Zarude @ Heavy-Duty Boots
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Jungle Healing
- U-turn
- Darkest Lariat
- Power Whip
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 40 SpD / 216 Spe
Jolly Nature
- Iron Head
- U-turn
- Stealth Rock
- Wish
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Facade
- Mach Punch
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Jungle Healing
- U-turn
- Darkest Lariat
- Power Whip
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 40 SpD / 216 Spe
Jolly Nature
- Iron Head
- U-turn
- Stealth Rock
- Wish
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Facade
- Mach Punch
Another voltturn core! how fun! Zarude and Jirachi make a great voltturn core covering some of each others weaknesses, like Ground, Ghost and Dark for Jirachi and Fairy, Poison and Ice for Zarude. This Zarude set checks various things that threaten Jirachi like Chandelure, Krookodile and Aegislash, meanwhile Jirachi and their flinches help with stuff like Nihilego, CM Hatterene and opposing Scarf Jirachis, while also being able to set up rocks and have Wish support for the main wallbreaker, Conkeldurr. Conkeldurr is a underrated threat in my opinion, being able to threaten the more common AV Tang, Defensive Kommo-o and some other sets. It really appreciates Stealth Rock support since with Knock Off it can remove Moltres' Boots and make it basically impossible for it to check it.
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