Ok, survey just dropped. Wanna gets some thoughts out of my head?
Alot of Melm talk rn, but I am on the side of don’t suspect. First off, its sets are Tect + Toxic, Pads Twave, and AV, however the former is its most common sets. Lets list off the pros and cons shall we
Tect + Toxic
Pros
-Lefties granting longevity
-Toxic against
is invaluable at punishing its checks and crippling them for its teammates, part of the reason why the set is so good.
-Protect is great for scouting potential options and stalling for toxic/lefties recovery.
-DIB/EQ/Toxic covers a large portion of the tier.
Cons
-
Without Zone support, it struggles to muscle past the Steels of the tier. Considering teams with Zone tend to easily lose momentum if played incorrectly, it doesn’t come with it as often.
Pads
Pros
-Avoids annoying Flame Body, Helmet and Static.
-Can potentially beat Ferro with T-Wave + Superpower.
-T-Wave cripples the steel birds, Pex and still cripples Volc.
Cons
-No lefties recovery
-Can’t muscle past
anymore.
-Needs speed investment to beat
which cuts its bulk.
-Even with T-Wave it still struggles to get past the steel birds.
AV
Pros
-Can 1v1 most of the tier.
-Can check Pult, Lele, and other special breakers.
Cons
-No lefties recovery
-Still can’t muscle past
-4MSS between Superpower, T-Punch, and Ice Punch
I am a firm believer that Melm is balanced due to its vulnerability to Knock, a wide array of checks, and most importantly, if it makes the wrong move, you potentially could “lose your Melmetal”. What I mean by this is if it clicks DiB and the opponent has a Flame Body Tran, or Zap. Lights out for this dude. We also have a number of mons that can take a hit or two from it like Shifu, Lando, and Chomp. PhysD Pex is also good at checking it. Not to mention it is a slow mfer. An amazing breaker but one that you can’t mash with like Lele. Thats all.
The ban Weav wagon has extinguished months ago. Not sure why Weav was on the survey. People learned that teams tailored around Beat Up Weav are very exploitable and hard to maintain, so the hype for Beat Up didn’t last. Band sets are still scary but with spike stacking teams on the rise, it has less opportunities to click buttons and Boots is the choice against and on those styles. The tier still has plenty of checks. Clef, Pex, Corv, Buzz, etc. There is also Tran who heavily discourages T-Axel. Still, Weav is the best cleaner and speed control option in the tier and a healthy part of it too.
Tran is the best mon rn. Forces progress, easily splashable, provides both offensive and defensive. However, I don’t think anything has changed this gen (besides no Gliscor) to make it suspect worthy. The power level is the same as Gen 6-7 and has more power creep than Gen 4 where Tran was anything but broken. The biggest reasons that it isn’t broken are the innacuracy of Magma Storm and the fact that it is also tasked with checking multiple threats for a team. Magma Storm’s 75 acc leads to some issues with inconsistentcy as a miss could be momental. As a defensive threat, Tran is going to be switching into alot of Shadow Balls, Psychics, Knocks, T-Waves, etc. On top of that it is very vulnerable to hazards (relevant cause spike stacking balances are very common rn) thus cutting off its chances to cause havoc. Compare this to something like Darkfu who only needs a few turns to break your whole team. Tran has alot of switch in opportunities, but it breaks your team much more slowly than anything broken ever did. There is also the 4MSS of it. Do you forgo rocks for Taunt or Toxic? Do you want Protect for more longevity or Heavy Slam to beat CM Clef? There is also Balloon Tran (the best set) who is less reliable at checking shit but is an absolute offensive behemoth, however plays with balloon promotes a skillful environment.
Complaining about Zone when it has hit its peak months ago. Also nothing has changed to make Zone broken. In fact it got nerfed transitioning to Gen 8. Very mu fishy and as stated earlier, teams with Zone aren’t the most consistent performers.
Bringing out Pex cause Bea brought it up as a potential suspect. I just don’t see that, especially as Pex isn’t as dominate as it was months ago. Alot of teams are well equipped with managing Pex. Be it status/knock sponges or Future Sight. The bulky water market is very saturated, and Pex has to compete with the qualities they bring to the table.
Also no, qc qd isn’t broken. Cheesy yes but very difficult to pull off a sweep with G-Bro and harder to keep it up if you lack the right moves or your in range of priority.
Imo this is the most balanced gens. Similar to Gen 3 and 4. Nothing strikes as restricting atm.
Alot of Melm talk rn, but I am on the side of don’t suspect. First off, its sets are Tect + Toxic, Pads Twave, and AV, however the former is its most common sets. Lets list off the pros and cons shall we
Tect + Toxic
Pros
-Lefties granting longevity
-Toxic against
-Protect is great for scouting potential options and stalling for toxic/lefties recovery.
-DIB/EQ/Toxic covers a large portion of the tier.
Cons
-
Pads
Pros
-Avoids annoying Flame Body, Helmet and Static.
-Can potentially beat Ferro with T-Wave + Superpower.
-T-Wave cripples the steel birds, Pex and still cripples Volc.
Cons
-No lefties recovery
-Can’t muscle past
-Needs speed investment to beat
-Even with T-Wave it still struggles to get past the steel birds.
AV
Pros
-Can 1v1 most of the tier.
-Can check Pult, Lele, and other special breakers.
Cons
-No lefties recovery
-Still can’t muscle past
-4MSS between Superpower, T-Punch, and Ice Punch
I am a firm believer that Melm is balanced due to its vulnerability to Knock, a wide array of checks, and most importantly, if it makes the wrong move, you potentially could “lose your Melmetal”. What I mean by this is if it clicks DiB and the opponent has a Flame Body Tran, or Zap. Lights out for this dude. We also have a number of mons that can take a hit or two from it like Shifu, Lando, and Chomp. PhysD Pex is also good at checking it. Not to mention it is a slow mfer. An amazing breaker but one that you can’t mash with like Lele. Thats all.
The ban Weav wagon has extinguished months ago. Not sure why Weav was on the survey. People learned that teams tailored around Beat Up Weav are very exploitable and hard to maintain, so the hype for Beat Up didn’t last. Band sets are still scary but with spike stacking teams on the rise, it has less opportunities to click buttons and Boots is the choice against and on those styles. The tier still has plenty of checks. Clef, Pex, Corv, Buzz, etc. There is also Tran who heavily discourages T-Axel. Still, Weav is the best cleaner and speed control option in the tier and a healthy part of it too.
Tran is the best mon rn. Forces progress, easily splashable, provides both offensive and defensive. However, I don’t think anything has changed this gen (besides no Gliscor) to make it suspect worthy. The power level is the same as Gen 6-7 and has more power creep than Gen 4 where Tran was anything but broken. The biggest reasons that it isn’t broken are the innacuracy of Magma Storm and the fact that it is also tasked with checking multiple threats for a team. Magma Storm’s 75 acc leads to some issues with inconsistentcy as a miss could be momental. As a defensive threat, Tran is going to be switching into alot of Shadow Balls, Psychics, Knocks, T-Waves, etc. On top of that it is very vulnerable to hazards (relevant cause spike stacking balances are very common rn) thus cutting off its chances to cause havoc. Compare this to something like Darkfu who only needs a few turns to break your whole team. Tran has alot of switch in opportunities, but it breaks your team much more slowly than anything broken ever did. There is also the 4MSS of it. Do you forgo rocks for Taunt or Toxic? Do you want Protect for more longevity or Heavy Slam to beat CM Clef? There is also Balloon Tran (the best set) who is less reliable at checking shit but is an absolute offensive behemoth, however plays with balloon promotes a skillful environment.
Complaining about Zone when it has hit its peak months ago. Also nothing has changed to make Zone broken. In fact it got nerfed transitioning to Gen 8. Very mu fishy and as stated earlier, teams with Zone aren’t the most consistent performers.
Bringing out Pex cause Bea brought it up as a potential suspect. I just don’t see that, especially as Pex isn’t as dominate as it was months ago. Alot of teams are well equipped with managing Pex. Be it status/knock sponges or Future Sight. The bulky water market is very saturated, and Pex has to compete with the qualities they bring to the table.
Also no, qc qd isn’t broken. Cheesy yes but very difficult to pull off a sweep with G-Bro and harder to keep it up if you lack the right moves or your in range of priority.
Imo this is the most balanced gens. Similar to Gen 3 and 4. Nothing strikes as restricting atm.