Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Two identical challenges.

3v3 LC Doubles
Training Items
ASB Arena
2 Subs
2 Chill/2 Recovery
2 Day DQ

FIGHT ME
 
I'll rescind my prior 1v1 LC challenge to take Box's doubles! (above)

Going All abilities and switch = KO for it (think that's all there was left to choose)

QUEUE
waterwarrior vs ??? (4v4 FE Gym Singles)
Its_A_Random vs. ??? (6v6 FE Singles) REF: akela
Box vs lionrt60 (3v3 LC)
deadfox081 vs Texas Cloverleaf (2v2 Doubles LC)
Geodude6 vs ??? (3v3 FE triples) REF: S0lID G0LD
Box vs deadfox081 (3v3 LC Doubles)
Box vs ??? (3v3 LC Doubles)
 

Geodude6

Look at my shiny CT!
Hijacked post; I keep data and shit here.

Original post:
2v2 Babysitter doubles (1 FE 1 LC)
2 subs
ASB arena
2 chill/2 recovery
2 day DQ (3 for ref)
Mine.

All abilities.
Switch=KO
Training items

Syclant (Bug)
Revenankh (Amorphous/Human-like)
Pyroak (Monster/Dragon)
Fidgit (Field)
Stratagem (Undiscovered)
Arghonaut (Water 1/Water 3)
Kitsunoh (Field)
Cyclohm (Dragon/Monster)
Colossoil (Water 2/Field)
Krilowatt (Water 1/Fairy)
Voodoom (Human-like/Field)
Tomohawk (Field/Flying)
Necturna (Grass/Field)
Mollux (Fairy/Field)
Aurumoth (Bug)
Malaconda (Grass/Dragon)
Cawmodore (Flying)
Volkraken (Water 1/Water 2)
Plasmanta (Water 1/Water 2)
Naviathan (Water 1/Field)
Crucibelle (Amorphous/Mineral)
Kerfluffle (Fairy/Human-like)
Pajantom (Dragon/Monster)
Jumbao (Grass)

Popplio - Bold
Pikipek - Quiet
Grubbin - Brave
Crabrawler - Adamant
Mareanie - Adamant
Mudbray - Careful
Dewpider - Rash
Bounsweet - Jolly
Oranguru - Modest
Passimian - Jolly
Wimpod - Careful
Type: Null - Brave
Bruxish - ???
Dhelmise - Quiet
Jangmo-o - Sassy
Grimer - Quiet

===

Porygon2 - CAD (Computer Assisted Destruction), Quiet (-)
Starmie - Andromeda, Timid (-)
Stratagem - Hepatizon, Modest (-)
Azumarill - Lazuli, Adamant (F)
Haxorus - Kibonogon, Jolly (M)
Dusknoir - Nouru, Quiet (M)
Eelektross - Ohmega, Quiet (M)
Goodra - Carcohl, ??? (F)
Scizor

BUG
Pinsir
Heracross
Armaldo
Aurumoth
Araquanid
Golisopod
Escavalier

DARK
Greninja
Colossoil
Sableye
Honchkrow
Drapion
Mandibuzz
Muk

DRAGON
Dragonite
Charizard
Haxorus
Tyrantrum
Dragalge
Druddigon

ELECTRIC
Krilowatt
Cyclohm
Plasmanta
Lanturn
Rotom
Electivire
Eelektross
Oricorio

FAIRY
Gardevoir
Mawile
Togekiss
Azumarill
Mr. Mime
Clefable
Granbull

FIGHTING
Hitmonchan
Conkeldurr
Throh
Medicham
Lucario
Pangoro
Crabominable
Hawlucha
Heracross
Blaziken
Infernape
Lopunny
Toxicroak
Gallade
Emboar
Scrafty
Bewear
Kommo-o
Tomohawk
Arghonaut

FIRE
k

FLYING
Dragonite
Charizard
Gliscor
Tomohawk
Aerodactyl
Rotom
Oricorio
Cawmodore

GHOST
Dusclops
Gengar
Spiritomb
Chandelure
Gourgeist
Mimikyu
Dhelmise
Marowak
Sableye
Rotom
Golurk
Aegislash
Revenankh
Kitsunoh
Necturna

GRASS
Pyroak
Ludicolo
Cradily
Necturna
Rotom
Abomasnow
Amoonguss
Tangrowth

GROUND
Camerupt
Mamoswine
Nidoking
Nidoqueen
Fidgit
Stunfisk
Gliscor
Torterra
Quagsire
Seismitoad

ICE
Mamoswine
Piloswine
Lapras
Rotom
Syclant
Jynx
Delibird
Crabominable
Silvally
Castform
Cloyster

NORMAL
Kangaskhan
Snorlax
Delcatty
Braviary
Unfezant
Kecleon
Wigglytuff
Porygon-Z
Lopunny
Bewear
Ditto

POISON
Venusaur
Tentacruel
Mollux
Gengar
Nidoking
Nidoqueen
Crobat
Toxapex
Beedrill
Drapion
Muk-A
Toxicroak

PSYQUIC
Gardevoir
Gallade
Aurumoth
Metagross
Bronzong
Delphox
Mr. Mime
Medicham
Slowbro
Oranguru

ROCK
Rhyperior
Aerodactyl
Archeops
Carracosta
Aggron
Rampardos
Gigalith
Omastar
Cradily
Tyrantrum

STEEL
Aggron
Metagross
Bronzong
Kitsunoh
Empoleon
Naviathan
Ferrothorn
Mawile
Lucario
Steelix

WATER
Greninja
Gyarados
Tentacruel
Cloyster
Lapras
Lanturn
Azumarill
Quagsire
Kingdra
Ludicolo
Carracosta
Seismitoad
Swanna
Golisopod
Bruxish
Kabutops
Toxapex
Krilowatt
Volkraken
(7 CC)

Ramekin [Seviper] (F)
Nature: Quirky (No effect on stats)
Type:

: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.]

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. LOCKED

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 65
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: N/A
MC: 0
AC: 0/5

Moves:
Wrap
Swagger
Bite
Lick
Poison Tail
Screech
Venoshock
Glare

Final Gambit
Punishment
Scary Face
Switcheroo
Wring Out

Toxic
Taunt
Protect
Dig
Flamethrower

Seuke [Stunky] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Stench: (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Passive) If this Pokemon uses Self-Destruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. LOCKED

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 2
Spe: 64-
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash

Crunch
Flame Burst
Haze
Play Rough
Scary Face

Venoshock
Taunt
Protect
Dig
Fire Blast

Pride [Spiritomb] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type:

: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. LOCKED

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4+
SpD: Rank 4
Spe: 30-
Size Class: 2
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 0
AC: 0/5

Attacks:
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Feint Attack
Hypnosis
Dream Eater
Ominous Wind

Destiny Bond
Grudge
Imprison
Nightmare
Smokescreen

Hidden Power [Steel]
Hyper Beam
Protect
Psychic
Shadow Ball
 
Last edited:
I have not had an asb battle in ages. Perhaps it is time that I had one, no?

Challenging Box!
3v3 Weak LC Doubles
Switch=What Switch? This is doubles!
Training items only
Arena: Asb arena with the pools of water drained completely (A.K.A. No external water source) + Empty arena (No screaming crowds = +1BAP Psychic moves).
Everything else for Box to decide.
 
Last edited:
I have not had an asb battle in ages. Perhaps it is time that I had one, no?

Challenging Box!
3v3 Weak LC Doubles
Switch=What Switch? This is doubles!
Training items only
Arena: Asb arena with the pools of water drained completely (A.K.A. No external water source) + Empty arena (No screaming crowds = +1BAP Psychic moves).
Everything else for Box to decide.
Accepting.

All Abilities
 
Placing challenges!

Challenge 1 vs Simonsays:
2v2 weak FE Doubles
All abilities
Training Items
Arena: ASB arena after apocalypse (No external Grass or Water sources; Clouds block sun completely; Rain causes 3DPA to all pokemon)
Everything else is for the Simon to decide
===========================================
Challenge 2; Open Challenge:
2v2 weak FE Doubles
All abilities
Training Items
Everything else up to challenger.
 
Accepting the above.

Switch = KO
Infinite Chills/Recoveries

EDIT: Also challenging Glacier Knight~!

2v2 Doubles
2 Day DQ
Infinite Chills/Recoveries
2 Substitutions
Training Items
Arena: Glacier's or Ref's choice
 
Last edited:

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Accepting KS' challenge.

Switch = OK
5 Chills / 2 Recoveries

I WOULD post the queue, but there's too much now... x.x
 
LF Matches
Issuing 3 challenges

Babysitter 2v2 singles
Switch KO
All abilities
Training items
2 chills
2 subs
 
Last edited:

Voluzsch
Protowatt (M)
Nature: Naive (Speed increased by 15%, Accuracy +30% ; Special Defense decreased by *)
Type:

Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace (Type: Trigger)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Magic Guard (Type: Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Shed Skin (Type: Passive; DW Locked)
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 1
(-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 1
Spe: 109
(+)
Accuracy +30%
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/6
MC: 2
DC: 1/5

Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)

Counter (*)
Me First (*)
Metronome (*)
Mirror Coat (*)
Sheer Cold (*)

Dive (*)
Endure
Hidden Power Grass 7 (*)
Ice Beam
Substitute (*)
Rain Dance
Toxic (*)
Thunderbolt (*)

Nicholson
Slowpoke (M)

Nature: Quiet (Special Attack increased by * ; Speed decreased by 1%, -10 Evasion)
Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Type: Passive)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Own Tempo - (Type: Passive)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator (Type: Passive; DW Locked)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
(+)
SpD: Rank 2
Spe: 13
(-)
Evasion -10

Height Class: 2
Weight Class: 3
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5


Moves:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Heal Pulse
Slack Off
Psychic

Block (*)
Future Sight (*)
Magic Coat
Me First (*)
Mud Sport (*)
Sleep Talk
Stomp (*)

Bide
Dig
Endure
Earthquake
Flamethrower
Grass Knot
Light Screen (*)
Pay Day
Rain Dance (*)
Reflect
Safeguard (*)
Substitute (*)
Toxic (*)


Accepting
 

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