Pet Mod Crystal: Sevii Islands [Slate 10.5 - Cosmic-type Moves & Eeveelution]

Should Kazappelin lose Explosion?

  • Yes

    Votes: 2 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    2
  • Poll closed .
:hitmonlee:Slate 8: New Moves:hitmonchan:
tumblr_mom51hFOEZ1s4q4eyo1_500.gif
For the past couple of months, you've been exploring the Sevii Islands far and wide, but now it is your time to train. Celio has tasked you with going to the regional Pokémon stadium to train your Pokémon. Many trainers leave the stadium claiming that their Pokémon have new found powers and moves. There isn't much scientific evidence to support this claim, so you must report back your findings to Celio!
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:hitmontop:Prompt: Your task is to create new moves!

You can submit as many custom moves as you want. The prompt is very loose, but feedback for this slate will help guide the submissions, so feel free to submit any ideas you have!

Slate 9 will be a resub slate, so this is also a great opportunity for first time submitters to test the waters!

*Click here for our submissions feedback Discord chat.*


Code:
[B]Move Name[/B]:
[B]Typing[/B]:
[B]BP[/B]:
[B]PP[/B]:
[B]Accuracy[/B]:
[B]Secondary Effects[/B]:
[B]Suggested Distribution[/B]:
[SPOILER="Description"]
[Here you should talk about your new move's competitive use/any flavor related to it.]
[/SPOILER]
By ARandomPerson
~~~~~~~~~~
Move Name
: Swarm Attack
Typing:

BP: 20
PP: 10 (Max 16)
Accuracy: 90
Secondary Effects / Effects: Inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 20, 30 and 40, respectively. Each hit has a 10% chance to decrease def by 1.
Suggested Distribution: :Scyther: :Scizor: :Heracross: :Pinsir: :Forretress: :Beedrill: :Ariados: :Yanma: :Ledian: :Parasect: :Crobat: Line (They're also known for swarming things so it fits)
This move's main purpose is to be a stronger bug stab than hidden power while still giving Megahorn it's place as the best bug move. It's multi hit nature is both a blessing and a curse. Since it has an accuracy check for each hit (Like triple kick or the future triple axel), It's effective accuracy is 73%, which is just slightly more accurate than thunder (And the future focus blast). However, each hit also has a chance to lower the target's def, giving it an effective 27% chance to do so (Again, similar to thunder's 30% paralysis rate). This can be great for forcing switches. Not to mention, each hit also has a separate chance to crit with a rate of about 19 percent. All this leads to a fun and unpredictable yet reliable move to use. It's flavor is mostly just based on swarms of bugs. I would think that the Pokémon using this move calls a swarm of bugs to help them attack or attacks as if they were part of a swarm.Also thank god technician doesn't exist yet
~~~~~~~~~~
If you find yourself asking this question, some ways to start the move design process could be to think about what kind of move you'd be most excited to make, an attacking move, or a status move. You could also research types that may be lacking powerful moves/an offensive presence.

One example could maybe be the Poison-type. In later gens, moves like Gunk Shot exist that really help to give some Poison-types an extra oomph. Maybe one way to make a strong Poison-type move could be to make a move that hits Steel-types super effectively and distribute it to one or two Pokémon that could potentially benefit from this niche. ----- Albeit this is not the most practical example, but that's okay! That's what the feedback process is for.

Another way to approach this could be to think about creative moves that you wish existed in Pokémon.

One very simple approach is to create a move inspired by future gen moves --- maybe you can find a niche newer gen move and revamp it for C:SI.

Discussing your ideas, or hearing others' ideas in the Discord.

These are just some quick examples, take them with a grain of salt, and feel free to make your own explorations!

Submissions will close on Wednesday, June 15th!
:snorlax::zapdos::electrode::espeon::umbreon:
 
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Move name: 8-bit Torment
Typing: Ghost
BP: 80
PP: 15
Accuracy: 100 (Can be lowered to 95/90 though if need be only if we need to make the attack drop a for sure thing or boost the damage :3)
Suggested Distribution: Horatekku
Secondary Effects: Lowers the targets Attack stat by one stage

Description:
"Horatekku plays a haunting melody that attacks the foe and lowers their will to fight by lowering their attack stat."

It's totally the Lavender Town theme

Move Name: Enlightenment
Typing: Psychic
BP: 150
PP: 20
Accuracy: 100
Suggested Distribution: Tunguru
Secondary Effects: If Tunguru is attacked while charging the attack, the move will fail

Description:

"Tunguru holds itself back to access the situation at hand before striking the foe with a massive psychic wave. The move will fail if it's focus is broken."

“This is a Psychic type Focus Punch! Help balanced by being a signature move.”

Name: Dragon Fang
Typing: Dragon
BP: 85
PP: 15
Accuracy: 90
Suggested Distribution: Kipuro, :Dragonite: line :Charizard: :Feraligatr:

Secondary Effects: This move has a higher chance to land a critical hit

Description:

“The user bares its fangs and crunches the foe with the power of an almighty dragon! Critical hits land more easily.
 
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Welcome to Rezzo's defensive moves Megapack, please take a seat and enjoy our complimentary tea and biscuits~

Move Name: Expel
Typing: Normal
BP: -
PP: 24
Accuracy: -
Secondary Effects: Cures the user's status effects and resets the user's stat boosts (and drops). This move never fails.
Suggested Distribution: :chansey: :blissey:, :cleffa: :clefairy: :clefable:, :slugma: :magcargo: [Esscargoo], :articuno:, :suicune:, :lapras:, [Kamebi], :venusaur:, :meganium:, :squirtle: :wartortle: :blastoise:, :natu: :xatu:, :omanyte: :omastar:, :cloyster:, :mewtwo:, :mew:, :ho-oh:, :ekans: :arbok:, :paras: :parasect:, :grimer: :muk:, :koffing: :weezing: [Skuntank], :lickitung: [Tunguru]
Simply a move that is guaranteed to clear status effects. It also resets the user's stat boosts / drops to zero, as if it were a self-targeting Haze (which of course doesn't affect the opponent). All of the following are removed from the user:
Poison
Toxic
Burn
Paralysis
Sleep
Freeze
Confusion
Infatuation
Leech Seed
Mean Look & Spider Web
(Ghost) Curse


These stat changes are reset:
Attack
Defense
Special Attack
Special Defense
Speed
Accuracy
Evasion

"The user concentrates a great amount of energy to remove all and any afflictions they suffer from. This move cannot fail."

Move Name: Essence Steal
Typing: Ghost
BP: -
PP: 8
Accuracy: 100
Secondary Effects: Lowers the opponent's special attack and heals the equivalent HP of the opponent's level (e.g. heals 100 HP against a level 100 opponent). Normal types are immune.
Suggested Distribution: :gastly: :haunter: :gengar:, :misdreavus:, (Pyronoir), :drowzee: :hypno:, :murkrow:, :umbreon:, :slowking:
This should be pretty powerful in all honesty. I've decided to keep it at 8 PP to prevent it from being spammed as a defensive option, allowing it to be a bit more of an 'offensive defensive' option instead. No damage is dealt to the opponent.

"Emits a mysterious force which heals a fixed amount of health, while also lowering their Special Attack."

Move Name: Soft Shell
Typing: Normal
BP: -
PP: 16
Accuracy: -
Secondary Effects: Heals the user by 50% of their health. +1 Priority. The user's defense and special defense stats are lowered by one stage.
Suggested Distribution: :kabuto: :kabutops:, :omanyte: :omastar:, :magcargo: [Esscargoo], :grimer: :muk:, :heracross:, :gligar:, :forretress:, :shellder: :cloyster:, :lapras:, :slowbro:, :krabby: :kingler:, :exeggcute: :exeggutor: (Shuckle cannot and should not get this move lol)
The move distribution is a little ambitious and I don't believe everything should get it (though that'd likely not be problematic). As mentioned above, Shuckle definitely shouldn't have access to this move. I don't believe that the Squirtle family should have access either, but it might be fine to add.

The +1 priority idea is to actually give the Soft Shell user a disadvantage against an attacking opponent who will land extra damage on them. It's otherwise not an advantageous thing at all to move first with this move.

"Nutrients are absorbed from the user's shell, recovering HP but lowering Defenses."

Move Name: Preying Swipe
Typing: Normal
BP: 60
PP: 32
Accuracy: 100
Secondary Effects: Hits and deals double damage to a target switching out.
Suggested Distribution: :meowth: :persian:, :kangaskhan:, :tauros:, :scyther: :scizor:, :pinsir:, :skarmory:, :heracross:, :teddiursa: :ursaring:, :sandshrew: :sandslash:, :gligar:, [Aroofaondo], :raticate:, :paras: :parasect:, :growlithe: :arcanine:
Okay yeah this one isn't defensive but I think it'll be a cool addition. Normal type (and physically based!) Pursuit clone, with higher base power. I think the Normal types will appreciate this one hugely, but it's strong enough to potentially enable niche threats to land some chip on the switch as it hits harder than even Return & Frustration do on a fleeing target. There's obviously no super effective targets here which ropes down the damage a little, while also many teams have Normal resists naturally baked into them. Should be all-around gucci.

"Predatory instincts activate while the attacker swipes with their claws. This move is stronger against a fleeing opponent."
 
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Move Name: Electric Shuffle
Type: Electric
Category: Status
BP: ---
Acc: 100%
PP: 10 (16)
Effects: User swaps held items with the target.
Suggested Distribution: :raikou:?:zapdos:?:jolteon::mareep::flaaffy::ampharos::elekid::electabuzz::voltorb::electrode::chinchou::lanturn::magnemite::magneton::pichu::pikachu::raichu:
Description: Thief is a viable move in this meta, so Trick would be too. That's because if Trick is used and one pokemon doesn't have an item, it would just give that one pokemon that item. This allows the various electric-types to functionally have a thief of sorts. Also, if anyone thinks this would be better as a damaging move, please tell me because I wouldn't know. Because it isn't a damaging move, it can effect Ground-types so that is a plus. I don't know if it should be given to Raikou & Zapdos because they are already good, but it most likely wouldn't be a problem because this isn't a very strong move.

Move Name: Dragon Beam
Type: Dragon
Category: Special
BP: 80
Acc: 100%
PP: 15 (24)
Effects: Has a 30% chance to turn the target into a pure Dragon-type.
Suggested Distribution: :dratini::dragonair::dragonite::horsea::seadra::kingdra: maybe an Ice or a heavily resisted-type pokemon
Description: Dragon-types only have Outrage for viable STAB and now they can use Dragon Beam for decent damage and a 30% chance to remove the foe's stab and boost up their Dragon Beam. Kingdra doesn't like that it's Water stab is resisted by the Dragon, but it can just use Dragon Beam then.

Move Name: Danger Spike
Type: Poison
Category: Physical
BP: 80
Acc: 100%
PP: 10 (16)
Effects: If the target is poisoned, this move deals 1.5x.
Suggested Distribution: :weedle::kakuna::beedrill::spinarak::ariados::ekans::arbok::qwilfish::nidorina::nidoqueen::tentacool::tentacruel::nidorino::nidoking::sandslash:
Description: Offensive Poison STAB that deals less than Sludge Bomb in exchange for dealing much more damage to Poisoned pokemon.

More to come later, maybe
 
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Move Name: Dream Sap (Rouse reworked)
Typing: Psychic
BP: -
PP: 10 Max: 16
Accuracy: 100
Secondary Effects: 1/8th of target's hp is restored to the user every turn. Target must be asleep. (Psychic types are immune)
Suggested Distribution: Pokemon that learn nightmare and dream eater.
Gives Pokémon a way to counteract the rest talk users effectively and offensively.

Move Name: Malnourish
Typing: Poison
BP: 80
PP: 10 Max: 16
Accuracy:100
Secondary Effects: Inverts the effects of healing items. Steel and Poison types are immune. (I.e leftovers, Sevii sap and sundae now deal damage like sticky barb.)
Suggested Distribution: :venusaur: :muk: :tentacruel:
With the addition of two new healing items and the prominence of lefties. I decided to go with an anti healing attack that also buffs some poison types in uubl. Muk with this move can reliably win 1v1s vs curse lax lacking eq. Venusaur can now annoy sleep powder absorbers with malnourish. Malnourish helps tentacruel when its playing its role as a spinner as it annoys not only the best spikes setter cloyster but starmie; who is common switch-in to it.

Move Name: Tantrum
Typing: Normal
BP: 80
PP:10 Max:16
Accuracy: 100
Secondary Effects: Next tantrum increases in damage if hit during use. (Edit:immune to indirect damage while this move is active. will discuss this part in discord if its not needed).
Suggested Distribution: Suggestions in discord?
The type is normal for now. The basic idea of this move is to use an attacker's bulk to gain atk while tanking hits. Essentially a gen 2 rage clone but better with the immunity to indirect damage being an added effect.
 
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Move Name: Metal Slam
Typing: Steel
BP: 80
PP: 16
Accuracy: --
Secondary Effects: Use user's defense stat in damage calculation-
Suggested Distribution: :steelix: :skarmory: Horatekku :magneton: line :forretress:
Defensive pokemon, especially steel types, now can deal better damage. Forretress doesn't have to use explosion as its main damage sauce while steelix and skarm becomes more threatening.

Move Name: Draconic Drive
Typing: Dragon
BP: 95
PP: 16
Accuracy: 90%
Secondary Effects: 20% chance to raise user's special attack stat by 1 stage
Suggested Distribution: :kingdra: :dragonite: :feraligatr: :ampharos: :gyarados:
Reliable dragon STAB which could easily snowball through the game if you get a boost.

Move Name: Conversion X
Typing: Normal
BP: --
PP: 48
Accuracy: --
Secondary Effects: Change target's type to match user's typing. If this move succeed then raises user's highest stat by 1 stage.
Suggested Distribution: :porygon2: :porygon:
This move will fail 100% of the time because snorlax is on every team. A pretty good way to improve porygons' threatening presence and also gets rid of target's typing advantage and STAB(although a conversion X on explosion would be painful).
 
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Move Name: Boulder Rush
Typing: Rock
BP: 100
PP: 10 (Max 16)
Accuracy: 100%
Effects: Has 1/3 recoil.
Suggested Distribution: Aerodactyl, Tyranitar, Terricks, Esscargoo, Kipuro, Rhydon, Golem, Kabutops, Omastar, Sudowoodo, Shuckle, Onix, Corsola
A 100% accurate Rock-type attack that isn’t AncientPower, what’s not to love!? Even at 100 power (as opposed to 120 which was my first thought), this move hits hard. It could give some viability to certain BL and UU Rock-types like Aerodactyl and Kabutops, as well as bolster the arsenal of metagame staples such as Tyranitar, Terricks, Rhydon, and a few others. To balance it out, the 1/3 recoil on this move could rack up some nasty chip damage on the user over time, which is noteworthy considering many OU-Rocks don’t tend to run Rest or other recovery moves (for the time being). I limited this move to Rock-type Pokémon only, with all fully-evolved Rocks having access to it (that could be changed if necessary). This would be their new equivalent of a late-level “ultimate move” for the type.

Move Name: Frost Pulse
Typing: Ice
BP: 70
PP: 10 (Max 16)
Accuracy: 100%
Secondary Effects: Has a 20% chance to freeze the target.
Suggested Distribution: Aroofaondo, Jynx, Cloyster, Articuno, Piloswine, Lapras, Dewgong, Sneasel, Delibird
Pretty straight-forward, it’d be the only move in the game with greater than a 10% chance to freeze! With the new status-blocking items about to be in play, I figured this could be a neat way to justify running the Heat Pack on occasion, if certain Pokémon decide to start running this move with any degree of regularity. The 20% chance to freeze is significant, especially when fishing for good RNG against a switch-in (say, a special wall like Snorlax), but the move only being 70 base power is kind of crappy. Only Ice-types would have access to this move, so you’d always opt for Ice Beam or even Blizzard if raw power is your only concern, and running both moves on the same set would likely be difficult to get away with.

Move Name: Conjuration
Typing: Ghost
BP:
PP: 5 (Max 8)
Accuracy: — (never fails)
Effects: The user sacrifices 1/2 of their max HP to form a substitute. Whatever Pokémon is present on the opposing side when this move is used will be afflicted by the Curse status until they either faint or switch out.
Suggested Distribution: Gastly, Haunter, Gengar, Misdreavus, Horatekku, Pyronoir
This could be a heck of a tool for Ghost-types going forward. This move essentially has the same effect as Curse does for Ghosts, but with the added bonus of receiving a substitute! If you can manage to use this move on the same turn that your opponent switches Pokémon, then you get a sub up and force them to either attack you the next turn to be rid of the sub and take curse damage, or switch out again to get rid of the curse status but still have to deal with the sub. If this seems too good, one way to balance it might be to make the subs only have the normal 1/4 of the user’s max HP, but still cost 1/2 of their max HP to use the move. I’d leave it up to the community to decide that, if this move made the cut.
 
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Move Name: Reptile Roll
Typing: Dragon
BP: 85
PP: 24
Accuracy: 90
Secondary Effects: Forces the target to switch to a random ally.
Suggested Distribution:
:dragonite: :terricks: :Charizard: :Feraligatr: :Steelix:
Dragon tail clone go brr. Jokes aside this move has a lot of potential for being phazing without being able to be denied by roar or whirlwind. Based on the alligator roll and more bp since its the strongest dragon type attack

Move Name: Graviton
Typing: Psychic
PP: 8
Accuracy: --
Secondary Effects: Sets up Gravity.
Gravity: Flying types are grounded, x1.67 accuracy to all moves.
Suggested Distribution:
Psychic types + :donphan: :misdreavus: :Ampharos: :Clefable: :Stantler:
Gravity sounds interesting this gen as a way to help many mons get past conventional earthquake switch ins such as skarmory or Zapdos, as well as help land moves more easily. Distribution is weird but basic premise is to buff donphan, add an option to misdreavus, thunder/zap cannon with ampharos, and just a reasonably looking move on clef and Stantler.
 
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Mystical Stones
40bp, rock type, 90% acc

For each stat boost the opponent has, do another attack. Max 4 extra attacks(so 5 attacks as max at 200bp).
Pokemon that know it: :xatu: :clefable: :nidoking: :nidoqueen: Terricks :slowpoke:-line :ho-oh: :hypno:

This is a Rock typed move that is primarily found on psychics and oddball pokemon. This move can absolutely shred an opponent and can be a curious answer in a Curse war, or to hit an opponent using belly drum, swords dance, or agility, super hard. I think it's really solid with it's flavor and ability to actually impact the game in an interesting way... While also being a rock type move that some pokemon here can interestingly run.

Wall Crush
20 bp, steel type, 100% acc
Each healthy member of your team jumps in and rams the opponent, using their Defense stat to calculate dmg.
This does Steel type dmg.
(essentially Beat Up + Body Press)

Pokemon that know it: :steelix: :forretress: :donphan: :blastoise: Kipuro


Beat Up is a very interesting move, so Wall Crush is an attempt to expand on that with a bit of a twist! Steel type attack helps balance it, considering the typing is really not the best even with a consideration of STAB. Don't mind the numbers presented here, as Rezzo made it clear to me we'd have to dive in deep and calc this bad boy out to get an appropriate set of numbers for the damage going on. I'm simply selling you on the idea!


Nature’s Rend
100 bp, ground type, 100% acc, 30% chance to poison, 16 pp

The attacker engulfs the target with vegetative waste and decay expunged from the earth. This can poison Steel types.

Pokemon that know it: :venusaur: :meganium: :celebi: Kipuro

This last one was actually made when Kipuro was coming up! It's part of it's lore on how it tears up human structures and eats metal to make proper fertilizer. Rn it doesn't have EQ, because the flavor doesn't match it, although mechanically it should. This does more than just threaten steel types with PSN(forretress REALLY doesn't want to be PSN'd), as ANYONE hit by it that's not a poison type can be threatened with the notion of being PSN'd, making this a stupidly good pressure tool even with all the resttalk going on.
 
Move Name: Power Plant
Typing: Grass
BP: 85
PP: 10 (max 16)
Accuracy: 100%
Secondary Effects: First turn: 85 BP, Grass type. Second turn: 85 BP, electric type. Resets after second hit
Suggested Distribution: :zapdos: , :raikou: , :celebi:, :meganium: , :venusaur: , :ampharos:, :raichu: , :electrode: , :exeggutor: , :jumpluff:
It’s a wombo-combo move! Electric and grass are types that go very well together. Grass hits Ground types that are immune to electric moves (Exolotl I’m looking at you), and Electric hits Flying types that resist Grass. It also gives Grass types a small boost in base power. However, to use either the type of your choice, you have to use a possibly subpar type first before rotating back to the optimal type. It’s also slightly weaker then Thunderbolt for Electric types.
 
:hitmonlee:Slate 8: Voting is now open!:hitmonchan:

Alright folks, now is the time to vote for your favorite move submissions! The winning submissions will become a part of C:SI.​

Voting Template:
Code:
[B]New Move[/B]: Move 1 (First Place), Move 2 (Second Place), Move 3 (Third Place), Move 4 (Fourth Place) etc.
Guidelines:
A few things to note:
- Even if you did not submit, you are allowed to vote!
- Each vote counts separately for someone's individual submission. (Only vote for one move at a time, not someone's entire submission post.)
- You can vote for as many submissions as you’d like.
- Votes are weighted with first place holding the most points and descending accordingly.

A more detailed breakdown of Sevii Island's voting system can be found in the OP!
Submissions:
Refresh your page if the option to expand the quotes is not showing up.
Move name: 8-bit Torment
Typing: Ghost
BP: 80
PP: 15
Accuracy: 100 (Can be lowered to 95/90 though if need be only if we need to make the attack drop a for sure thing or boost the damage :3)
Suggested Distribution: Horatekku
Secondary Effects: Lowers the targets Attack stat by one stage

Description:
"Horatekku plays a haunting melody that attacks the foe and lowers their will to fight by lowering their attack stat."

It's totally the Lavender Town theme

Move Name: Enlightenment
Typing: Psychic
BP: 150
PP: 20
Accuracy: 100
Suggested Distribution: Tunguru
Secondary Effects: If Tunguru is attacked while charging the attack, the move will fail

Description:

"Tunguru holds itself back to access the situation at hand before striking the foe with a massive psychic wave. The move will fail if it's focus is broken."

“This is a Psychic type Focus Punch! Help balanced by being a signature move.”

Name: Dragon Fang
Typing: Dragon
BP: 85
PP: 15
Accuracy: 90
Suggested Distribution: Kipuro, :Dragonite: line :Charizard: :Feraligatr:

Secondary Effects: This move has a higher chance to land a critical hit

Description:

“The user bares its fangs and crunches the foe with the power of an almighty dragon! Critical hits land more easily.
Welcome to Rezzo's defensive moves Megapack, please take a seat and enjoy our complimentary tea and biscuits~

Move Name: Expel
Typing: Normal
BP: -
PP: 24
Accuracy: -
Secondary Effects: Cures the user's status effects and resets the user's stat boosts (and drops). This move never fails.
Suggested Distribution: :chansey: :blissey:, :cleffa: :clefairy: :clefable:, :slugma: :magcargo: [Esscargoo], :articuno:, :suicune:, :lapras:, [Kamebi], :venusaur:, :meganium:, :squirtle: :wartortle: :blastoise:, :natu: :xatu:, :omanyte: :omastar:, :cloyster:, :mewtwo:, :mew:, :ho-oh:, :ekans: :arbok:, :paras: :parasect:, :grimer: :muk:, :koffing: :weezing: [Skuntank], :lickitung: [Tunguru]
Simply a move that is guaranteed to clear status effects. It also resets the user's stat boosts / drops to zero, as if it were a self-targeting Haze (which of course doesn't affect the opponent). All of the following are removed from the user:
Poison
Toxic
Burn
Paralysis
Sleep
Freeze
Confusion
Infatuation
Leech Seed
Mean Look & Spider Web
(Ghost) Curse


These stat changes are reset:
Attack
Defense
Special Attack
Special Defense
Speed
Accuracy
Evasion

"The user concentrates a great amount of energy to remove all and any afflictions they suffer from. This move cannot fail."

Move Name: Essence Steal
Typing: Ghost
BP: -
PP: 8
Accuracy: 100
Secondary Effects: Lowers the opponent's special attack and heals the equivalent HP of the opponent's level (e.g. heals 100 HP against a level 100 opponent). Normal types are immune.
Suggested Distribution: :gastly: :haunter: :gengar:, :misdreavus:, (Pyronoir), :drowzee: :hypno:, :murkrow:, :umbreon:, :slowking:
This should be pretty powerful in all honesty. I've decided to keep it at 8 PP to prevent it from being spammed as a defensive option, allowing it to be a bit more of an 'offensive defensive' option instead. No damage is dealt to the opponent.

"Emits a mysterious force which heals a fixed amount of health, while also lowering their Special Attack."

Move Name: Soft Shell
Typing: Normal
BP: -
PP: 16
Accuracy: -
Secondary Effects: Heals the user by 50% of their health. +1 Priority. The user's defense and special defense stats are lowered by one stage.
Suggested Distribution: :kabuto: :kabutops:, :omanyte: :omastar:, :magcargo: [Esscargoo], :grimer: :muk:, :heracross:, :gligar:, :forretress:, :shellder: :cloyster:, :lapras:, :slowbro:, :krabby: :kingler:, :exeggcute: :exeggutor: (Shuckle cannot and should not get this move lol)
The move distribution is a little ambitious and I don't believe everything should get it (though that'd likely not be problematic). As mentioned above, Shuckle definitely shouldn't have access to this move. I don't believe that the Squirtle family should have access either, but it might be fine to add.

The +1 priority idea is to actually give the Soft Shell user a disadvantage against an attacking opponent who will land extra damage on them. It's otherwise not an advantageous thing at all to move first with this move.

"Nutrients are absorbed from the user's shell, recovering HP but lowering Defenses."

Move Name: Preying Swipe
Typing: Normal
BP: 60
PP: 32
Accuracy: 100
Secondary Effects: Hits and deals double damage to a target switching out.
Suggested Distribution: :meowth: :persian:, :kangaskhan:, :tauros:, :scyther: :scizor:, :pinsir:, :skarmory:, :heracross:, :teddiursa: :ursaring:, :sandshrew: :sandslash:, :gligar:, [Aroofaondo], :raticate:, :paras: :parasect:, :growlithe: :arcanine:
Okay yeah this one isn't defensive but I think it'll be a cool addition. Normal type (and physically based!) Pursuit clone, with higher base power. I think the Normal types will appreciate this one hugely, but it's strong enough to potentially enable niche threats to land some chip on the switch as it hits harder than even Return & Frustration do on a fleeing target. There's obviously no super effective targets here which ropes down the damage a little, while also many teams have Normal resists naturally baked into them. Should be all-around gucci.

"Predatory instincts activate while the attacker swipes with their claws. This move is stronger against a fleeing opponent."
Move Name: Electric Shuffle
Type: Electric
Category: Status
BP: ---
Acc: 100%
PP: 10 (16)
Effects: User swaps held items with the target.
Suggested Distribution: :raikou:?:zapdos:?:jolteon::mareep::flaaffy::ampharos::elekid::electabuzz::voltorb::electrode::chinchou::lanturn::magnemite::magneton::pichu::pikachu::raichu:
Description: Thief is a viable move in this meta, so Trick would be too. That's because if Trick is used and one pokemon doesn't have an item, it would just give that one pokemon that item. This allows the various electric-types to functionally have a thief of sorts. Also, if anyone thinks this would be better as a damaging move, please tell me because I wouldn't know. Because it isn't a damaging move, it can effect Ground-types so that is a plus. I don't know if it should be given to Raikou & Zapdos because they are already good, but it most likely wouldn't be a problem because this isn't a very strong move.

Move Name: Dragon Beam
Type: Dragon
Category: Special
BP: 80
Acc: 100%
PP: 15 (24)
Effects: Has a 30% chance to turn the target into a pure Dragon-type.
Suggested Distribution: :dratini::dragonair::dragonite::horsea::seadra::kingdra: maybe an Ice or a heavily resisted-type pokemon
Description: Dragon-types only have Outrage for viable STAB and now they can use Dragon Beam for decent damage and a 30% chance to remove the foe's stab and boost up their Dragon Beam. Kingdra doesn't like that it's Water stab is resisted by the Dragon, but it can just use Dragon Beam then.

Move Name: Danger Spike
Type: Poison
Category: Physical
BP: 80
Acc: 100%
PP: 10 (16)
Effects: If the target is poisoned, this move deals 1.5x.
Suggested Distribution: :weedle::kakuna::beedrill::spinarak::ariados::ekans::arbok::qwilfish::nidorina::nidoqueen::tentacool::tentacruel::nidorino::nidoking::sandslash:
Description: Offensive Poison STAB that deals less than Sludge Bomb in exchange for dealing much more damage to Poisoned pokemon.

More to come later, maybe
Move Name: Dream Sap (Rouse reworked)
Typing: Psychic
BP: -
PP: 10 Max: 16
Accuracy: 100
Secondary Effects: 1/8th of target's hp is restored to the user every turn. Target must be asleep. (Psychic types are immune)
Suggested Distribution: Pokemon that learn nightmare and dream eater.
Gives Pokémon a way to counteract the rest talk users effectively and offensively.

Move Name: Malnourish
Typing: Poison
BP: 80
PP: 10 Max: 16
Accuracy:100
Secondary Effects: Inverts the effects of healing items. Steel and Poison types are immune. (I.e leftovers, Sevii sap and sundae now deal damage like sticky barb.)
Suggested Distribution: :venusaur: :muk: :tentacruel:
With the addition of two new healing items and the prominence of lefties. I decided to go with an anti healing status move that also buffs some poison types in uubl. Muk with this move can reliably win 1v1s vs curse lax lacking eq. Venusaur can now annoy sleep powder absorbers with malnourish. Malnourish helps tentacruel when its playing its role as a spinner as it annoys not only the best spikes setter cloyster but starmie; who is common switch-in to it.

Move Name: Tantrum
Typing: Normal
BP: 80
PP:10 Max:16
Accuracy: 100
Secondary Effects: Next tantrum increases in damage if hit during use. (Edit:immune to indirect damage while this move is active. will discuss this part in discord if its not needed).
Suggested Distribution: Suggestions in discord?
The type is normal for now. The basic idea of this move is to use an attacker's bulk to gain atk while tanking hits. Essentially a gen 2 rage clone but better with the immunity to indirect damage being an added effect.
Move Name: Metal Slam
Typing: Steel
BP: 80
PP: 16
Accuracy: --
Secondary Effects: Use user's defense stat in damage calculation-
Suggested Distribution: :steelix: :skarmory: Horatekku :magneton: line :forretress:
Defensive pokemon, especially steel types, now can deal better damage. Forretress doesn't have to use explosion as its main damage sauce while steelix and skarm becomes more threatening.

Move Name: Draconic Drive
Typing: Dragon
BP: 95
PP: 16
Accuracy: 90%
Secondary Effects: 20% chance to raise user's special attack stat by 1 stage
Suggested Distribution: :kingdra: :dragonite: :feraligatr: :ampharos: :gyarados:
Reliable dragon STAB which could easily snowball through the game if you get a boost.

Move Name: Conversion X
Typing: Normal
BP: --
PP: 48
Accuracy: --
Secondary Effects: Change target's type to match user's typing. If this move succeed then raises user's highest stat by 1 stage.
Suggested Distribution: :porygon2: :porygon:
This move will fail 100% of the time because snorlax is on every team. A pretty good way to improve porygons' threatening presence and also gets rid of target's typing advantage and STAB(although a conversion X on explosion would be painful).
Move Name: Boulder Rush
Typing: Rock
BP: 100
PP: 10 (Max 16)
Accuracy: 100%
Effects: Has 1/3 recoil.
Suggested Distribution: Aerodactyl, Tyranitar, Terricks, Esscargoo, Kipuro, Rhydon, Golem, Kabutops, Omastar, Sudowoodo, Shuckle, Onix, Corsola
A 100% accurate Rock-type attack that isn’t AncientPower, what’s not to love!? Even at 100 power (as opposed to 120 which was my first thought), this move hits hard. It could give some viability to certain BL and UU Rock-types like Aerodactyl and Kabutops, as well as bolster the arsenal of metagame staples such as Tyranitar, Terricks, Rhydon, and a few others. To balance it out, the 1/3 recoil on this move could rack up some nasty chip damage on the user over time, which is noteworthy considering many OU-Rocks don’t tend to run Rest or other recovery moves (for the time being). I limited this move to Rock-type Pokémon only, with all fully-evolved Rocks having access to it (that could be changed if necessary). This would be their new equivalent of a late-level “ultimate move” for the type.

Move Name: Frost Pulse
Typing: Ice
BP: 70
PP: 10 (Max 16)
Accuracy: 100%
Secondary Effects: Has a 20% chance to freeze the target.
Suggested Distribution: Aroofaondo, Jynx, Cloyster, Articuno, Piloswine, Lapras, Dewgong, Sneasel, Delibird
Pretty straight-forward, it’d be the only move in the game with greater than a 10% chance to freeze! With the new status-blocking items about to be in play, I figured this could be a neat way to justify running the Heat Pack on occasion, if certain Pokémon decide to start running this move with any degree of regularity. The 20% chance to freeze is significant, especially when fishing for good RNG against a switch-in (say, a special wall like Snorlax), but the move only being 70 base power is kind of crappy. Only Ice-types would have access to this move, so you’d always opt for Ice Beam or even Blizzard if raw power is your only concern, and running both moves on the same set would likely be difficult to get away with.

Move Name: Conjuration
Typing: Ghost
BP:
PP: 5 (Max 8)
Accuracy: — (never fails)
Effects: The user sacrifices 1/2 of their max HP to form a substitute. Whatever Pokémon is present on the opposing side when this move is used will be afflicted by the Curse status until they either faint or switch out.
Suggested Distribution: Gastly, Haunter, Gengar, Misdreavus, Horatekku, Pyronoir
This could be a heck of a tool for Ghost-types going forward. This move essentially has the same effect as Curse does for Ghosts, but with the added bonus of receiving a substitute! If you can manage to use this move on the same turn that your opponent switches Pokémon, then you get a sub up and force them to either attack you the next turn to be rid of the sub and take curse damage, or switch out again to get rid of the curse status but still have to deal with the sub. If this seems too good, one way to balance it might be to make the subs only have the normal 1/4 of the user’s max HP, but still cost 1/2 of their max HP to use the move. I’d leave it up to the community to decide that, if this move made the cut.
Move Name: Reptile Roll
Typing: Dragon
BP: 85
PP: 24
Accuracy: 90
Secondary Effects: Forces the target to switch to a random ally.
Suggested Distribution:
:dragonite: :terricks: :Charizard: :Feraligatr: :Steelix:
Dragon tail clone go brr. Jokes aside this move has a lot of potential for being phazing without being able to be denied by roar or whirlwind. Based on the alligator roll and more bp since its the strongest dragon type attack

Move Name: Graviton
Typing: Psychic
PP: 8
Accuracy: --
Secondary Effects: Sets up Gravity.
Gravity: Flying types are grounded, x1.67 accuracy to all moves.
Suggested Distribution:
Psychic types + :donphan: :misdreavus: :Ampharos: :Clefable: :Stantler:
Gravity sounds interesting this gen as a way to help many mons get past conventional earthquake switch ins such as skarmory or Zapdos, as well as help land moves more easily. Distribution is weird but basic premise is to buff donphan, add an option to misdreavus, thunder/zap cannon with ampharos, and just a reasonably looking move on clef and Stantler.
Mystical Stones
40bp, rock type, 90% acc

For each stat boost the opponent has, do another attack. Max 4 extra attacks(so 5 attacks as max at 200bp).
Pokemon that know it: :xatu: :clefable: :nidoking: :nidoqueen: Terricks :slowpoke:-line :ho-oh: :hypno:

This is a Rock typed move that is primarily found on psychics and oddball pokemon. This move can absolutely shred an opponent and can be a curious answer in a Curse war, or to hit an opponent using belly drum, swords dance, or agility, super hard. I think it's really solid with it's flavor and ability to actually impact the game in an interesting way... While also being a rock type move that some pokemon here can interestingly run.

Wall Crush
20 bp, steel type, 100% acc
Each healthy member of your team jumps in and rams the opponent, using their Defense stat to calculate dmg.
This does Steel type dmg.
(essentially Beat Up + Body Press)

Pokemon that know it: :steelix: :forretress: :donphan: :blastoise: Kipuro


Beat Up is a very interesting move, so Wall Crush is an attempt to expand on that with a bit of a twist! Steel type attack helps balance it, considering the typing is really not the best even with a consideration of STAB. Don't mind the numbers presented here, as Rezzo made it clear to me we'd have to dive in deep and calc this bad boy out to get an appropriate set of numbers for the damage going on. I'm simply selling you on the idea!


Nature’s Rend
100 bp, ground type, 100% acc, 30% chance to poison, 16 pp

The attacker engulfs the target with vegetative waste and decay expunged from the earth. This can poison Steel types.

Pokemon that know it: :venusaur: :meganium: :celebi: Kipuro

This last one was actually made when Kipuro was coming up! It's part of it's lore on how it tears up human structures and eats metal to make proper fertilizer. Rn it doesn't have EQ, because the flavor doesn't match it, although mechanically it should. This does more than just threaten steel types with PSN(forretress REALLY doesn't want to be PSN'd), as ANYONE hit by it that's not a poison type can be threatened with the notion of being PSN'd, making this a stupidly good pressure tool even with all the resttalk going on.
Move Name: Power Plant
Typing: Grass
BP: 85
PP: 10 (max 16)
Accuracy: 100%
Secondary Effects: First turn: 85 BP, Grass type. Second turn: 85 BP, electric type. Resets after second hit
Suggested Distribution: :zapdos: , :raikou: , :celebi:, :meganium: , :venusaur: , :ampharos:, :raichu: , :electrode: , :exeggutor: , :jumpluff:
It’s a wombo-combo move! Electric and grass are types that go very well together. Grass hits Ground types that are immune to electric moves (Exolotl I’m looking at you), and Electric hits Flying types that resist Grass. It also gives Grass types a small boost in base power. However, to use either the type of your choice, you have to use a possibly subpar type first before rotating back to the optimal type. It’s also slightly weaker then Thunderbolt for Electric types.
Please message me if there are any errors with the way your submission is listed!

Voting will close on Sunday, June 19th!
 
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1. Expel (sv)
2. Draconic Drive
3. Boulder Rush
4. Preying Swipe (sv)
5. Nature's Rend
6. Tantrum
7. Frost Pulse - I'm aware I'm likely to be an anomaly in liking this move a lot. Freeze Clause still exists here, so I think it's more manageable to respond to.
8. Soft Shell (sv)
9. Essence Steal (sv)
10. Dragon Fang
11. Dragon Beam
12. Wall Crush
13. 8-Bit Torment - hopefully with limited distribution..!
14. Malnourish
15. Conjuration
16. Power Plant
17. Enlightenment
18. Danger Spike
19. Dream Sap
20. Metal Slam
21. Mystical Stones
22. Graviton
23. Conversion X
24. Reptile Roll
25. Electric Shuffle

I don't think I missed anyone's ideas out. Please please notify me if I have missed anything and I'll edit my list :blobthumbsup:
 
Ngl I think my subs for this slate are trash, there a better contenders this slate.
1.Boulder Rush
2.Soft Shell
3.Essence Steal
4.Preying Swipe
5.Expel (Rezzo Solomod moment)
6.Dragon Beam
7.Draconic Drive
8.Electric Shuffle (mfw Sevii Sap Stocks go up:tyke:)
9.Malnourish
10.Enlightenment
11.8-Bit Torment
12.Danger Spike
13.Dream Sap
14.Tantrum

If people get frost pulse in then expect me to spam it to hell, view this as a warning.
 
1. Essence Steal (a viable recovery option that nerfs the potency of an opponent’s Pursuit, good stuff for Ghost and Psychic users)
2. Boulder Rush (no more clicking Rock Slide and raging when the animation veers to the left of your target, finally)
3. Conjuration (would give the Curse status some competitive use, and who doesn’t love a free sub along with that)
4. Preying Swipe (BL Normals go brrr… could be helpful on mons like Skarmory and Scizor, too)
5. Reptile Roll (a more potent phazing option for the mons that get it, racks up more chip when used for offensive Spikes phazing)
6. Electric Shuffle (would happily “trick“ a Stick to an opposing Lax or Ground every time, maybe too niche to run in current meta)
7. Expel (helpful to keep status off of mons with a non-Rest recovery move, and to avoid being trapped, but 4MSS is real)
8. Nature’s Rend (a cool lore move, and a neat non-STAB distribution, but would really just help Kipuro and SD Meganium for now)
9. Draconic Drive (not sure how useful it’d be in the current meta, but could result in some neat interactions if we get new Dragons)
10. Malnourish (cool mechanically, but may encourage the use of a Poison or Steel on most teams as inverting lefties is pretty OP)
 
1. Nature's Rend (sv)
2. 8-Bit Torment
3. Expel
4. Mystical Stones (sv)
5. Draconic Drive
6. Frost Pulse
7. Power Plant
8. Soft Shell
9. Enlightenment
10. Conjuration (:wynaut: ?)
11. Essence Steal
12. Wall Crush (sv)
13. Boulder Rush
14. Malnourish
15. Dragon Fang
16. Preying Swipe
17. Dragon Beam
18. Danger Spike
19. Dream Sap
20. Metal Slam
21. Tantrum
22. Graviton
23. Conversion X
24. Reptile Roll



I'm actually not voting for Electric Shuffle because upon further review I think it's not interesting in the slightest and would just encourage degenerate play, especially with it's distribution.
With the recently introduced items from Rezzo's set, namely Alarm Clock, a Raikou(or any of the ones that get this move) can actually sit down on their ass and now Snorlax can't swap in. At all.
Creates a situation where you're damned if you do, damned if you don't, thief already is strong but there's trade offs to using it(only one go) where here you could shuffle items around continuously.

Even outside of Alarm Clock being ran by the Shuffle user to just checkmate 'lax(or any rest talk user), this also guts ALL OF OUR OTHER ITEMS by making a person wanting to use leftovers on their Snorlax refrain from using any other item simply so they don't risk having their situational item swapped off of a 'mon AND put onto their 'lax. It forces a very unfun guessing game and pushes the Sevii Sap from a decently cool tech to just about *I need to run this* category.

I wasn't super sold on it in the first place(no offense) but after a discussion with Rezzo and further review I've come to this conclusion and if I hadn't been swamped the past few days I would've voted to veto it in it's current state.
 
:hitmonlee:Slate 8 Results!:hitmonchan:
pokemon-excercise.gif
After training at the regional Pokémon stadium, you met many different trainers and Pokémon you had never seen before. During your battles, you witnessed new attacks that could be the newfound powers and moves trainers claimed to have learned while at the stadium! While there, you document every new move you see in order to prepare your findings for Celio. Here are the results of your research...
:hitmontop:Prompt: Your task was to make new moves!

~~~~~~~~~~
Stonecat with Boulder Rush!:aerodactyl:
Move Name: Boulder Rush
Typing: Rock
BP: 100
PP: 10 (Max 16)
Accuracy: 100%
Effects: Has 1/3 recoil.
Suggested Distribution: Aerodactyl, Tyranitar, Terricks, Esscargoo, Kipuro, Rhydon, Golem, Kabutops, Omastar, Sudowoodo, Shuckle, Onix, Corsola
A 100% accurate Rock-type attack that isn’t AncientPower, what’s not to love!? Even at 100 power (as opposed to 120 which was my first thought), this move hits hard. It could give some viability to certain BL and UU Rock-types like Aerodactyl and Kabutops, as well as bolster the arsenal of metagame staples such as Tyranitar, Terricks, Rhydon, and a few others. To balance it out, the 1/3 recoil on this move could rack up some nasty chip damage on the user over time, which is noteworthy considering many OU-Rocks don’t tend to run Rest or other recovery moves (for the time being). I limited this move to Rock-type Pokémon only, with all fully-evolved Rocks having access to it (that could be changed if necessary). This would be their new equivalent of a late-level “ultimate move” for the type.
Rezzo with Expel and Preying Swipe!:blissey:
Welcome to Rezzo's defensive moves Megapack, please take a seat and enjoy our complimentary tea and biscuits~

Move Name: Expel
Typing: Normal
BP: -
PP: 24
Accuracy: -
Secondary Effects: Cures the user's status effects and resets the user's stat boosts (and drops). This move never fails.
Suggested Distribution: :chansey: :blissey:, :cleffa: :clefairy: :clefable:, :slugma: :magcargo: [Esscargoo], :articuno:, :suicune:, :lapras:, [Kamebi], :venusaur:, :meganium:, :squirtle: :wartortle: :blastoise:, :natu: :xatu:, :omanyte: :omastar:, :cloyster:, :mewtwo:, :mew:, :ho-oh:, :ekans: :arbok:, :paras: :parasect:, :grimer: :muk:, :koffing: :weezing: [Skuntank], :lickitung: [Tunguru]
Simply a move that is guaranteed to clear status effects. It also resets the user's stat boosts / drops to zero, as if it were a self-targeting Haze (which of course doesn't affect the opponent). All of the following are removed from the user:
Poison
Toxic
Burn
Paralysis
Sleep
Freeze
Confusion
Infatuation
Leech Seed
Mean Look & Spider Web
(Ghost) Curse


These stat changes are reset:
Attack
Defense
Special Attack
Special Defense
Speed
Accuracy
Evasion

"The user concentrates a great amount of energy to remove all and any afflictions they suffer from. This move cannot fail."

Move Name: Preying Swipe
Typing: Normal
BP: 60
PP: 32
Accuracy: 100
Secondary Effects: Hits and deals double damage to a target switching out.
Suggested Distribution: :meowth: :persian:, :kangaskhan:, :tauros:, :scyther: :scizor:, :pinsir:, :skarmory:, :heracross:, :teddiursa: :ursaring:, :sandshrew: :sandslash:, :gligar:, [Aroofaondo], :raticate:, :paras: :parasect:, :growlithe: :arcanine:
Okay yeah this one isn't defensive but I think it'll be a cool addition. Normal type (and physically based!) Pursuit clone, with higher base power. I think the Normal types will appreciate this one hugely, but it's strong enough to potentially enable niche threats to land some chip on the switch as it hits harder than even Return & Frustration do on a fleeing target. There's obviously no super effective targets here which ropes down the damage a little, while also many teams have Normal resists naturally baked into them. Should be all-around gucci.

"Predatory instincts activate while the attacker swipes with their claws. This move is stronger against a fleeing opponent."
r1dude with Draconic Drive!:dragonite:
Move Name: Draconic Drive
Typing: Dragon
BP: 95
PP: 16
Accuracy: 90%
Secondary Effects: 20% chance to raise user's special attack stat by 1 stage
Suggested Distribution: :kingdra: :dragonite: :feraligatr: :ampharos: :gyarados:
Reliable dragon STAB which could easily snowball through the game if you get a boost.

analysis geek with Malnourish!:venusaur:
Move Name: Malnourish
Typing: Poison
BP: 80
PP: 10 Max: 16
Accuracy:100
Secondary Effects: Inverts the effects of healing items. Steel and Poison types are immune. (I.e leftovers, Sevii sap and sundae now deal damage like sticky barb.)
Suggested Distribution: :venusaur: :muk: :tentacruel:
With the addition of two new healing items and the prominence of lefties. I decided to go with an anti healing status move that also buffs some poison types in uubl. Muk with this move can reliably win 1v1s vs curse lax lacking eq. Venusaur can now annoy sleep powder absorbers with malnourish. Malnourish helps tentacruel when its playing its role as a spinner as it annoys not only the best spikes setter cloyster but starmie; who is common switch-in to it.
Shiny-Raichu with 8-bit Torment!:Gengar:
Move name: 8-bit Torment
Typing: Ghost
BP: 80
PP: 15
Accuracy: 100 (Can be lowered to 95/90 though if need be only if we need to make the attack drop a for sure thing or boost the damage :3)
Suggested Distribution: Horatekku
Secondary Effects: Lowers the targets Attack stat by one stage

Description:
"Horatekku plays a haunting melody that attacks the foe and lowers their will to fight by lowering their attack stat."

It's totally the Lavender Town theme
Screen Shot 2022-06-21 at 12.54.26 PM.png
~~~~~~~~~~
What's Next for Crystal: Sevii Islands?
:Rhydon::electrode::Machamp:
The winning move distribution may change a bit, an open discussion in our Discord will determine that!

Our next slate (Slate 9) will be a resub slate! We've had many amazing subs that deserve a spot in C:SI, I can't wait to see what ways you all expand on older ideas. Please wait until an official slate opening post is made before submitting!

We are almost at our special Slate 10!!! It will be revealed at the end of Slate 9, feel free to leave guesses in our Discord!
 
:pikachu:Slate 9: Resub Slate!:eevee:
giphy.gif
You have been studying under Celio for months now! After coming back from your training at the regional Pokémon Stadium, Celio congratulates you on being such an esteemed aide and trainer. He reminds you, "Double checking your research is an important part of any holistic scientific practice." It can help confirm your research and possibly find things you missed when first starting projects. Celio is tasking you with looking over every past research project you have done on the Sevii Islands, and double check for more data...
~~~~~~~~~~

:togepi:Prompt: Your task is to resub/create a submission based on an old submission!
vvv Please read guidelines vvv
When resubbing your past idea, we encourage you to question, "Why wasn't this submission voted in the first time around?" It's important to edit submissions if necessary! We encourage asking for feedback on our Discord.

If you have never made a sub before, or are not interested in resubbing any of your old ideas, feel free to take inspiration from other subs!

Please note, you must confirm with the original submitter to make sure they were not planning on resubbing their own past sub. You can however create a new sub that is loosely inspired by someone's past sub without permission - by loosely, it would just have to not overlap too heavily with that old sub. This will be gauged on a case by case basis, please check in on Discord if you have any questions.

- Check in with someone before resubmitting their sub to make sure they weren't planning on resubbing it.
- You can create submissions that are loosely based on old submissions!
- Revising old submissions is encouraged!
:chikorita::totodile::cyndaquil:
*Click here for our submissions feedback Discord chat.*

~~~~~~~~~~
Past submission compilations!
Slate 1 - Fakemon Duo
Slate 2 - New Moves
Slate 3 - Signature Items
Slate 4 - Fakemon
Slate 5 - Event Moves
Slate 6 - Fakemon Future/Leak
Slate 7 - New Items
Slate 8 - New Moves
Code:
[SPOILER="Original Submission"]
[B]Original Submission[/B]: [copy or quote the original submission]
[/SPOILER]
[B]New Submission[/B]: [insert the new/revised submission here] [If you are not making any changes, skip the new submission part!] + It might be nice to highlight changes!

Submissions will close on Tuesday, June 28th!
:snorlax::zapdos::electrode::espeon::umbreon:
 
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Original Submission
Prompt: New Item
Item Name: Fearful Mask
Effect: Upon switch in, lowers the foe's Att by 1. Single use.
Description: Intimidate is a very powerful ability in early generations. This is a powerful item that takes up an item slot over Leftovers for single use Intimidate.
New Submission
Prompt: New Item
Item Name: Fearful Mask
Effect: Upon switch in, lowers the foe's Att by 1.
Description: Intimidate is apparently not that amazing in Gen 2, unlike how it is in Gen 3, since it requires your item. Now, instead of passive healing, a pokemon can either allow it to take physical attacks better or to force switches.
 

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