I'm new, and today I decided to make a "serious" team. But how the heck did my Giratina stall?
http://replay.pokemonshowdown.com/gen7balancedhackmons-556925757
Hi HDF0! Welcome to the BH world! The reason behind your victory are the following:
- Your opponent was trying to imprison trap you. But that doesn't work on a ghost type.
- Your opponent had 0 "Plan B" skill. He/She had other 5 Pokemon and gave up when its Zygarde didn't worked.
I hope you find your BH experience entertaining!
Speaking of something else, Sniper Mega Mewtwo Y!
Mewtwo-Mega-Y @ Scope Lens
Ability: Sniper
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psycho Boost
- Focus Energy / Leaf Storm
- Fleur Cannon
- Overheat / Moongeist Beam / Eruption
This set has incredible power on a 1 turn set up, hitting harder than Shell Smash while not caring about stats drop (you also pratically ignore parting shot). Psycho Boost OHKOes up to non AV M-Audino and that's a lot. Focus Energy is required to set up, but it can be baton passed and that gives you another moveslot (also improving imposterproofness). Leaf Storm OHKOes non AV Kyogre and below.
Fleur Cannon hits stuff immune to Psycho Boost and OHKOes non AV Zygod.
Overheat is for Steel Types and even AV Registeel risks the OHKO (Solgaleo just dies to that). Moongeist nails Shedinja and bypass a theoretical Battle Armor. Eruption OHKOes every Steel type if at full health.
You can run whatever coverage but the lower your stats the better you are at beating the imposter.
If you are afraid of imposter, run Focus Energy on something else and baton pass it, as it isn't copied by the imposter. If you are really afraid run Modest and use Normalize Gengar to shut it down, but switch in safely. On most situation the imposter is stuck with -2/4/6 spa and that means it tickles your team, but if it crits it's gonna hurt a lot.
EDIT!! Other analysis!
Update! Leaf Storm is not required, Psycho Boost OHKOes Pogre 100% of times with SR (31.3% otherwise)
The previous examples were referred to 252 HP / 252+ SpD on everything.
Unlike Shell Smash or Sheer Force, it's hard to play this thing against you, as it lacks the chance of critting! Shell Smash has the stats stolen, Sheer Force is only without the Life Orb. Also unlike Shell Smash you can't wall it with Unaware as it doesn't stop crits from happening.
Other calcs.
This thing is 2HKOing Eviolite Chansey on its special side!! WTF?!?
252 SpA Sniper Mewtwo-Mega-Y Psycho Boost vs. 252 HP / 252 SpD Eviolite Chansey on a critical hit: 355-420 (50.4 - 59.6%) -- guaranteed 2HKO (chansey runs +def nature).
Want to wall it with a Flash Fire Steel type? You can't!
252 SpA Sniper Mewtwo-Mega-Y Psycho Boost vs. 252 HP / 252+ SpD Registeel on a critical hit: 189-222 (51.9 - 60.9%) -- guaranteed 2HKO
Giratina is specially bulkier than Zygarde, right?!?
252 SpA Sniper Mewtwo-Mega-Y Fleur Cannon vs. 252 HP / 252+ SpD Giratina on a critical hit: 549-648 (108.9 - 128.5%) -- guaranteed OHKO
NO IT ISN'T!
The imposter can handle it, right?
(original at -2) 252 SpA Sniper Mewtwo-Mega-Y Moongeist Beam vs. 252 HP / 252 SpD Eviolite Mewtwo-Mega-Y on a critical hit: 312-369 (44.3 - 52.4%) -- 17.6% chance to 2HKO (SR makes this a clear 2HKO)
(imposter at -2) -2 252 SpA Mewtwo-Mega-Y Moongeist Beam vs. 252 HP / 252 SpD Mewtwo-Mega-Y: 104-124 (25 - 29.8%) -- guaranteed 4HKO
Ok but maybe you are not running Moongeist so what are they doing in that case?
Overheat converges on this on the imposter: -6 252 SpA Mewtwo-Mega-Y Overheat vs. 252 HP / 252 SpD Mewtwo-Mega-Y: 34-40 (8.1 - 9.6%) -- possibly the worst move ever
The original however still has a 4HKO (3HKO with SR): 252 SpA Sniper Mewtwo-Mega-Y Overheat vs. 252 HP / 252 SpD Eviolite Mewtwo-Mega-Y on a critical hit: 202-238 (28.6 - 33.8%) -- 0.7% chance to 3HKO
This led me to the conclusion that Sniper MMY has 1 safe switchin (its imposter if it has Eviolite, and it's not that safe), as long as you hit the target for damage.
Team options: Psychic Terrain for no priority and gigantic firepower, Gravity for 100% precision, SR for breaking sashes and relevant cases explained up there, Knock Off for removing AV and ensuring OHKOs on regenerators, Sticky Web for Pheromosa and Deo-s.
Check and Counters
Imposter: It's not that easy! Lucky Punch imposter is probably the best answer as it has 50% of critting and turning your tactic against you, but you can manage it with Knock Off before using MMY. You can see it coming on the switch as it takes more damage than it should.
Knock Off: it removes your item and you can't crit for sure after that!
Faster Stuff: Aerodactyl outspeeds without suffering for Sticky Webs and probably can damage it, unless Gravity is also in play. Other stuff with Contrary might like Sticky Web but it really needs to immediately kill MMY.
Priority: Yes but you can face it under Psychic Terrain and then it wouldn't work.
Destiny Bond: Congratulations, you killed it but you lost your Destiny Bond user and whatever died to let it switch in without dying on the switch. Have fun on your 4-5 match, remember that the opponent can run Sniper twice.