First of all, before anyone starts looking through my team, I'd like to point out that I am fairly new to the competitive scene. So please, although my team may be ripe with flaws, keep in mind that's why I am here. Try to keep the criticism constructively. With that out of the way, Let's take a look.
Pokemon: Charizard
Ability: Blaze / Drought
Item: Charizardite Y
Nature: +Spe / -Atk
EVs: 252Spa / 252Spe / 4Spd
Moves:
-Heat Wave
-Solar Beam
-Air Slash
-Protect
I originally chose Charizard Y because I have a philosophy that I shouldn't play with Pokemon unless they're in my favourites, and this guy is up there for me. That aside, there are some more meaningful reasons for picking him. He's the star of the team; he brings out sun on mega evolving, which can only be weather-countered by a switch in or mega T-Tar; sweeps late game; and is just good at taking out Pokemon during any part of a match, if an opportunity arises. That said, he's not without weaknesses, so I made a team that supports him. Also, Protect allows him to stall while another Pokemon takes out any threats that are faster than the frail guy. The other 3 moves are for obvious STAB and sun abuse.
Pokemon: Shiftry
Ability: Chlorophyll
Item: Focus Sash
Nature: +Spe / -Spa
EVs: 252Spe / 252Atk / 4Spd
Moves:
-Fake out
-Knock Off
-Leaf Blade
-Brick Break
I picked Shiftry because he can take great advantage from the sun. Chlorophyll and a base speed stat of 80 means that he'll only be outsped by the highest speeds (and priority). I wanted fake out support, and Shiftry seemed perfect to fit the role. He also has two nice stab moves, one of which can get rid of items. Lastly, he has brick break for nasty Pokemon like Terrakion, as well as for breaking screens. Basically, Shiftry's role is to simply put a dent on the enemy team, and give other Pokemon a chance to shine. I gave him a sash because he's a huge target for fire moves (especially in the sun) as well as fighting moves, like mach punch, which are very common. The sash allows him to get another hit in before going down.
Pokemon: Ninetales
Ability: Drought
Item: Heat Rock
Nature: +Spe / -Atk
EVs: 252Spe / 252Spa / 4Spd
Moves:
-Heat Wave
-Solar Beam
-Wil-O-Wisp
-HP Fighting
Ninetales allows me to set up sun at the get go whenever I don't feel like using Charizard right away (which is reckless). The Heat Rock means I don't need to switch for a while for the sake of weather unless my opponent is using a different weather team. Wil-O-Wisp allows me to cripple sweepers that could otherwise one-hit-KO my Pokemon. The rest of the moves are for sweeping potential.
Pokemon: Manectric
Ability: Lightning Rod
Item: Life Orb
Nature: +Spe / -Atk
EVs: 252Spe / 252Spa / 4Def
Moves:
-Thunderbolt
-Flamethrower
-HP Ground
-Magnet Rise
I chose to put Manectric on my team because electric attacks spell doom for Charizard. Lightning Rod means that I can have Charizard out and not worry about electric attacks (aside from discharge, which can be easily predicted). If I don't need him at any given turn, I can bait an electric attack, and switch into Manectric for a free boost to special attack. This is awesome, because, with his naturally high speed and his life orb, Manectric can do a lot of damage even on neutral hits, and almost guaranteeing super effective one-hit-KOs. Magnet Rise is to protect from ground moves, and the rest of his moves are for sweeping.
Pokemon: Starmie
Ability: Natural Cure
Item: Choice Scarf
Nature: +Spe / -Att
EVs: 252Spe / 252Spa / 4Spd
Moves:
-Ice Beam
-Thunderbolt
-Scald
-Power Gem
Starmie helps cover a lot of my team's weaknesses, such as Landerous-T, TalonFlame, and other hard hitters. I picked Natural Cure because Starmie's other two abilities are useless (one has a use, but not on Scarfed Starmie). Plus, even if it gets crippled by status, I can switch out for a fresh switch in or revenge kill next time. All moves are simply for taking out Pokemon that others may have trouble with, although Scald is also used in a hope of a burn sometimes. It's also abused against rain teams, and it has great sweeping potential for sand teams.
Pokemon: Trevanent
Ability: Harvest
Item: Sitrus Berry
Nature: +Att / -Spa
EVs: 252Att / 248HP / 8Spd
Moves:
-Horn Leech
-Drain Punch
-Leech Seed
-Phantom Force
Trevanent is here simply to abuse the sun. His stats are invested to make him bulky, and his moves help him recover, as well as dishing out damage. The only exception is Phantom Force, which can protect him if he needs recovering from leech seed or sitrus berry. Trevanent was the last addition to my team, and I chose to add him because it seemed that my team didn't take advantage of its two Drought Pokemon enough. As long as he stays away from fire attacks, Trevanent is my only Pokemon who can survive a couple of hits, and my team needs someone who can tank hits. I've also had the pleasure of switching in on fake outs.
Feel free to share some advice!
Pokemon: Charizard
Ability: Blaze / Drought
Item: Charizardite Y
Nature: +Spe / -Atk
EVs: 252Spa / 252Spe / 4Spd
Moves:
-Heat Wave
-Solar Beam
-Air Slash
-Protect
I originally chose Charizard Y because I have a philosophy that I shouldn't play with Pokemon unless they're in my favourites, and this guy is up there for me. That aside, there are some more meaningful reasons for picking him. He's the star of the team; he brings out sun on mega evolving, which can only be weather-countered by a switch in or mega T-Tar; sweeps late game; and is just good at taking out Pokemon during any part of a match, if an opportunity arises. That said, he's not without weaknesses, so I made a team that supports him. Also, Protect allows him to stall while another Pokemon takes out any threats that are faster than the frail guy. The other 3 moves are for obvious STAB and sun abuse.
Pokemon: Shiftry
Ability: Chlorophyll
Item: Focus Sash
Nature: +Spe / -Spa
EVs: 252Spe / 252Atk / 4Spd
Moves:
-Fake out
-Knock Off
-Leaf Blade
-Brick Break
I picked Shiftry because he can take great advantage from the sun. Chlorophyll and a base speed stat of 80 means that he'll only be outsped by the highest speeds (and priority). I wanted fake out support, and Shiftry seemed perfect to fit the role. He also has two nice stab moves, one of which can get rid of items. Lastly, he has brick break for nasty Pokemon like Terrakion, as well as for breaking screens. Basically, Shiftry's role is to simply put a dent on the enemy team, and give other Pokemon a chance to shine. I gave him a sash because he's a huge target for fire moves (especially in the sun) as well as fighting moves, like mach punch, which are very common. The sash allows him to get another hit in before going down.
Pokemon: Ninetales
Ability: Drought
Item: Heat Rock
Nature: +Spe / -Atk
EVs: 252Spe / 252Spa / 4Spd
Moves:
-Heat Wave
-Solar Beam
-Wil-O-Wisp
-HP Fighting
Ninetales allows me to set up sun at the get go whenever I don't feel like using Charizard right away (which is reckless). The Heat Rock means I don't need to switch for a while for the sake of weather unless my opponent is using a different weather team. Wil-O-Wisp allows me to cripple sweepers that could otherwise one-hit-KO my Pokemon. The rest of the moves are for sweeping potential.
Pokemon: Manectric
Ability: Lightning Rod
Item: Life Orb
Nature: +Spe / -Atk
EVs: 252Spe / 252Spa / 4Def
Moves:
-Thunderbolt
-Flamethrower
-HP Ground
-Magnet Rise
I chose to put Manectric on my team because electric attacks spell doom for Charizard. Lightning Rod means that I can have Charizard out and not worry about electric attacks (aside from discharge, which can be easily predicted). If I don't need him at any given turn, I can bait an electric attack, and switch into Manectric for a free boost to special attack. This is awesome, because, with his naturally high speed and his life orb, Manectric can do a lot of damage even on neutral hits, and almost guaranteeing super effective one-hit-KOs. Magnet Rise is to protect from ground moves, and the rest of his moves are for sweeping.
Pokemon: Starmie
Ability: Natural Cure
Item: Choice Scarf
Nature: +Spe / -Att
EVs: 252Spe / 252Spa / 4Spd
Moves:
-Ice Beam
-Thunderbolt
-Scald
-Power Gem
Starmie helps cover a lot of my team's weaknesses, such as Landerous-T, TalonFlame, and other hard hitters. I picked Natural Cure because Starmie's other two abilities are useless (one has a use, but not on Scarfed Starmie). Plus, even if it gets crippled by status, I can switch out for a fresh switch in or revenge kill next time. All moves are simply for taking out Pokemon that others may have trouble with, although Scald is also used in a hope of a burn sometimes. It's also abused against rain teams, and it has great sweeping potential for sand teams.
Pokemon: Trevanent
Ability: Harvest
Item: Sitrus Berry
Nature: +Att / -Spa
EVs: 252Att / 248HP / 8Spd
Moves:
-Horn Leech
-Drain Punch
-Leech Seed
-Phantom Force
Trevanent is here simply to abuse the sun. His stats are invested to make him bulky, and his moves help him recover, as well as dishing out damage. The only exception is Phantom Force, which can protect him if he needs recovering from leech seed or sitrus berry. Trevanent was the last addition to my team, and I chose to add him because it seemed that my team didn't take advantage of its two Drought Pokemon enough. As long as he stays away from fire attacks, Trevanent is my only Pokemon who can survive a couple of hits, and my team needs someone who can tank hits. I've also had the pleasure of switching in on fake outs.
Feel free to share some advice!