Yours Truly,I don't understand why you would do the auction on showdown. The IRC auction script is well tested and in connection with other IRC features it does everything you would want. Showdown just opens up the auction to be ruined by lag or something unexpected happening.
I actually love using IRC and i'm on it whenever im at my computer, but that isn't the case for the majority of the community anymore. having the draft on PS makes it more accessible for newer users that really don't know how IRC works or even what IRC is. If there is a problem with lag on the day of the draft, OP still has the auction bot fully functional on IRC and I still have #lcplauction registered so it would take maybe 5 minutes to transfer the draft to there on the day of the draft, but PS just seems to be a lot more accesible for a majority of the community and thats why I decided to have the draft there.I don't understand why you would do the auction on showdown. The IRC auction script is well tested and in connection with other IRC features it does everything you would want. Showdown just opens up the auction to be ruined by lag or something unexpected happening.
can they post a valid, well-reasoned, explanation actually addressing the issues left unanswered in the thread?after the managers and i had an enlightening conversation im being told to make dpp a bo1 again, sorry to whoever i mislead and hopefully nobody is too mad over my decisions and if you are, feel free to pm me if you want to yell at someone
okgive us a reason why we should make it Bo3 instead of Bo1
My argument is pretty simple: DPP teams generally take less prep time than other tiers because of no team reveal (it's easier to tweak teams and have them almost equally usable the next weeks) AND the amount of time you spend preparing is reflected in a very short game where you do not even have time to fully experience the tier.
The one thing I do agree with Infamy about is that if you do not have time to prepare or play 2 extra games I don't think you would have time to play or prepare one in the first place. I don't think DPP teams take nearly as long to prepare. You can take my word for this or not.
the anti bo3 for DPP camp needs to start addressing the fact that DPP differs in:
A) prep time and
B) playing time
And stop mentioning hax or good player winning etc. I don't think anyone being reasonable about this issue is complaining that it's hax or some other shit that applies the same or more to other tiers - it's solely the fact that DPP players need to prep less and get to play less. It makes no sense to me not to even it out by making it a bo3.
They made RBY best of three in SPL in order to mitigate extraneous factors (in this case, severe hax potential) that made doing one game a poor decision. DPP LC is not nearly so hax-riddled; my main reason to push for a Bo3 is the length of the games. Several times last LCPL, I would go to play an LC UU match with plans to watch my teammate Raseri play after I lost. Even when Raseri started playing long after I did he would finish before I ever had the chance to watch. DPP LC is a heavily offensive tier based largely on revenge killing, making good DPP LC games incredibly short, and therefore pivotal on one or two turns. I'd like to be able to watch more DPP, and making DPP a Bo3 will likely extend each series length to somewhere near the length of one good BW2 match; this would also help make the matches across each generation equal measures of Pokemon skill.Stop putting bo3 in team tourneys. If you're going to put bo3 in a tier, you have to put in all of them. Otherwise you're having just one tier that "the best player will win" more often and that's totally bullshit. All the tiers should be equals Oo
Also, time to build/duration of a match is only relevant if you can't do both in a week.
While, like I said, I would love to see more DPP be played, that's not actually my main point. I guess I really didn't make it clear, but making DPP a Bo3 represents the tier equally via actual turns played and play time with the other two tiers. DPP is without a doubt the fastest meta represented in LCPL, and this is largely due to the absence of bulk-boosting items such as Eviolite and Berry Juice. The main reason this should come into play in LCPL is the nature of level 5 stats. The length of SPL games is relatively similar across generations bar GSC most of the time (but that one is actually longer so it doesn't apply to the argument); this is due to level 100, fully evolved stats being far more balanced and bulky than their level 5 counterparts. In generation 5, Eviolite was introduced, which for the most part mitigated the disproportionate bulk issue from there on out. Because of this, DPP games are much shorter than later gen matches.I don't think "I wanna watch more matchas because they're so fast!!!!" is something you should think about while deciding if a tier should be bo3 or not Oo
And even if you think about this, you should let other spectators watch more games of the other tiers they like as well because they could say "hey, I wanna watch some good series where ~the best player really wins~" instead of a bo1 where a crit/roll/speed tie/para/scald burn just decides the game. You can say you wanna more time of ur tier, but they can say they want quality. So everything should be bo3 or bo1 :(
Also the RBY thing is just bullshit as well, because you need A LOT OF HAX to change a game in RBY while some 30% shit just fucks a lot of games in any new gen...the hax argument should make all tiers bo3 if applied, but not talking about this here :O
-_-I agree with Berk. We should base all further LC decisions on him being able to watch more games
I'm gonna clarify thisErm...please, don't start using number of turns to determine pokemon skill :(
PLEASE
SERIOUSLY.
The main question I have about the numbers is whether or not you used the exact turn values I gave or the minimum actual turn values? This means taking into account the forfeits and disconnects that made the turn number lower than expected. BW only had one of these, the SLAM CLAM game, where it ended on turn 12 but would have actually finished on turn 15 due to Eternal Spirit having 3 OHKOed mons left. DPP and ORAS had more of these overall (3 in both DPP and ORAS) which should both boost their average up a bit, and actually helps out with the standard deviation since it means you no longer have the absurdly low minimum of 8 in ORAS and DPP only has one game at 11 turns rather than 2.After reading this whole treath and seeing the numbers, I wanted to analyse the data from Merritt and H&MBerkerly with statistics learned by Analytical Chemistry and Bioanalysis (chemistry batchelor second year). I have first calculated the mean/average and the standard deviation using excel (I tried to add it in the appendix but I can't upload spreadsheets so if you want it, so can contact me and I will email it!). Then using a Grubbs-test I have tested different outliers and discarted when they changed the standard deviation too much. This means the values in the ORAS data of 52 and 58 turns are now discarted as well as the 34 turn game of DPP. Then I calculated the new average and new SD but now I also calculated the Induced-SD (this uses the fact that more data means higher probability of having the right value). Then I used the Student-T value to do get the 95% confidence interval of the amount of turns. This confidence interval says that there is a 95% chance of finding the amount of games in this interval. This gives for ORAS, 26.10+/-1.57 turns, BW2: 29.40+/-3.03 turns and DPP: 18,64+/-1,66. This means, rounded down to natural numbers, that the number of games played in ORAS is between 25 to 28, BW2 26 to 32 and DPP 17 to 20. This means that DPP games are shorter (what a surprise!!!) and ORAS and BW2 are almost as long.
I hope that this can add something to the discussion because these are, when I didn't make a mistake, the true values and nobody can deny those numbers. Maybe the more experience LC players can use these data to defend their points because I will not give my verdict. This may also be redundant and I may come over as a math nerd but I wanted to give something to the LC community with something what I'm good at and like. So don't hate and don't laugh!!!
I'm also objective because I didn't sign up for the LC DPP metagame and only for the ORAS one for LCPL. The only things I have behind my name is that I had suspect rights for the Diglett-retest in 55 games with 78% GXE and I laddered to the top 100 last weekend (1515) GXE: 83 so this is also a reason why I will not give my opinion.
So again I hope this is a good contribution and you will enjoy my work!
xDstuff
brb trying to style star.