It's not, in an actual game you are not fighting against training dummies who can't make half a predict, and u-turn is the best move to click unless there's a lineup of CC kills for lop or smthng.I think the natural play against a Weavile is killing it with close combat rather than switching to a pokemon that Weavile guaranteed one-shots.
Can't believe i have to repeat this but you have to Break this Core, not just trying to make sufficient progress. Failing to such a common scenario isn't something that you would want to submit. Instead of trying to argue that sash weavile is a valid submission, you should probably use the time to make another submission.if the Weavile has scouted your move with Protect. Mega Lopunny's U-Turn does not OHKO Weavile, either, so even in a regular game, staying in and crippling the switch isn't a terrible move. Even if there were other pokemon to switch to that wouldn't be OHKO'd and outsped by Weavile, they'd have to fear a Knock Off removing their item.
Yea sure predictions are also part of breaking the core effectively, but those predictions from the opponents can be punished with the correct prediction by the user. Sash weavile just can't punish u-turn from lop effectively to break this core, which is a common scenario.I feel like if we start attributing player skill to these "break this core" segments, it quickly becomes almost impossible to guarantee. Take Mega Aerodactyl for example. MAero seems like a good bet, but if Mega Lopunny switches out to Zapdos on a Dual Wingbeat, there's a 51% chance that Mega Aerodactyl gets paralyzed by Static. A similar situation can happen if MAero tries to click Ice Fang vs Gliscor. If it gets paralyzed, it outright loses to MLoppuny's Fake Out + Close Combat. Hell, there's a chance it loses to Modest Zapdos's Volt Switch from full if it gets paralyzed prior. And what if the opponent decides to switch MLop into an Ice Fang/Stone Edge? More Fake Out chip damage, followed by more switches into Zapdos for greater paralysis chance. And if you try and predict the Zapdos switch in, MLoppuny can destroy you with Close Combat while still eating 2 Stone Edges. Assuming perfect play on the part of the player with 3 pokemon vs 1 quickly makes this an exercise in futility, IMHO.
Ofc some core breakers takes more skill/rely on less luck(involving rolls but it shouldn't be too unlikely, i'd say 75% is the least) to than others, but there's benifit to using them such at being better against the rest of the metagame and vice versa. It's up to the voter's preference whether they can afford having to a mon that has less impact on the metagame or whether they can take the risk of making the wrong predictions/not getting the rolls needed to break the core.
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