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Solo Azumarill does it again, though it was quite a journey. I will not go through all the details of failed attempts, but here are general details about Inteleon I've intuited:
- Inteleon starts the battle with Mist and Snowscape to block debuffs and allow for perfect Blizzards. It will also refresh these two field effects about after the shield goes down, which will use valuable animation time.
- About the time 5 turns in for me (right before Snow and Mist could go down), it goes for a spread scripted Blizzard and resets the party's buffs, and puts up its shield soon afterwards.
- It doesn't seem to reset its own buffs at any time because of the Mists, so take advantage of the potential to debuff in between Mists.
- Crits hurt.
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(The AI sent its regards with Intimidate and Energy Ball.)
Now for my personal victory log:
My final moveset involved Covert Cloak with Mud-Slap, Play Rough (x Fairy Tera), Amnesia, and Belly Drum. The addition of Covert Cloak was after getting harsh freeze RNG and trying out Rollout in vain hopes it would be an easy victory like I had heard of against Samurott, and Amnesia in the hopes that I could still survive to Rollout, but in the end it boiled down to setting up and just dealing raw tera-boosted Play Rough like the last few events.
Phase 1: From the first 5 turns, there is nothing for Azumarill to do other than bear down for Blizzards and spam Amnesia. It can also waste turns using Tearful Look which Azumarill doesn't particularly mind because Belly Drum will swing it to +6 Attack later. I even use Amnesia after +6 because I have nothing better to do with my turns and the text goes by fast.
Phase 2: A lot of things can happen here: Amnesias are reset, the spread Blizzard happens, Snow and Mist go down, and the shield goes up. Fortunately in this attempt I got to sneak an Amnesia in right after the reset before eating a Blizzard. After this I start going for Amnesia as a safety net but then mainly focus on getting my Mud-Slaps in to avoid Inteleon's long Blizzard animation, as well as its damage. In this run I ended up going for -6 and +6 in both stats at about halfway through the timer. I then went for Belly Drum to get to +6 and completely negate all the Tearful Looks that had built off, with a Heal Cheer to be safe, before starting the Play Rough onslaught.
Phase 3: The endgame begins. At this point, 2 Play Roughs with AI support (from all the SpD debuffs) took down the shield, thanks to the double effect of STAB tera's damage piercing on shields. About after the shield goes down, Inteleon decides to put its snow and mist back up (which does take up valuable animation time), which means you will be dealing with perfect accuracy Blizzards again (EDIT: as well as some increased physical Defense which may have cost a couple turns). I didn't realize this but fortunately I had already healed and fully Amnesiaed so I could deal with the Blizzards and their animation time. There is nothing else for Azumarill to do now other than spam max power Play Roughs and hope for no misses or crits, and even still it came down to the wire for the final victory.
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(A sliver of health and timer.)
Overall this was a pretty tough fight to brute force with Azumarill, and this could have still gone wrong at times with a few more landed hits, and Arboliva may have been a hindrance to my time, but it goes to show Azumarill can still clutch out when it comes to it. In multiplayer I imagine weather support would be appreciated here, maybe even a Defogger to meme past Mist and maybe some debuffers as they can stick pretty well when you get them up, but I do not plan to take that on for a while. For now I will just be satisfied with Azumarill's victory over this cold blooded lizard that tried to deny me my Mud-Slaps.
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