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I'll rescind my prior 1v1 LC challenge to take Box's doubles! (above)
Going All abilities and switch = KO for it (think that's all there was left to choose)
QUEUE
waterwarrior vs ??? (4v4 FE Gym Singles)
Its_A_Random vs. ??? (6v6 FE Singles) REF: akela
Box vs lionrt60 (3v3 LC)
deadfox081 vs Texas Cloverleaf (2v2 Doubles LC)
Geodude6 vs ??? (3v3 FE triples) REF: S0lID G0LD
Box vs deadfox081 (3v3 LC Doubles)
Box vs ??? (3v3 LC Doubles)
Ramekin [Seviper] (F) Nature: Quirky (No effect on stats) Type:
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.]
Abilities: Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.LOCKED
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Stench: (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Aftermath: (Passive) If this Pokemon uses Self-Destruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.LOCKED
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.LOCKED
I have not had an asb battle in ages. Perhaps it is time that I had one, no?
Challenging Box!
3v3 Weak LC Doubles
Switch=What Switch? This is doubles!
Training items only
Arena: Asb arena with the pools of water drained completely (A.K.A. No external water source) + Empty arena (No screaming crowds = +1BAP Psychic moves).
Everything else for Box to decide.
I have not had an asb battle in ages. Perhaps it is time that I had one, no?
Challenging Box!
3v3 Weak LC Doubles
Switch=What Switch? This is doubles!
Training items only
Arena: Asb arena with the pools of water drained completely (A.K.A. No external water source) + Empty arena (No screaming crowds = +1BAP Psychic moves).
Everything else for Box to decide.
Challenge 1 vs Simonsays:
2v2 weak FE Doubles
All abilities
Training Items
Arena: ASB arena after apocalypse (No external Grass or Water sources; Clouds block sun completely; Rain causes 3DPA to all pokemon)
Everything else is for the Simon to decide
===========================================
Challenge 2; Open Challenge:
2v2 weak FE Doubles
All abilities
Training Items
Everything else up to challenger.
Voluzsch Protowatt (M) Nature: Naive (Speed increased by 15%, Accuracy +30% ;Special Defense decreased by *) Type: Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Trace (Type: Trigger)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Type: Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (Type: Passive; DW Locked)
(Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Nicholson Slowpoke (M) Nature: Quiet (Special Attack increased by * ; Speed decreased by 1%, -10 Evasion) Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Oblivious (Type: Passive)
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo - (Type: Passive)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (Type: Passive; DW Locked)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.