
Overqwil finds a solid niche on Poison teams thanks to its secondary Dark typing and high Defense coupled with Intimidate, granting it a role in checking the dangerous physical Psychic-types of the tier like Iron Boulder and Gallade. Crunch easily chews through Psychic- and Ghost-types like Iron Boulder, Jirachi, and Ceruledge. Barb Barrage spreads poison and benefits from it immensely while also hitting hard against targets, including Ogerpon-H and Azumarill. It also deters Hatterene from coming in to block entry hazards. Spikes and Toxic Spikes provide immense utility to Poison teams, spreading damage and status with ease.
With its pitiful Special Defense, Alolan Muk provides solid support to Overqwil, forming a dual Dark defensive core with Alolan Muk handling powerful special Ghost-type attackers like Flutter Mane and Gholdengo with ease, while Overqwil handles the physical threats. Alolan Muk also supports Overqwil's entry hazard stacking by being able to use Knock Off to remove Heavy-Duty Boots. Galarian Slowking provides solid support, being able to tank special attacks from the likes of Latios, Heatran, and Zapdos with ease and removing them easily with its myriad of coverage tools. Amoonguss complements Overqwil by being able to take on the Ground- and Water-types that Overqwil cannot handle like Great Tusk, Excadrill, Swampert, and Urshifu-R. Galarian Weezing provides a Ground immunity, making it capable of removing threats like Mamoswine, Garchomp, and Dragonite; it also provides hazard removal with Defog. Toxapex handles threats that Overqwil cannot like Chien-Pao, Scizor, and Barraskewda. Toxapex can also run Toxic Spikes, freeing up Overqwil's final moveslot for other utility options. Iron Moth can remove annoying Steel-types such as non-Choice Scarf Iron Treads, Forretress, and Corviknight that can easily wall Overqwil and remove its hazards. Moreover, Choice Specs Iron Moth can cleanly remove Landorus. Sneasler and Okidogi both remove annoying Steel- and Dark-types that can sit on Overqwil such as Heatran, Kingambit, and Hydreigon. Choice Scarf Sneasler can also remove terrifying special attacking beasts like Hoopa-U, Hisuian Goodra, and Darkrai without worry, and it enjoys Spikes chipping down threats that can withstand a Close Combat like Archaludon and Ursaluna-B. Okidogi, on the other hand, uses Overqwil's Intimidate to safely get in and set up with Bulk Up on physical attackers, including Ogerpon-C, Kingambit, and Iron Hands, before going on the offensive.
[STRATEGY COMMENTS]
Other Options
=============
Poison
-----------
Protect can be run over Toxic Spikes, allowing Overqwil to safely heal with Black Sludge and scout moves from Choice-locked foes such as Greninja and Enamorus. Taunt is a solid option, as it can be used to stop entry hazards or setup from physical attackers like Kingambit and Dragonite. Pain Split provides a form of recovery, being able to drain health from bulkier targets like Iron Hands, Hippowdon, and Gouging Fire. However, Overqwil's high HP limits its overall effectiveness. Destiny Bond can be used as a surprise tool, being able to trade with targets like Kingambit, but it can easily be played around.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar Checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/autumn.384270/
Overqwil @ Black Sludge
Name: Physically Defensive (Poison)
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Crunch
- Barb Barrage
- Spikes
- Toxic Spikes
[SET COMMENTS]
Overqwil finds a solid niche on Poison teams thanks to its secondary Dark typing and high Defense coupled with Intimidate, granting it a role in checking the dangerous physical Psychic-types of the tier like Iron Boulder and Gallade. Crunch easily chews through Psychic- and Ghost-types like Iron Boulder, Jirachi, and Ceruledge. Barb Barrage spreads poison and benefits from it immensely while also hitting hard against targets, including Ogerpon-H and Azumarill. It also deters Hatterene from coming in to block entry hazards. Spikes and Toxic Spikes provide immense utility to Poison teams, spreading damage and status with ease.
With its pitiful Special Defense, Alolan Muk provides solid support to Overqwil, forming a dual Dark defensive core with Alolan Muk handling powerful special Ghost-type attackers like Flutter Mane and Gholdengo with ease, while Overqwil handles the physical threats. Alolan Muk also supports Overqwil's entry hazard stacking by being able to use Knock Off to remove Heavy-Duty Boots. Galarian Slowking provides solid support, being able to tank special attacks from the likes of Latios, Heatran, and Zapdos with ease and removing them easily with its myriad of coverage tools. Amoonguss complements Overqwil by being able to take on the Ground- and Water-types that Overqwil cannot handle like Great Tusk, Excadrill, Swampert, and Urshifu-R. Galarian Weezing provides a Ground immunity, making it capable of removing threats like Mamoswine, Garchomp, and Dragonite; it also provides hazard removal with Defog. Toxapex handles threats that Overqwil cannot like Chien-Pao, Scizor, and Barraskewda. Toxapex can also run Toxic Spikes, freeing up Overqwil's final moveslot for other utility options. Iron Moth can remove annoying Steel-types such as non-Choice Scarf Iron Treads, Forretress, and Corviknight that can easily wall Overqwil and remove its hazards. Moreover, Choice Specs Iron Moth can cleanly remove Landorus. Sneasler and Okidogi both remove annoying Steel- and Dark-types that can sit on Overqwil such as Heatran, Kingambit, and Hydreigon. Choice Scarf Sneasler can also remove terrifying special attacking beasts like Hoopa-U, Hisuian Goodra, and Darkrai without worry, and it enjoys Spikes chipping down threats that can withstand a Close Combat like Archaludon and Ursaluna-B. Okidogi, on the other hand, uses Overqwil's Intimidate to safely get in and set up with Bulk Up on physical attackers, including Ogerpon-C, Kingambit, and Iron Hands, before going on the offensive.
[STRATEGY COMMENTS]
Other Options
=============
Poison
-----------
Protect can be run over Toxic Spikes, allowing Overqwil to safely heal with Black Sludge and scout moves from Choice-locked foes such as Greninja and Enamorus. Taunt is a solid option, as it can be used to stop entry hazards or setup from physical attackers like Kingambit and Dragonite. Pain Split provides a form of recovery, being able to drain health from bulkier targets like Iron Hands, Hippowdon, and Gouging Fire. However, Overqwil's high HP limits its overall effectiveness. Destiny Bond can be used as a surprise tool, being able to trade with targets like Kingambit, but it can easily be played around.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar Checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/autumn.384270/
Last edited: