Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

3v3 FE triples
1 day player DQ/2 day ref DQ
2 subs
Training items
All abilities
5/2 chills/recovers
Arena: Tokyo

Assault on Tokyo
Field Type
: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
When the pokemon are 500 feet tall, that's how.
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.
I dove deep into the depths of the Battle Tower to accept this battle.

Queue:
Box vs ??? (3v3 LC Doubles)
S0L1D G0LD vs ??? (1v1 LC Singles)
Kingmidas vs Cxinlee (3 vs 3 LC singles) (subref)
Leethoof vs MrcRanger97 (2v2 Doubles)
Maxim vs. Canis Majoris (3v3 Babysitter Triples) (subref)
 
OPEN CHALLENGE
2 v 2 Singles LC
Training Items
All Abilities
2 Day DQ
5 chills/2 Recoveries
2 Subs
Switch = KO
Arena: Conquest
Ransei... the wartorn region of seventeen. Seventeen daimyos separated by their lust for power. An unyielding desire to rule them all. Seventeen separate districts. When united, the lord of the region is said to appear, to congratulate the victor on their success. Said to appear. Has never been done before. There is always someone seeking more power, more control over Ransei. This lust for power has given many pokemon serving under these daimyos access to great skills. Only those seeking lordship over Ransei can access them, though. Can you access them as well?


Aqua Boost (Passive): Boosts the Base Attack Power of allies' Water-type Attacks by two (2), except Other Water-Type attacks. This includes its own Water-Type attacks.
Vaporeon, Simipour

Black Hole (Passive): This Pokemon's enemies have their Evasion reduced by 50%. This is calculated after stage changes to ACC and EVA.
Dusclops, Spiritomb, Dusknoir

Bodyguard (Trigger): Once per round, this pokemon can Bodyblock one of its allies for one (1) action. It ignores Bodyblock's requirements. (Command: Bodyguard)
Machop, Machoke, Machamp, Rhyhorn, Rhydon, Aron, Lairon, Aggron, Beldum, Metang, Metagross, Rhyperior, Roggenrola, Boldore, Gigalith

Bonanza (Passive): Increase the Base Attack Power of Pay Day by two (2) after Ability Effects.
Meowth

Calming (Toggle): There is a 30% chance of Light Sleep for any foe that uses a contact attack on this Pokemon. When Toggled, all of this pokemon's attacks capable of putting a pokemon to sleep puts them in a Deep Sleep (with the same chance of effect).
Mareep, Flaaffy, Gothorita, Gothitelle, Musharna

Celebrate (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, allowing it to attack once more the next round. This is done with a special action for that pokemon alone at the end of the round.
Pikachu, Eevee, Starly, Staravia, Shinx, Gabite, Tepig, Pignite, Pansage, Pansear, Sandile, Darumaka, Emolga, Rufflet, Zweilous

Climber (Passive): Increases the Base Attack Power of this pokemon's moves by Target Size Class - User Size Class. If the User Size Class is greater than the Target Size Class, this pokemon's Base Attack Power is unaffected.
Monferno, Infernape

Confidence (Passive): Decreases the Base Attack Power of the opponent's moves that target this pokemon's allies by two (2).
Jigglypuff, Wigglytuff, Dragonite, Igglybuff, Ampharos, Gardevoir, Leavanny, Minccino, Cinccino

Conqueror (Passive): Upon defeating an enemy pokemon, there is a 100% chance of one (1) of the following three (3) effects occurring: This Pokemon's Attacks can be increased by one (1) Base Attack Power, enemy attacks targeting this pokemon can be reduced by one (1) Base Attack Power, and this pokemon's speed can be increased by fifteen (15) whenever it defeats an enemy pokemon. There is a 1/3 chance of any of those effects occurring.
Machamp, Infernape, Gallade, Samurott, Darmanitan

Daze (Passive): There is a 50% chance of Sleep for any foe that targets this Pokemon with a Contact Attack.
Musharna

Decoy (Trigger): This Pokemon can act as a decoy, attracting all enemy attacks for the action at the cost of ten (10) Energy. (Command: Decoy)
Magikarp, Drifloon, Drifblim

Deep Sleep (Passive): While asleep, this pokemon restores ten (10) HP per action.
Snorlax, Wooper, Quagsire, Spheal, Sealeo, Bidoof, Bibarel, Munna

Disgust (Toggle): There is no Default Effect. When Toggled, upon being struck with a Contact Attack, the opponent will switch positions with its active ally at random.
Croagunk, Krokorok, Krookodile, Scraggy, Zorua

Dodge (Passive): The pokemon can evade direct attacks with ease. Increases its Evasion by a flat 10%.
Umbreon, Drifloon, Drifblim, Croagunk, Toxicroak, Weavile, Froslass, Panpour, Cottonee, Whimsicott, Cinccino, Gothita

Explode (Passive): The Pokemon explodes upon fainting, inflicting ten (10) typeless damage to all active pokemon.
Pineco, Forretress, Drifloon, Drifblim, Roggenrola, Boldore, Gigalith

Flame Boost (Passive): Boosts the Base Attack Power of allies' Fire-type Attacks by two (2), except Other Fire-Type attacks. This includes its own Fire-Type attacks.
Flareon, Emboar, Simisear

Fortune (Toggle): There is no default effect. Alternative Effect: Increases the Final Damage of Pay Day by five (5) at the cost of increasing the Energy Cost by 50% (1.5x).
Meowth

Frighten (Trigger): When this Pokemon initially goes out into the battlefield, it shoots an intimidating glare that shakes all opponents on the battlefield, reducing their Speed stage by one (1). The speed drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Frighten Trigger again as a Command, and will affect all opponents. (Command: Frighten)
Ekans, Arbok, Onix, Gyarados, Steelix, Tyranitar, Dusclops, Glalie, Spiritomb, Dusknoir, Axew, Fraxure, Beartic, Volcarona

Frostbite (Toggle): There is a 30% chance of freezing any foe that uses a contact attack on this Pokemon. When Toggled, all of this Pokemon's attacks capable of Freezing the opponent have an additional 10% chance of freezing the opponent.
Articuno, Glalie, Glaceon, Froslass

Grass Cloak (Passive): When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage Defense boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Snivy, Servine, Serperior, Sewaddle, Swadloon

Gulp (Passive): This Pokemon absorbs Water-type attacks and instead of taking damage from them, recovering 25% of the damage the Water-type attack would have done. Self-Targeted Attacks cannot be absorbed.
Magikarp, Wooper

Herbivore (Passive): This Pokemon absorbs Grass-type attacks and instead of taking damage from them, recovering 50% of the damage the Grass-type attack would have done. A Pokemon that attacks itself with Grass-type attack to heal only recieves 25% of the damage that attack would do to itself.
Sewaddle, Venipede

Hero (Passive): When the current HP of this Pokemon's Team is at 25% of Total Max HP or Less, the final damage of all of this pokemon's Attacks are increased by four (4).
Charmander, Charmeleon, Charizard, Starly, Staravia, Staraptor, Toxicroak, Simisage, Whirlipede, Darmanitan, Braviary, Deino, Zweilous

High-Rise (Passive): Increase the Base Attack Power of this pokemon's moves by User Size Class - Target Size Class. If the Target Size Class is greater than the User Size Class, the Base Attack Power of this pokemon's moves are unaffected.
Persian, Sneasel, Weavile

Hot Blooded (Passive): This Pokemon absorbs Fire-, Ground-, and Rock-type attacks and instead of taking damage from them, recovering 50% of the damage the attack would have done. A Pokemon that attacks itself with Fire-, Ground-, and Rock-type attacks receives no damage from them.
Groudon

Instinct (Passive): This Pokemon gains a 10% (0.9x) evasion rate against single target moves.
Raichu, Abra, Kadabra, Alakazam, Dratini, Dragonair, Espeon, Treecko, Ralts, Kirlia, Gardevoir, Anorith, Gible, Leafeon, Snivy, Servine, Simisage, Simisear, Simipour, Munna, Gothita, Gothorita, Gothitelle, Emolga, Axew

Interference (Passive): Reduces the accuracy of attacks targeting this pokemon by 10% (0.9x).
Golbat, Mareep, Flaaffy, Ampharos, Dusclops, Spiritomb, Dusknoir

Jagged Edge (Passive): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the BAP of the attack received to the opponent.
Onix, Rhyhorn, Rhydon, Pineco, Forretress, Steelix, Pupitar, Anorith, Armaldo, Venipede, Whirlipede, Scolipede

Last Bastion (Passive): This pokemon gains one (1) Attack and one (1) Defense stage when its ally faints. This boost is maintained at the end of the round.
Charizard, Dragonite, Tyranitar, Shieldon, Bastiodon

Life Force (Passive): Restores one (1) HP every action.
Abra, Kadabra, Alakazam, Mewtwo, Leafeon, Audino, Petilil, Lilligant

Lullaby (Passive): Sing hits all other Pokemon on the field and can hit any pokemon regardless of position.
Igglybuff, Jigglypuff, Wigglytuff

Lunchbox (Passive): Doubles (2.0x) the effect of Berries.
Munchlax

Medic (Passive): Restores two (2) HP to allies at or below 50% of their Max HP each action.
Audino

Melee (Passive): This Pokemon does not have a confusion or attraction check when using Contact Attacks.
Zubat, Umbreon, Sneasel, Gible, Croagunk, Toxicroak, Pansage, Simisage, Pansear, Simisear, Panpour, Simipour, Cottonee, Whimsicott, Zorua, Deino

Mood Maker (Passive): The Energy Cost of Allies' moves are reduced by one (1).
Jigglypuff, Wigglytuff, Magikarp, Dratini, Pichu, Igglybuff, Minccino, Cubchoo

Mountaineer (Passive): This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Beedrill, Meowth, Persian, Espeon, Dragonair, Treecko, Grovyle, Sceptile, Chimchar, Froslass, Pansear, Panpour, Cottonee, Whimsicott

Nomad (Passive): Increases Accuracy according to Difference between User Speed and Target Speed (Difference: Less Than 20 = 5%; 20 to 39 = 10%; 40 to 59 = 15%; 60 to 79 = 20%; 80 to 99 = 25%; Greater Than 100 = 30%).
Rayquaza

Nurse (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. This includes inactive allies.
Serperior, Pansage, Leavanny, Petilil, Lilligant

Omnipotence (Passive): If the opponent is immune to or resists this Pokemon's attack, that Attack does Neutral damage instead.
Arceus

Parry (Toggle): There is no default effect. When Toggled, this Pokemon has perfect evasion against Contact Attacks. This pokemon cannot evade consecutive contact attacks with this ability. This pokemon can only evade the first hit of multi-hit contact attacks.
Scyther, Scizor, Grovyle, Armaldo, Gabite, Garchomp, Riolu, Lucario, Gallade, Oshawott, Dewott, Drilbur, Fraxure, Pawniard, Bisharp

Perception (Passive): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents' spread damage attacks and Perish Song.
Eevee, Ralts, Kirlia, Gardevoir, Kadabra, Munna, Minccino, Cinccino, Gothita, Gothorita, Gothitelle

Power Nap (Toggle): This pokemon immediately uses Rest when its HP is below 10% of Max HP. When Toggled, this pokemon regains six (6) HP each action while asleep.
Munchlax

Pride (Passive): This Pokemon's Attack and Defense Ranks increase by one (1) when suffering from a status ailment, per status ailment. Status Ailments include Poison (Badly Poison), Burned, Paralysis, Frozen, and Sleeping.
Scizor, Piplup, Prinplup, Empoleon, Zoroark, Haxorus, Rufflet, Braviary, Deino, Zweilous

Run Up (Passive): Increases Final Damage of the User's moves according to current User Speed - current Target Speed. Increases Final Damage by ((Current User Speed - Current Target Speed) / 15 [floored]).
Luxio, Beldum, Darumaka, Aron, Lairon, Aggron, Leafeon, Blitzle, Excadrill, Larvesta

Sandpit (Passive): This Pokemon thrives in Sandy conditions and can absorb energy from dirt to recover two (2) HP per action in Sandstorm.
Larvitar, Gible, Gabite, Drilbur, Excadrill

Sequence (Passive): Increase the Base Attack Power of this pokemon's Electric-type Attacks by (2 * Number of electric-type moves used by allies this action). Oher Electric-Type attacks are unaffected.
Pichu, Shinx, Luxio, Luxray, Joltik, Galvantula

Shackle (Passive): This Pokemon's contact attacks have a 20% chance of reducing the opponent's Speed and Evasion by one (1) stage each.
Quagsire, Umbreon, Skorupi, Swadloon, Pawniard, Bisharp

Shadow Dash (Passive): If this Pokemon moves after its target(s), its accuracy is increased by 10% (1.1x).
Crobat, Weavile, Zoroark

Share (Trigger): This pokemon benefits from its allies abilities. When this pokemon is sent out, you can select one (1) ability of another Pokemon on your team. This pokemon gains that ability. The ability remains on the pokemon for six (6) actions. (Command: Share)
Abra, Espeon, Ralts, Kirlia

Shield (Passive): This Pokemon can freely switch positions with an active ally.
Pupitar, Metang, Shieldon, Bastiodon

Skater (Passive): Increases accuracy by 10% (1.1x) in Hail.
Spheal, Sealeo, Walrein, Snorunt, Glaceon, Cubchoo

Spirit (Passive): Increases the Base Attack Power of moves as this pokemon's HP decreases. 100% to 76% of Max HP = +0 BAP; 75% to 51% of Max HP = +1 BAP; 50% to 26% of Max HP = +2 BAP; 25% to 0% of Max HP = +3 BAP.
Flareon, Chimchar, Monferno, Tepig, Pignite, Emboar, Timburr, Gurdurr, Conkeldurr, Darumaka, Darmanitan, Scrafty

Sponge (Passive): Whenever the pokemon uses a contact attack, it regains HP equal to 10% (0.1x) of the damage dealt
Zubat, Golbat, Crobat, Joltik, Galvantula, Larvesta, Volcarona

Sprint (Passive): Increases accuracy by 10% (1.1x) in weatherless conditions.
Eevee, Jolteon, Sceptile, Luxray, Riolu, Lucario, Zebstrika

Stealth (Passive): Increases the Pokemon's Evasion by a flat ten percent (10%) when in their favorite weather (See Types to determine weather).
Larvitar, Snorunt, Garchomp, Glaceon, Sewaddle, Swadloon, Drilbur, Excadrill, Cubchoo, Beartic

Tenacity (Passive): This pokemon's contact attacks have a ten percent (10%) chance to cause flinching.
Gyarados, Tyranitar, Walrein, Garchomp, Dialga, Haxorus, Beartic

Thrust (Passive): Contact Attacks can knockback opponents, forcing a temporary switch out where the enemy switches with itself.
Machop, Machoke, Metagross, Timburr, Gurdurr, Conkeldurr

Vanguard (Passive): Boosts its attacks by two (2) Base Attack Power if it moves before its target(s).
Beedrill, Scyther, Jolteon, Staraptor, Drapion, Scolipede

Warm Blanket (Passive): This Pokemon absorbs Fire-type attacks and instead of taking damage from them, recovering 50% of the damage the Fire-type attack would have done. Self-Targeted attacks do not heal.
Charmander, Charmeleon, Litwick, Lampent, Chandelure

Wave Rider (Passive): Increase accuracy by 10% (1.1x) in Rain.
Lapras, Vaporeon, Piplup, Prinplup, Empoleon, Oshawott, Dewott, Samurott

Commands
Bodyguard: Once per round, the Pokemon leaps in front of an ally and becomes the target of all single-target attacks that are directed at that Pokemon for the remainder of the action in which it is used, except those attacks that strike targets regardless of position or target in such a manner that make blocking them impractical (ex. Earth Power or Thunder). If a Bodyblocking Pokemon is targeted by a high impact attack, Bodyguard will be broken through if the sum of this Pokemon and the Bodyguarded Ally's Weight Class are less than the Weight Class of the attacker.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Decoy: Attracts all enemy attacks to this pokemon for one (1) action.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 10 | Priority: 3 | CT: None

Frighten: The Pokemons shoots an intimidating glare that shakes all opponents on the battlefield, reducing their Speed stage by one (1). The speed drop is maintained at the end of each round. Frighten can only be used the round after an opponent sends out a new Pokemon.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Share: Copies the ability of an ally and replaces Share for six (6) actions.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

-------------------------
A
Abra: Instinct, Life Force, Share
Aggron: Bodyguard, Run Up
Alakazam: Instinct, Life Force
Ampharos: Confidence, Interference
Anorith: Instinct, Jagged Edge
Arbok: Frighten
Arceus: Omnipotence
Armaldo: Jagged Edge, Parry
Aron: Bodyguard, Run Up
Articuno: Frostbite
Audino: Life Force, Medic
Axew: Frighten, Instinct

B
Bastiodon: Last Bastion, Shield
Beartic: Frighten, Stealth, Tenacity
Beedrill: Mountaineer, Vanguard
Beldum: Bodyguard, Run Up
Bibarel: Deep Sleep,
Bidoof: Deep Sleep
Bisharp: Parry, Shackle
Blitzle: Run Up
Boldore: Bodyguard, Explode
Braviary: Hero, Pride

C
Chandelure: Warm Blanket
Charizard: Hero, Last Bastion
Charmander: Hero, Warm Blanket
Charmeleon: Hero, Warm Blanket
Chimchar: Mountaineer, Spirit
Cinccino: Confidence, Dodge, Perception
Conkeldurr: Spirit, Thrust
Cottonee: Dodge, Melee, Mountaineer
Croagunk: Disgust, Dodge, Melee
Crobat: Shadow Dash, Sponge
Cubchoo: Mood Maker, Skater, Stealth

D
Darmanitan: Conqueror, Hero, Spirit
Darumaka: Celebrate, Run Up, Spirit
Deino: Hero, Melee, Pride
Dewott: Parry, Wave Rider
Dialga: Tenacity
Dragonair: Instinct, Mountaineer
Dragonite: Confidence, Last Bastion
Drapion: Vanguard
Dratini: Instinct, Mood Maker
Drifblim: Decoy, Dodge, Explode
Drifloon: Decoy, Dodge, Explode
Drilbur: Parry, Sandpit, Stealth
Dusclops: Black Hole, Frighten, Interference
Dusknoir: Black Hole, Frighten, Interference

E
Eevee: Celebrate, Perception, Sprint
Ekans: Frighten
Emboar: Flame Boost, Spirit
Emolga: Celebrate, Instinct
Empoleon: Pride, Wave Rider
Espeon: Instinct, Mountaineer, Share
Excadrill: Run Up, Sandpit, Stealth

F
Flaaffy: Calming, Interference
Flareon: Flame Boost, Spirit
Forretress: Explode, Jagged Edge
Fraxure: Frighten, Parry
Froslass: Dodge, Frostbite, Mountaineer

G
Gabite: Celebrate, Parry, Sandpit
Gallade: Conqueror, Parry
Galvantula: Sequence, Sponge,
Garchomp: Parry, Stealth, Tenacity
Gardevoir: Confidence, Instinct, Perception
Gible: Instinct, Melee, Sandpit
Gigalith: Bodyguard, Explode
Glaceon: Frostbite, Skater, Stealth
Glalie: Frighten, Frostbite
Golbat: Interference, Sponge
Gothita: Dodge, Instinct, Perception
Gothitelle: Calming, Instinct, Perception
Gothorita: Calming, Instinct, Perception
Groudon: Hot Blooded
Grovyle: Mountaineer, Parry
Gurdurr: Spirit, Thrust
Gyarados: Frighten, Tenacity

H
Haxorus: Pride, Tenacity

I
Igglybuff: Confidence, Lullaby, Mood Maker
Infernape: Climber, Conqueror

J
Jigglypuff: Confidence, Lullaby, Mood Maker
Jolteon: Sprint, Vanguard
Joltik: Sequence, Sponge

K
Kadabra: Instinct, Life Force, Perception
Kirlia: Instinct, Perception, Share
Krokorok: Disgust,
Krookodile: Disgust

L
Lairon: Bodyguard, Run Up
Lampent: Warm Blanket
Lapras: Wave Rider
Larvesta: Run Up, Sponge,
Larvitar: Sandpit, Stealth
Leafeon: Instinct, Life Force, Run Up
Leavanny: Confidence, Nurse
Lilligant: Life Force, Nurse
Litwick: Warm Blanket
Lucario: Parry, Sprint
Luxio: Run Up, Sequence
Luxray: Sequence, Sprint

M
Machamp: Bodyguard, Conqueror
Machoke: Bodyguard, Thrust
Machop: Bodyguard, Thrust
Magikarp: Decoy, Mood Maker, Gulp
Mareep: Calming, Interference
Meowth: Bonanza, Fortune, Mountaineer
Metagross: Bodyguard, Thrust
Metang: Bodyguard, Shield
Mewtwo: Life Force
Minccino: Confidence, Mood Maker, Perception
Monferno: Climber, Spirit
Munchlax: Lunchbox, Power Nap
Munna: Deep Sleep, Instinct, Perception
Musharna: Daze, Calming

O
Onix: Frighten, Jagged Edge
Oshawott: Parry, Wave Rider

P
Pansage: Celebrate, Nurse, Melee
Pansear: Celebrate, Mountaineer, Melee
Panpour: Dodge, Mountaineer, Melee
Pawniard: Parry, Shackle
Persian: High-Rise, Mountaineer
Petilil: Life Force, Nurse
Pichu: Mood Maker, Sequence
Pignite: Celebrate, Spirit
Pikachu: Celebrate,
Pineco: Explode, Jagged Edge
Piplup: Pride, Wave Rider
Prinplup: Pride, Wave Rider
Pupitar: Jagged Edge, Shield

Q
Quagsire: Deep Sleep, Shackle

R
Raichu: Instinct
Ralts: Instinct, Perception, Share
Rayquaza: Nomad
Rhydon: Bodyguard, Jagged Edge
Rhyhorn: Bodyguard, Jagged Edge
Rhyperior: Bodyguard
Riolu: Parry, Sprint,
Roggenrola: Bodyguard, Explode
Rufflet: Celebrate, Pride

S
Samurott: Conqueror, Wave Rider
Sandile: Celebrate
Sceptile: Mountaineer, Sprint
Scizor: Parry, Pride
Scolipede: Jagged Edge, Vanguard
Scrafty: Spirit
Scraggy: Disgust
Scyther: Parry, Vanguard
Sealeo: Deep Sleep, Skater
Serperior: Grass Cloak, Nurse
Servine: Grass Cloak, Instinct
Sewaddle: Grass Cloak, Herbivore, Stealth
Shieldon: Last Bastion, Shield
Shinx: Celebrate, Sequence
Simipour: Aqua Boost, Instinct, Melee
Simisage: Hero, Instinct, Melee,
Simisear: Flame Boost, Instinct, Melee
Skorupi: Shackle
Sneasel: High-Rise, Melee
Snivy: Instinct
Snorlax: Deep Sleep
Snorunt: Skater, Stealth
Spheal: Deep Sleep, Skater
Spiritomb: Black Hole, Frighten, Interference
Starly: Celebrate, Hero
Staravia: Celebrate, Hero
Staraptor: Hero, Vanguard
Steelix: Frighten, Jagged Edge
Swadloon: Grass Cloak, Shackle, Stealth

T
Tepig: Celebrate, Spirit
Timburr: Spirit, Thrust
Toxicroak: Dodge, Hero, Melee
Treecko: Instinct, Mountaineer
Tyranitar: Frighten, Last Bastion, Tenacity

U
Umbreon: Dodge, Melee, Shackle

V
Vaporeon: Wave Rider, Aqua Boost
Venipede: Herbivore, Jagged Edge
Volcarona: Frighten, Sponge

W
Walrein: Skater, Tenacity
Weavile: Dodge, High-Rise, Shadow Dash
Whimsicott: Dodge, Mountaineer, Melee
Whirlipede: Hero, Jagged Edge
Wigglytuff: Confidence, Lullaby, Mood Maker
Wooper: Gulp, Deep Sleep

Z
Zebstrika: Sprint
Zoroark: Pride, Shadow Dash
Zorua: Disgust, Melee
Zubat: Melee, Sponge
Zweilous: Celebrate, Hero, Pride


Punctual Referees only.
 
OPEN CHALLENGE
2 v 2 Singles LC
Training Items
All Abilities
2 Day DQ
5 chills/2 Recoveries
2 Subs
Switch = KO
Arena: Conquest
Ransei... the wartorn region of seventeen. Seventeen daimyos separated by their lust for power. An unyielding desire to rule them all. Seventeen separate districts. When united, the lord of the region is said to appear, to congratulate the victor on their success. Said to appear. Has never been done before. There is always someone seeking more power, more control over Ransei. This lust for power has given many pokemon serving under these daimyos access to great skills. Only those seeking lordship over Ransei can access them, though. Can you access them as well?


Aqua Boost (Passive): Boosts the Base Attack Power of allies' Water-type Attacks by two (2), except Other Water-Type attacks. This includes its own Water-Type attacks.
Vaporeon, Simipour

Black Hole (Passive): This Pokemon's enemies have their Evasion reduced by 50%. This is calculated after stage changes to ACC and EVA.
Dusclops, Spiritomb, Dusknoir

Bodyguard (Trigger): Once per round, this pokemon can Bodyblock one of its allies for one (1) action. It ignores Bodyblock's requirements. (Command: Bodyguard)
Machop, Machoke, Machamp, Rhyhorn, Rhydon, Aron, Lairon, Aggron, Beldum, Metang, Metagross, Rhyperior, Roggenrola, Boldore, Gigalith

Bonanza (Passive): Increase the Base Attack Power of Pay Day by two (2) after Ability Effects.
Meowth

Calming (Toggle): There is a 30% chance of Light Sleep for any foe that uses a contact attack on this Pokemon. When Toggled, all of this pokemon's attacks capable of putting a pokemon to sleep puts them in a Deep Sleep (with the same chance of effect).
Mareep, Flaaffy, Gothorita, Gothitelle, Musharna

Celebrate (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, allowing it to attack once more the next round. This is done with a special action for that pokemon alone at the end of the round.
Pikachu, Eevee, Starly, Staravia, Shinx, Gabite, Tepig, Pignite, Pansage, Pansear, Sandile, Darumaka, Emolga, Rufflet, Zweilous

Climber (Passive): Increases the Base Attack Power of this pokemon's moves by Target Size Class - User Size Class. If the User Size Class is greater than the Target Size Class, this pokemon's Base Attack Power is unaffected.
Monferno, Infernape

Confidence (Passive): Decreases the Base Attack Power of the opponent's moves that target this pokemon's allies by two (2).
Jigglypuff, Wigglytuff, Dragonite, Igglybuff, Ampharos, Gardevoir, Leavanny, Minccino, Cinccino

Conqueror (Passive): Upon defeating an enemy pokemon, there is a 100% chance of one (1) of the following three (3) effects occurring: This Pokemon's Attacks can be increased by one (1) Base Attack Power, enemy attacks targeting this pokemon can be reduced by one (1) Base Attack Power, and this pokemon's speed can be increased by fifteen (15) whenever it defeats an enemy pokemon. There is a 1/3 chance of any of those effects occurring.
Machamp, Infernape, Gallade, Samurott, Darmanitan

Daze (Passive): There is a 50% chance of Sleep for any foe that targets this Pokemon with a Contact Attack.
Musharna

Decoy (Trigger): This Pokemon can act as a decoy, attracting all enemy attacks for the action at the cost of ten (10) Energy. (Command: Decoy)
Magikarp, Drifloon, Drifblim

Deep Sleep (Passive): While asleep, this pokemon restores ten (10) HP per action.
Snorlax, Wooper, Quagsire, Spheal, Sealeo, Bidoof, Bibarel, Munna

Disgust (Toggle): There is no Default Effect. When Toggled, upon being struck with a Contact Attack, the opponent will switch positions with its active ally at random.
Croagunk, Krokorok, Krookodile, Scraggy, Zorua

Dodge (Passive): The pokemon can evade direct attacks with ease. Increases its Evasion by a flat 10%.
Umbreon, Drifloon, Drifblim, Croagunk, Toxicroak, Weavile, Froslass, Panpour, Cottonee, Whimsicott, Cinccino, Gothita

Explode (Passive): The Pokemon explodes upon fainting, inflicting ten (10) typeless damage to all active pokemon.
Pineco, Forretress, Drifloon, Drifblim, Roggenrola, Boldore, Gigalith

Flame Boost (Passive): Boosts the Base Attack Power of allies' Fire-type Attacks by two (2), except Other Fire-Type attacks. This includes its own Fire-Type attacks.
Flareon, Emboar, Simisear

Fortune (Toggle): There is no default effect. Alternative Effect: Increases the Final Damage of Pay Day by five (5) at the cost of increasing the Energy Cost by 50% (1.5x).
Meowth

Frighten (Trigger): When this Pokemon initially goes out into the battlefield, it shoots an intimidating glare that shakes all opponents on the battlefield, reducing their Speed stage by one (1). The speed drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Frighten Trigger again as a Command, and will affect all opponents. (Command: Frighten)
Ekans, Arbok, Onix, Gyarados, Steelix, Tyranitar, Dusclops, Glalie, Spiritomb, Dusknoir, Axew, Fraxure, Beartic, Volcarona

Frostbite (Toggle): There is a 30% chance of freezing any foe that uses a contact attack on this Pokemon. When Toggled, all of this Pokemon's attacks capable of Freezing the opponent have an additional 10% chance of freezing the opponent.
Articuno, Glalie, Glaceon, Froslass

Grass Cloak (Passive): When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage Defense boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Snivy, Servine, Serperior, Sewaddle, Swadloon

Gulp (Passive): This Pokemon absorbs Water-type attacks and instead of taking damage from them, recovering 25% of the damage the Water-type attack would have done. Self-Targeted Attacks cannot be absorbed.
Magikarp, Wooper

Herbivore (Passive): This Pokemon absorbs Grass-type attacks and instead of taking damage from them, recovering 50% of the damage the Grass-type attack would have done. A Pokemon that attacks itself with Grass-type attack to heal only recieves 25% of the damage that attack would do to itself.
Sewaddle, Venipede

Hero (Passive): When the current HP of this Pokemon's Team is at 25% of Total Max HP or Less, the final damage of all of this pokemon's Attacks are increased by four (4).
Charmander, Charmeleon, Charizard, Starly, Staravia, Staraptor, Toxicroak, Simisage, Whirlipede, Darmanitan, Braviary, Deino, Zweilous

High-Rise (Passive): Increase the Base Attack Power of this pokemon's moves by User Size Class - Target Size Class. If the Target Size Class is greater than the User Size Class, the Base Attack Power of this pokemon's moves are unaffected.
Persian, Sneasel, Weavile

Hot Blooded (Passive): This Pokemon absorbs Fire-, Ground-, and Rock-type attacks and instead of taking damage from them, recovering 50% of the damage the attack would have done. A Pokemon that attacks itself with Fire-, Ground-, and Rock-type attacks receives no damage from them.
Groudon

Instinct (Passive): This Pokemon gains a 10% (0.9x) evasion rate against single target moves.
Raichu, Abra, Kadabra, Alakazam, Dratini, Dragonair, Espeon, Treecko, Ralts, Kirlia, Gardevoir, Anorith, Gible, Leafeon, Snivy, Servine, Simisage, Simisear, Simipour, Munna, Gothita, Gothorita, Gothitelle, Emolga, Axew

Interference (Passive): Reduces the accuracy of attacks targeting this pokemon by 10% (0.9x).
Golbat, Mareep, Flaaffy, Ampharos, Dusclops, Spiritomb, Dusknoir

Jagged Edge (Passive): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the BAP of the attack received to the opponent.
Onix, Rhyhorn, Rhydon, Pineco, Forretress, Steelix, Pupitar, Anorith, Armaldo, Venipede, Whirlipede, Scolipede

Last Bastion (Passive): This pokemon gains one (1) Attack and one (1) Defense stage when its ally faints. This boost is maintained at the end of the round.
Charizard, Dragonite, Tyranitar, Shieldon, Bastiodon

Life Force (Passive): Restores one (1) HP every action.
Abra, Kadabra, Alakazam, Mewtwo, Leafeon, Audino, Petilil, Lilligant

Lullaby (Passive): Sing hits all other Pokemon on the field and can hit any pokemon regardless of position.
Igglybuff, Jigglypuff, Wigglytuff

Lunchbox (Passive): Doubles (2.0x) the effect of Berries.
Munchlax

Medic (Passive): Restores two (2) HP to allies at or below 50% of their Max HP each action.
Audino

Melee (Passive): This Pokemon does not have a confusion or attraction check when using Contact Attacks.
Zubat, Umbreon, Sneasel, Gible, Croagunk, Toxicroak, Pansage, Simisage, Pansear, Simisear, Panpour, Simipour, Cottonee, Whimsicott, Zorua, Deino

Mood Maker (Passive): The Energy Cost of Allies' moves are reduced by one (1).
Jigglypuff, Wigglytuff, Magikarp, Dratini, Pichu, Igglybuff, Minccino, Cubchoo

Mountaineer (Passive): This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Beedrill, Meowth, Persian, Espeon, Dragonair, Treecko, Grovyle, Sceptile, Chimchar, Froslass, Pansear, Panpour, Cottonee, Whimsicott

Nomad (Passive): Increases Accuracy according to Difference between User Speed and Target Speed (Difference: Less Than 20 = 5%; 20 to 39 = 10%; 40 to 59 = 15%; 60 to 79 = 20%; 80 to 99 = 25%; Greater Than 100 = 30%).
Rayquaza

Nurse (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. This includes inactive allies.
Serperior, Pansage, Leavanny, Petilil, Lilligant

Omnipotence (Passive): If the opponent is immune to or resists this Pokemon's attack, that Attack does Neutral damage instead.
Arceus

Parry (Toggle): There is no default effect. When Toggled, this Pokemon has perfect evasion against Contact Attacks. This pokemon cannot evade consecutive contact attacks with this ability. This pokemon can only evade the first hit of multi-hit contact attacks.
Scyther, Scizor, Grovyle, Armaldo, Gabite, Garchomp, Riolu, Lucario, Gallade, Oshawott, Dewott, Drilbur, Fraxure, Pawniard, Bisharp

Perception (Passive): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents' spread damage attacks and Perish Song.
Eevee, Ralts, Kirlia, Gardevoir, Kadabra, Munna, Minccino, Cinccino, Gothita, Gothorita, Gothitelle

Power Nap (Toggle): This pokemon immediately uses Rest when its HP is below 10% of Max HP. When Toggled, this pokemon regains six (6) HP each action while asleep.
Munchlax

Pride (Passive): This Pokemon's Attack and Defense Ranks increase by one (1) when suffering from a status ailment, per status ailment. Status Ailments include Poison (Badly Poison), Burned, Paralysis, Frozen, and Sleeping.
Scizor, Piplup, Prinplup, Empoleon, Zoroark, Haxorus, Rufflet, Braviary, Deino, Zweilous

Run Up (Passive): Increases Final Damage of the User's moves according to current User Speed - current Target Speed. Increases Final Damage by ((Current User Speed - Current Target Speed) / 15 [floored]).
Luxio, Beldum, Darumaka, Aron, Lairon, Aggron, Leafeon, Blitzle, Excadrill, Larvesta

Sandpit (Passive): This Pokemon thrives in Sandy conditions and can absorb energy from dirt to recover two (2) HP per action in Sandstorm.
Larvitar, Gible, Gabite, Drilbur, Excadrill

Sequence (Passive): Increase the Base Attack Power of this pokemon's Electric-type Attacks by (2 * Number of electric-type moves used by allies this action). Oher Electric-Type attacks are unaffected.
Pichu, Shinx, Luxio, Luxray, Joltik, Galvantula

Shackle (Passive): This Pokemon's contact attacks have a 20% chance of reducing the opponent's Speed and Evasion by one (1) stage each.
Quagsire, Umbreon, Skorupi, Swadloon, Pawniard, Bisharp

Shadow Dash (Passive): If this Pokemon moves after its target(s), its accuracy is increased by 10% (1.1x).
Crobat, Weavile, Zoroark

Share (Trigger): This pokemon benefits from its allies abilities. When this pokemon is sent out, you can select one (1) ability of another Pokemon on your team. This pokemon gains that ability. The ability remains on the pokemon for six (6) actions. (Command: Share)
Abra, Espeon, Ralts, Kirlia

Shield (Passive): This Pokemon can freely switch positions with an active ally.
Pupitar, Metang, Shieldon, Bastiodon

Skater (Passive): Increases accuracy by 10% (1.1x) in Hail.
Spheal, Sealeo, Walrein, Snorunt, Glaceon, Cubchoo

Spirit (Passive): Increases the Base Attack Power of moves as this pokemon's HP decreases. 100% to 76% of Max HP = +0 BAP; 75% to 51% of Max HP = +1 BAP; 50% to 26% of Max HP = +2 BAP; 25% to 0% of Max HP = +3 BAP.
Flareon, Chimchar, Monferno, Tepig, Pignite, Emboar, Timburr, Gurdurr, Conkeldurr, Darumaka, Darmanitan, Scrafty

Sponge (Passive): Whenever the pokemon uses a contact attack, it regains HP equal to 10% (0.1x) of the damage dealt
Zubat, Golbat, Crobat, Joltik, Galvantula, Larvesta, Volcarona

Sprint (Passive): Increases accuracy by 10% (1.1x) in weatherless conditions.
Eevee, Jolteon, Sceptile, Luxray, Riolu, Lucario, Zebstrika

Stealth (Passive): Increases the Pokemon's Evasion by a flat ten percent (10%) when in their favorite weather (See Types to determine weather).
Larvitar, Snorunt, Garchomp, Glaceon, Sewaddle, Swadloon, Drilbur, Excadrill, Cubchoo, Beartic

Tenacity (Passive): This pokemon's contact attacks have a ten percent (10%) chance to cause flinching.
Gyarados, Tyranitar, Walrein, Garchomp, Dialga, Haxorus, Beartic

Thrust (Passive): Contact Attacks can knockback opponents, forcing a temporary switch out where the enemy switches with itself.
Machop, Machoke, Metagross, Timburr, Gurdurr, Conkeldurr

Vanguard (Passive): Boosts its attacks by two (2) Base Attack Power if it moves before its target(s).
Beedrill, Scyther, Jolteon, Staraptor, Drapion, Scolipede

Warm Blanket (Passive): This Pokemon absorbs Fire-type attacks and instead of taking damage from them, recovering 50% of the damage the Fire-type attack would have done. Self-Targeted attacks do not heal.
Charmander, Charmeleon, Litwick, Lampent, Chandelure

Wave Rider (Passive): Increase accuracy by 10% (1.1x) in Rain.
Lapras, Vaporeon, Piplup, Prinplup, Empoleon, Oshawott, Dewott, Samurott

Commands
Bodyguard:
Once per round, the Pokemon leaps in front of an ally and becomes the target of all single-target attacks that are directed at that Pokemon for the remainder of the action in which it is used, except those attacks that strike targets regardless of position or target in such a manner that make blocking them impractical (ex. Earth Power or Thunder). If a Bodyblocking Pokemon is targeted by a high impact attack, Bodyguard will be broken through if the sum of this Pokemon and the Bodyguarded Ally's Weight Class are less than the Weight Class of the attacker.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Decoy: Attracts all enemy attacks to this pokemon for one (1) action.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 10 | Priority: 3 | CT: None

Frighten: The Pokemons shoots an intimidating glare that shakes all opponents on the battlefield, reducing their Speed stage by one (1). The speed drop is maintained at the end of each round. Frighten can only be used the round after an opponent sends out a new Pokemon.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Share: Copies the ability of an ally and replaces Share for six (6) actions.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

-------------------------
A
Abra: Instinct, Life Force, Share
Aggron: Bodyguard, Run Up
Alakazam: Instinct, Life Force
Ampharos: Confidence, Interference
Anorith: Instinct, Jagged Edge
Arbok: Frighten
Arceus: Omnipotence
Armaldo: Jagged Edge, Parry
Aron: Bodyguard, Run Up
Articuno: Frostbite
Audino: Life Force, Medic
Axew: Frighten, Instinct

B
Bastiodon: Last Bastion, Shield
Beartic: Frighten, Stealth, Tenacity
Beedrill: Mountaineer, Vanguard
Beldum: Bodyguard, Run Up
Bibarel: Deep Sleep,
Bidoof: Deep Sleep
Bisharp: Parry, Shackle
Blitzle: Run Up
Boldore: Bodyguard, Explode
Braviary: Hero, Pride

C
Chandelure: Warm Blanket
Charizard: Hero, Last Bastion
Charmander: Hero, Warm Blanket
Charmeleon: Hero, Warm Blanket
Chimchar: Mountaineer, Spirit
Cinccino: Confidence, Dodge, Perception
Conkeldurr: Spirit, Thrust
Cottonee: Dodge, Melee, Mountaineer
Croagunk: Disgust, Dodge, Melee
Crobat: Shadow Dash, Sponge
Cubchoo: Mood Maker, Skater, Stealth

D
Darmanitan: Conqueror, Hero, Spirit
Darumaka: Celebrate, Run Up, Spirit
Deino: Hero, Melee, Pride
Dewott: Parry, Wave Rider
Dialga: Tenacity
Dragonair: Instinct, Mountaineer
Dragonite: Confidence, Last Bastion
Drapion: Vanguard
Dratini: Instinct, Mood Maker
Drifblim: Decoy, Dodge, Explode
Drifloon: Decoy, Dodge, Explode
Drilbur: Parry, Sandpit, Stealth
Dusclops: Black Hole, Frighten, Interference
Dusknoir: Black Hole, Frighten, Interference

E
Eevee: Celebrate, Perception, Sprint
Ekans: Frighten
Emboar: Flame Boost, Spirit
Emolga: Celebrate, Instinct
Empoleon: Pride, Wave Rider
Espeon: Instinct, Mountaineer, Share
Excadrill: Run Up, Sandpit, Stealth

F
Flaaffy: Calming, Interference
Flareon: Flame Boost, Spirit
Forretress: Explode, Jagged Edge
Fraxure: Frighten, Parry
Froslass: Dodge, Frostbite, Mountaineer

G
Gabite: Celebrate, Parry, Sandpit
Gallade: Conqueror, Parry
Galvantula: Sequence, Sponge,
Garchomp: Parry, Stealth, Tenacity
Gardevoir: Confidence, Instinct, Perception
Gible: Instinct, Melee, Sandpit
Gigalith: Bodyguard, Explode
Glaceon: Frostbite, Skater, Stealth
Glalie: Frighten, Frostbite
Golbat: Interference, Sponge
Gothita: Dodge, Instinct, Perception
Gothitelle: Calming, Instinct, Perception
Gothorita: Calming, Instinct, Perception
Groudon: Hot Blooded
Grovyle: Mountaineer, Parry
Gurdurr: Spirit, Thrust
Gyarados: Frighten, Tenacity

H
Haxorus: Pride, Tenacity

I
Igglybuff: Confidence, Lullaby, Mood Maker
Infernape: Climber, Conqueror

J
Jigglypuff: Confidence, Lullaby, Mood Maker
Jolteon: Sprint, Vanguard
Joltik: Sequence, Sponge

K
Kadabra: Instinct, Life Force, Perception
Kirlia: Instinct, Perception, Share
Krokorok: Disgust,
Krookodile: Disgust

L
Lairon: Bodyguard, Run Up
Lampent: Warm Blanket
Lapras: Wave Rider
Larvesta: Run Up, Sponge,
Larvitar: Sandpit, Stealth
Leafeon: Instinct, Life Force, Run Up
Leavanny: Confidence, Nurse
Lilligant: Life Force, Nurse
Litwick: Warm Blanket
Lucario: Parry, Sprint
Luxio: Run Up, Sequence
Luxray: Sequence, Sprint

M
Machamp: Bodyguard, Conqueror
Machoke: Bodyguard, Thrust
Machop: Bodyguard, Thrust
Magikarp: Decoy, Mood Maker, Gulp
Mareep: Calming, Interference
Meowth: Bonanza, Fortune, Mountaineer
Metagross: Bodyguard, Thrust
Metang: Bodyguard, Shield
Mewtwo: Life Force
Minccino: Confidence, Mood Maker, Perception
Monferno: Climber, Spirit
Munchlax: Lunchbox, Power Nap
Munna: Deep Sleep, Instinct, Perception
Musharna: Daze, Calming

O
Onix: Frighten, Jagged Edge
Oshawott: Parry, Wave Rider

P
Pansage: Celebrate, Nurse, Melee
Pansear: Celebrate, Mountaineer, Melee
Panpour: Dodge, Mountaineer, Melee
Pawniard: Parry, Shackle
Persian: High-Rise, Mountaineer
Petilil: Life Force, Nurse
Pichu: Mood Maker, Sequence
Pignite: Celebrate, Spirit
Pikachu: Celebrate,
Pineco: Explode, Jagged Edge
Piplup: Pride, Wave Rider
Prinplup: Pride, Wave Rider
Pupitar: Jagged Edge, Shield

Q
Quagsire: Deep Sleep, Shackle

R
Raichu: Instinct
Ralts: Instinct, Perception, Share
Rayquaza: Nomad
Rhydon: Bodyguard, Jagged Edge
Rhyhorn: Bodyguard, Jagged Edge
Rhyperior: Bodyguard
Riolu: Parry, Sprint,
Roggenrola: Bodyguard, Explode
Rufflet: Celebrate, Pride

S
Samurott: Conqueror, Wave Rider
Sandile: Celebrate
Sceptile: Mountaineer, Sprint
Scizor: Parry, Pride
Scolipede: Jagged Edge, Vanguard
Scrafty: Spirit
Scraggy: Disgust
Scyther: Parry, Vanguard
Sealeo: Deep Sleep, Skater
Serperior: Grass Cloak, Nurse
Servine: Grass Cloak, Instinct
Sewaddle: Grass Cloak, Herbivore, Stealth
Shieldon: Last Bastion, Shield
Shinx: Celebrate, Sequence
Simipour: Aqua Boost, Instinct, Melee
Simisage: Hero, Instinct, Melee,
Simisear: Flame Boost, Instinct, Melee
Skorupi: Shackle
Sneasel: High-Rise, Melee
Snivy: Instinct
Snorlax: Deep Sleep
Snorunt: Skater, Stealth
Spheal: Deep Sleep, Skater
Spiritomb: Black Hole, Frighten, Interference
Starly: Celebrate, Hero
Staravia: Celebrate, Hero
Staraptor: Hero, Vanguard
Steelix: Frighten, Jagged Edge
Swadloon: Grass Cloak, Shackle, Stealth

T
Tepig: Celebrate, Spirit
Timburr: Spirit, Thrust
Toxicroak: Dodge, Hero, Melee
Treecko: Instinct, Mountaineer
Tyranitar: Frighten, Last Bastion, Tenacity

U
Umbreon: Dodge, Melee, Shackle

V
Vaporeon: Wave Rider, Aqua Boost
Venipede: Herbivore, Jagged Edge
Volcarona: Frighten, Sponge

W
Walrein: Skater, Tenacity
Weavile: Dodge, High-Rise, Shadow Dash
Whimsicott: Dodge, Mountaineer, Melee
Whirlipede: Hero, Jagged Edge
Wigglytuff: Confidence, Lullaby, Mood Maker
Wooper: Gulp, Deep Sleep

Z
Zebstrika: Sprint
Zoroark: Pride, Shadow Dash
Zorua: Disgust, Melee
Zubat: Melee, Sponge
Zweilous: Celebrate, Hero, Pride


Punctual Referees only.
Sounds like fun, I'm in.
Queue:
Box vs ??? (3v3 LC Doubles)
S0L1D G0LD vs ??? (1v1 LC Singles)
Kingmidas vs Cxinlee (3 vs 3 LC singles) (subref)
Leethoof vs MrcRanger97 (2v2 Doubles)
Maxim vs. Canis Majoris (3v3 Babysitter Triples) (subref)
akela vs. MrcRanger97 (2v2 LC singles)
 
I shall ref your 1v1, Crystalline.

QUEUE:
Box vs ??? (3v3 LC Doubles)
Leethoof vs MrcRanger97 (2v2 Doubles)
Maxim vs. Canis Majoris (3v3 Babysitter Triples) (subref)
akela vs. MrcRanger97 (2v2 LC singles)
 
Last edited:

Geodude6

Look at my shiny CT!
Free reffing!

2v2v2v2v2v2 (that's 6 people) LC singles melee (bring 2, not 3)
7 day ref DQ
2 recovers/5 chills
Switch=KO
3 subs.
Training items.
2 actions per round
PM orders

First player dictates whether this is LC, NFE, FE, or single-stage mons (eg, Unown)
Second player dictates recovers/chills.
Third player dictates substitution number.
Fourth dictates items on/off.

Fifth dictates abilities.
Sixth dictates player DQ period.

Arena:
#onion
Type
: Neutral
Complexity: Intense
Restrictions: None
Format: Melee

This is the IRC channel owned by Onion_Bubs. His arena is a futuristic, metallic, 100ft-by-100ft square room with all sorts of neon lights and machinery and other futuristic stuff in the background. The room is entirely artificial, and as such contains no water, rocks, or grass; but Onion_Bubs can fabricate materials to let the moves function as normal, as if there WAS a source there. Also, the ceiling has been fitted with weather simulation technology so weather moves and other moves that require an outdoors arena can be used. Basically, it's the ASB arena of the future.

...or it would be if not for our resident bot, Onion_Bubs. He can do some quite lovely things to make battles more interesting:

!rate

At the end of every round, Onion_Bubs will rate one move used during that round, not including commands like Chill. The more a move is used during the round, the more likely it is to be rated; however, each move will only ever be rated once. The usability of that move will be determined by Onion_Bubs' rating:
  • If Onion_Bubs' rating for that move is between 0 and 3, the move will be banned for the rest of the battle and no pokemon may use it. If a Pokemon attempts to use the move, the move fails, but it still pays the EN cost. Combinations including the move also fall under this.p
  • A rating between 4 and 6 has no effect.
  • If the rating is between 7 and 9, the move will be impossible to prevent by any means, including but not limited to Taunt, Torment, Disable and even Encore on a different move. Additionally, the move cannot be locked into by Encore.
  • If Onion_Bubs rates the move 10 out of 10, then as well as the effect of a rating between 7 and 9, the move can be used even by pokemon that don’t know it.

!bombgame

Onion_Bubs has brought his bomb with him so everyone can play the bomb game. At the end of the first round, one active pokemon will be chosen at random to hold the bomb. The pokemon may then pass the bomb to another pokemon with the !give command, which never costs energy, has 0 priority and cannot be locked into with Encore or prevented by Taunt, Torment, Disable and similar effects.

At the end of each action, the bomb has a chance of exploding. This chance starts at 2%. If the bomb does not explode, the chance of it exploding increases by a flat 2% and the pokemon regains energy equal to the number of rounds the bomb has been in play for. If the bomb does explode, the pokemon holding it takes damage equal to half its maximum HP rounded down and, at the end of the round, Onion_Bubs will conjure up a new bomb and choose a pokemon at random to hold this new bomb.

If the pokemon holding the bomb switches out, the replacement automatically takes the bomb. The same goes for if a Pokemon is KOed. If a KOed Pokemon has no replacement then the bomb is given to a random active Pokemon.

!no

During the battle, pokemon may use the !no command. This may only be used on the first action of a round, costs 20 energy, has a higher priority than everything else and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.

If the !no command is successfully used, the entire round is rendered null and void, except that the first Pokemon that used this command that round pays the energy cost. This command cannot be used if it was successfully used in the previous round, and once a Pokemon successfully uses the !no command, it cannot be used again by any Pokemon on that team.

Any effects that would take place at the end of the round or at the end of Action 1 still take place. Effectively, the !no command shortens the round to one action and prevents anybody from doing anything.

!summon

Pokemon may use the !summon command if the player is in trouble. Like the !no command, the !summon command can only be used on the first action of a round. It costs 30 energy, has higher priority than everything else except the !no command and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.

When a Pokemon uses the !summon command, the player must choose a Pokemon from their ASB profile that is not involved in the battle. If the player has no Pokemon to choose from, then the !summon command fails. If the command is used successfully, the chosen pokemon is summoned to the arena with 30 energy at the end of the round and can be controlled by its owner. The summoned Pokemon is granted immunity to everything except energy KO. However, summoned pokemon cannot regain energy by any means and cannot get EC, MC or DC, but they can get KOC. Once a Pokemon successfully uses the !summon command, it cannot be used again by any pokemon on that team.

Summoned Pokemon do not need to be knocked out for a player to be eliminated. Furthermore, if a player is eliminated, any Pokemon summoned by that player automatically lose all energy and succumb to energy KO.


Participants:
S0L1D G0LD
MrcRanger97
cxinlee
P2X7
???
???

QUEUE:
Geodude's Melee (0/6 slots filled)
Box vs ??? (3v3 LC doubles)
Kingmidas vs cxinlee (3v3 LC singles) (subref)
Leethoof vs MrcRanger97 (2v2 Doubles)
Maxim vs Canis_Majoris (3v3 babysitter triples) (subref)
akela vs MrcRanger97 (2v2 LC singles)
 
Last edited:
Free reffing!

2v2v2v2v2v2 (that's 6 people) singles melee (bring 2, not 3)
7 day ref DQ
Switch=KO
2 actions per round
PM orders

First player dictates whether this is LC, NFE, FE, or single-stage mons (eg, Unown)
Second player dictates recovers/chills.
Third player dictates substitution number.
Fourth dictates items on/off.
Fifth dictates abilities.
Sixth dictates player DQ period.

Arena:
#onion
Type
: Neutral
Complexity: Intense
Restrictions: None
Format: Melee

This is the IRC channel owned by Onion_Bubs. His arena is a futuristic, metallic, 100ft-by-100ft square room with all sorts of neon lights and machinery and other futuristic stuff in the background. The room is entirely artificial, and as such contains no water, rocks, or grass; but Onion_Bubs can fabricate materials to let the moves function as normal, as if there WAS a source there. Also, the ceiling has been fitted with weather simulation technology so weather moves and other moves that require an outdoors arena can be used. Basically, it's the ASB arena of the future.

...or it would be if not for our resident bot, Onion_Bubs. He can do some quite lovely things to make battles more interesting:

!rate

At the end of every round, Onion_Bubs will rate one move used during that round, not including commands like Chill. The more a move is used during the round, the more likely it is to be rated; however, each move will only ever be rated once. The usability of that move will be determined by Onion_Bubs' rating:
  • If Onion_Bubs' rating for that move is between 0 and 3, the move will be banned for the rest of the battle and no pokemon may use it. If a Pokemon attempts to use the move, the move fails, but it still pays the EN cost. Combinations including the move also fall under this.p
  • A rating between 4 and 6 has no effect.
  • If the rating is between 7 and 9, the move will be impossible to prevent by any means, including but not limited to Taunt, Torment, Disable and even Encore on a different move. Additionally, the move cannot be locked into by Encore.
  • If Onion_Bubs rates the move 10 out of 10, then as well as the effect of a rating between 7 and 9, the move can be used even by pokemon that don’t know it.

!bombgame

Onion_Bubs has brought his bomb with him so everyone can play the bomb game. At the end of the first round, one active pokemon will be chosen at random to hold the bomb. The pokemon may then pass the bomb to another pokemon with the !give command, which never costs energy, has 0 priority and cannot be locked into with Encore or prevented by Taunt, Torment, Disable and similar effects.

At the end of each action, the bomb has a chance of exploding. This chance starts at 2%. If the bomb does not explode, the chance of it exploding increases by a flat 2% and the pokemon regains energy equal to the number of rounds the bomb has been in play for. If the bomb does explode, the pokemon holding it takes damage equal to half its maximum HP rounded down and, at the end of the round, Onion_Bubs will conjure up a new bomb and choose a pokemon at random to hold this new bomb.

If the pokemon holding the bomb switches out, the replacement automatically takes the bomb. The same goes for if a Pokemon is KOed. If a KOed Pokemon has no replacement then the bomb is given to a random active Pokemon.

!no

During the battle, pokemon may use the !no command. This may only be used on the first action of a round, costs 20 energy, has a higher priority than everything else and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.

If the !no command is successfully used, the entire round is rendered null and void, except that the first Pokemon that used this command that round pays the energy cost. This command cannot be used if it was successfully used in the previous round, and once a Pokemon successfully uses the !no command, it cannot be used again by any Pokemon on that team.

Any effects that would take place at the end of the round or at the end of Action 1 still take place. Effectively, the !no command shortens the round to one action and prevents anybody from doing anything.

!summon

Pokemon may use the !summon command if the player is in trouble. Like the !no command, the !summon command can only be used on the first action of a round. It costs 30 energy, has higher priority than everything else except the !no command and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.

When a Pokemon uses the !summon command, the player must choose a Pokemon from their ASB profile that is not involved in the battle. If the player has no Pokemon to choose from, then the !summon command fails. If the command is used successfully, the chosen pokemon is summoned to the arena with 30 energy at the end of the round and can be controlled by its owner. The summoned Pokemon is granted immunity to everything except energy KO. However, summoned pokemon cannot regain energy by any means and cannot get EC, MC or DC, but they can get KOC. Once a Pokemon successfully uses the !summon command, it cannot be used again by any pokemon on that team.

Summoned Pokemon do not need to be knocked out for a player to be eliminated. Furthermore, if a player is eliminated, any Pokemon summoned by that player automatically lose all energy and succumb to energy KO.
Bring it on bitches. I'm game. I love melees. I declare it shalt be the littlest of all cups, little cup.

QUEUE:
Geodude's Melee (1/6 slots filled) (lc)
Box vs ??? (3v3 LC doubles)
Kingmidas vs cxinlee (3v3 LC singles) (subref)
Leethoof vs MrcRanger97 (2v2 Doubles)
Maxim vs Canis_Majoris (3v3 babysitter triples) (subref)
akela vs MrcRanger97 (2v2 LC singles)
 
Removing Kindmidas and Cxinlee due to Waterwarrior having reffed it since midas hastily requested a subref.

Also, I will subref the Maxim vs Canis_Majoris (3v3 babysitter triples).

Provided the battlers send me their mons within 72 hours, I will ref Leet vs Ranger. If you fail to send me mons within that time period, I will not ref it.

QUEUE:
Geodude's Melee (1/6 slots filled) (lc)
Box vs ??? (3v3 LC doubles)
akela vs MrcRanger97 (2v2 LC singles)
 
Free reffing!

2v2v2v2v2v2 (that's 6 people) LC singles melee (bring 2, not 3)
7 day ref DQ
Switch=KO
2 actions per round
PM orders

First player dictates whether this is LC, NFE, FE, or single-stage mons (eg, Unown)
Second player dictates recovers/chills.
Third player dictates substitution number.
Fourth dictates items on/off.
Fifth dictates abilities.
Sixth dictates player DQ period.

Arena:
#onion
Type
: Neutral
Complexity: Intense
Restrictions: None
Format: Melee

This is the IRC channel owned by Onion_Bubs. His arena is a futuristic, metallic, 100ft-by-100ft square room with all sorts of neon lights and machinery and other futuristic stuff in the background. The room is entirely artificial, and as such contains no water, rocks, or grass; but Onion_Bubs can fabricate materials to let the moves function as normal, as if there WAS a source there. Also, the ceiling has been fitted with weather simulation technology so weather moves and other moves that require an outdoors arena can be used. Basically, it's the ASB arena of the future.

...or it would be if not for our resident bot, Onion_Bubs. He can do some quite lovely things to make battles more interesting:

!rate

At the end of every round, Onion_Bubs will rate one move used during that round, not including commands like Chill. The more a move is used during the round, the more likely it is to be rated; however, each move will only ever be rated once. The usability of that move will be determined by Onion_Bubs' rating:
  • If Onion_Bubs' rating for that move is between 0 and 3, the move will be banned for the rest of the battle and no pokemon may use it. If a Pokemon attempts to use the move, the move fails, but it still pays the EN cost. Combinations including the move also fall under this.p
  • A rating between 4 and 6 has no effect.
  • If the rating is between 7 and 9, the move will be impossible to prevent by any means, including but not limited to Taunt, Torment, Disable and even Encore on a different move. Additionally, the move cannot be locked into by Encore.
  • If Onion_Bubs rates the move 10 out of 10, then as well as the effect of a rating between 7 and 9, the move can be used even by pokemon that don’t know it.

!bombgame

Onion_Bubs has brought his bomb with him so everyone can play the bomb game. At the end of the first round, one active pokemon will be chosen at random to hold the bomb. The pokemon may then pass the bomb to another pokemon with the !give command, which never costs energy, has 0 priority and cannot be locked into with Encore or prevented by Taunt, Torment, Disable and similar effects.

At the end of each action, the bomb has a chance of exploding. This chance starts at 2%. If the bomb does not explode, the chance of it exploding increases by a flat 2% and the pokemon regains energy equal to the number of rounds the bomb has been in play for. If the bomb does explode, the pokemon holding it takes damage equal to half its maximum HP rounded down and, at the end of the round, Onion_Bubs will conjure up a new bomb and choose a pokemon at random to hold this new bomb.

If the pokemon holding the bomb switches out, the replacement automatically takes the bomb. The same goes for if a Pokemon is KOed. If a KOed Pokemon has no replacement then the bomb is given to a random active Pokemon.

!no

During the battle, pokemon may use the !no command. This may only be used on the first action of a round, costs 20 energy, has a higher priority than everything else and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.

If the !no command is successfully used, the entire round is rendered null and void, except that the first Pokemon that used this command that round pays the energy cost. This command cannot be used if it was successfully used in the previous round, and once a Pokemon successfully uses the !no command, it cannot be used again by any Pokemon on that team.

Any effects that would take place at the end of the round or at the end of Action 1 still take place. Effectively, the !no command shortens the round to one action and prevents anybody from doing anything.

!summon

Pokemon may use the !summon command if the player is in trouble. Like the !no command, the !summon command can only be used on the first action of a round. It costs 30 energy, has higher priority than everything else except the !no command and cannot be locked into with Encore or prevented by Torment, Disable and similar effects, with the exception of Taunt.

When a Pokemon uses the !summon command, the player must choose a Pokemon from their ASB profile that is not involved in the battle. If the player has no Pokemon to choose from, then the !summon command fails. If the command is used successfully, the chosen pokemon is summoned to the arena with 30 energy at the end of the round and can be controlled by its owner. The summoned Pokemon is granted immunity to everything except energy KO. However, summoned pokemon cannot regain energy by any means and cannot get EC, MC or DC, but they can get KOC. Once a Pokemon successfully uses the !summon command, it cannot be used again by any pokemon on that team.

Summoned Pokemon do not need to be knocked out for a player to be eliminated. Furthermore, if a player is eliminated, any Pokemon summoned by that player automatically lose all energy and succumb to energy KO.


Participants:
S0L1D G0LD
???
???
???
???
???

QUEUE:
Geodude's Melee (0/6 slots filled)
Box vs ??? (3v3 LC doubles)
Kingmidas vs cxinlee (3v3 LC singles) (subref)
Leethoof vs MrcRanger97 (2v2 Doubles)
Maxim vs Canis_Majoris (3v3 babysitter triples) (subref)
akela vs MrcRanger97 (2v2 LC singles)
Might as well, have a slot and LC to trains
5 chills/2 recovers

QUEUE:
Geodude's Melee (2/6 slots filled) (lc)
Box vs ??? (3v3 LC Doubles)
akela vs MrcRanger97 (2v2 LC Singles)
Archen vs ??? (2v2 LC Singles)
 
Last edited by a moderator:
Issuing an open challenge!
4v4 FE Doubles
2 Chills/ 5 Recovers
2 Subs/Pokemon
All Abilities
Training Items
And the arena? My WIP Fire Gym!

Hoenn has always had an incredible amount of Water Pokemon in the area, which is why when people heard of a new odd gym that was on and off, it was immediately thought to be a new Water Gym.
You, as a challenger, prepare yourself with the mightiest of grass-types and electric-types, including your good old Scizor, because you are sure that Rain will weaken any sort of Fire moves they would somehow throw at you.
Heading towards Pacifidlog, you ask an old man whether the gym has appeared. To your surprise, it has! You quickly hop on your Surfing Pokemon and head towards the odd island that is Mirage Island.
The many Wynaut surprise you. You thought they were extremely rare! As you try to approach one to capture, a Flareon jumps out of the grass and growls at you! You're not well prepared for Fire Types, but the Gym is surely a Water-type one! "Calm down, Jet. I am sure this is a challenger." An old man's voice calls out to the named Flareon. He stops growling and stretches out. Phew! Wait, challenger?
An orange-haired man approaches you. It must be the Flareon's owner. "I assume you have come to take on the Gym Challenge?" You nod. "Then, by all means, I am one of the Gym Leaders. Michael Helix, of the Mirage Island Gym! The fiery spirit upon me and my fire types will scorch you, but not this land!" Fire types?! Oh no, this isn't good! The Wynaut surround you and the leader, trapping you from leaving. Michael sends out his Pokemon.... humans?! And the Flareon too! You send out your Pokemon, and find out they're humans as well! Ugh, you think the sun may be doing a bit too much to your head...
Summary:
Permanent changable Sun.
Burn is stronger due to the sun. Burn's physical attack BAP reduction is 4 instead of 3. In addition, all moves with a burn chance have that chance doubled and Will-O-Wisp has 100% accuracy. Hah! You better have Burn Heal!
Due to the fact that Mirage Island counterbalances the power of spread moves by tilting ever so slightly, and that it is in the air, all spread moves' BAP are reduced to 50% their original BAP. This includes, but is not limited to; Earthquake, Surf, and Lava Plume.
Camouflage turns the user into a Fire-type; Nature Power becomes Fire Blast and Secret Power has a 30% chance to burn.


QUEUE:
Geodude's Melee (2/6 slots filled) (lc)
Box vs ??? (3v3 LC Doubles)
akela vs MrcRanger97 (2v2 LC Singles)
Archen vs ??? (2v2 LC Singles)
Canis Majoris vs. ??? (4v4 FE Doubles)
 

Geodude6

Look at my shiny CT!
Reffing Frosty vs Canis.

EDIT: Challenging Chinchou111:

2v2 singles
No recovers/3 chills
2 subs
2 day DQ
All abilities
ASB arena (basically the vanilla arena)
Training items
 
Last edited:
Issuing an open challenge:

2v2 singles
No recovers/3 chills
2 subs
3 day DQ
All abilities
Items off
Weather moves disallowed
EDIT: SWITCH=OK
Arena:
An enclosed dome at the Weather Institute in Hoenn. Plain grass field with raised platforms for trainers. There are several trees littered across the field and a small creek winding through the center. Scientists are hard at work behind the scenes to create weather conditions.

Weather Conditions
Clear Sky:

50% chance of continued clear weather
25% chance of rain
13% chance of hail
12% chance of sandstorm

Rain:
50% chance of continued rain
20% chance of clear weather
16% chance of hail
14% chance of sandstorm

Hail:
40% chance of rain
40% chance of clear weather
10% chance of continued hail

Sandstorm:
80% chance of clear weather
20% chance of continued sandstorm
 
Last edited:
Issuing an open challenge:

2v2 singles
No recovers/3 chills
2 subs
3 day DQ
All abilities
Items off
Weather moves disallowed
EDIT: SWITCH=OK
Arena:
An enclosed dome at the Weather Institute in Hoenn. Plain grass field with raised platforms for trainers. There are several trees littered across the field and a small creek winding through the center. Scientists are hard at work behind the scenes to create weather conditions.

Weather Conditions
Clear Sky:

50% chance of continued clear weather
25% chance of rain
13% chance of hail
12% chance of sandstorm

Rain:
50% chance of continued rain
20% chance of clear weather
16% chance of hail
14% chance of sandstorm

Hail:
40% chance of rain
40% chance of clear weather
10% chance of continued hail

Sandstorm:
80% chance of clear weather
20% chance of continued sandstorm
Mini Pwnemon Gym? You're on. (Accepting CorruptedCheese!)
I will ref this.
QUEUE:
Geodude's Melee (2/6 slots filled) (lc)
Box vs ??? (3v3 LC Doubles)
akela vs MrcRanger97 (2v2 LC Singles)
Archen vs ??? (2v2 LC Singles)
 
OPEN CHALLENGE
2 v 2 Singles LC
Training Items
All Abilities
2 Day DQ
5 chills/2 Recoveries
2 Subs
Switch = KO
Arena: Conquest
Ransei... the wartorn region of seventeen. Seventeen daimyos separated by their lust for power. An unyielding desire to rule them all. Seventeen separate districts. When united, the lord of the region is said to appear, to congratulate the victor on their success. Said to appear. Has never been done before. There is always someone seeking more power, more control over Ransei. This lust for power has given many pokemon serving under these daimyos access to great skills. Only those seeking lordship over Ransei can access them, though. Can you access them as well?


Aqua Boost (Passive): Boosts the Base Attack Power of allies' Water-type Attacks by two (2), except Other Water-Type attacks. This includes its own Water-Type attacks.
Vaporeon, Simipour

Black Hole (Passive): This Pokemon's enemies have their Evasion reduced by 50%. This is calculated after stage changes to ACC and EVA.
Dusclops, Spiritomb, Dusknoir

Bodyguard (Trigger): Once per round, this pokemon can Bodyblock one of its allies for one (1) action. It ignores Bodyblock's requirements. (Command: Bodyguard)
Machop, Machoke, Machamp, Rhyhorn, Rhydon, Aron, Lairon, Aggron, Beldum, Metang, Metagross, Rhyperior, Roggenrola, Boldore, Gigalith

Bonanza (Passive): Increase the Base Attack Power of Pay Day by two (2) after Ability Effects.
Meowth

Calming (Toggle): There is a 30% chance of Light Sleep for any foe that uses a contact attack on this Pokemon. When Toggled, all of this pokemon's attacks capable of putting a pokemon to sleep puts them in a Deep Sleep (with the same chance of effect).
Mareep, Flaaffy, Gothorita, Gothitelle, Musharna

Celebrate (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, allowing it to attack once more the next round. This is done with a special action for that pokemon alone at the end of the round.
Pikachu, Eevee, Starly, Staravia, Shinx, Gabite, Tepig, Pignite, Pansage, Pansear, Sandile, Darumaka, Emolga, Rufflet, Zweilous

Climber (Passive): Increases the Base Attack Power of this pokemon's moves by Target Size Class - User Size Class. If the User Size Class is greater than the Target Size Class, this pokemon's Base Attack Power is unaffected.
Monferno, Infernape

Confidence (Passive): Decreases the Base Attack Power of the opponent's moves that target this pokemon's allies by two (2).
Jigglypuff, Wigglytuff, Dragonite, Igglybuff, Ampharos, Gardevoir, Leavanny, Minccino, Cinccino

Conqueror (Passive): Upon defeating an enemy pokemon, there is a 100% chance of one (1) of the following three (3) effects occurring: This Pokemon's Attacks can be increased by one (1) Base Attack Power, enemy attacks targeting this pokemon can be reduced by one (1) Base Attack Power, and this pokemon's speed can be increased by fifteen (15) whenever it defeats an enemy pokemon. There is a 1/3 chance of any of those effects occurring.
Machamp, Infernape, Gallade, Samurott, Darmanitan

Daze (Passive): There is a 50% chance of Sleep for any foe that targets this Pokemon with a Contact Attack.
Musharna

Decoy (Trigger): This Pokemon can act as a decoy, attracting all enemy attacks for the action at the cost of ten (10) Energy. (Command: Decoy)
Magikarp, Drifloon, Drifblim

Deep Sleep (Passive): While asleep, this pokemon restores ten (10) HP per action.
Snorlax, Wooper, Quagsire, Spheal, Sealeo, Bidoof, Bibarel, Munna

Disgust (Toggle): There is no Default Effect. When Toggled, upon being struck with a Contact Attack, the opponent will switch positions with its active ally at random.
Croagunk, Krokorok, Krookodile, Scraggy, Zorua

Dodge (Passive): The pokemon can evade direct attacks with ease. Increases its Evasion by a flat 10%.
Umbreon, Drifloon, Drifblim, Croagunk, Toxicroak, Weavile, Froslass, Panpour, Cottonee, Whimsicott, Cinccino, Gothita

Explode (Passive): The Pokemon explodes upon fainting, inflicting ten (10) typeless damage to all active pokemon.
Pineco, Forretress, Drifloon, Drifblim, Roggenrola, Boldore, Gigalith

Flame Boost (Passive): Boosts the Base Attack Power of allies' Fire-type Attacks by two (2), except Other Fire-Type attacks. This includes its own Fire-Type attacks.
Flareon, Emboar, Simisear

Fortune (Toggle): There is no default effect. Alternative Effect: Increases the Final Damage of Pay Day by five (5) at the cost of increasing the Energy Cost by 50% (1.5x).
Meowth

Frighten (Trigger): When this Pokemon initially goes out into the battlefield, it shoots an intimidating glare that shakes all opponents on the battlefield, reducing their Speed stage by one (1). The speed drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Frighten Trigger again as a Command, and will affect all opponents. (Command: Frighten)
Ekans, Arbok, Onix, Gyarados, Steelix, Tyranitar, Dusclops, Glalie, Spiritomb, Dusknoir, Axew, Fraxure, Beartic, Volcarona

Frostbite (Toggle): There is a 30% chance of freezing any foe that uses a contact attack on this Pokemon. When Toggled, all of this Pokemon's attacks capable of Freezing the opponent have an additional 10% chance of freezing the opponent.
Articuno, Glalie, Glaceon, Froslass

Grass Cloak (Passive): When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage Defense boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Snivy, Servine, Serperior, Sewaddle, Swadloon

Gulp (Passive): This Pokemon absorbs Water-type attacks and instead of taking damage from them, recovering 25% of the damage the Water-type attack would have done. Self-Targeted Attacks cannot be absorbed.
Magikarp, Wooper

Herbivore (Passive): This Pokemon absorbs Grass-type attacks and instead of taking damage from them, recovering 50% of the damage the Grass-type attack would have done. A Pokemon that attacks itself with Grass-type attack to heal only recieves 25% of the damage that attack would do to itself.
Sewaddle, Venipede

Hero (Passive): When the current HP of this Pokemon's Team is at 25% of Total Max HP or Less, the final damage of all of this pokemon's Attacks are increased by four (4).
Charmander, Charmeleon, Charizard, Starly, Staravia, Staraptor, Toxicroak, Simisage, Whirlipede, Darmanitan, Braviary, Deino, Zweilous

High-Rise (Passive): Increase the Base Attack Power of this pokemon's moves by User Size Class - Target Size Class. If the Target Size Class is greater than the User Size Class, the Base Attack Power of this pokemon's moves are unaffected.
Persian, Sneasel, Weavile

Hot Blooded (Passive): This Pokemon absorbs Fire-, Ground-, and Rock-type attacks and instead of taking damage from them, recovering 50% of the damage the attack would have done. A Pokemon that attacks itself with Fire-, Ground-, and Rock-type attacks receives no damage from them.
Groudon

Instinct (Passive): This Pokemon gains a 10% (0.9x) evasion rate against single target moves.
Raichu, Abra, Kadabra, Alakazam, Dratini, Dragonair, Espeon, Treecko, Ralts, Kirlia, Gardevoir, Anorith, Gible, Leafeon, Snivy, Servine, Simisage, Simisear, Simipour, Munna, Gothita, Gothorita, Gothitelle, Emolga, Axew

Interference (Passive): Reduces the accuracy of attacks targeting this pokemon by 10% (0.9x).
Golbat, Mareep, Flaaffy, Ampharos, Dusclops, Spiritomb, Dusknoir

Jagged Edge (Passive): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the BAP of the attack received to the opponent.
Onix, Rhyhorn, Rhydon, Pineco, Forretress, Steelix, Pupitar, Anorith, Armaldo, Venipede, Whirlipede, Scolipede

Last Bastion (Passive): This pokemon gains one (1) Attack and one (1) Defense stage when its ally faints. This boost is maintained at the end of the round.
Charizard, Dragonite, Tyranitar, Shieldon, Bastiodon

Life Force (Passive): Restores one (1) HP every action.
Abra, Kadabra, Alakazam, Mewtwo, Leafeon, Audino, Petilil, Lilligant

Lullaby (Passive): Sing hits all other Pokemon on the field and can hit any pokemon regardless of position.
Igglybuff, Jigglypuff, Wigglytuff

Lunchbox (Passive): Doubles (2.0x) the effect of Berries.
Munchlax

Medic (Passive): Restores two (2) HP to allies at or below 50% of their Max HP each action.
Audino

Melee (Passive): This Pokemon does not have a confusion or attraction check when using Contact Attacks.
Zubat, Umbreon, Sneasel, Gible, Croagunk, Toxicroak, Pansage, Simisage, Pansear, Simisear, Panpour, Simipour, Cottonee, Whimsicott, Zorua, Deino

Mood Maker (Passive): The Energy Cost of Allies' moves are reduced by one (1).
Jigglypuff, Wigglytuff, Magikarp, Dratini, Pichu, Igglybuff, Minccino, Cubchoo

Mountaineer (Passive): This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Beedrill, Meowth, Persian, Espeon, Dragonair, Treecko, Grovyle, Sceptile, Chimchar, Froslass, Pansear, Panpour, Cottonee, Whimsicott

Nomad (Passive): Increases Accuracy according to Difference between User Speed and Target Speed (Difference: Less Than 20 = 5%; 20 to 39 = 10%; 40 to 59 = 15%; 60 to 79 = 20%; 80 to 99 = 25%; Greater Than 100 = 30%).
Rayquaza

Nurse (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. This includes inactive allies.
Serperior, Pansage, Leavanny, Petilil, Lilligant

Omnipotence (Passive): If the opponent is immune to or resists this Pokemon's attack, that Attack does Neutral damage instead.
Arceus

Parry (Toggle): There is no default effect. When Toggled, this Pokemon has perfect evasion against Contact Attacks. This pokemon cannot evade consecutive contact attacks with this ability. This pokemon can only evade the first hit of multi-hit contact attacks.
Scyther, Scizor, Grovyle, Armaldo, Gabite, Garchomp, Riolu, Lucario, Gallade, Oshawott, Dewott, Drilbur, Fraxure, Pawniard, Bisharp

Perception (Passive): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents' spread damage attacks and Perish Song.
Eevee, Ralts, Kirlia, Gardevoir, Kadabra, Munna, Minccino, Cinccino, Gothita, Gothorita, Gothitelle

Power Nap (Toggle): This pokemon immediately uses Rest when its HP is below 10% of Max HP. When Toggled, this pokemon regains six (6) HP each action while asleep.
Munchlax

Pride (Passive): This Pokemon's Attack and Defense Ranks increase by one (1) when suffering from a status ailment, per status ailment. Status Ailments include Poison (Badly Poison), Burned, Paralysis, Frozen, and Sleeping.
Scizor, Piplup, Prinplup, Empoleon, Zoroark, Haxorus, Rufflet, Braviary, Deino, Zweilous

Run Up (Passive): Increases Final Damage of the User's moves according to current User Speed - current Target Speed. Increases Final Damage by ((Current User Speed - Current Target Speed) / 15 [floored]).
Luxio, Beldum, Darumaka, Aron, Lairon, Aggron, Leafeon, Blitzle, Excadrill, Larvesta

Sandpit (Passive): This Pokemon thrives in Sandy conditions and can absorb energy from dirt to recover two (2) HP per action in Sandstorm.
Larvitar, Gible, Gabite, Drilbur, Excadrill

Sequence (Passive): Increase the Base Attack Power of this pokemon's Electric-type Attacks by (2 * Number of electric-type moves used by allies this action). Oher Electric-Type attacks are unaffected.
Pichu, Shinx, Luxio, Luxray, Joltik, Galvantula

Shackle (Passive): This Pokemon's contact attacks have a 20% chance of reducing the opponent's Speed and Evasion by one (1) stage each.
Quagsire, Umbreon, Skorupi, Swadloon, Pawniard, Bisharp

Shadow Dash (Passive): If this Pokemon moves after its target(s), its accuracy is increased by 10% (1.1x).
Crobat, Weavile, Zoroark

Share (Trigger): This pokemon benefits from its allies abilities. When this pokemon is sent out, you can select one (1) ability of another Pokemon on your team. This pokemon gains that ability. The ability remains on the pokemon for six (6) actions. (Command: Share)
Abra, Espeon, Ralts, Kirlia

Shield (Passive): This Pokemon can freely switch positions with an active ally.
Pupitar, Metang, Shieldon, Bastiodon

Skater (Passive): Increases accuracy by 10% (1.1x) in Hail.
Spheal, Sealeo, Walrein, Snorunt, Glaceon, Cubchoo

Spirit (Passive): Increases the Base Attack Power of moves as this pokemon's HP decreases. 100% to 76% of Max HP = +0 BAP; 75% to 51% of Max HP = +1 BAP; 50% to 26% of Max HP = +2 BAP; 25% to 0% of Max HP = +3 BAP.
Flareon, Chimchar, Monferno, Tepig, Pignite, Emboar, Timburr, Gurdurr, Conkeldurr, Darumaka, Darmanitan, Scrafty

Sponge (Passive): Whenever the pokemon uses a contact attack, it regains HP equal to 10% (0.1x) of the damage dealt
Zubat, Golbat, Crobat, Joltik, Galvantula, Larvesta, Volcarona

Sprint (Passive): Increases accuracy by 10% (1.1x) in weatherless conditions.
Eevee, Jolteon, Sceptile, Luxray, Riolu, Lucario, Zebstrika

Stealth (Passive): Increases the Pokemon's Evasion by a flat ten percent (10%) when in their favorite weather (See Types to determine weather).
Larvitar, Snorunt, Garchomp, Glaceon, Sewaddle, Swadloon, Drilbur, Excadrill, Cubchoo, Beartic

Tenacity (Passive): This pokemon's contact attacks have a ten percent (10%) chance to cause flinching.
Gyarados, Tyranitar, Walrein, Garchomp, Dialga, Haxorus, Beartic

Thrust (Passive): Contact Attacks can knockback opponents, forcing a temporary switch out where the enemy switches with itself.
Machop, Machoke, Metagross, Timburr, Gurdurr, Conkeldurr

Vanguard (Passive): Boosts its attacks by two (2) Base Attack Power if it moves before its target(s).
Beedrill, Scyther, Jolteon, Staraptor, Drapion, Scolipede

Warm Blanket (Passive): This Pokemon absorbs Fire-type attacks and instead of taking damage from them, recovering 50% of the damage the Fire-type attack would have done. Self-Targeted attacks do not heal.
Charmander, Charmeleon, Litwick, Lampent, Chandelure

Wave Rider (Passive): Increase accuracy by 10% (1.1x) in Rain.
Lapras, Vaporeon, Piplup, Prinplup, Empoleon, Oshawott, Dewott, Samurott

Commands
Bodyguard:
Once per round, the Pokemon leaps in front of an ally and becomes the target of all single-target attacks that are directed at that Pokemon for the remainder of the action in which it is used, except those attacks that strike targets regardless of position or target in such a manner that make blocking them impractical (ex. Earth Power or Thunder). If a Bodyblocking Pokemon is targeted by a high impact attack, Bodyguard will be broken through if the sum of this Pokemon and the Bodyguarded Ally's Weight Class are less than the Weight Class of the attacker.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Decoy: Attracts all enemy attacks to this pokemon for one (1) action.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 10 | Priority: 3 | CT: None

Frighten: The Pokemons shoots an intimidating glare that shakes all opponents on the battlefield, reducing their Speed stage by one (1). The speed drop is maintained at the end of each round. Frighten can only be used the round after an opponent sends out a new Pokemon.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Share: Copies the ability of an ally and replaces Share for six (6) actions.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

-------------------------
A
Abra: Instinct, Life Force, Share
Aggron: Bodyguard, Run Up
Alakazam: Instinct, Life Force
Ampharos: Confidence, Interference
Anorith: Instinct, Jagged Edge
Arbok: Frighten
Arceus: Omnipotence
Armaldo: Jagged Edge, Parry
Aron: Bodyguard, Run Up
Articuno: Frostbite
Audino: Life Force, Medic
Axew: Frighten, Instinct

B
Bastiodon: Last Bastion, Shield
Beartic: Frighten, Stealth, Tenacity
Beedrill: Mountaineer, Vanguard
Beldum: Bodyguard, Run Up
Bibarel: Deep Sleep,
Bidoof: Deep Sleep
Bisharp: Parry, Shackle
Blitzle: Run Up
Boldore: Bodyguard, Explode
Braviary: Hero, Pride

C
Chandelure: Warm Blanket
Charizard: Hero, Last Bastion
Charmander: Hero, Warm Blanket
Charmeleon: Hero, Warm Blanket
Chimchar: Mountaineer, Spirit
Cinccino: Confidence, Dodge, Perception
Conkeldurr: Spirit, Thrust
Cottonee: Dodge, Melee, Mountaineer
Croagunk: Disgust, Dodge, Melee
Crobat: Shadow Dash, Sponge
Cubchoo: Mood Maker, Skater, Stealth

D
Darmanitan: Conqueror, Hero, Spirit
Darumaka: Celebrate, Run Up, Spirit
Deino: Hero, Melee, Pride
Dewott: Parry, Wave Rider
Dialga: Tenacity
Dragonair: Instinct, Mountaineer
Dragonite: Confidence, Last Bastion
Drapion: Vanguard
Dratini: Instinct, Mood Maker
Drifblim: Decoy, Dodge, Explode
Drifloon: Decoy, Dodge, Explode
Drilbur: Parry, Sandpit, Stealth
Dusclops: Black Hole, Frighten, Interference
Dusknoir: Black Hole, Frighten, Interference

E
Eevee: Celebrate, Perception, Sprint
Ekans: Frighten
Emboar: Flame Boost, Spirit
Emolga: Celebrate, Instinct
Empoleon: Pride, Wave Rider
Espeon: Instinct, Mountaineer, Share
Excadrill: Run Up, Sandpit, Stealth

F
Flaaffy: Calming, Interference
Flareon: Flame Boost, Spirit
Forretress: Explode, Jagged Edge
Fraxure: Frighten, Parry
Froslass: Dodge, Frostbite, Mountaineer

G
Gabite: Celebrate, Parry, Sandpit
Gallade: Conqueror, Parry
Galvantula: Sequence, Sponge,
Garchomp: Parry, Stealth, Tenacity
Gardevoir: Confidence, Instinct, Perception
Gible: Instinct, Melee, Sandpit
Gigalith: Bodyguard, Explode
Glaceon: Frostbite, Skater, Stealth
Glalie: Frighten, Frostbite
Golbat: Interference, Sponge
Gothita: Dodge, Instinct, Perception
Gothitelle: Calming, Instinct, Perception
Gothorita: Calming, Instinct, Perception
Groudon: Hot Blooded
Grovyle: Mountaineer, Parry
Gurdurr: Spirit, Thrust
Gyarados: Frighten, Tenacity

H
Haxorus: Pride, Tenacity

I
Igglybuff: Confidence, Lullaby, Mood Maker
Infernape: Climber, Conqueror

J
Jigglypuff: Confidence, Lullaby, Mood Maker
Jolteon: Sprint, Vanguard
Joltik: Sequence, Sponge

K
Kadabra: Instinct, Life Force, Perception
Kirlia: Instinct, Perception, Share
Krokorok: Disgust,
Krookodile: Disgust

L
Lairon: Bodyguard, Run Up
Lampent: Warm Blanket
Lapras: Wave Rider
Larvesta: Run Up, Sponge,
Larvitar: Sandpit, Stealth
Leafeon: Instinct, Life Force, Run Up
Leavanny: Confidence, Nurse
Lilligant: Life Force, Nurse
Litwick: Warm Blanket
Lucario: Parry, Sprint
Luxio: Run Up, Sequence
Luxray: Sequence, Sprint

M
Machamp: Bodyguard, Conqueror
Machoke: Bodyguard, Thrust
Machop: Bodyguard, Thrust
Magikarp: Decoy, Mood Maker, Gulp
Mareep: Calming, Interference
Meowth: Bonanza, Fortune, Mountaineer
Metagross: Bodyguard, Thrust
Metang: Bodyguard, Shield
Mewtwo: Life Force
Minccino: Confidence, Mood Maker, Perception
Monferno: Climber, Spirit
Munchlax: Lunchbox, Power Nap
Munna: Deep Sleep, Instinct, Perception
Musharna: Daze, Calming

O
Onix: Frighten, Jagged Edge
Oshawott: Parry, Wave Rider

P
Pansage: Celebrate, Nurse, Melee
Pansear: Celebrate, Mountaineer, Melee
Panpour: Dodge, Mountaineer, Melee
Pawniard: Parry, Shackle
Persian: High-Rise, Mountaineer
Petilil: Life Force, Nurse
Pichu: Mood Maker, Sequence
Pignite: Celebrate, Spirit
Pikachu: Celebrate,
Pineco: Explode, Jagged Edge
Piplup: Pride, Wave Rider
Prinplup: Pride, Wave Rider
Pupitar: Jagged Edge, Shield

Q
Quagsire: Deep Sleep, Shackle

R
Raichu: Instinct
Ralts: Instinct, Perception, Share
Rayquaza: Nomad
Rhydon: Bodyguard, Jagged Edge
Rhyhorn: Bodyguard, Jagged Edge
Rhyperior: Bodyguard
Riolu: Parry, Sprint,
Roggenrola: Bodyguard, Explode
Rufflet: Celebrate, Pride

S
Samurott: Conqueror, Wave Rider
Sandile: Celebrate
Sceptile: Mountaineer, Sprint
Scizor: Parry, Pride
Scolipede: Jagged Edge, Vanguard
Scrafty: Spirit
Scraggy: Disgust
Scyther: Parry, Vanguard
Sealeo: Deep Sleep, Skater
Serperior: Grass Cloak, Nurse
Servine: Grass Cloak, Instinct
Sewaddle: Grass Cloak, Herbivore, Stealth
Shieldon: Last Bastion, Shield
Shinx: Celebrate, Sequence
Simipour: Aqua Boost, Instinct, Melee
Simisage: Hero, Instinct, Melee,
Simisear: Flame Boost, Instinct, Melee
Skorupi: Shackle
Sneasel: High-Rise, Melee
Snivy: Instinct
Snorlax: Deep Sleep
Snorunt: Skater, Stealth
Spheal: Deep Sleep, Skater
Spiritomb: Black Hole, Frighten, Interference
Starly: Celebrate, Hero
Staravia: Celebrate, Hero
Staraptor: Hero, Vanguard
Steelix: Frighten, Jagged Edge
Swadloon: Grass Cloak, Shackle, Stealth

T
Tepig: Celebrate, Spirit
Timburr: Spirit, Thrust
Toxicroak: Dodge, Hero, Melee
Treecko: Instinct, Mountaineer
Tyranitar: Frighten, Last Bastion, Tenacity

U
Umbreon: Dodge, Melee, Shackle

V
Vaporeon: Wave Rider, Aqua Boost
Venipede: Herbivore, Jagged Edge
Volcarona: Frighten, Sponge

W
Walrein: Skater, Tenacity
Weavile: Dodge, High-Rise, Shadow Dash
Whimsicott: Dodge, Mountaineer, Melee
Whirlipede: Hero, Jagged Edge
Wigglytuff: Confidence, Lullaby, Mood Maker
Wooper: Gulp, Deep Sleep

Z
Zebstrika: Sprint
Zoroark: Pride, Shadow Dash
Zorua: Disgust, Melee
Zubat: Melee, Sponge
Zweilous: Celebrate, Hero, Pride


Punctual Referees only.
Sounds like fun, I'm in.
Let's go guys.

Also removing myself from queue. Idk who keeps putting my name in.

QUEUE:
Geodude's Melee (2/6 slots filled) (lc)
Archen vs ??? (2v2 LC Singles)
 
Open Challenge!
6v6 Triples Training Match (Bring whatever you want, does not count for W/L ratio)
Training Items
2 Day DQ
Unlimited Chills/Recoveries
2 Substitutions
Switch=KO
Arena: ASB Arena
 
Challenging Canis to a 4v4 weak FE doubles!

4v4 Doubles
Weak FE (35 moves or less)
Unlimited chills and Switch=NO
Items: Training preferred, but can go for all items (your choice)
Arena: Choose something.....interesting ;)
Canis can decide the rest.
========
QUEUE:
Geodude's Melee (2/6 slots filled) (lc)
Archen vs ??? (2v2 LC Singles)
Maxim vs AOPS (6v6 Triples)
KS vs Canis (4v4 FE Doubles)
 

Geodude6

Look at my shiny CT!
Texas flash gogogo

4v4 FE singles
ASB arena
switch=KO
everything else standard


Ace [Darmanitan] (M)
Nature: Docile
Type: Fire, Fire/Psychic
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Sheer Force: (Toggle)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Zen Mode (DW): (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats: (Normal Form)
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

(Zen Mode)
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Rollout
Incinerate
Rage
Swagger
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Taunt
Thrash
Belly Drum
Work Up
Superpower
Hammer Arm
Flare Blitz
Overheat

Protect
Earthquake
Psychic
Brick Break
Double Team
Flame Charge
Will-O-Wisp
Rock Slide
U-turn

Encore
Endure
Flame Wheel
Focus Energy
Take Down

Endeavor

Annie [Camerupt] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW) (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34-
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 6/5

Attacks:
Tackle
Growl
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Flamethrower
Rock Slide
Earth Power
Yawn
Eruption
Earthquake

Sunny Day
Protect
Solarbeam
Dig
Fire Blast
Overheat
Will-O-Wisp

Body Slam
Endure
Mud Bomb
Rollout
Stomp

Stealth Rock

Birchman [Pyroak] (F)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4+
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 51-
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (35/84):
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon
Heat Crash

Aromatherapy
Blaze Kick
Counter
Dragonbreath
GrassWhistle
Inferno
Natural Gift

Psybeam
Sand Tomb
Seed Bomb
Water Sport

Roar
Toxic
Hidden Power

Sunny Day
Hyper Beam
Light Screen
Safeguard

Protect
Frustration
Solarbeam
Earthquake
Return
Double Team

Flamethrower
Fire Blast
Rock Tomb
Facade
Flame Charge
Secret Power
Rest
Attract
Low Sweep
Round

Overheat
Energy Ball
Endure
Incinerate
Will-O-Wisp
Giga Impact
Flash
Swords Dance
Bulldoze

Rock Slide
Dragon Tail
Grass Knot
Natural Gift
Swagger
Substitute
Flash Cannon
Rock Smash
Strength
Rock Climb


Ancientpower
Block
Earth Power
Headbutt

Heat Wave
Iron Tail
Low Kick
Sleep Talk
Snore

Stealth Rock
Worry Seed

Angel of Death [Charizard] (F)
Nature: Naughty
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (38/108):
Air Slash
Heat Wave
Dragon Claw
Scratch
Leer
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Wing Attack
Fire Spin
Inferno

Flare Blitz

Ancientpower
Beat Up
Belly Drum
Bite

Counter
Crunch
Dragon Dance
Dragon Rush
Focus Punch

Hone Claws
DynamicPunch
Headbutt
Curse
Roar
Toxic
Hidden Power

Sunny Day
Take Down
Hyper Beam
Protect
Frustration

Solarbeam
Submission
Dragonbreath

Earthquake
Return
Dig
Brick Break
Double Team
Sandstorm
Reflect

Bide
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power
Skull Bash

Rest
Attract
Round
Echoed Voice

Overheat
Focus Blast
Fling

Sky Drop
Incinerate
Will-O-Wisp

Shadow Claw
Swords Dance
Bulldoze
Captivate
Rock Slide
Dragon Tail
Natural Gift
Swagger
Substitute
Cut
Fly
Strength
Defog
Rock Smash


Air Cutter
Blast Burn

Body Slam
Defense Curl
Double-Edge
Dragon Pulse
Fire Pledge
Fire Punch
Fury Cutter
Headbutt
Iron Tail
Mega Kick
Mega Punch
Mimic
Mud-Slap
Ominous Wind

Outrage
Roost
Seismic Toss

Sleep Talk
Snore
Swift
Tailwind

Thunderpunch
Twister
 
Last edited:

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