Zapdos-Galar @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- U-turn
- Throat Chop
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Slack Off
- Teleport
- Future Sight
- Scald
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Knock Off
- Gyro Ball
- Spikes
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Taunt
- Earth Power
- Magma Storm
- Toxic
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Flamethrower
- Stealth Rock
- Earthquake
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 128 Def / 128 SpD
Bold Nature
- Knock Off
- Soft-Boiled
- Moonblast
- Wish
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- U-turn
- Throat Chop
Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Slack Off
- Teleport
- Future Sight
- Scald
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Knock Off
- Gyro Ball
- Spikes
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Taunt
- Earth Power
- Magma Storm
- Toxic
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Flamethrower
- Stealth Rock
- Earthquake
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 128 Def / 128 SpD
Bold Nature
- Knock Off
- Soft-Boiled
- Moonblast
- Wish
Breakdown of each pokemon choice, in order from top to bottom as listed in importable:
1)
Zapdos Galar was the first pokemon I chose because I simply wanted to use a Choice Banded wallbreaker set, seeing its incredible wall-breaking potential, capable of 2hkoing many of the defensive behemoths in the tier with one of its stabs so long as it is unresisted:
252 Atk Choice Band Zapdos-Galar Brave Bird vs. 252 HP / 252+ Def Toxapex: 153-181 (50.3 - 59.5%) -- guaranteed 2HKO
252 Atk Choice Band Zapdos-Galar Close Combat vs. 252 HP / 252+ Def Skarmory: 162-192 (48.5 - 57.4%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Choice Band Zapdos-Galar Brave Bird vs. 252 HP / 112+ Def Landorus-Therian: 376-444 (98.4 - 116.2%) -- 87.5% chance to OHKO (+1 comes from a presumed intimidate overturned by Defiant.
252 Atk Choice Band Zapdos-Galar Close Combat vs. 248 HP / 252+ Def Mandibuzz: 199-235 (47 - 55.5%) -- 75.8% chance to 2HKO
Aside from using Intimidate against Lando T, its access to Defiant gave me the idea of using some kind of hazard stacking bulky offense or balance team with it.
This mon is irreplaceable, as it is the mon I wished to have on this team no matter what, as I wanted to test and see if I could effectively build around it. Throat chop hits Aegislash hard on the switch (and Defiant ignores King Shield drop) and hits Slowtwins pretty hard too.
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2) After choosing Galar as a breaker, I wanted a pivot for it. I chose the standard Futureport SlowBro set with Teleport, since it has some synergy with Galar's CC spam, taking advantage of any dark type switch-ins on Future Sight. They also have some type synergy, though not perfect, too. I wanted this pivot to check physical attackers
3) Next I wanted to include spikes ( as part of hazard stacking) and an answer to fairy times like Tapu Koko or Fini, So that gave birth to Ferrothorn, who is also a pretty good mixed wall and pivot. Ideally, I need power whip to be a good check to bulky waters like Tapu Fini and Swampert. Knock off is just too good to leave out, I need to remove those Heavy Duty Boots and also punish any Zapdos switch-ins ( as my team at this point is also pretty weak to Zapdos as well). So that left Gyro ball vs leech seed. Still experimenting. Ferrothorn normally appreciates lefties and leech seed for some recovery, but I've found punishing physical threats to the team has been useful thus far. Ev spread is standard. A possible alternative to Ferrothorn could spikes Skarmory or even Mew, and those would require more shifting around to fit, but I am open to testing it!
4) I added Heatran to complete the FWG core with Ferrothorn and Slowbro, and as a primary stallbreaker. Heatran keeps Volcorona in check and the trapper set allows me a fighting chance against stall teams and several bulky threats in the tier. Specially defensive to help check Dragapult, Tornadus, Zapdos, and Tapu Lele etc as well. Pretty straightforward addition here.
5) I wanted Rocks and a ground type so as to not suffer from Volt Switch Abuse, but I also wanted speed control. I preferred this role to be a Sweeper role too, but my team was simply too weak to Kartana and other fast threats, so I decided to use Choice Scarf Garchomp, allowing me to outspeed and KO Tapu Koko, Zeraora, revenge kill Dragapult, and especially revenge kills SD Kartana (the - investment flamethrower kills it) which 6-0s my team after an SD. This slot, and slot 6 are probably the most open to adjustment without necessarily forcing replacement of the previous 4 mons.
6) I chose Clefable firstly because I really wanted Wish support to allow many opportunities for Galar to do its wall-breaking job given the recoil it suffers from Brave Bird, and especially to help with Ferrothorns lack of recovery ( and to lesser extent, heatran's). I wanted knock-off to help with removing HDBs, but teleport has been desirable in my testing for general pivoting and allowing me to actually wish pass to a frail mon like Galar. So I chose Clefable over something like Blissey given its also a check to things like Kyurem and and Dragapult and is generally a good pokemon and doesn't make my team too weak to things like Urshifu or Buzzwole. The moveset is 4mss-ish though unfortunately. EV spread allows me to check Dragapult and Kyurem Decently, and I feel the physical bulk has helped a bit too, but open to suggestions.
Threatlist thus far:
Kartana (pretty much need to outplay with rocky helmet Ferro and revenge with chomp; 1v1 Galar has normally scared it out, but Galar isn't a direct switch in)
SD Scale shot Garchomp can sweep with decent preparation, and my revenge-killing option isn't reliable since it's a 50/50 speed tie.
Choice Band Rillabloom with fighting move coverage can be a huge problem, so normally have to make good predictions on what move they will choice lock into; Galar can revenge kill if its healthy and threaten it out. if it's SD Rillabloom with LO and fighting coverage, even harder to play around.
CM Suicune was also a bit of a problem, beat one and lost to one, pretty much had to rely on a combination of power-whip and Taunt on Heatran to stop it from getting out of control. Calm Mind Fini was troublesome too as mentioned above.
Nasty plot Tornadus is also a problem, as well as Nidoking, Gengar, and Bisharp and Weavile too.
I greatly appreciate any feedback you all have!