Z-Moves Everywhere: Slate #22 - Regi Trio (Voting)

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Reshiram: lordofdunans, Rose_Warrior, Toadbrigade

Zekrom: lordofdunans, Toadbrigade, Rose_Warrior

Kyuurem: Toadbrigade, Rose_Warrior, snake_rattler
 
Aaand 10 days late. Fun.

lordofdunans wins with Reshiram and Zekrom, and Rose_Warrior wins with Kyurem.
You both have ascended to the ranks of Inferno Overdrive! Anyways, next slate.

Deadline to submit should be the 18th.
 
Z-Crystal Name: Xernium-Z
Z-Move Name: Revitalising Restoration
Z-Move Type: Fairy
Z-Move Power: Status
Required Move: Geomancy
Z-Move Description: Xerneas taps into its power over life to heal and reinforce.

Z-Move Effect: All team members have all status effects removed and heal by 25% of their maximum HP. Xerneas sets Ingrain and raises its defense and Special Defense by one stage each.



Z-Crystal Name: Yveltium-Z
Z-Move Name: Necrotic Decay
Z-Move Type: Dark
Z-Move Power: 170
Required Move: Dark Pulse
Z-Move Description: Yveltal blasts its opponent with the essence of death to force them to whither away.

Z-Move Effect: Curses and Badly Poisons the opponent. Heals by 25% of damage done.




Z-Crystal Name: Zygardium-Z
Z-Move Name: Sacred Ground
Z-Move Type: Ground
Z-Move Power: 175
Required Move: Land’s Wrath
Z-Move Description: Zygarde restores the land to its natural state before binding its enemies to its domain and punishing them with ground tremors.
Z-Move Effect: Removes all status on Zygarde’s team. Ends all field effects and clears all Hazards before setting Gravity and then doing damage.
 
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Z-Crystal Name: Xernium-Z
Z-Move Name: Aethor Spring of Eternity
Z-Move Type: Fairy
Z-Move Power: Status
Required Move: Geomancy
Z-Move Description: Xerneas forces its soul into a high plane for a little bit of time before coming back and increasing its own power

Z-Move Effect: Charges up increasing all stats by +1 first turn second turn heals self 50% as well as boosting +2 to special attack special defense and speed



Z-Crystal Name: Yveltium-Z
Z-Move Name: Air Corrupting Shadow Beam
Z-Move Type: Dark
Z-Move Power: N/A
Required Move: Oblivion Wing
Z-Move Description: Yveltal Forces all the damage that was inflicted on yveltal onto the foe as well as any status

Z-Move Effect: Deals damage equal to damage taken so far as well as removes any status effects putting them on the foe




Z-Crystal Name: Zygardium-Z
Z-Move Name: Earth
Z-Move Type: Ground
Z-Move Power: 150
Required Move: Land’s Wrath
Z-Move Description: Zygard sends the very soul of the earth onto the foe
Z-Move Effect: Zygard Traps the foe for 5 turns as well as removing any immunity be it from type or ability
 

Z-Crystal Name: Xernium-Z
Z-Move Name: Aura of Life
Z-Move Type: Fairy
Z-Move Power: --
Required Move: Geomancy
Z-Move Description: Xerneas uses its own power to give life to those around it. The more life it gives, the more power it gains.
Z-Move Effect: Heals status conditions of all the party Pokemon. For every status condition it heals, Special Attack, Special Defence, and Speed are raised by one stage.


Z-Crystal Name: Yveltium-Z
Z-Move Name: Aura of Death
Z-Move Type: Dark
Z-Move Power: 185
Required Move: Oblivion Wing
Z-Move Description: Yveltal feeds off decay to fire a dark energy at its target. The more decay it feeds off, the more powerful it becomes.
Z-Move Effect: For every fainted Pokemon on the opposing side, Yveltal's Special Attack and Speed are raised by one stage; it also regains 1/6 total hp for every fainted opposing Pokemon.


Z-Crystal Name: Zygardium-Z
Z-Move Name: Bring Order to the World
Z-Move Type: Ground
Z-Move Power: 200
Required Move: Thousand Waves
Z-Move Description: Zygarde uses its power to bring balance to the world. How balance is decided depends on what for it is in.
Z-Move Effect: Any hazard that is on the field is replicated on both sides.
Additional effects:
10%: Raises Attack by one stage
50%: Raises Attack and Speed by one stage
Complete: Raises Attack, Defence, Special Defence, and Speed by one stage.
 
Slate suggestion: Gen 4 Legendaries/Mythicals

Who wants to wait for gen 4 remakes, let's make our own z-moves!

Specifically, I'd like it to focus on:

each of which already has a signature move.
 
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