Monotype Big Qwilliam (Poison) [QC: 2/2] [GP: 1/1]

Pengairxan

D_RUNNIN
is a Tiering Contributoris a Contributor to Smogon
[SET]
Overqwil @ Black Sludge
Name: Physically Defensive (Poison)
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Crunch
- Barb Barrage
- Spikes
- Toxic Spikes

[SET COMMENTS]
Overqwil finds a solid niche on Poison teams thanks to its secondary Dark typing and high Defense coupled with Intimidate, granting it a role in checking the dangerous physical Psychic-types of the tier like Iron Boulder and Gallade. Crunch easily chews through Psychic- and Ghost-types like Iron Boulder, Jirachi, and Ceruledge. Barb Barrage spreads poison and benefits from it immensely while also hitting hard against targets, including Ogerpon-H and Azumarill. It also deters Hatterene from coming in to block entry hazards. Spikes and Toxic Spikes provide immense utility to Poison teams, spreading damage and status with ease.

With its pitiful Special Defense, Alolan Muk provides solid support to Overqwil, forming a dual Dark defensive core with Alolan Muk handling powerful special Ghost-type attackers like Flutter Mane and Gholdengo with ease, while Overqwil handles the physical threats. Alolan Muk also supports Overqwil's entry hazard stacking by being able to use Knock Off to remove Heavy-Duty Boots. Galarian Slowking provides solid support, being able to tank special attacks from the likes of Latios, Heatran, and Zapdos with ease and removing them easily with its myriad of coverage tools. Amoonguss complements Overqwil by being able to take on the Ground- and Water-types that Overqwil cannot handle like Great Tusk, Excadrill, Swampert, and Urshifu-R. Galarian Weezing provides a Ground immunity, making it capable of removing threats like Mamoswine, Garchomp, and Dragonite; it also provides hazard removal with Defog. Toxapex handles threats that Overqwil cannot like Chien-Pao, Scizor, and Barraskewda. Toxapex can also run Toxic Spikes, freeing up Overqwil's final moveslot for other utility options. Iron Moth can remove annoying Steel-types such as non-Choice Scarf Iron Treads, Forretress, and Corviknight that can easily wall Overqwil and remove its hazards. Moreover, Choice Specs Iron Moth can cleanly remove Landorus. Sneasler and Okidogi both remove annoying Steel- and Dark-types that can sit on Overqwil such as Heatran, Kingambit, and Hydreigon. Choice Scarf Sneasler can also remove terrifying special attacking beasts like Hoopa-U, Hisuian Goodra, and Darkrai without worry, and it enjoys Spikes chipping down threats that can withstand a Close Combat like Archaludon and Ursaluna-B. Okidogi, on the other hand, uses Overqwil's Intimidate to safely get in and set up with Bulk Up on physical attackers, including Ogerpon-C, Kingambit, and Iron Hands, before going on the offensive.


[STRATEGY COMMENTS]
Other Options
=============
Poison
-----------
Protect can be run over Toxic Spikes, allowing Overqwil to safely heal with Black Sludge and scout moves from Choice-locked foes such as Greninja and Enamorus. Taunt is a solid option, as it can be used to stop entry hazards or setup from physical attackers like Kingambit and Dragonite. Pain Split provides a form of recovery, being able to drain health from bulkier targets like Iron Hands, Hippowdon, and Gouging Fire. However, Overqwil's high HP limits its overall effectiveness. Destiny Bond can be used as a surprise tool, being able to trade with targets like Kingambit, but it can easily be played around.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar Checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:

boomp

Never Give Up
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[SET]
Overqwil @ Black Sludge
Name: Physically Defensive (Poison)
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Crunch
- Barb Barrage
- Spikes
- Toxic Spikes

[SET COMMENTS]
Overqwil finds a solid place on Poison teams thanks to its Secondary Dark typing and high physical defense coupled with Intimidate granting it a role in checking the dangerous physical Psychic-types of the tier like Iron Boulder and Gallade. Crunch is the Dark STAB of choice being able to easily chew through Psychic- and Ghost-types like Iron Boulder, Metagross,(Problem with this is metagross common set is band rn and its a 2hko with eq. its worth mentioning that qwilliam deal with it after an intimidate.) and Ceruledge. Barb Barrage is the Poison STAB of choice thanks to easily being able to spread Poison and benefiting from it immensely while also hitting hard into targets Targets including Ogerpon-H and Azumaril. Spikes and Toxic Spikes provide immense utility to Poison teams spreading damage and status with ease.

With its pitiful Special defense, Alolan Muk provides solid support forming a dual Dark defensive core with Alolan Muk handling powerful special Ghost- and Psychic-type attackers like Flutter Mane, Gholdengo, and Iron Crown with ease while Overqwil removes the physical attackers of these types. Alolan Muk also supports Overqwil's hazard stacking by being able to Knock Off Heavy-Duty Boots. Galarian Slowking provides solid support being able to tank special attacks from the likes of Latios, Heatran, Landorus, and Zapdos with ease and remove them easily with its myriad of coverage tools. Amoonguss compliments Overqwil by being able to take on the Ground- and Water-types Overqwil cannot handle like Great Tusk, Excadrill, Swampert, and Urshifu-R and Swampert and Urshifu-R. Galarian Weezing provide a full on Ground immunity capable of removing threats like Mamoswine, Garchomp, and Dragonite with ease along with providing hazard removal with Defog.(Mention how it weakens physical attackers with Will-O-Wisp.) Toxapex handles threats Overqwil cannot like Chien-Pao, Scizor, and Barraskewda. Toxapex can also run Toxic Spikes freeing up Overqwil's final moveslot for other utility options. Glimmora can support Overqwil's hazard stacking by providing Stealth Rocks and using Mortal Spin to remove hazards against non-steel teams only on Overqwil's side. Glimmora can also threaten out problematic Fire- and Flying-types like Skarmory, Talonflame, and Torkoal. Iron Moth can remove annoying Steel-types that can easily wall Overqwil and remove its Hazards such as Corviknight, non-Choice Scarf Iron Treads, and Forretress. Sneasler and Okidogi both appreicate spikes chipping down bulky physical walls such as Toxapex, Quagsire, and Slowbro along with Intimidate weakening weaking opposing physical attacker making their entry and setup much safer. (Honestly i would just talk about what mons they take out for qwilliam and thats about it, this sentence is not really telling me what benefits they are getting from the chip. all the mons mention either wear boots or doesnt really care about chip dmg due to recovery or regenerator. The key part as well is what is Sneasler and Okidogi doing to them off of the chip damage. If anything you can take this part off and keep the last two sentences or talk about what key kos they get after spike dmg.) In response Sneasler can remove terrifying special attacking beasts like Hoopa-U, Goodra Hisui, and Iron Valiant without worry. Okidogi on the otherhand uses Overqwil's Intimidate to safely get in and Bulk up on physical attackers including Ogerpon-C, Kingambit, and Iron Hands.


[STRATEGY COMMENTS]
Other Options
=============
Poison
-----------
Protect can be ran over Toxic Spikes allowing for Overqwil to safely heal with Black Sludge and scout moves from Choice locked foes such as Greninja and Enamorus. Taunt is a solid option if running another Toxic Spikes setter as it can be used to stop hazards or setup from physical attackers like Kingambit Tyranitar and Dragonite.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
?????
?????
Grammar Checked by:
?????
will take a look after these implements, ty!
 

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Glimmora can also threaten out problematic Fire- and Flying-types like Skarmory, Talonflame, and Torkoal.
Swap it around so its Talonflame, Torkoal, and Skarmory.

Choice Scarf Sneasler can remove also terrifying special attacking beasts like Hoopa-U, Goodra Hisui, and Iron Valiant without worry and enjoys Spikes chipping down threats that can hang onto to a Close Combat like Arcahludon and Ursaluna-B.
take off the to so it says onto a Close Combat....

QC 1/2 after implements, well done.
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
[SET]
Overqwil @ Black Sludge
Name: Physically Defensive (Poison)
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Crunch
- Barb Barrage
- Spikes
- Toxic Spikes

[SET COMMENTS]
Overqwil finds a solid place (Overqwil is sort of on the niche border; its not really that great, maybe just reword that Overqwil is an option over/complementing Alolan Muk because of intim [insert what you mentioned] + entry hazards, something not really common on Poison) on Poison teams thanks to its Secondary Dark typing and high physical defense coupled with Intimidate granting it a role in checking the dangerous physical Psychic-types of the tier like Iron Boulder and Gallade. Crunch is the Dark STAB of choice being able to easily chew through Psychic- and Ghost-types like Iron Boulder, Jirachi, and Ceruledge. Barb Barrage is the Poison STAB of choice (not QC part, but reading "STAB of choice" twice is a bit jarring) thanks to easily being able to spread Poison and benefiting from it immensely while also hitting hard into targets including Ogerpon-H and Azumarill (note that its also an Azu check by virtue of it being faster+not killable by +5 Jet. It also deters Magic Bounce Hatte which is pretty cool). Spikes and Toxic Spikes provide immense utility to Poison teams spreading damage and status with ease.

With its pitiful Special defense, Alolan Muk provides solid support forming a dual Dark defensive core with Alolan Muk handling powerful special Ghost- and Psychic-type attackers like Flutter Mane, Gholdengo, and (Spectrier/Espathra?) Iron Crown with ease while Overqwil removes the physical attackers of these types. Alolan Muk also supports Overqwil's hazard stacking by being able to Knock Off Heavy-Duty Boots. Galarian Slowking provides solid support being able to tank special attacks from the likes of Latios, Heatran, Landorus (Doesnt really tank lando ;w;), and Zapdos with ease and remove them easily with its myriad of coverage tools. Amoonguss compliments Overqwil by being able to take on the Ground- and Water-types Overqwil cannot handle like Great Tusk, Excadrill, Swampert, and Urshifu-R. Galarian Weezing provide a full on Ground immunity capable of removing threats like Mamoswine, Garchomp, and Dragonite along with providing hazard removal with Defog. Toxapex handles threats Overqwil cannot like Chien-Pao, Scizor, and Barraskewda. Toxapex can also run Toxic Spikes freeing up Overqwil's final moveslot for other utility options. Glimmora can support Overqwil's hazard stacking by providing Stealth Rock and using Mortal Spin to remove hazards against non-steel teams. Glimmora can also threaten out problematic Fire- and Flying-types like Torkoal, Talonflame, and Skarmory (not needed on Overqwil analyses, I think). Iron Moth can remove annoying Steel-types that can easily wall Overqwil and remove its Hazards such as Corviknight, non-Choice Scarf Iron Treads, and Forretress (and also Pao if scarf, or lando if specs). Sneasler and Okidogi both remove annoying Steel and Dark-types that can sit on Overqwil such as Heatran, Kingambit, and Hydreigon. Choice Scarf Sneasler can remove also terrifying special attacking beasts like Hoopa-U, Goodra Hisui, and Iron Valiant (Technically I.Val shouldnt pose much threat vs Poison, maybe someone else like Darkrai?) without worry and enjoys Spikes chipping down threats that can hang onto a Close Combat like Arcahludon and Ursaluna-B. Okidogi on the other hand uses Overqwil's Intimidate to safely get in and Bulk Up on physical attackers including Ogerpon-C, Kingambit, and Iron Hands before going on the offensive.


[STRATEGY COMMENTS]
Other Options
=============
Poison
-----------
Protect can be ran over Toxic Spikes allowing for Overqwil to safely heal with Black Sludge and scout moves from Choice locked foes such as Greninja and Enamorus. Taunt is a solid option as it can be used to stop hazards or setup from physical attackers like Kingambit and Dragonite.
*Add Pain Split
*Add Destiny Bond, you cant beat Kingambit but you can still kill it.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/boomp.637295/
?????
Grammar Checked by:
?????
QC 2/2, thankie Pengairxan
 
add remove comment
[SET]
Overqwil @ Black Sludge
Name: Physically Defensive (Poison)
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Crunch
- Barb Barrage
- Spikes
- Toxic Spikes

[SET COMMENTS]
Overqwil finds a solid niche on Poison teams thanks to its Secondary secondary Dark typing and high physical defense Physical Defense coupled with Intimidate, (AC) granting it a role in checking the dangerous physical Psychic-types of the tier like Iron Boulder and Gallade. Crunch is the Dark STAB of choice being able to easily chew chews through Psychic- and Ghost-types like Iron Boulder, Jirachi, and Ceruledge. Barb Barrage is the Poison STAB of choice thanks to easily being able to spread spreads Poison and benefiting benefits from it immensely while also hitting hard into against targets, (AC) including Ogerpon-H and Azumarill. (AP) along with deterring It also deters Hatterene from coming in to block entry hazards. Spikes and Toxic Spikes provide immense utility to Poison teams, (AC) spreading damage and status with ease.

With its pitiful Special defense Defense, Alolan Muk provides solid support to Overqwil, (AC) forming a dual Dark defensive core with Alolan Muk handling powerful special Ghost-type attackers like Flutter Mane and Gholdengo with ease while Overqwil handles the physical threats. Alolan Muk also supports Overqwil's entry hazard stacking by being able to use Knock Off to remove Heavy-Duty Boots. Galarian Slowking provides solid support, (AC) being able to tank special attacks from the likes of Latios, Heatran, and Zapdos with ease and remove removing them easily with its myriad of coverage tools. Amoonguss compliments complements Overqwil by being able to take on the Ground- and Water-types that Overqwil cannot handle like Great Tusk, Excadrill, Swampert, and Urshifu-R. Galarian Weezing provide provides a full on Ground immunity, (AC) making it capable of removing threats like Mamoswine, Garchomp, and Dragonite; (ASC) along with providing it also provides hazard removal with Defog. Toxapex handles threats that Overqwil cannot (subjective but id add a comma here for better readability) like Chien-Pao, Scizor, and Barraskewda. Toxapex can also run Toxic Spikes, (AC) freeing up Overqwil's final moveslot for other utility options. Iron Moth can remove annoying Steel-types that can easily wall Overqwil and remove its Hazards their hazards such as Corviknight, non-Choice Scarf Iron Treads, and Forretress (id move the examples after "annoying Steel-types" so that it doesnt sound like corv etc are examples of hazards). (AP) along with Moreover, (AC) Choice Specs Iron Moth being is able to (or just Iron Moth "can" cleanly...) cleanly remove Landorus. Sneasler and Okidogi both remove annoying Steel- (AH) and Dark-types that can sit on Overqwil such as Heatran, Kingambit, and Hydreigon. Choice Scarf Sneasler can also remove also terrifying special attacking beasts like Hoopa-U, Goodra Hisui Hisuian Goodra, and Darkrai without worry, (AC) and it enjoys Spikes chipping down threats that can hang onto (i think this is too informal for analyses, replace this with take / survive / withstand) a Close Combat like Arcahludon Archaludon and Ursaluna-B. Okidogi, (AC) on the other hand, (AC) uses Overqwil's Intimidate to safely get in and set up with Bulk Up on physical attackers, (AC) including Ogerpon-C, Kingambit, and Iron Hands, (AC) before going on the offensive.


[STRATEGY COMMENTS]
Other Options
=============
Poison
-----------
Protect can be ran run over Toxic Spikes, (AC) allowing for Overqwil to safely heal with Black Sludge and scout moves from Choice-locked (AH) foes such as Greninja and Enamorus. Taunt is a solid option, (AC) as it can be used to stop entry hazards or setup from physical attackers like Kingambit and Dragonite. Pain Split provides a form of recovery, (AC) being able to drain health from bulkier targets like Iron Hands, Hippowdon, and Gouging Fire. However, Overqwil's high HP limits its overall effectivness effectiveness. Destiny bond Bond can be used as a surprise tool, (AC) being able to trade with targets like Kingambit, (AC) but it can easily be played around.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar Checked by:
?????

amgp
 

autumn

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1/1 GP Team done credit both of us
[SET]
Overqwil @ Black Sludge
Name: Physically Defensive (Poison)
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Crunch
- Barb Barrage
- Spikes
- Toxic Spikes

[SET COMMENTS]
Overqwil finds a solid niche on Poison teams thanks to its secondary Dark typing and high Physical Defense coupled with Intimidate, granting it a role in checking the dangerous physical Psychic-types of the tier like Iron Boulder and Gallade. Crunch easily chews through Psychic- and Ghost-types like Iron Boulder, Jirachi, and Ceruledge. Barb Barrage spreads Poison poison and benefits from it immensely while also hitting hard against targets, including Ogerpon-H and Azumarill. It also deters Hatterene from coming in to block entry hazards. Spikes and Toxic Spikes provide immense utility to Poison teams, spreading damage and status with ease.

With its pitiful Special Defense, Alolan Muk provides solid support to Overqwil, forming a dual Dark defensive core with Alolan Muk handling powerful special Ghost-type attackers like Flutter Mane and Gholdengo with ease, (AC) while Overqwil handles the physical threats. Alolan Muk also supports Overqwil's entry hazard stacking by being able to use Knock Off to remove Heavy-Duty Boots. Galarian Slowking provides solid support, being able to tank special attacks from the likes of Latios, Heatran, and Zapdos with ease and removing them easily with its myriad of coverage tools. Amoonguss complements Overqwil by being able to take on the Ground- and Water-types that Overqwil cannot handle like Great Tusk, Excadrill, Swampert, and Urshifu-R. Galarian Weezing provides a full on Ground immunity, making it capable of removing threats like Mamoswine, Garchomp, and Dragonite; it also provides hazard removal with Defog. Toxapex handles threats that Overqwil cannot like Chien-Pao, Scizor, and Barraskewda. Toxapex can also run Toxic Spikes, freeing up Overqwil's final moveslot for other utility options. Iron Moth can remove annoying Steel-types such as non-Choice Scarf Iron Treads, Forretress, and Corviknight that can easily wall Overqwil and remove their its (you're referring to Overqwil's hazards here) hazards such as non-Choice Scarf Iron Treads, Forretress, and Corviknight. Moreover, Choice Specs Iron Moth can cleanly remove Landorus. Sneasler and Okidogi both remove annoying Steel- and Dark-types that can sit on Overqwil such as Heatran, Kingambit, and Hydreigon. Choice Scarf Sneasler can also remove terrifying special attacking beasts like Hoopa-U, Hisuian Goodra, and Darkrai without worry, and it enjoys Spikes chipping down threats that can withstand a Close Combat like Archaludon and Ursaluna-B. Okidogi, on the other hand, uses Overqwil's Intimidate to safely get in and set up with Bulk Up on physical attackers, including Ogerpon-C, Kingambit, and Iron Hands, before going on the offensive.


[STRATEGY COMMENTS]
Other Options
=============
Poison
-----------
Protect can be run over Toxic Spikes, allowing for Overqwil to safely heal with Black Sludge and scout moves from Choice-locked foes such as Greninja and Enamorus. Taunt is a solid option, as it can be used to stop entry hazards or setup from physical attackers like Kingambit and Dragonite. Pain Split provides a form of recovery, being able to drain health from bulkier targets like Iron Hands, Hippowdon, and Gouging Fire. However, Overqwil's high HP limits its overall effectiveness. Destiny Bond can be used as a surprise tool, being able to trade with targets like Kingambit, but it can easily be played around.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar Checked by:
?????
 

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