HeaLnDeaL
Let's Keep Fighting
Okay, thanks; I suppose I'll post it here. I've been on #cap and the showdown room asking, but to no real response yet. So, if anyone here can give me suggestions and help me out, that would be greatly appreciated. As of now, I fear that the concept might be too broad, but I'm not sure how to focus it without losing it altogether.
Name: Apparatus of Status
General Description: A Pokémon meant to showcase the effects of status-based moves, especially with the updated gen six mechanics.
Justification: Status inflicting moves are a common part of competitive battling, but there are many factors than can affect both the use and countering of status conditions: typing, abilities, held items, team synergy, etc. Poison and steel types are immune to poison, fire types are immune to burns; even new to X and Y, electric types are now immune to paralysis, and grass types are immune to the “spore” status moves. There are a plethora of abilities that can defend against certain status conditions, and prankster has proven to be an effective ability in inflicting status—but when these factors are all considered together, what type of status-minded CAP could be created?
Questions To Be Answered:
· How can teambuilding better prepare against status?
· Which aspects make a Pokémon a reliable status absorber?
· Which aspects make a Pokémon a reliable status inflictor?
· With different Pokémon being immune to different statuses, what battling strategies are employed in order to counter status?
· What new, innovative, or underused strategies might hit it big in response to inflicting/absorbing status in sixth gen?
· Can a single new inflictor or absorber or status affect how status is used within a metagame?
· How would a new viable status inflictor or absorber affect the usage of status-curing moves or items?
· What are the different factors that affect the usefulness of primary vs secondary status, or which factors affect the usefulness of a particular status compared to any other?
Explanation: When going through type and ability combinations, there seem to be some untapped pairings that can make a Pokémon shrug off the negative effects of common/viable status moves. Any fast sweeper that is of the electric type can now laugh at any attempts aimed at trying to make it paralyzed; as a result, immediately stopping its sweep becomes harder to do with status, especially so if it is a special sweeper and doesn’t mind the loss to its physical attack that burn could offer. A fast physical sweeper that is fire type doesn’t fear being burned, and if it has methods of ignoring paralysis, then it sits in a similar boat. Nowadays, grass types have a lot less to fear when it comes sleep, since the most reliable/common methods of sleep are spore or sleep powder (of course, hypnosis and dark void could still be used to put a grass type to sleep).
On the other hand, bulky Pokémon oftentimes care more about the residual damage from toxic or even burns. Magic guard seems to be an ability that is used to mitigate these effects, but that ability alone doesn’t prevent sleep, paralysis, freeze, and a whole list of secondary forms of status.
In terms of status inflicting, would having a wide status-based movepool help a Pokémon to efficiently inflict crippling status to multiple threats? Both prankster and serene grace could potentially be devastating abilities to inflict status with, given the proper moves.
Sorry if this explanation section is long-winded, but this showcases how many different options a status-minded CAP would have, and there are still many, many other noteworthy things that could be mentioned still. A CAP made from this concept could be a status inflictor, a status absorber/counter, or even a combination of both. Though the options resulting from this might be quite broad, they all converge of analyzing and studying how status plays its role with the updated sixth gen mechanics. One primary focus could turn into the combinations that type, abilities, and moves could have in order to make a CAP with status in mind.
Name: Apparatus of Status
General Description: A Pokémon meant to showcase the effects of status-based moves, especially with the updated gen six mechanics.
Justification: Status inflicting moves are a common part of competitive battling, but there are many factors than can affect both the use and countering of status conditions: typing, abilities, held items, team synergy, etc. Poison and steel types are immune to poison, fire types are immune to burns; even new to X and Y, electric types are now immune to paralysis, and grass types are immune to the “spore” status moves. There are a plethora of abilities that can defend against certain status conditions, and prankster has proven to be an effective ability in inflicting status—but when these factors are all considered together, what type of status-minded CAP could be created?
Questions To Be Answered:
· How can teambuilding better prepare against status?
· Which aspects make a Pokémon a reliable status absorber?
· Which aspects make a Pokémon a reliable status inflictor?
· With different Pokémon being immune to different statuses, what battling strategies are employed in order to counter status?
· What new, innovative, or underused strategies might hit it big in response to inflicting/absorbing status in sixth gen?
· Can a single new inflictor or absorber or status affect how status is used within a metagame?
· How would a new viable status inflictor or absorber affect the usage of status-curing moves or items?
· What are the different factors that affect the usefulness of primary vs secondary status, or which factors affect the usefulness of a particular status compared to any other?
Explanation: When going through type and ability combinations, there seem to be some untapped pairings that can make a Pokémon shrug off the negative effects of common/viable status moves. Any fast sweeper that is of the electric type can now laugh at any attempts aimed at trying to make it paralyzed; as a result, immediately stopping its sweep becomes harder to do with status, especially so if it is a special sweeper and doesn’t mind the loss to its physical attack that burn could offer. A fast physical sweeper that is fire type doesn’t fear being burned, and if it has methods of ignoring paralysis, then it sits in a similar boat. Nowadays, grass types have a lot less to fear when it comes sleep, since the most reliable/common methods of sleep are spore or sleep powder (of course, hypnosis and dark void could still be used to put a grass type to sleep).
On the other hand, bulky Pokémon oftentimes care more about the residual damage from toxic or even burns. Magic guard seems to be an ability that is used to mitigate these effects, but that ability alone doesn’t prevent sleep, paralysis, freeze, and a whole list of secondary forms of status.
In terms of status inflicting, would having a wide status-based movepool help a Pokémon to efficiently inflict crippling status to multiple threats? Both prankster and serene grace could potentially be devastating abilities to inflict status with, given the proper moves.
Sorry if this explanation section is long-winded, but this showcases how many different options a status-minded CAP would have, and there are still many, many other noteworthy things that could be mentioned still. A CAP made from this concept could be a status inflictor, a status absorber/counter, or even a combination of both. Though the options resulting from this might be quite broad, they all converge of analyzing and studying how status plays its role with the updated sixth gen mechanics. One primary focus could turn into the combinations that type, abilities, and moves could have in order to make a CAP with status in mind.