Apologies for the double post, but I got logs for Marowak and Lurantis. On that note, does anyone have any knowledge of the Totem AI? Totem Marowak's Detect usage confuses me. When I tested Flareon it seemed like it was reading all my moves but against Oricorio it just let me set up.
Against regular trainers, it's still OHKOing, so all good on that front. Really, relying on Z-moves in the field isn't too bad at this point since everyone only has like 1 or 2 mons, and iirc that doesn't change for a good while. I wouldn't hold that against a mon.
Fire Trial (Lv. 24): It OHKOs both the first Maro and the Magmar as long as it hits Crunch. Expert Belt Crunch almost OHKOs the totem before it blows you away BUT you need a really good Speed IV or a positive nature to outspeed. My Raticate has a neutral nature and a perfect IV and it had 52 speed iirc. If you outspeed it's a decent matchup, if not it's absolutely terrible.
Totem Lurantis (Lv. 27) You get outsped and take over half from Solar Blade while Z-Last Resort nearly OHKOs. Plants aren't smart, however, so it charges up another Solar Blade the next turn so as long as you hit the next attack you're golden. If you still have Quick Attack that works to give you a couple tries. Good if not 100% consistent matchup.
Fire Trial (Lv. 24): It OHKOs both the first Maro and the Magmar as long as it hits Crunch. Expert Belt Crunch almost OHKOs the totem before it blows you away BUT you need a really good Speed IV or a positive nature to outspeed. My Raticate has a neutral nature and a perfect IV and it had 52 speed iirc. If you outspeed it's a decent matchup, if not it's absolutely terrible.
Totem Lurantis (Lv. 27) You get outsped and take over half from Solar Blade while Z-Last Resort nearly OHKOs. Plants aren't smart, however, so it charges up another Solar Blade the next turn so as long as you hit the next attack you're golden. If you still have Quick Attack that works to give you a couple tries. Good if not 100% consistent matchup.
Hariyama is noticeably stronger than Makuhita. It takes fairly little from most attacks and one-shots a lot.
Fire Trial (Lv. 24): You OHKO Marowak and don't really care about what Magmar does to you unless it haxes you a ton. +2 Knock Off will kill the Totem and you need to be under 66% to be in danger against it and Salazzle's attacks, so you should be fine. If for some reason you don't want to set up Knock Off still will do about 66% and halve the Totem's attack, so you've basically killed it.
Grass Trial (Lv. 26): Solar Blade isn't a 2HKO and sun-boosted Z-Fire Punch one shots. I didn't test +1 Z-Punch but if that works then even better. Still, barring crits this is a good matchup.
Fire Trial (Lv. 24): You OHKO Marowak and don't really care about what Magmar does to you unless it haxes you a ton. +2 Knock Off will kill the Totem and you need to be under 66% to be in danger against it and Salazzle's attacks, so you should be fine. If for some reason you don't want to set up Knock Off still will do about 66% and halve the Totem's attack, so you've basically killed it.
Grass Trial (Lv. 26): Solar Blade isn't a 2HKO and sun-boosted Z-Fire Punch one shots. I didn't test +1 Z-Punch but if that works then even better. Still, barring crits this is a good matchup.
The limited coverage kinda sucks, but it levels fast so it doesn't need to fight anything it doesn't want to and Giga Drain is still strong in the field.
Fire Trial (Lv. 24): No. You probably lose to the first Marowak when Cursed Body disables Giga Drain.
Grass Trial (Lv. 27): Also not good. You start out taking only 25% from X-Scissor (although, again, mine is +Defence, so YMMV) but once you get Screeched by Kekleon you're pretty much dead. The best you can manage is a +1 Breakneck Blitz through Take Down and that only does about half.
Fire Trial (Lv. 24): No. You probably lose to the first Marowak when Cursed Body disables Giga Drain.
Grass Trial (Lv. 27): Also not good. You start out taking only 25% from X-Scissor (although, again, mine is +Defence, so YMMV) but once you get Screeched by Kekleon you're pretty much dead. The best you can manage is a +1 Breakneck Blitz through Take Down and that only does about half.
See Rattata's entry for it's field performance.
Fire Trial (Lv. 23 > 24 for the totem): SSSS is a roll for the first two, but they don't do too much to you. Against the totem, you have a couple options. You can either Air Cutter > SSSS or Work Up > SSSS for about 60-70%, or you can Feather Dance and then SSSS so whatever comes in afterwards can safely fight it. You don't win 1v1 but you deal significant damage to it. Feather Dance doesn't mean you can 1v1 it, by the way, since Poison Gas > Hex hurts a lot. And like I said, it always just let me set up turn 1 by detecting.
Grass Trial (Lv. 26): +1 SSSS kills and it doesn't kill you back. Not much to say.
Fire Trial (Lv. 23 > 24 for the totem): SSSS is a roll for the first two, but they don't do too much to you. Against the totem, you have a couple options. You can either Air Cutter > SSSS or Work Up > SSSS for about 60-70%, or you can Feather Dance and then SSSS so whatever comes in afterwards can safely fight it. You don't win 1v1 but you deal significant damage to it. Feather Dance doesn't mean you can 1v1 it, by the way, since Poison Gas > Hex hurts a lot. And like I said, it always just let me set up turn 1 by detecting.
Grass Trial (Lv. 26): +1 SSSS kills and it doesn't kill you back. Not much to say.
It still does well on the field, especially with Firium Z to OHKO neutral targets.
Fire Trial (Lv. 23 > Lv. 24 for totem): You beat the first two but might take some damage in the process. Against the totem, I had a weird experience as I mentioned. When I tried to Z-Work Up turn 1, it would always Brick Break and 2HKO me before I could attack. But when I Bite turn 1, it Detects. In theory you can deal over half with +2 Bite, but the best I managed was about 30-40% with one.
Grass Trial (Lv. 26): You don't take much from Solar Blade and sun-boosed Z-Fire Fang kills. Easy win.
Fire Trial (Lv. 23 > Lv. 24 for totem): You beat the first two but might take some damage in the process. Against the totem, I had a weird experience as I mentioned. When I tried to Z-Work Up turn 1, it would always Brick Break and 2HKO me before I could attack. But when I Bite turn 1, it Detects. In theory you can deal over half with +2 Bite, but the best I managed was about 30-40% with one.
Grass Trial (Lv. 26): You don't take much from Solar Blade and sun-boosed Z-Fire Fang kills. Easy win.